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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h
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*
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***/
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#ifdef CLIENT
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#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTCLIENTAPI_H
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#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTCLIENTAPI_H
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/*****************************************************************************
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*
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* VaultCallback
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*
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***/
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struct RelVaultNode;
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class plUUID;
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struct VaultCallback {
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struct IVaultCallback * internal;
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virtual void AddedChildNode (
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RelVaultNode * parent,
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RelVaultNode * child
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) = 0;
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virtual void RemovingChildNode (
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RelVaultNode * parent,
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RelVaultNode * child
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) = 0;
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virtual void ChangedNode (
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RelVaultNode * changedNode
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) = 0;
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};
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void VaultRegisterCallback (VaultCallback * cb);
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void VaultUnregisterCallback (VaultCallback * cb);
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/*****************************************************************************
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*
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* RelVaultNode
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* A "relational" vault node (contains child and parent node linkage)
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*
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* NOTE: This API is not thread-safe and therefore not suitable for use
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* in server applications.
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*
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***/
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struct RelVaultNode : NetVaultNode {
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typedef std::list<hsRef<RelVaultNode>> RefList;
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struct IRelVaultNode * state;
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RelVaultNode ();
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~RelVaultNode ();
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bool IsParentOf (unsigned nodeId, unsigned maxDepth);
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bool IsChildOf (unsigned nodeId, unsigned maxDepth);
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void GetRootIds (ARRAY(unsigned) * nodeIds);
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unsigned RemoveChildNodes (unsigned maxDepth); // returns # of nodes removed
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void GetChildNodeIds (
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ARRAY(unsigned) * nodeIds,
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unsigned maxDepth
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);
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void GetParentNodeIds (
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ARRAY(unsigned) * nodeIds,
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unsigned maxDepth
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);
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void GetMatchingChildNodeIds (
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NetVaultNode * templateNode,
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ARRAY(unsigned) * nodeIds,
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unsigned maxDepth
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);
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void GetMatchingParentNodeIds (
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NetVaultNode * templateNode,
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ARRAY(unsigned) * nodeIds,
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unsigned maxDepth
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);
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// returns first matching node found
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hsRef<RelVaultNode> GetParentNode (
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NetVaultNode * templateNode,
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unsigned maxDepth
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);
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hsRef<RelVaultNode> GetChildNode (
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NetVaultNode * templateNode,
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unsigned maxDepth
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);
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hsRef<RelVaultNode> GetChildNode (
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unsigned nodeType,
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unsigned maxDepth
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);
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hsRef<RelVaultNode> GetChildFolderNode (
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unsigned folderType,
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unsigned maxDepth
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);
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hsRef<RelVaultNode> GetChildPlayerInfoListNode (
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unsigned folderType,
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unsigned maxDepth
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);
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hsRef<RelVaultNode> GetChildAgeInfoListNode (
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unsigned folderType,
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unsigned maxDepth
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);
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// returns all matching nodes found
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void GetChildNodes (
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unsigned maxDepth,
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RefList * nodes
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);
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void GetChildNodes (
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NetVaultNode * templateNode,
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unsigned maxDepth,
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RefList * nodes
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);
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void GetChildNodes (
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unsigned nodeType,
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unsigned maxDepth,
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RefList * nodes
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);
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void GetChildFolderNodes (
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unsigned folderType,
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unsigned maxDepth,
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RefList * nodes
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);
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unsigned GetRefOwnerId (unsigned parentId);
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bool BeenSeen (unsigned parentId) const;
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void SetSeen (unsigned parentId, bool seen);
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// logging
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void Print (const wchar_t tag[], FStateDump dumpProc, unsigned level);
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void PrintTree (FStateDump dumpProc, unsigned level);
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// AgeInfoNode-specific (and it checks!)
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hsRef<RelVaultNode> GetParentAgeLink ();
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};
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/*****************************************************************************
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*
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* Vault Initialize
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*
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***/
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void VaultInitialize ();
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void VaultDestroy ();
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void VaultUpdate ();
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/*****************************************************************************
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*
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* Generic vault access
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*
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***/
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hsRef<RelVaultNode> VaultGetNode(unsigned nodeId);
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hsRef<RelVaultNode> VaultGetNode(NetVaultNode * templateNode);
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// VaultAddChildNode will download the child node if necessary
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// the parent exists locally before making the callback.
