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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plSoundBuffer.h"
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#include "hsStream.h"
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#include "hsUtils.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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#include "pnMessage/plRefMsg.h"
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#include "plFile/plFileUtils.h"
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#include "plFile/hsFiles.h"
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#include "plUnifiedTime/plUnifiedTime.h"
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#include "plStatusLog/plStatusLog.h"
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#include "hsTimer.h"
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static void GetFullPath( const char filename[], char *destStr )
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{
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char path[ kFolderIterator_MaxPath ];
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if( strchr( filename, '\\' ) != nil )
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strcpy( path, filename );
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else
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sprintf( path, "sfx\\%s", filename );
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strcpy( destStr, path );
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}
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//// IGetReader //////////////////////////////////////////////////////////////
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// Makes sure the sound is ready to load without any extra processing (like
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// decompression or the like), then opens a reader for it.
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// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path)
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static plAudioFileReader *CreateReader( hsBool fullpath, const char filename[], plAudioFileReader::StreamType type, plAudioCore::ChannelSelect channel )
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{
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char path[512];
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if(fullpath) GetFullPath(filename, path);
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else
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strcpy(path, filename);
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plAudioFileReader* reader = plAudioFileReader::CreateReader(path, channel, type);
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if( reader == nil || !reader->IsValid() )
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{
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delete reader;
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return nil;
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}
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return reader;
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}
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hsError plSoundPreloader::Run()
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{
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hsTArray<plSoundBuffer*> templist;
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while (fRunning)
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{
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fCritSect.Lock();
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while (fBuffers.GetCount())
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{
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templist.Append(fBuffers.Pop());
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}
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fCritSect.Unlock();
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if (templist.GetCount() == 0)
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{
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fEvent.Wait();
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}
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else
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{
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plAudioFileReader *reader = nil;
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while (templist.GetCount())
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{
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plSoundBuffer* buf = templist.Pop();
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if (buf->GetData())
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{
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reader = CreateReader(true, buf->GetFileName(), buf->GetAudioReaderType(), buf->GetReaderSelect());
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if( reader )
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{
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unsigned readLen = buf->GetAsyncLoadLength() ? buf->GetAsyncLoadLength() : buf->GetDataLength();
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reader->Read( readLen, buf->GetData() );
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buf->SetAudioReader(reader); // give sound buffer reader, since we may need it later
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}
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else
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{
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buf->SetError();
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}
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}
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buf->SetLoaded(true);
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}
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}
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}
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// we need to be sure that all buffers are removed from our load list when shutting this thread down or we will hang,
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// since the sound buffer will wait to be destroyed until it is marked as loaded
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fCritSect.Lock();
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while (fBuffers.GetCount())
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{
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plSoundBuffer* buf = fBuffers.Pop();
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buf->SetLoaded(true);
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}
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fCritSect.Unlock();
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return hsOK;
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}
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static plSoundPreloader gLoaderThread;
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void plSoundBuffer::Init()
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{
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gLoaderThread.Start();
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}
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void plSoundBuffer::Shutdown()
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{
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gLoaderThread.Stop();
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}
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//// Constructor/Destructor //////////////////////////////////////////////////
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plSoundBuffer::plSoundBuffer()
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{
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IInitBuffer();
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}
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plSoundBuffer::plSoundBuffer( const char *fileName, UInt32 flags )
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{
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IInitBuffer();
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SetFileName( fileName );
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fFlags = flags;
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fValid = IGrabHeaderInfo();
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}
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plSoundBuffer::~plSoundBuffer()
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{
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// if we are loading a sound we need to wait for the loading thread to be completely done processing this buffer.
