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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plCoordinateInterface_inc
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#define plCoordinateInterface_inc
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#include "plObjInterface.h"
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#include "hsTemplates.h"
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#include "hsMatrix44.h"
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#include "pnNetCommon/plSynchedValue.h"
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class hsStream;
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class hsResMgr;
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class plCoordinateInterface : public plObjInterface
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{
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public:
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enum plCoordinateProperties {
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kDisable = 0, // prop 0 is always disable, declared in plObjInterface
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kCanEverDelayTransform = 1, // we can sometimes delay our transform eval (i.e. we're on a physics object)
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kDelayedTransformEval = 2, // we're currently registering for the DelayedTransformMsg (we, and all our
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// descendants, have the kCanEverDelayTransform prop)
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kNumProps // last in the list
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};
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enum plCoordinateTransformPhases
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{
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kTransformPhaseNormal,
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kTransformPhaseDelayed,
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};
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protected:
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enum {
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kTransformDirty = 0x1,
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kWarp = 0x2,
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kMaxState = 0xffff
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};
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enum plAttachFlags {
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kMaintainWorldPosition = 0x1,
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kMaintainSceneNode = 0x2,
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kAboutToAttach = 0x4
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};
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enum Reason {
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kReasonUnknown = 0x1, // somebody moved us
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kReasonPhysics = 0x2, // physics moved us
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kMaxReasons = 0xffff // sixteen bits
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};
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// Set by the client in IUpdate(). This tells us where we are in the update loop so that we know
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// which transform message to register for when our transform is dirtied.
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static UInt8 fTransformPhase;
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// Temp debugging tool, so we can quickly (dis/en)able delayed transforms at runtime.
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static hsBool fDelayedTransformsEnabled;
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UInt16 fState;
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UInt16 fReason; // why we've changed position (if we have)
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hsTArray<plSceneObject*> fChildren;
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plCoordinateInterface* fParent; // if this changes, marks us as dirty
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hsMatrix44 fLocalToParent;
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hsMatrix44 fParentToLocal;
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hsMatrix44 fLocalToWorld;
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hsMatrix44 fWorldToLocal;
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virtual void ISetOwner(plSceneObject* so);
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virtual void ISetParent(plCoordinateInterface* par); // don't use, use AddChild on parent
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virtual void ISetSceneNode(plKey newNode);
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// objectToo moves the sceneObject to the new room, else just move the data and remove
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// the object from whatever room he's in.
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// Network only strange functions. Do not emulate or generalize this functionality.
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void ISetNetGroupRecur(plNetGroupId netGroup);
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virtual void ISetChild(plSceneObject* child, int which); // sets parent on child
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virtual void IAddChild(plSceneObject* child); // sets parent on child
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virtual void IRemoveChild(plSceneObject* child); // removes this as parent of child
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virtual void IRemoveChild(int i); // removes this as parent of child
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virtual void IAttachChild(plSceneObject* child, UInt8 flags); // physically attaches child to us
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virtual void IDetachChild(plSceneObject* child, UInt8 flags); // physically detach this child from us
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virtual void IUpdateDelayProp(); // Called whenever a child is added/removed
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virtual void IRecalcTransforms(); // Called by ITransformChanged when we need to re-examine our relationship with our parent.
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virtual void ITransformChanged(hsBool force, UInt16 reasons, hsBool checkForDelay); // called by SceneObject on TransformChanged messsage
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void IDirtyTransform();
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void IRegisterForTransformMessage(hsBool delayed);
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void IUnRegisterForTransformMessage();
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plCoordinateInterface* IGetRoot();
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friend class plSceneObject;
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public:
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plCoordinateInterface();
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~plCoordinateInterface();
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CLASSNAME_REGISTER( plCoordinateInterface );
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GETINTERFACE_ANY( plCoordinateInterface, plObjInterface );
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
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virtual void SetLocalToParent(const hsMatrix44& l2p, const hsMatrix44& p2l);
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// special version for setting transform from physics.
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// separate to keep from changing interface to add "reason" parameter
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virtual void SetTransformPhysical(const hsMatrix44& l2w, const hsMatrix44& w2l);
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virtual void MultTransformLocal(const hsMatrix44& move, const hsMatrix44& invMove);
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virtual void WarpToWorld(const hsMatrix44& l2w, const hsMatrix44& w2l);
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virtual void WarpToLocal(const hsMatrix44& l2p, const hsMatrix44& p2l);
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// Force an immediate re-sync of the transforms in the hierarchy this object belongs to,
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// as opposed to waiting for the plTransformMsg to resync.
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// There are two uses for this:
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// a) You need the transforms for this object to be valid NOW, can't wait till after a TransforMsg
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// In this case, you want to flush from the root, because something higher up the hierarchy
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// may be dirty, which invalidates this object's transforms
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// b) You've just dirtied this object's transform, and need it to propagate downward from here NOW
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// In this case, fromRoot should be false, because you haven't dirtied anything higher up
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// the hierarchy.
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// Another way to look at it is, if the transforms for the tree were correct before you messed with
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// this object, you only need to flush the transforms for this object and its recursive children,
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// so fromRoot=false.
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// If the entire tree is potentially dirty and you need to read from it, you want the entire tree
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// synced up, so fromRoot=true.
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// fromRoot=true is always safe, just potentially wasteful, so if you don't know, use fromRoot=true or
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// preferably, don't use this function.
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void FlushTransform(hsBool fromRoot=true);
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virtual const hsMatrix44& GetLocalToParent() const { return fLocalToParent; }
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virtual const hsMatrix44& GetParentToLocal() const { return fParentToLocal; }
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virtual const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
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virtual const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
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virtual const hsPoint3 GetWorldPos() const { return fLocalToWorld.GetTranslate(); }
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virtual int GetNumChildren() const { return fChildren.GetCount(); }
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virtual plCoordinateInterface* GetChild(int i) const;
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virtual plCoordinateInterface* GetParent() const { return fParent; }
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virtual hsBool MsgReceive(plMessage* msg);
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UInt16 GetReasons();
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void ClearReasons();
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Int32 GetNumProperties() const { return kNumProps; }
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static UInt8 GetTransformPhase() { return fTransformPhase; }
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static void SetTransformPhase(UInt8 phase) { fTransformPhase = phase; }
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static hsBool GetDelayedTransformsEnabled() { return fDelayedTransformsEnabled; }
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static void SetDelayedTransformsEnabled(hsBool val) { fDelayedTransformsEnabled = val; }
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};
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#endif // plCoordinateInterface_inc
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