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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plAnimCmdMsg.h"
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#include "hsStream.h"
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plAnimCmdMsg::~plAnimCmdMsg()
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{
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ClearCmd();
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delete [] fAnimName;
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delete [] fLoopName;
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}
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void plAnimCmdMsg::ClearCmd()
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{
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plMessageWithCallbacks::Clear();
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fCmd.Clear();
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}
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void plAnimCmdMsg::SetAnimName(const char *name)
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{
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delete [] fAnimName;
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fAnimName = hsStrcpy(name);
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}
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const char *plAnimCmdMsg::GetAnimName()
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{
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return fAnimName;
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}
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void plAnimCmdMsg::SetLoopName(const char *name)
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{
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delete [] fLoopName;
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fLoopName = hsStrcpy(name);
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}
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const char *plAnimCmdMsg::GetLoopName()
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{
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return fLoopName;
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}
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hsBool plAnimCmdMsg::CmdChangesAnimTime()
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{
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return (Cmd(kContinue) ||
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Cmd(kStop) ||
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Cmd(kGoToTime) ||
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Cmd(kToggleState) ||
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Cmd(kGoToBegin) ||
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Cmd(kGoToEnd) ||
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Cmd(kGoToLoopBegin) ||
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Cmd(kGoToLoopEnd) ||
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Cmd(kIncrementForward) ||
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Cmd(kIncrementBackward) ||
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Cmd(kFastForward) ||
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Cmd(kPlayToTime) ||
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Cmd(kPlayToPercentage));
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}
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void plAnimCmdMsg::Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessageWithCallbacks::Read(stream, mgr);
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fCmd.Read(stream);
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stream->ReadLE(&fBegin);
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stream->ReadLE(&fEnd);
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stream->ReadLE(&fLoopEnd);
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stream->ReadLE(&fLoopBegin);
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stream->ReadLE(&fSpeed);
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stream->ReadLE(&fSpeedChangeRate);
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stream->ReadLE(&fTime);
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fAnimName = stream->ReadSafeString();
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fLoopName = stream->ReadSafeString();
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}
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void plAnimCmdMsg::Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessageWithCallbacks::Write(stream, mgr);
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fCmd.Write(stream);
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stream->WriteLE(fBegin);
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stream->WriteLE(fEnd);
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stream->WriteLE(fLoopEnd);
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stream->WriteLE(fLoopBegin);
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stream->WriteLE(fSpeed);
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stream->WriteLE(fSpeedChangeRate);
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stream->WriteLE(fTime);
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stream->WriteSafeString(fAnimName);
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stream->WriteSafeString(fLoopName);
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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plAGCmdMsg::~plAGCmdMsg()
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{
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ClearCmd();
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delete [] fAnimName;
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}
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void plAGCmdMsg::SetAnimName(const char *name)
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{
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delete [] fAnimName;
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fAnimName = hsStrcpy(name);
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}
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const char *plAGCmdMsg::GetAnimName()
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{
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return fAnimName;
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}
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void plAGCmdMsg::Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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fCmd.Read(stream);
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stream->ReadLE(&fBlend);
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stream->ReadLE(&fBlendRate);
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stream->ReadLE(&fAmp);
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stream->ReadLE(&fAmpRate);
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fAnimName = stream->ReadSafeString();
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}
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void plAGCmdMsg::Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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fCmd.Write(stream);
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stream->WriteLE(fBlend);
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stream->WriteLE(fBlendRate);
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stream->WriteLE(fAmp);
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stream->WriteLE(fAmpRate);
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stream->WriteSafeString(fAnimName);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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plAGDetachCallbackMsg::~plAGDetachCallbackMsg()
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{
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delete [] fAnimName;
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}
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void plAGDetachCallbackMsg::SetAnimName(const char *name)
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{
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fAnimName = hsStrcpy(name);
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}
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char *plAGDetachCallbackMsg::GetAnimName()
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{
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return fAnimName;
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}
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