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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsThread.h"
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#include "hsExceptions.h"
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extern "C" {
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static OSStatus gEntryPoint(void* param)
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{
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return ((hsThread*)param)->Run();
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}
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}
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hsThread::hsThread(UInt32 stackSize) : fTaskId(0), fStackSize(stackSize), fQuit(false)
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{
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if (MPLibraryIsLoaded() == false)
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throw "MPLibraryIsLoaded() returned false";
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}
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hsThread::~hsThread()
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{
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this->Stop();
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}
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void hsThread::Start()
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{
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if (fTaskId == 0)
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{ OSStatus status = ::MPCreateQueue(&fNotifyQ);
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hsThrowIfOSErr(status);
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status = ::MPCreateTask(gEntryPoint, this, fStackSize, fNotifyQ, nil, nil, 0, &fTaskId);
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if (status)
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{ ::MPDeleteQueue(fNotifyQ);
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throw hsOSException(status);
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}
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}
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else
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hsDebugMessage("Calling hsThread::Start() more than once", 0);
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}
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void hsThread::Stop()
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{
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if (fTaskId)
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{ this->fQuit = true;
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OSStatus status = ::MPTerminateTask(fTaskId, 0);
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hsThrowIfOSErr(status);
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// Wait for the task to tell us that its actually quit
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status = ::MPWaitOnQueue(fNotifyQ, nil, nil, nil, kDurationForever);
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hsThrowIfOSErr(status);
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status = ::MPDeleteQueue(fNotifyQ);
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hsThrowIfOSErr(status);
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fTaskId = 0;
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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void* hsThread::Alloc(size_t size)
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{
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return ::MPAllocate(size);
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}
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void hsThread::Free(void* p)
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{
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if (p)
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::MPFree(p);
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}
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void hsThread::ThreadYield()
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{
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::MPYield();
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}
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//////////////////////////////////////////////////////////////////////////////
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hsMutex::hsMutex()
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{
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OSStatus status = ::MPCreateCriticalRegion(&fCriticalRegion);
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hsThrowIfOSErr(status);
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}
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hsMutex::~hsMutex()
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{
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OSStatus status = ::MPDeleteCriticalRegion(fCriticalRegion);
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hsThrowIfOSErr(status);
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}
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void hsMutex::Lock()
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{
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OSStatus status = ::MPEnterCriticalRegion(fCriticalRegion, kDurationForever);
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hsThrowIfOSErr(status);
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}
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void hsMutex::Unlock()
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{
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OSStatus status = ::MPExitCriticalRegion(fCriticalRegion);
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hsThrowIfOSErr(status);
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}
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//////////////////////////////////////////////////////////////////////////////
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hsSemaphore::hsSemaphore(int initialValue)
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{
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OSStatus status = MPCreateSemaphore(kPosInfinity32, initialValue, &fSemaId);
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hsThrowIfOSErr(status);
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}
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hsSemaphore::~hsSemaphore()
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{
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OSStatus status = MPDeleteSemaphore(fSemaId);
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hsThrowIfOSErr(status);
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}
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hsBool hsSemaphore::Wait(hsMilliseconds timeToWait)
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{
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Duration duration;
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if (timeToWait == kPosInfinity32)
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duration = kDurationForever;
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else
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duration = 0; // THEY DON'T IMPLEMENT delay times yet !!!
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OSStatus status = MPWaitOnSemaphore(fSemaId, duration);
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/*
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if (status == kMPTimeoutErr)
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return false;
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*/
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hsThrowIfOSErr(status);
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return true;
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}
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void hsSemaphore::Signal()
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{
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OSStatus status = MPSignalSemaphore(fSemaId);
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hsThrowIfOSErr(status);
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}
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