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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plBlower_inc
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#define plBlower_inc
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#include "pnModifier/plSingleModifier.h"
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#include "hsGeometry3.h"
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#include "plMath/plRandom.h"
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#include "hsTemplates.h"
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class plSceneObject;
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class hsStream;
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class hsResMgr;
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class plBlower : public plSingleModifier
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{
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protected:
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class Oscillator
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{
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public:
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hsScalar fFrequency;
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hsScalar fPhase;
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hsScalar fPower;
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};
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static plRandom fRandom;
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// Parameters
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hsScalar fMasterPower;
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hsScalar fMasterFrequency;
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hsScalar fDirectRate;
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hsScalar fImpulseRate;
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hsScalar fSpringKonst;
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hsScalar fBias;
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hsScalar fAccumTime;
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hsTArray<Oscillator> fOscillators;
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// CurrentState
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hsVector3 fDirection;
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hsPoint3 fRestPos;
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hsPoint3 fLocalRestPos;
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hsVector3 fCurrDel;
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hsScalar fMaxOffsetDist;
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void IInitOscillators();
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void ISetTargetTransform();
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void IBlow(double secs, hsScalar delSecs);
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
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public:
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~plBlower();
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plBlower();
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CLASSNAME_REGISTER( plBlower );
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GETINTERFACE_ANY( plBlower, plSingleModifier );
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virtual void SetTarget(plSceneObject* so);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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void SetMasterPower(hsScalar f) { fMasterPower = f; }
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void SetMasterFrequency(hsScalar f) { fMasterFrequency = f; }
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void SetDirectRate(hsScalar f) { fDirectRate = f; }
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void SetImpulseRate(hsScalar f) { fImpulseRate = f; }
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void SetSpringKonst(hsScalar f) { fSpringKonst = f; }
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void SetConstancy(hsScalar f);
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hsScalar GetMasterPower() const { return fMasterPower; }
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hsScalar GetMasterFrequency() const { return fMasterFrequency; }
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hsScalar GetDirectRate() const { return fDirectRate; }
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hsScalar GetImpulseRate() const { return fImpulseRate; }
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hsScalar GetSpringKonst() const { return fSpringKonst; }
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hsScalar GetConstancy() const;
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};
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#endif // plBlower_inc
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