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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plWinFontCache Class Header //
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// I've stopped keeping track, there are far too many reasons already to //
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// hate Microsoft. Anyway, this class keeps track of various Win32 fonts we //
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// allocate because Win98/ME seems to have problems re-allocating the exact //
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// same freaking goddamn font over and over again. I mean, you'd think //
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// there'd be a rule somewhere about deterministic behavior when calling //
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// the exact same function with the exact same parameters over and over... //
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// Oh, wait... //
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// //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 11.25.2002 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plWinFontCache_h
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#define _plWinFontCache_h
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#include "hsColorRGBA.h"
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#include "hsWindows.h" // EVIL
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#include "hsTemplates.h"
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#if HS_BUILD_FOR_WIN32
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//// Class Definition /////////////////////////////////////////////////////////
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class plWinFontCache
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{
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protected:
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class plFontRecord
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{
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public:
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HFONT fFont;
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char *fFace; // Pointer is owned by fFontNameCache
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int fHeight;
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int fWeight;
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hsBool fItalic;
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UInt32 fQuality;
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};
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class plCustFont
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{
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public:
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char *fFilename;
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plCustFont( const char *c ) { fFilename = hsStrcpy( c ); }
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~plCustFont() { delete [] fFilename; }
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};
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hsBool fInShutdown;
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hsTArray<plFontRecord> fFontCache;
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hsTArray<char *> fFontNameCache;
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char *fCustFontDir;
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hsTArray<plCustFont *> fCustFonts;
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plWinFontCache();
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HFONT IFindFont( const char *face, int height, int weight, hsBool italic, UInt32 quality );
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HFONT IMakeFont( const char *face, int height, int weight, hsBool italic, UInt32 quality );
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void ILoadCustomFonts( void );
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public:
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virtual ~plWinFontCache();
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static plWinFontCache &GetInstance( void );
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HFONT GetMeAFont( const char *face, int height, int weight, hsBool italic, UInt32 quality );
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void FreeFont( HFONT font );
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void Clear( void );
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void LoadCustomFonts( const char *dir );
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// Our custom font extension
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static const char* kCustFontExtension;
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};
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#endif // HS_BUILD_FOR_WIN32
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#endif // _plWinFontCache_h
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