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// otherwise it may try to access this buffer after it's been deleted
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if(fLoading)
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{
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while(!fLoaded)
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{
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hsSleep::Sleep(10);
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}
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}
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delete [] fFileName;
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UnLoad();
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}
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void plSoundBuffer::IInitBuffer()
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{
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fError = false;
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fValid = false;
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fFileName = nil;
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fData = nil;
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fDataLength = 0;
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fFlags = 0;
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fDataRead = 0;
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fReader = nil;
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fLoaded = 0;
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fLoading = false;
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fHeader.fFormatTag = 0;
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fHeader.fNumChannels = 0;
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fHeader.fNumSamplesPerSec = 0;
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fHeader.fAvgBytesPerSec = 0;
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fHeader.fBlockAlign = 0;
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fHeader.fBitsPerSample = 0;
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}
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//// GetDataLengthInSecs /////////////////////////////////////////////////////
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hsScalar plSoundBuffer::GetDataLengthInSecs( void ) const
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{
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return (hsScalar)fDataLength / (hsScalar)fHeader.fAvgBytesPerSec;
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void plSoundBuffer::Read( hsStream *s, hsResMgr *mgr )
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{
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hsKeyedObject::Read( s, mgr );
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s->ReadLE( &fFlags );
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s->ReadLE( &fDataLength );
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fFileName = s->ReadSafeString();
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s->ReadLE( &fHeader.fFormatTag );
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s->ReadLE( &fHeader.fNumChannels );
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s->ReadLE( &fHeader.fNumSamplesPerSec );
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s->ReadLE( &fHeader.fAvgBytesPerSec );
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s->ReadLE( &fHeader.fBlockAlign );
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s->ReadLE( &fHeader.fBitsPerSample );
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fValid = false;
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if( !( fFlags & kIsExternal ) )
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{
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fData = TRACKED_NEW UInt8[ fDataLength ];
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if( fData == nil )
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fFlags |= kIsExternal;
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else
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{
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s->Read( fDataLength, fData );
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fValid = true;
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SetLoaded(true);
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}
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}
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else
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{
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fData = nil;
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// fValid = EnsureInternal();
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fValid = true;
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}
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}
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void plSoundBuffer::Write( hsStream *s, hsResMgr *mgr )
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{
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hsKeyedObject::Write( s, mgr );
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if( fData == nil )
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fFlags |= kIsExternal;
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s->WriteLE( fFlags );
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s->WriteLE( fDataLength );
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// Truncate the path to just a file name on write
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if( fFileName != nil )
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{
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char *nameOnly = strrchr( fFileName, '\\' );
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if( nameOnly != nil )
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s->WriteSafeString( nameOnly + 1 );
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else
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s->WriteSafeString( fFileName );
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}
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else
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s->WriteSafeString( nil );
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s->WriteLE( fHeader.fFormatTag );
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s->WriteLE( fHeader.fNumChannels );
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s->WriteLE( fHeader.fNumSamplesPerSec );
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s->WriteLE( fHeader.fAvgBytesPerSec );
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s->WriteLE( fHeader.fBlockAlign );
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s->WriteLE( fHeader.fBitsPerSample );
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if( !( fFlags & kIsExternal ) )
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s->Write( fDataLength, fData );
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}
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//// SetFileName /////////////////////////////////////////////////////////////
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void plSoundBuffer::SetFileName( const char *name )
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{
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if(fLoading)
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{
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hsAssert(false, "Unable to set SoundBuffer filename");
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return;
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}
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delete [] fFileName;
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if( name != nil )
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fFileName = hsStrcpy( name );
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else
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fFileName = nil;
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// Data is no longer valid
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UnLoad();
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}
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//// GetReaderSelect /////////////////////////////////////////////////////////
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// Translates our flags into the ChannelSelect enum for plAudioFileReader
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plAudioCore::ChannelSelect plSoundBuffer::GetReaderSelect( void ) const
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{
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if( fFlags & kOnlyLeftChannel )
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return plAudioCore::kLeft;
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else if( fFlags & kOnlyRightChannel )
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return plAudioCore::kRight;
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else
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return plAudioCore::kAll;
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}
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//// IGetFullPath ////////////////////////////////////////////////////////////
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// Construct our current full path to our sound.
