|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "plAvg.h"
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
template class TimeBasedAvgRing<float>;
|
|
|
|
template class TimeBasedAvgRing<double>;
|
|
|
|
|
|
|
|
#define PercisionRoundUp(x) (ceil(x / kPercision) * kPercision)
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
const float TimeBasedAvgRing<T>::kPercision = 0.001;
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
void TimeBasedAvgRing<T>::AddItem(T value, double time)
|
|
|
|
{
|
|
|
|
hsTempMutexLock lock( fLock );
|
|
|
|
|
|
|
|
if ( fList.empty() )
|
|
|
|
{
|
|
|
|
// initialize with the first time and zero the first value
|
|
|
|
fList.insert(fList.end(),Item<T>(0.0,time));
|
|
|
|
fRingStart = fRingEnd = fList.begin();
|
|
|
|
fAvg = (float)value;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// if we're within the percision amount subtract the RingEnd value from total
|
|
|
|
// and update the RingEnd value by adding the current value to it
|
|
|
|
if (time - (*fRingEnd).GetTime() <= kPercision)
|
|
|
|
{
|
|
|
|
fTotal -= PercisionRoundUp((*fRingEnd).GetValue());
|
|
|
|
(*fRingEnd).SetValue((*fRingEnd).GetValue() + value);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// clean up the begining of the ring
|
|
|
|
//// there can be some precision loss in the loop time calc
|
|
|
|
//// check to see if the difference is within 1 milli
|
|
|
|
while (time - (*fRingStart).GetTime() > fLen + kPercision
|
|
|
|
&& fRingStart != fRingEnd)
|
|
|
|
{
|
|
|
|
// remove RingStart from the avg part of the average calc
|
|
|
|
fTotal -= (*fRingStart).GetValue();
|
|
|
|
|
|
|
|
typename TimeList::iterator prev = fRingStart++;
|
|
|
|
|
|
|
|
// loop the ring if needed
|
|
|
|
if (fRingStart == fList.end())
|
|
|
|
fRingStart = fList.begin();
|
|
|
|
|
|
|
|
|
|
|
|
// if the new ring start is in the range, interpolate
|
|
|
|
// and reuse prev
|
|
|
|
if (time - (*fRingStart).GetTime() < fLen)
|
|
|
|
{
|
|
|
|
// remove RingStart from the avg part of the average calc
|
|
|
|
fTotal -= PercisionRoundUp((*fRingStart).GetValue());
|
|
|
|
|
|
|
|
// Set up the interp
|
|
|
|
double remainder = fLen - (time - (*fRingStart).GetTime());
|
|
|
|
double timedelta = (*fRingStart).GetTime() - (*prev).GetTime();
|
|
|
|
(*prev).SetTime((*fRingStart).GetTime() - remainder);
|
|
|
|
(*prev).SetValue(0);
|
|
|
|
// rounding loss occurs here if T is not floting point
|
|
|
|
double scale = remainder/timedelta;
|
|
|
|
hsAssert(scale < 1.0 && scale > 0.0,"Interp Scale Out of Bounds");
|
|
|
|
(*fRingStart).SetValue((float)((*fRingStart).GetValue() * scale));
|
|
|
|
|
|
|
|
// add the new value in
|
|
|
|
fTotal += (*fRingStart).GetValue();
|
|
|
|
|
|
|
|
// put prev back as ring start
|
|
|
|
fRingStart = prev;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// zero total & fAvg if we looped or neg
|
|
|
|
if (fRingStart == fRingEnd || fTotal < 0.0)
|
|
|
|
{
|
|
|
|
fTotal = 0.0;
|
|
|
|
fAvg = 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// put the new value in the ring by expanding the ring if needed
|
|
|
|
// or replacing an empty value
|
|
|
|
fRingEnd++;
|
|
|
|
if (fRingEnd == fList.end())
|
|
|
|
fRingEnd = fList.begin();
|
|
|
|
// Do we have free space?
|
|
|
|
if (fRingEnd == fRingStart)
|
|
|
|
{
|
|
|
|
// no free space
|
|
|
|
fList.insert(fRingEnd,Item<T>(value,time));
|
|
|
|
fRingEnd--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// yes free space @ fRingEnd
|
|
|
|
(*fRingEnd) = Item<T>(value,time);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//update the avg
|
|
|
|
fTotal += (*fRingEnd).GetValue();
|
|
|
|
double currentLen = (*fRingEnd).GetTime() - (*fRingStart).GetTime();
|
|
|
|
if (currentLen < 1.0)
|
|
|
|
fAvg = (float)fTotal;
|
|
|
|
else
|
|
|
|
fAvg = (float)(fTotal / currentLen);
|
|
|
|
}
|
|
|
|
|
|
|
|
// update the max avg
|
|
|
|
fMaxAvg = hsMaximum( fMaxAvg, fAvg );
|
|
|
|
|
|
|
|
}
|
|
|
|
|