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typedef void (*FVaultAddChildNodeCallback)(
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ENetError result,
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void * param
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);
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void VaultAddChildNode (
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unsigned parentId,
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unsigned childId,
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unsigned ownerId,
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FVaultAddChildNodeCallback callback, // optional
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void * param // optional
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);
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void VaultAddChildNodeAndWait (
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unsigned parentId,
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unsigned childId,
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unsigned ownerId
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);
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typedef void (*FVaultRemoveChildNodeCallback)(
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ENetError result,
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void * param
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);
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void VaultRemoveChildNode (
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unsigned parentId,
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unsigned childId,
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FVaultRemoveChildNodeCallback callback,
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void * param
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);
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void VaultSetNodeSeen (
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unsigned nodeId,
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bool seen
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);
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void VaultDeleteNode (
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unsigned nodeId
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);
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void VaultPublishNode (
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unsigned nodeId,
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const wchar_t deviceName[]
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);
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void VaultSendNode (
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RelVaultNode* srcNode,
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unsigned dstPlayerId
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);
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typedef void (*FVaultCreateNodeCallback)(
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ENetError result,
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void * state,
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void * param,
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RelVaultNode * node
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);
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void VaultCreateNode ( // non-blocking
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plVault::NodeTypes nodeType,
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FVaultCreateNodeCallback callback,
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void * state,
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void * param
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);
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void VaultCreateNode ( // non-blocking
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NetVaultNode * templateNode,
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FVaultCreateNodeCallback callback,
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void * state,
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void * param
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);
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hsRef<RelVaultNode> VaultCreateNodeAndWait ( // block until completion. returns node. nil --> failure
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plVault::NodeTypes nodeType,
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ENetError * result
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);
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hsRef<RelVaultNode> VaultCreateNodeAndWait ( // block until completion. returns node. nil --> failure
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NetVaultNode * templateNode,
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ENetError * result
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);
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void VaultForceSaveNodeAndWait (
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NetVaultNode * node
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);
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typedef void (*FVaultFindNodeCallback)(
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ENetError result,
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void * param,
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unsigned nodeIdCount,
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const unsigned nodeIds[]
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);
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void VaultFindNodes (
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NetVaultNode * templateNode,
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FVaultFindNodeCallback callback,
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void * param
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);