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void plSoundBuffer::IGetFullPath( char *destStr )
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{
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if(!fFileName)
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{
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*destStr = 0;
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return;
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}
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char path[ kFolderIterator_MaxPath ];
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if( strchr( fFileName, '\\' ) != nil )
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strcpy( path, fFileName );
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else
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sprintf( path, "sfx\\%s", fFileName );
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strcpy( destStr, path );
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}
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//============================================================================
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// Asyncload will queue up a buffer for loading in our loading list the first time it is called.
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// It will load in "length" number of bytes, if length is non zero. If length is zero the entire file will be loaded
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// When called subsequent times it will check to see if the data has been loaded.
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// Returns kPending while still loading the file. Returns kSuccess when the data has been loaded.
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// While a file is loading(fLoading == true, and fLoaded == false) a buffer, no paremeters of the buffer should be modified.
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plSoundBuffer::ELoadReturnVal plSoundBuffer::AsyncLoad(plAudioFileReader::StreamType type, unsigned length /* = 0 */ )
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{
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if(!gLoaderThread.IsRunning())
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return kError; // we cannot load the data since the load thread is no longer running
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if(!fLoading && !fLoaded)
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{
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fAsyncLoadLength = length;
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fStreamType = type;
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if(fData == nil )
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{
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fData = TRACKED_NEW UInt8[ fAsyncLoadLength ? fAsyncLoadLength : fDataLength ];
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if( fData == nil )
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return kError;
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}
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gLoaderThread.AddBuffer(this);
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fLoading = true;
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}
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if(fLoaded)
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{
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if(fLoading) // ensures we only do this stuff one time
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{
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ELoadReturnVal retVal = kSuccess;
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if(fError)
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{
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retVal = kError;
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fError = false;
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}
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if(fReader)
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{
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fHeader = fReader->GetHeader();
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SetDataLength(fReader->GetDataSize());
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}
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fFlags &= ~kIsExternal;
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fLoading = false;
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return retVal;
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}
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return kSuccess;
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}
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return kPending;
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}
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//// ForceNonInternal ////////////////////////////////////////////////////////
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// destroys loaded, and frees data
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|
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void plSoundBuffer::UnLoad( void )
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{
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if(fLoaded)
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int i = 0;
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if(fLoading)
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return;
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|
|
|
|
|
|
if(fReader)
|
|
|
|
fReader->Close();
|
|
|
|
|
|
|
|
delete fReader;
|
|
|
|
fReader = nil;
|
|
|
|
|
|
|
|
delete [] fData;
|
|
|
|
fData = nil;
|
|
|
|
SetLoaded(false);
|
|
|
|
fFlags |= kIsExternal;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IRoundDataPos ///////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plSoundBuffer::RoundDataPos( UInt32 &pos )
|
|
|
|
{
|
|
|
|
UInt32 extra = pos & ( fHeader.fBlockAlign - 1 );
|
|
|
|
pos -= extra;
|
|
|
|
}
|
|
|
|
|
|
|
|
// transfers ownership to caller
|
|
|
|
plAudioFileReader *plSoundBuffer::GetAudioReader()
|
|
|
|
{
|
|
|
|
plAudioFileReader * reader = fReader;
|
|
|
|
fReader = nil;
|
|
|
|
return reader;
|
|
|
|
}
|
|
|
|
|
|
|
|
// WARNING: called by the loader thread(only)
|
|
|
|
// the reader will be handed off for later use. This is useful for streaming sound if we want to load the first chunk of data
|
|
|
|
// and the continue streaming the file from disk.
