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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h
*
***/
#ifdef CLIENT
#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTCLIENTAPI_H
#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTCLIENTAPI_H
/*****************************************************************************
*
* VaultCallback
*
***/
struct RelVaultNode;
class plUUID;
struct VaultCallback {
struct IVaultCallback * internal;
virtual void AddedChildNode (
RelVaultNode * parent,
RelVaultNode * child
) = 0;
virtual void RemovingChildNode (
RelVaultNode * parent,
RelVaultNode * child
) = 0;
virtual void ChangedNode (
RelVaultNode * changedNode
) = 0;
};
void VaultRegisterCallback (VaultCallback * cb);
void VaultUnregisterCallback (VaultCallback * cb);
/*****************************************************************************
*
* RelVaultNode
* A "relational" vault node (contains child and parent node linkage)
*
* NOTE: This API is not thread-safe and therefore not suitable for use
* in server applications.
*
***/
struct RelVaultNode : NetVaultNode {
typedef std::list<hsRef<RelVaultNode>> RefList;
struct IRelVaultNode * state;
RelVaultNode ();
~RelVaultNode ();
bool IsParentOf (unsigned nodeId, unsigned maxDepth);
bool IsChildOf (unsigned nodeId, unsigned maxDepth);
void GetRootIds (ARRAY(unsigned) * nodeIds);
unsigned RemoveChildNodes (unsigned maxDepth); // returns # of nodes removed
void GetChildNodeIds (
ARRAY(unsigned) * nodeIds,
unsigned maxDepth
);
void GetParentNodeIds (
ARRAY(unsigned) * nodeIds,
unsigned maxDepth
);
void GetMatchingChildNodeIds (
NetVaultNode * templateNode,
ARRAY(unsigned) * nodeIds,
unsigned maxDepth
);
void GetMatchingParentNodeIds (
NetVaultNode * templateNode,
ARRAY(unsigned) * nodeIds,
unsigned maxDepth
);
// returns first matching node found
hsRef<RelVaultNode> GetParentNode (
NetVaultNode * templateNode,
unsigned maxDepth
);
hsRef<RelVaultNode> GetChildNode (
NetVaultNode * templateNode,
unsigned maxDepth
);
hsRef<RelVaultNode> GetChildNode (
unsigned nodeType,
unsigned maxDepth
);
hsRef<RelVaultNode> GetChildFolderNode (
unsigned folderType,
unsigned maxDepth
);
hsRef<RelVaultNode> GetChildPlayerInfoListNode (
unsigned folderType,
unsigned maxDepth
);
hsRef<RelVaultNode> GetChildAgeInfoListNode (
unsigned folderType,
unsigned maxDepth
);
// returns all matching nodes found
void GetChildNodes (
unsigned maxDepth,
RefList * nodes
);
void GetChildNodes (
NetVaultNode * templateNode,
unsigned maxDepth,
RefList * nodes
);
void GetChildNodes (
unsigned nodeType,
unsigned maxDepth,
RefList * nodes
);
void GetChildFolderNodes (
unsigned folderType,
unsigned maxDepth,
RefList * nodes
);
unsigned GetRefOwnerId (unsigned parentId);
bool BeenSeen (unsigned parentId) const;
void SetSeen (unsigned parentId, bool seen);
// logging
void Print (const wchar_t tag[], FStateDump dumpProc, unsigned level);
void PrintTree (FStateDump dumpProc, unsigned level);
// AgeInfoNode-specific (and it checks!)
hsRef<RelVaultNode> GetParentAgeLink ();
};
/*****************************************************************************
*
* Vault Initialize
*
***/
void VaultInitialize ();
void VaultDestroy ();
void VaultUpdate ();
/*****************************************************************************
*
* Generic vault access
*
***/
hsRef<RelVaultNode> VaultGetNode(unsigned nodeId);
hsRef<RelVaultNode> VaultGetNode(NetVaultNode * templateNode);
// VaultAddChildNode will download the child node if necessary
// the parent exists locally before making the callback.