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void VaultFindNodesAndWait (
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NetVaultNode * templateNode,
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ARRAY(unsigned) * nodeIds
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);
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void VaultLocalFindNodes (
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NetVaultNode * templateNode,
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ARRAY(unsigned) * nodeIds
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);
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void VaultFetchNodesAndWait ( // Use VaultGetNode to access the fetched nodes
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const unsigned nodeIds[],
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unsigned count,
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bool force = false
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);
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typedef void (*FVaultInitAgeCallback)(
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ENetError result,
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void * state,
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void * param,
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unsigned ageVaultId,
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unsigned ageInfoVaultId
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);
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void VaultInitAge (
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const class plAgeInfoStruct * info,
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const plUUID parentAgeInstId,
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FVaultInitAgeCallback callback,
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void * state,
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void * param
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);
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/*****************************************************************************
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*
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* Player Vault Access
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*
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***/
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unsigned VaultGetPlayerId();
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hsRef<RelVaultNode> VaultGetPlayerNode();
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hsRef<RelVaultNode> VaultGetPlayerInfoNode();
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hsRef<RelVaultNode> VaultGetAvatarOutfitFolder();
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hsRef<RelVaultNode> VaultGetAvatarClosetFolder();
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bool VaultGetLinkToMyNeighborhood(plAgeLinkStruct * link);
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bool VaultGetLinkToMyPersonalAge(plAgeLinkStruct * link);
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bool VaultGetLinkToCity(plAgeLinkStruct * link);
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hsRef<RelVaultNode> VaultGetAgesIOwnFolder();
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hsRef<RelVaultNode> VaultGetAgesICanVisitFolder();
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hsRef<RelVaultNode> VaultGetPlayerInboxFolder();
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hsRef<RelVaultNode> VaultGetOwnedAgeLink(const plAgeInfoStruct * info);
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hsRef<RelVaultNode> VaultGetOwnedAgeInfo(const plAgeInfoStruct * info);
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bool VaultGetOwnedAgeLink(const plAgeInfoStruct * info, plAgeLinkStruct * link);
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bool VaultAddOwnedAgeSpawnPoint(const plUUID& ageInstId, const plSpawnPointInfo & spawnPt);
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bool VaultSetOwnedAgePublicAndWait(const plAgeInfoStruct * info, bool publicOrNot);
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hsRef<RelVaultNode> VaultGetVisitAgeLink(const plAgeInfoStruct * info);
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bool VaultGetVisitAgeLink(const plAgeInfoStruct * info, class plAgeLinkStruct * link);
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bool VaultRegisterOwnedAgeAndWait(const plAgeLinkStruct * link);
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void VaultRegisterOwnedAge(const plAgeLinkStruct* link);
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bool VaultRegisterVisitAgeAndWait(const plAgeLinkStruct * link);
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void VaultRegisterVisitAge(const plAgeLinkStruct* link);
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bool VaultUnregisterOwnedAgeAndWait(const plAgeInfoStruct * info);
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bool VaultUnregisterVisitAgeAndWait(const plAgeInfoStruct * info);
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hsRef<RelVaultNode> VaultFindChronicleEntry(const wchar_t entryName[], int entryType = -1);
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bool VaultHasChronicleEntry(const wchar_t entryName[], int entryType = -1);
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// if entry of same name and type already exists, value is updated
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void VaultAddChronicleEntryAndWait (
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const wchar_t entryName[],
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int entryType,
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const wchar_t entryValue[]
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);
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bool VaultAmIgnoringPlayer (unsigned playerId);
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unsigned VaultGetKILevel ();