|
|
|
|
void plSoundBuffer::SetAudioReader(plAudioFileReader *reader)
|
|
|
|
{
|
|
|
|
if(fReader)
|
|
|
|
fReader->Close();
|
|
|
|
delete fReader;
|
|
|
|
fReader = reader;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSoundBuffer::SetLoaded(bool loaded)
|
|
|
|
{
|
|
|
|
fLoaded = loaded;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* for plugins only
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//// SetInternalData /////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plSoundBuffer::SetInternalData( plWAVHeader &header, UInt32 length, UInt8 *data )
|
|
|
|
{
|
|
|
|
if(fLoading) return;
|
|
|
|
fFileName = nil;
|
|
|
|
fHeader = header;
|
|
|
|
fFlags = 0;
|
|
|
|
|
|
|
|
fDataLength = length;
|
|
|
|
fData = TRACKED_NEW UInt8[ length ];
|
|
|
|
memcpy( fData, data, length );
|
|
|
|
|
|
|
|
fValid = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// EnsureInternal //////////////////////////////////////////////////////////
|
|
|
|
// for plugins only
|
|
|
|
plSoundBuffer::ELoadReturnVal plSoundBuffer::EnsureInternal()
|
|
|
|
{
|
|
|
|
if( fData == nil )
|
|
|
|
{
|
|
|
|
fData = TRACKED_NEW UInt8[fDataLength ];
|
|
|
|
if( fData == nil )
|
|
|
|
return kError;
|
|
|
|
}
|
|
|
|
if(!fReader)
|
|
|
|
fReader = IGetReader(true);
|
|
|
|
//else
|
|
|
|
// fReader->Open();
|
|
|
|
|
|
|
|
if( fReader == nil )
|
|
|
|
return kError;
|
|
|
|
|
|
|
|
unsigned readLen = fDataLength;
|
|
|
|
if( !fReader->Read( readLen, fData ) )
|
|
|
|
{
|
|
|
|
delete [] fData;
|
|
|
|
fData = nil;
|
|
|
|
return kError;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(fReader)
|
|
|
|
{
|
|
|
|
fReader->Close();
|
|
|
|
delete fReader;
|
|
|
|
fReader = nil;
|
|
|
|
}
|
|
|
|
return kSuccess;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IGrabHeaderInfo /////////////////////////////////////////////////////////
|
|
|
|
hsBool plSoundBuffer::IGrabHeaderInfo( void )
|
|
|
|
{
|
|
|
|
static char path[ 512 ];
|
|
|
|
|
|
|
|
if( fFileName != nil )
|
|
|
|
{
|
|
|
|
IGetFullPath( path );
|
|
|
|
|
|
|
|
// Go grab from the WAV file
|
|
|
|
if(!fReader)
|
|
|
|
{
|
|
|
|
fReader = plAudioFileReader::CreateReader(path, GetReaderSelect(), plAudioFileReader::kStreamNative);
|
|
|
|
if( fReader == nil || !fReader->IsValid() )
|
|
|
|
{
|
|
|
|
delete fReader;
|
|
|
|
fReader = nil;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fHeader = fReader->GetHeader();
|
|
|
|
fDataLength = fReader->GetDataSize();
|
|
|
|
RoundDataPos( fDataLength );
|
|
|
|
|
|
|
|
fReader->Close();
|
|
|
|
delete fReader;
|
|
|
|
fReader = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IGetReader //////////////////////////////////////////////////////////////
|
|
|
|
// Makes sure the sound is ready to load without any extra processing (like
|
|
|
|
// decompression or the like), then opens a reader for it.
|
|
|
|
// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path)
|
|
|
|
plAudioFileReader *plSoundBuffer::IGetReader( hsBool fullpath )
|
|
|
|
{
|
|
|
|
char path[512];
|
|
|
|
if(fullpath) IGetFullPath(path);
|
|
|
|
else
|
|
|
|
strcpy(path, fFileName);
|
|
|
|
|
|
|
|
// Go grab from the WAV file
|
|
|
|
plAudioFileReader::StreamType type = plAudioFileReader::kStreamWAV;
|
|
|
|
if (HasFlag(kStreamCompressed))
|
|
|
|
type = plAudioFileReader::kStreamNative;
|
|
|
|
|
|
|
|
plAudioFileReader* reader = plAudioFileReader::CreateReader(path, GetReaderSelect(), type);
|
|
|
|
|
|
|
|
if( reader == nil || !reader->IsValid() )
|
|
|
|
{
|
|
|
|
delete reader;
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
fHeader = reader->GetHeader();
|
|
|
|
fDataLength = reader->GetDataSize();
|
|
|
|
RoundDataPos( fDataLength );
|
|
|
|
|
|
|
|
return reader;
|
|
|
|
}
|