typedef void (*FVaultAddChildNodeCallback)(
ENetError result,
void * param
);
void VaultAddChildNode (
unsigned parentId,
unsigned childId,
unsigned ownerId,
FVaultAddChildNodeCallback callback, // optional
void * param // optional
);
void VaultAddChildNodeAndWait (
unsigned parentId,
unsigned childId,
unsigned ownerId
);
typedef void (*FVaultRemoveChildNodeCallback)(
ENetError result,
void * param
);
void VaultRemoveChildNode (
unsigned parentId,
unsigned childId,
FVaultRemoveChildNodeCallback callback,
void * param
);
void VaultSetNodeSeen (
unsigned nodeId,
bool seen
);
void VaultDeleteNode (
unsigned nodeId
);
void VaultPublishNode (
unsigned nodeId,
const wchar_t deviceName[]
);
void VaultSendNode (
RelVaultNode* srcNode,
unsigned dstPlayerId
);
typedef void (*FVaultCreateNodeCallback)(
ENetError result,
void * state,
void * param,
RelVaultNode * node
);
void VaultCreateNode ( // non-blocking
plVault::NodeTypes nodeType,
FVaultCreateNodeCallback callback,
void * state,
void * param
);
void VaultCreateNode ( // non-blocking
NetVaultNode * templateNode,
FVaultCreateNodeCallback callback,
void * state,
void * param
);
hsRef<RelVaultNode> VaultCreateNodeAndWait ( // block until completion. returns node. nil --> failure
plVault::NodeTypes nodeType,
ENetError * result
);
hsRef<RelVaultNode> VaultCreateNodeAndWait ( // block until completion. returns node. nil --> failure
NetVaultNode * templateNode,
ENetError * result
);
void VaultForceSaveNodeAndWait (
NetVaultNode * node
);
typedef void (*FVaultFindNodeCallback)(
ENetError result,
void * param,
unsigned nodeIdCount,
const unsigned nodeIds[]
);
void VaultFindNodes (
NetVaultNode * templateNode,
FVaultFindNodeCallback callback,
void * param
);
void VaultFindNodesAndWait (
NetVaultNode * templateNode,
ARRAY(unsigned) * nodeIds
);
void VaultLocalFindNodes (
NetVaultNode * templateNode,
ARRAY(unsigned) * nodeIds
);
void VaultFetchNodesAndWait ( // Use VaultGetNode to access the fetched nodes
const unsigned nodeIds[],
unsigned count,
bool force = false
);
typedef void (*FVaultInitAgeCallback)(
ENetError result,
void * state,
void * param,
unsigned ageVaultId,
unsigned ageInfoVaultId
);
void VaultInitAge (
const class plAgeInfoStruct * info,
const plUUID parentAgeInstId,
FVaultInitAgeCallback callback,
void * state,
void * param
);
/*****************************************************************************
*
* Player Vault Access
*
***/
unsigned VaultGetPlayerId();
hsRef<RelVaultNode> VaultGetPlayerNode();
hsRef<RelVaultNode> VaultGetPlayerInfoNode();
hsRef<RelVaultNode> VaultGetAvatarOutfitFolder();
hsRef<RelVaultNode> VaultGetAvatarClosetFolder();
bool VaultGetLinkToMyNeighborhood(plAgeLinkStruct * link);
bool VaultGetLinkToMyPersonalAge(plAgeLinkStruct * link);
bool VaultGetLinkToCity(plAgeLinkStruct * link);
hsRef<RelVaultNode> VaultGetAgesIOwnFolder();
hsRef<RelVaultNode> VaultGetAgesICanVisitFolder();
hsRef<RelVaultNode> VaultGetPlayerInboxFolder();
hsRef<RelVaultNode> VaultGetOwnedAgeLink(const plAgeInfoStruct * info);
hsRef<RelVaultNode> VaultGetOwnedAgeInfo(const plAgeInfoStruct * info);
bool VaultGetOwnedAgeLink(const plAgeInfoStruct * info, plAgeLinkStruct * link);
bool VaultAddOwnedAgeSpawnPoint(const plUUID& ageInstId, const plSpawnPointInfo & spawnPt);
bool VaultSetOwnedAgePublicAndWait(const plAgeInfoStruct * info, bool publicOrNot);
hsRef<RelVaultNode> VaultGetVisitAgeLink(const plAgeInfoStruct * info);
bool VaultGetVisitAgeLink(const plAgeInfoStruct * info, class plAgeLinkStruct * link);
bool VaultRegisterOwnedAgeAndWait(const plAgeLinkStruct * link);
void VaultRegisterOwnedAge(const plAgeLinkStruct* link);
bool VaultRegisterVisitAgeAndWait(const plAgeLinkStruct * link);
void VaultRegisterVisitAge(const plAgeLinkStruct* link);
bool VaultUnregisterOwnedAgeAndWait(const plAgeInfoStruct * info);
bool VaultUnregisterVisitAgeAndWait(const plAgeInfoStruct * info);
hsRef<RelVaultNode> VaultFindChronicleEntry(const wchar_t entryName[], int entryType = -1);
bool VaultHasChronicleEntry(const wchar_t entryName[], int entryType = -1);
// if entry of same name and type already exists, value is updated
void VaultAddChronicleEntryAndWait (
const wchar_t entryName[],