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bool VaultGetCCRStatus (); // true=online, false=away
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bool VaultSetCCRStatus (bool online); // true=online, false=away
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void VaultDump (const wchar_t tag[], unsigned vaultId, FStateDump dumpProc);
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void VaultDump (const wchar_t tag[], unsigned vaultId);
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bool VaultAmInMyPersonalAge ();
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bool VaultAmInMyNeighborhoodAge ();
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bool VaultAmOwnerOfCurrentAge ();
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bool VaultAmCzarOfCurrentAge ();
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bool VaultAmOwnerOfAge (const plUUID& ageInstId);
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bool VaultAmCzarOfAge (const plUUID& ageInstId);
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bool VaultRegisterMTStationAndWait (
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const wchar_t stationName[],
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const wchar_t linkBackSpawnPtObjName[]
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);
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void VaultProcessPlayerInbox ();
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/*****************************************************************************
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*
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* Age Vault Access
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*
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***/
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#define DEFAULT_DEVICE_INBOX L"DevInbox"
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hsRef<RelVaultNode> VaultGetAgeNode();
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hsRef<RelVaultNode> VaultGetAgeInfoNode();
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|
|
hsRef<RelVaultNode> VaultGetAgeChronicleFolder();
|
|
|
|
hsRef<RelVaultNode> VaultGetAgeDevicesFolder();
|
|
|
|
hsRef<RelVaultNode> VaultGetAgeSubAgesFolder();
|
|
|
|
hsRef<RelVaultNode> VaultGetAgeChildAgesFolder();
|
|
|
|
hsRef<RelVaultNode> VaultGetAgeAgeOwnersFolder();
|
|
|
|
hsRef<RelVaultNode> VaultGetAgeCanVisitFolder();
|
|
|
|
hsRef<RelVaultNode> VaultGetAgePeopleIKnowAboutFolder();
|
|
|
|
hsRef<RelVaultNode> VaultGetAgePublicAgesFolder();
|
|
|
|
hsRef<RelVaultNode> VaultAgeGetBookshelfFolder();
|
|
|
|
hsRef<RelVaultNode> VaultFindAgeSubAgeLink(const plAgeInfoStruct * info);
|
|
|
|
hsRef<RelVaultNode> VaultFindAgeChildAgeLink(const plAgeInfoStruct * info);
|
|
|
|
hsRef<RelVaultNode> VaultFindAgeChronicleEntry(const wchar_t entryName[], int entryType = -1);
|
|
|
|
// if entry of same name and type already exists, value is updated
|
|
|
|
void VaultAddAgeChronicleEntry (
|
|
|
|
const wchar_t entryName[],
|
|
|
|
int entryType,
|
|
|
|
const wchar_t entryValue[]
|
|
|
|
);
|
|
|
|
hsRef<RelVaultNode> VaultAgeAddDeviceAndWait(const wchar_t deviceName[]); // blocks until completion
|
|
|
|
void VaultAgeRemoveDevice (const wchar_t deviceName[]);
|
|
|
|
bool VaultAgeHasDevice (const wchar_t deviceName[]);
|
|
|
|
hsRef<RelVaultNode> VaultAgeGetDevice(const wchar_t deviceName[]);
|
|
|
|
hsRef<RelVaultNode> VaultAgeSetDeviceInboxAndWait(const wchar_t deviceName[], const wchar_t inboxName[]); // blocks until completion
|
|
|
|
hsRef<RelVaultNode> VaultAgeGetDeviceInbox(const wchar_t deviceName[]);
|
|
|
|
void VaultClearDeviceInboxMap ();
|
|
|
|
|
|
|
|
bool VaultAgeGetAgeSDL (class plStateDataRecord * out);
|
|
|
|
void VaultAgeUpdateAgeSDL (const class plStateDataRecord * rec);
|
|
|
|
|
|
|
|
unsigned VaultAgeGetAgeTime ();
|
|
|
|
|
|
|
|
hsRef<RelVaultNode> VaultGetSubAgeLink(const plAgeInfoStruct * info);
|
|
|
|
bool VaultAgeGetSubAgeLink (
|
|
|
|
const plAgeInfoStruct * info,
|
|
|
|
plAgeLinkStruct * link
|
|
|
|
);
|
|
|
|
bool VaultAgeFindOrCreateSubAgeLinkAndWait (
|
|
|
|
const plAgeInfoStruct * info,
|
|
|
|
plAgeLinkStruct * link,
|
|
|
|
const plUUID& parentAgeInstId
|
|
|
|
);
|
|
|
|
bool VaultAgeFindOrCreateSubAgeLink(const plAgeInfoStruct* info, plAgeLinkStruct* link, const plUUID& arentUuid);
|
|
|
|
bool VaultAgeFindOrCreateChildAgeLinkAndWait (
|
|
|
|
const wchar_t parentAgeName[], // nil --> current age, non-nil --> owned age by given name
|
|
|
|
const plAgeInfoStruct * info,
|
|
|
|
plAgeLinkStruct * link
|
|
|
|
);
|
|
|
|
uint8_t VaultAgeFindOrCreateChildAgeLink(const wchar_t parentAgeName[], const plAgeInfoStruct* info, plAgeLinkStruct* link);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* CCR Vault Access
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
void VaultCCRDumpPlayers();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Vault download
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
typedef void (*FVaultDownloadCallback)(
|
|
|
|
ENetError result,
|
|
|
|
void * param
|
|
|
|
);
|
|
|
|
typedef void (*FVaultProgressCallback)(
|
|
|
|
unsigned total,
|
|
|
|
unsigned curr,
|
|
|
|
void * param
|
|
|
|
);
|
|
|
|
|
|
|
|
void VaultDownload (
|
|
|
|
const wchar_t tag[],
|
|
|
|
unsigned vaultId,
|
|
|
|
FVaultDownloadCallback callback,
|
|
|
|
void * cbParam,
|
|
|
|
FVaultProgressCallback progressCallback,
|
|
|
|
void * cbProgressParam
|
|
|
|
);
|
|
|
|
void VaultDownloadAndWait (
|
|
|
|
const wchar_t tag[],
|
|
|
|
unsigned vaultId,
|
|
|
|
FVaultProgressCallback progressCallback,
|
|
|
|
void * cbProgressParam
|
|
|
|
);
|
|
|
|
|
|
|
|
void VaultCull (
|
|
|
|
unsigned vaultId
|
|
|
|
);
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Vault global node handling
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
hsRef<RelVaultNode> VaultGetSystemNode();
|
|
|
|
hsRef<RelVaultNode> VaultGetGlobalInbox();
|
|
|
|
|
|
|
|
#endif // def CLIENT
|