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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pySDL_h_
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#define _pySDL_h_
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//////////////////////////////////////////////////////////////////////
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//
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// pySDL - python subset of the plSDL library.
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//
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//////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "hsStlUtils.h"
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#include <Python.h>
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#include "pyGlueHelpers.h"
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class plStateDataRecord;
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class plSimpleStateVariable;
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class pySimpleStateVariable;
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class plKey;
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// pySDL -- this thing really only exists for the constants
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class pySDL
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{
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public:
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static void AddPlasmaConstantsClasses(PyObject *m);
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};
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// pySDLStateDataRecord
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class pySDLStateDataRecord
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{
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private:
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plStateDataRecord * fRec;
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protected:
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pySDLStateDataRecord();
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pySDLStateDataRecord( plStateDataRecord * rec );
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public:
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~pySDLStateDataRecord();
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptSDLStateDataRecord);
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PYTHON_CLASS_NEW_DEFINITION;
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static PyObject *New(plStateDataRecord* rec);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pySDLStateDataRecord object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySDLStateDataRecord); // converts a PyObject to a pySDLStateDataRecord (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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plStateDataRecord * GetRec() const;
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/////////////////////
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PyObject * FindVar( const char * name ) const; // returns pySimpleStateVariable
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const char *GetName() const;
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std::vector<std::string> GetVarList();
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void SetFromDefaults(bool timeStampNow);
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};
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typedef unsigned char byte;
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// pySimpleStateVariable
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class pySimpleStateVariable
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{
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private:
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plSimpleStateVariable * fVar;
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mutable std::string fString; // for GetString()
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protected:
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pySimpleStateVariable();
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pySimpleStateVariable( plSimpleStateVariable * var );
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptSimpleStateVariable);
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PYTHON_CLASS_NEW_DEFINITION;
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static PyObject *New(plSimpleStateVariable* var);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pySimpleStateVariable object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySimpleStateVariable); // converts a PyObject to a pySimpleStateVariable (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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plSimpleStateVariable * GetVar() const;
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/////////////////////
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bool SetByte( byte v, int idx=0 );
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bool SetShort( short v, int idx=0 );
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bool SetFloat( float v, int idx=0 );
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bool SetDouble( double v, int idx=0 );
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bool SetInt( int v, int idx=0 );
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bool SetString( const char * v, int idx=0 );
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bool SetBool(bool v, int idx=0 );
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byte GetByte( int idx=0 ) const;
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short GetShort( int idx=0 ) const;
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int GetInt( int idx=0 ) const;
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float GetFloat( int idx=0 ) const;
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double GetDouble( int idx=0 ) const;
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bool GetBool( int idx=0 ) const;
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const char * GetString( int idx=0 ) const;
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plKey GetKey( int idx=0 ) const;
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int GetType() const;
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const char *GetDisplayOptions() const;
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const char *GetDefault() const;
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bool IsAlwaysNew() const;
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bool IsInternal() const;
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};
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#endif // _pySDL_h_
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