|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "hsGeometry3.h"
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
|
|
|
|
#include "plPhysicalControllerCore.h"
|
|
|
|
#include "plSwimRegion.h"
|
|
|
|
#include "plArmatureMod.h"
|
|
|
|
|
|
|
|
void plSwimRegionInterface::Read(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plObjInterface::Read(s, mgr);
|
|
|
|
|
|
|
|
fDownBuoyancy = s->ReadLEScalar();
|
|
|
|
fUpBuoyancy = s->ReadLEScalar();
|
|
|
|
fMaxUpwardVel = s->ReadLEScalar();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSwimRegionInterface::Write(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plObjInterface::Write(s, mgr);
|
|
|
|
|
|
|
|
s->WriteLEScalar(fDownBuoyancy);
|
|
|
|
s->WriteLEScalar(fUpBuoyancy);
|
|
|
|
s->WriteLEScalar(fMaxUpwardVel);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSwimRegionInterface::GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
linearResult.Set(0.f, 0.f, 0.f);
|
|
|
|
angularResult = 0.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
plSwimCircularCurrentRegion::plSwimCircularCurrentRegion() :
|
|
|
|
fCurrentSO(nil),
|
|
|
|
fRotation(0.f),
|
|
|
|
fPullNearDistSq(1.f),
|
|
|
|
fPullNearVel(0.f),
|
|
|
|
fPullFarDistSq(1.f),
|
|
|
|
fPullFarVel(0.f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSwimCircularCurrentRegion::Read(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plSwimRegionInterface::Read(stream, mgr);
|
|
|
|
|
|
|
|
fRotation = stream->ReadLEScalar();
|
|
|
|
fPullNearDistSq = stream->ReadLEScalar();
|
|
|
|
fPullNearVel = stream->ReadLEScalar();
|
|
|
|
fPullFarDistSq = stream->ReadLEScalar();
|
|
|
|
fPullFarVel = stream->ReadLEScalar();
|
|
|
|
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // currentSO
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSwimCircularCurrentRegion::Write(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plSwimRegionInterface::Write(stream, mgr);
|
|
|
|
|
|
|
|
stream->WriteLEScalar(fRotation);
|
|
|
|
stream->WriteLEScalar(fPullNearDistSq);
|
|
|
|
stream->WriteLEScalar(fPullNearVel);
|
|
|
|
stream->WriteLEScalar(fPullFarDistSq);
|
|
|
|
stream->WriteLEScalar(fPullFarVel);
|
|
|
|
mgr->WriteKey(stream, fCurrentSO);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plSwimCircularCurrentRegion::MsgReceive(plMessage* msg)
|
|
|
|
{
|
|
|
|
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg);
|
|
|
|
if (refMsg)
|
|
|
|
{
|
|
|
|
plSceneObject *so = plSceneObject::ConvertNoRef(refMsg->GetRef());
|
|
|
|
if (so)
|
|
|
|
{
|
|
|
|
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
|
|
|
|
fCurrentSO = so;
|
|
|
|
else if (refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove))
|
|
|
|
fCurrentSO = nil;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return plSwimRegionInterface::MsgReceive(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSwimCircularCurrentRegion::GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
if (elapsed <= 0.f || fCurrentSO == nil || GetProperty(kDisable))
|
|
|
|
{
|
|
|
|
linearResult.Set(0.f, 0.f, 0.f);
|
|
|
|
angularResult = 0.f;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsPoint3 center, pos;
|
|
|
|
center.Set(&fCurrentSO->GetLocalToWorld().GetTranslate());
|
|
|
|
|
|
|
|
plKey worldKey = physical->GetSubworld();
|
|
|
|
if (worldKey)
|
|
|
|
{
|
|
|
|
plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded());
|
|
|
|
center = so->GetWorldToLocal() * center;
|
|
|
|
}
|
|
|
|
|
|
|
|
center.fZ = 0.f; // Just doing 2D
|
|
|
|
|
|
|
|
physical->GetPositionSim(pos);
|
|
|
|
|
|
|
|
hsBool applyPull = true;
|
|
|
|
hsVector3 pos2Center(center.fX - pos.fX, center.fY - pos.fY, 0.f);
|
|
|
|
hsScalar pullVel;
|
|
|
|
hsScalar distSq = pos2Center.MagnitudeSquared();
|
|
|
|
if (distSq < .5)
|
|
|
|
{
|
|
|
|
// Don't want to pull us too close to the center, or we
|
|
|
|
// get this annoying jitter.
