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82 lines
2.3 KiB
82 lines
2.3 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plDXLightRef.h - Hardware Light DeviceRef Definition //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 4.25.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plDXLightRef_h
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#define _plDXLightRef_h
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#include "hsMatrix44.h"
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#include "hsGeometry3.h"
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#include "hsTemplates.h"
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#include "plDXDeviceRef.h"
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//// Definition ///////////////////////////////////////////////////////////////
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class plLightInfo;
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class plDXLightSettings;
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class plDXLightRef : public plDXDeviceRef
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{
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public:
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plLightInfo *fOwner;
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D3DLIGHT9 fD3DInfo;
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UInt32 fD3DIndex;
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hsScalar fScale;
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plDXLightSettings *fParentSettings;
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IDirect3DDevice9 *fD3DDevice;
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void Link( plDXLightRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
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plDXLightRef *GetNext( void ) { return (plDXLightRef *)fNext; }
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plDXLightRef()
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{
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fOwner = nil;
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fParentSettings = nil;
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fD3DDevice = nil;
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fD3DIndex = -1;
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fScale = 1.f;
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}
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virtual ~plDXLightRef();
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void Release( void );
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void UpdateD3DInfo( IDirect3DDevice9 *dev, plDXLightSettings *settings );
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};
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#endif // _plDXLightRef_h
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