|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef plPXPhysicalController_h_inc
|
|
|
|
#define plPXPhysicalController_h_inc
|
|
|
|
|
|
|
|
#include "plAvatar/plAvCallbackAction.h"
|
|
|
|
#include "hsQuat.h"
|
|
|
|
|
|
|
|
#define PHYSX_ONLY_TRIGGER_FROM_KINEMATIC 1
|
|
|
|
|
|
|
|
class NxController;
|
|
|
|
class NxCapsuleController;
|
|
|
|
class NxActor;
|
|
|
|
class plCoordinateInterface;
|
|
|
|
class plPhysicalProxy;
|
|
|
|
class plDrawableSpans;
|
|
|
|
class hsGMaterial;
|
|
|
|
class NxCapsule;
|
|
|
|
#ifndef PLASMA_EXTERNAL_RELEASE
|
|
|
|
class plDbgCollisionInfo
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plSceneObject *fSO;
|
|
|
|
hsVector3 fNormal;
|
|
|
|
hsBool fOverlap;
|
|
|
|
};
|
|
|
|
#endif // PLASMA_EXTERNAL_RELEASE
|
|
|
|
|
|
|
|
class plPXPhysicalController : public plPhysicalController
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plPXPhysicalController(plKey ownerSO, hsScalar height, hsScalar radius);
|
|
|
|
virtual ~plPXPhysicalController();
|
|
|
|
|
|
|
|
virtual void Enable(bool enable);
|
|
|
|
virtual bool IsEnabled() const { return fEnable; }
|
|
|
|
|
|
|
|
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) { fLOSDB = losDB; }
|
|
|
|
plSimDefs::plLOSDB GetLOSDB() const { return fLOSDB; }
|
|
|
|
|
|
|
|
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel)
|
|
|
|
{
|
|
|
|
fLinearVelocity = linearVel;
|
|
|
|
fAngularVelocity = angVel;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual const hsVector3& GetLinearVelocity() const { return fAchievedLinearVelocity; }
|
|
|
|
virtual void ResetAchievedLinearVelocity() { fAchievedLinearVelocity.Set(0.f, 0.f, 0.f); }
|
|
|
|
|
|
|
|
virtual plKey GetSubworld() const { return fWorldKey; }
|
|
|
|
virtual void SetSubworld(plKey world);
|
|
|
|
|
|
|
|
virtual bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; }
|
|
|
|
virtual bool IsOnFalseGround() const { return fFalseGround && !fGroundHit; }
|
|
|
|
virtual void GroundHit() { fGroundHit = true; }
|
|
|
|
virtual hsScalar GetAirTime() const { return fTimeInAir; }
|
|
|
|
virtual void ResetAirTime() { fTimeInAir = 0.f; }
|
|
|
|
virtual void AddSlidingNormal(hsVector3 vec);
|
|
|
|
virtual hsTArray<hsVector3>* GetSlidingNormals() { return &fSlidingNormals; }
|
|
|
|
|
|
|
|
virtual plPhysical* GetPushingPhysical() const { return fPushingPhysical; }
|
|
|
|
virtual bool GetFacingPushingPhysical() const { return fFacingPushingPhysical; }
|
|
|
|
|
|
|
|
virtual const plCoordinateInterface* GetSubworldCI() const;
|
|
|
|
|
|
|
|
virtual void GetState(hsPoint3& pos, float& zRot);
|
|
|
|
virtual void SetState(const hsPoint3& pos, float zRot);
|
|
|
|
|
|
|
|
plKey GetOwner() const { return fOwner; }
|
|
|
|
|
|
|
|
// Called by the simulation mgr each frame
|
|
|
|
static void Update(bool prestep, hsScalar delSecs);
|
|
|
|
// Used by the LOS mgr to find the controller for an actor it hit
|
|
|
|
static plPXPhysicalController* GetController(NxActor& actor, bool* isController);
|
|
|
|
// test to see if there are any controllers (i.e. avatars) in this subworld
|
|
|
|
static bool plPXPhysicalController::AnyControllersInThisWorld(plKey world);
|
|
|
|
static int plPXPhysicalController::NumControllers();
|
|
|
|
static int plPXPhysicalController::GetControllersInThisSubWorld(plKey world, int maxToReturn,