int entryType,
const wchar_t entryValue[]
);
bool VaultAmIgnoringPlayer (unsigned playerId);
unsigned VaultGetKILevel ();
bool VaultGetCCRStatus (); // true=online, false=away
bool VaultSetCCRStatus (bool online); // true=online, false=away
void VaultDump (const wchar_t tag[], unsigned vaultId, FStateDump dumpProc);
void VaultDump (const wchar_t tag[], unsigned vaultId);
bool VaultAmInMyPersonalAge ();
bool VaultAmInMyNeighborhoodAge ();
bool VaultAmOwnerOfCurrentAge ();
bool VaultAmCzarOfCurrentAge ();
bool VaultAmOwnerOfAge (const plUUID& ageInstId);
bool VaultAmCzarOfAge (const plUUID& ageInstId);
bool VaultRegisterMTStationAndWait (
const wchar_t stationName[],
const wchar_t linkBackSpawnPtObjName[]
);
void VaultProcessPlayerInbox ();
/*****************************************************************************
*
* Age Vault Access
*
***/
#define DEFAULT_DEVICE_INBOX L"DevInbox"
hsRef<RelVaultNode> VaultGetAgeNode();
hsRef<RelVaultNode> VaultGetAgeInfoNode();
hsRef<RelVaultNode> VaultGetAgeChronicleFolder();
hsRef<RelVaultNode> VaultGetAgeDevicesFolder();
hsRef<RelVaultNode> VaultGetAgeSubAgesFolder();
hsRef<RelVaultNode> VaultGetAgeChildAgesFolder();
hsRef<RelVaultNode> VaultGetAgeAgeOwnersFolder();
hsRef<RelVaultNode> VaultGetAgeCanVisitFolder();
hsRef<RelVaultNode> VaultGetAgePeopleIKnowAboutFolder();
hsRef<RelVaultNode> VaultGetAgePublicAgesFolder();
hsRef<RelVaultNode> VaultAgeGetBookshelfFolder();
hsRef<RelVaultNode> VaultFindAgeSubAgeLink(const plAgeInfoStruct * info);
hsRef<RelVaultNode> VaultFindAgeChildAgeLink(const plAgeInfoStruct * info);
hsRef<RelVaultNode> VaultFindAgeChronicleEntry(const wchar_t entryName[], int entryType = -1);
// if entry of same name and type already exists, value is updated
void VaultAddAgeChronicleEntry (
const wchar_t entryName[],
int entryType,
const wchar_t entryValue[]
);
hsRef<RelVaultNode> VaultAgeAddDeviceAndWait(const wchar_t deviceName[]); // blocks until completion
void VaultAgeRemoveDevice (const wchar_t deviceName[]);
bool VaultAgeHasDevice (const wchar_t deviceName[]);
hsRef<RelVaultNode> VaultAgeGetDevice(const wchar_t deviceName[]);
hsRef<RelVaultNode> VaultAgeSetDeviceInboxAndWait(const wchar_t deviceName[], const wchar_t inboxName[]); // blocks until completion
hsRef<RelVaultNode> VaultAgeGetDeviceInbox(const wchar_t deviceName[]);
void VaultClearDeviceInboxMap ();
bool VaultAgeGetAgeSDL (class plStateDataRecord * out);
void VaultAgeUpdateAgeSDL (const class plStateDataRecord * rec);
unsigned VaultAgeGetAgeTime ();
hsRef<RelVaultNode> VaultGetSubAgeLink(const plAgeInfoStruct * info);
bool VaultAgeGetSubAgeLink (
const plAgeInfoStruct * info,
plAgeLinkStruct * link
);
bool VaultAgeFindOrCreateSubAgeLinkAndWait (
const plAgeInfoStruct * info,
plAgeLinkStruct * link,
const plUUID& parentAgeInstId
);
bool VaultAgeFindOrCreateSubAgeLink(const plAgeInfoStruct* info, plAgeLinkStruct* link, const plUUID& arentUuid);
bool VaultAgeFindOrCreateChildAgeLinkAndWait (
const wchar_t parentAgeName[], // nil --> current age, non-nil --> owned age by given name
const plAgeInfoStruct * info,
plAgeLinkStruct * link
);
uint8_t VaultAgeFindOrCreateChildAgeLink(const wchar_t parentAgeName[], const plAgeInfoStruct* info, plAgeLinkStruct* link);
/*****************************************************************************
*
* CCR Vault Access
*
***/
void VaultCCRDumpPlayers();
/*****************************************************************************
*
* Vault download
*
***/
typedef void (*FVaultDownloadCallback)(
ENetError result,
void * param
);
typedef void (*FVaultProgressCallback)(
unsigned total,
unsigned curr,
void * param
);
void VaultDownload (
const wchar_t tag[],
unsigned vaultId,
FVaultDownloadCallback callback,
void * cbParam,
FVaultProgressCallback progressCallback,
void * cbProgressParam
);
void VaultDownloadAndWait (
const wchar_t tag[],
unsigned vaultId,
FVaultProgressCallback progressCallback,
void * cbProgressParam
);
void VaultCull (
unsigned vaultId
);
/*****************************************************************************
*
* Vault global node handling
*
***/
hsRef<RelVaultNode> VaultGetSystemNode();
hsRef<RelVaultNode> VaultGetGlobalInbox();
#endif // def CLIENT