|
|
|
|
pullVel = 0.f;
|
|
|
|
}
|
|
|
|
else if (distSq <= fPullNearDistSq)
|
|
|
|
pullVel = fPullNearVel;
|
|
|
|
else if (distSq >= fPullFarDistSq)
|
|
|
|
pullVel = fPullFarVel;
|
|
|
|
else
|
|
|
|
pullVel = fPullNearVel + (fPullFarVel - fPullNearVel) * (distSq - fPullNearDistSq) / (fPullFarDistSq - fPullNearDistSq);
|
|
|
|
|
|
|
|
hsVector3 pull = pos2Center;
|
|
|
|
pull.Normalize();
|
|
|
|
linearResult.Set(pull.fY, -pull.fX, pull.fZ);
|
|
|
|
|
|
|
|
pull *= pullVel;
|
|
|
|
linearResult *= fRotation;
|
|
|
|
linearResult += pull;
|
|
|
|
|
|
|
|
hsVector3 v1 = linearResult * elapsed - pos2Center;
|
|
|
|
hsVector3 v2 = -pos2Center;
|
|
|
|
hsScalar invCos = v1.InnerProduct(v2) / v1.Magnitude() / v2.Magnitude();
|
|
|
|
if (invCos > 1)
|
|
|
|
invCos = 1;
|
|
|
|
if (invCos < -1)
|
|
|
|
invCos = -1;
|
|
|
|
angularResult = hsACosine(invCos) / elapsed;
|
|
|
|
|
|
|
|
// hsAssert(real_finite(linearResult.fX) &&
|
|
|
|
// real_finite(linearResult.fY) &&
|
|
|
|
// real_finite(linearResult.fZ) &&
|
|
|
|
// real_finite(angularResult), "Bad water current computation.");
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
plSwimStraightCurrentRegion::plSwimStraightCurrentRegion() :
|
|
|
|
fCurrentSO(nil),
|
|
|
|
fNearDist(1.f),
|
|
|
|
fNearVel(0.f),
|
|
|
|
fFarDist(1.f),
|
|
|
|
fFarVel(0.f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSwimStraightCurrentRegion::Read(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plSwimRegionInterface::Read(stream, mgr);
|
|
|
|
|
|
|
|
fNearDist = stream->ReadLEScalar();
|
|
|
|
fNearVel = stream->ReadLEScalar();
|
|
|
|
fFarDist = stream->ReadLEScalar();
|
|
|
|
fFarVel = stream->ReadLEScalar();
|
|
|
|
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // currentSO
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSwimStraightCurrentRegion::Write(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plSwimRegionInterface::Write(stream, mgr);
|
|
|
|
|
|
|
|
stream->WriteLEScalar(fNearDist);
|
|
|
|
stream->WriteLEScalar(fNearVel);
|
|
|
|
stream->WriteLEScalar(fFarDist);
|
|
|
|
stream->WriteLEScalar(fFarVel);
|
|
|
|
mgr->WriteKey(stream, fCurrentSO);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plSwimStraightCurrentRegion::MsgReceive(plMessage* msg)
|
|
|
|
{
|
|
|
|
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg);
|
|
|
|
if (refMsg)
|
|
|
|
{
|
|
|
|
plSceneObject *so = plSceneObject::ConvertNoRef(refMsg->GetRef());
|
|
|
|
if (so)
|
|
|
|
{
|
|
|
|
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
|
|
|
|
fCurrentSO = so;
|
|
|
|
else if (refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove))
|
|
|
|
fCurrentSO = nil;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return plSwimRegionInterface::MsgReceive(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSwimStraightCurrentRegion::GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed)
|
|
|
|
{
|
|
|
|
angularResult = 0.f;
|
|
|
|
|
|
|
|
if (elapsed <= 0.f || GetProperty(kDisable))
|
|
|
|
{
|
|
|
|
linearResult.Set(0.f, 0.f, 0.f);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsPoint3 center, pos;
|
|
|
|
hsVector3 current = fCurrentSO->GetLocalToWorld() * hsVector3(0.f, 1.f, 0.f);
|
|
|
|
center.Set(&fCurrentSO->GetLocalToWorld().GetTranslate());
|
|
|
|
physical->GetPositionSim(pos);
|
|
|
|
|
|
|
|
plKey worldKey = physical->GetSubworld();
|
|
|
|
if (worldKey)
|
|
|
|
{
|
|
|
|
plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded());
|
|
|
|
hsMatrix44 w2l = so->GetWorldToLocal();
|
|
|
|
center = w2l * center;
|
|
|
|
current = w2l * current;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsVector3 pos2Center(center.fX - pos.fX, center.fY - pos.fY, 0.f);
|
|
|
|
hsScalar dist = current.InnerProduct(pos - center);
|
|
|
|
hsScalar pullVel;
|
|
|
|
|
|
|
|
if (dist <= fNearDist)
|
|
|
|
pullVel = fNearVel;
|
|
|
|
else if (dist >= fFarDist)
|
|
|
|
pullVel = fFarVel;
|
|
|
|
else
|
|
|
|
pullVel = fNearVel + (fFarVel - fNearVel) * (dist - fNearDist) / (fFarDist - fNearDist);
|
|
|
|
|
|
|
|
linearResult = current * pullVel;
|
|
|
|
}
|