|
|
|
|
plPXPhysicalController** bufferout);
|
|
|
|
static int plPXPhysicalController::GetNumberOfControllersInThisSubWorld(plKey world);
|
|
|
|
// Call this if a static physical in the scene has changed (unloaded,
|
|
|
|
// collision enabled/disabled, etc)
|
|
|
|
static void RebuildCache();
|
|
|
|
|
|
|
|
virtual void GetPositionSim(hsPoint3& pos) const { IGetPositionSim(pos); }
|
|
|
|
|
|
|
|
virtual void Kinematic(bool state);
|
|
|
|
virtual bool IsKinematic();
|
|
|
|
virtual void GetKinematicPosition(hsPoint3& pos);
|
|
|
|
|
|
|
|
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
|
|
|
|
|
|
|
virtual const hsMatrix44& GetPrevSubworldW2L() { return fPrevSubworldW2L; }
|
|
|
|
|
|
|
|
virtual void SetSeek(bool seek){fSeeking=seek;}
|
|
|
|
virtual void GetWorldSpaceCapsule(NxCapsule& cap);
|
|
|
|
#ifndef PLASMA_EXTERNAL_RELEASE
|
|
|
|
static hsBool fDebugDisplay;
|
|
|
|
#endif // PLASMA_EXTERNAL_RELEASE
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static const hsScalar kAirTimeThreshold;
|
|
|
|
|
|
|
|
friend class PXControllerHitReport;
|
|
|
|
static plPXPhysicalController* FindController(NxController* controller);
|
|
|
|
|
|
|
|
void IApply(hsScalar delSecs);
|
|
|
|
void ISendUpdates(hsScalar delSecs);
|
|
|
|
void ICheckForFalseGround();
|
|
|
|
void ISetGlobalLoc(const hsMatrix44& l2w);
|
|
|
|
void IMatchKinematicToController();
|
|
|
|
void IMoveKinematicToController(hsPoint3& pos);
|
|
|
|
void ISetKinematicLoc(const hsMatrix44& l2w);
|
|
|
|
void IGetPositionSim(hsPoint3& pos) const;
|
|
|
|
|
|
|
|
void ICreateController();
|
|
|
|
void IDeleteController();
|
|
|
|
|
|
|
|
void IInformDetectors(bool entering);
|
|
|
|
|
|
|
|
plKey fOwner;
|
|
|
|
plKey fWorldKey;
|
|
|
|
hsScalar fRadius, fHeight;
|
|
|
|
NxCapsuleController* fController;
|
|
|
|
|
|
|
|
// this is the kinematic actor for triggering things when the avatar is collision-less during behaviors
|
|
|
|
NxActor* fKinematicActor;
|
|
|
|
|
|
|
|
hsVector3 fLinearVelocity;
|
|
|
|
hsScalar fAngularVelocity;
|
|
|
|
|
|
|
|
hsVector3 fAchievedLinearVelocity;
|
|
|
|
|
|
|
|
// The global position and rotation of the avatar last time we set it (so we
|
|
|
|
// can detect if someone else moves him)
|
|
|
|
hsMatrix44 fLastGlobalLoc;
|
|
|
|
//
|
|
|
|
hsPoint3 fLocalPosition;
|
|
|
|
hsQuat fLocalRotation;
|
|
|
|
|
|
|
|
hsMatrix44 fPrevSubworldW2L;
|
|
|
|
|
|
|
|
bool fEnable;
|
|
|
|
bool fEnableChanged;
|
|
|
|
plSimDefs::plLOSDB fLOSDB;
|
|
|
|
|
|
|
|
bool fKinematic;
|
|
|
|
bool fKinematicChanged;
|
|
|
|
bool fKinematicEnableNextUpdate;
|
|
|
|
|
|
|
|
bool fGroundHit;
|
|
|
|
bool fFalseGround;
|
|
|
|
hsScalar fTimeInAir;
|
|
|
|
hsTArray<hsVector3> fSlidingNormals;
|
|
|
|
hsTArray<hsVector3> fPrevSlidingNormals;
|
|
|
|
|
|
|
|
#ifndef PLASMA_EXTERNAL_RELEASE
|
|
|
|
hsTArray<plDbgCollisionInfo> fDbgCollisionInfo;
|
|
|
|
void IDrawDebugDisplay();
|
|
|
|
#endif // PLASMA_EXTERNAL_RELEASE
|
|
|
|
|
|
|
|
plPhysical* fPushingPhysical;
|
|
|
|
bool fFacingPushingPhysical;
|
|
|
|
|
|
|
|
plPhysicalProxy* fProxyGen; // visual proxy for debugging
|
|
|
|
|
|
|
|
bool fHitHead;
|
|
|
|
|
|
|
|
bool fSeeking;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plPXPhysicalController_h_inc
|