You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
341 lines
11 KiB
341 lines
11 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#ifndef plParticleEffect_inc
|
||
|
#define plParticleEffect_inc
|
||
|
|
||
|
#include "../pnKeyedObject/hsKeyedObject.h"
|
||
|
#include "hsMatrix44.h"
|
||
|
|
||
|
class plEffectTargetInfo;
|
||
|
class plConvexVolume;
|
||
|
class hsResMgr;
|
||
|
class plSceneObject;
|
||
|
|
||
|
class plParticleEffect : public hsKeyedObject
|
||
|
{
|
||
|
public:
|
||
|
CLASSNAME_REGISTER( plParticleEffect );
|
||
|
GETINTERFACE_ANY( plParticleEffect, hsKeyedObject );
|
||
|
|
||
|
// Order is:
|
||
|
// PrepareEffect is called with a given target (including valid
|
||
|
// ParticleContext).
|
||
|
// ApplyEffect is called some once for each particle (maybe zero times).
|
||
|
// It can return true to kill a particle.
|
||
|
// Target and Context passed in with Prepare will be
|
||
|
// guaranteed to remain valid until,
|
||
|
// EndEffect marks no more particles will be processed with the above
|
||
|
// context (invalidating anything cached).
|
||
|
// Defaults for Prepare and End are no-ops.
|
||
|
virtual void PrepareEffect(const plEffectTargetInfo& target) {}
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i) = 0;
|
||
|
virtual void EndEffect(const plEffectTargetInfo& target) {}
|
||
|
};
|
||
|
|
||
|
class plParticleCollisionEffect : public plParticleEffect
|
||
|
{
|
||
|
public:
|
||
|
plParticleCollisionEffect();
|
||
|
~plParticleCollisionEffect();
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleCollisionEffect );
|
||
|
GETINTERFACE_ANY( plParticleCollisionEffect, plParticleEffect );
|
||
|
|
||
|
virtual void PrepareEffect(const plEffectTargetInfo& target);
|
||
|
|
||
|
virtual void Read(hsStream *s, hsResMgr *mgr);
|
||
|
virtual void Write(hsStream *s, hsResMgr *mgr);
|
||
|
virtual hsBool MsgReceive(plMessage *msg);
|
||
|
|
||
|
protected:
|
||
|
plSceneObject *fSceneObj;
|
||
|
plConvexVolume *fBounds;
|
||
|
};
|
||
|
|
||
|
// Default particle blocker. Doesn't affect particle's velocity,
|
||
|
// so it'll keep "beat"ing on the deflector until the velocity
|
||
|
// dotted with the deflector normal slides it off an edge.
|
||
|
class plParticleCollisionEffectBeat : public plParticleCollisionEffect
|
||
|
{
|
||
|
public:
|
||
|
plParticleCollisionEffectBeat();
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleCollisionEffectBeat );
|
||
|
GETINTERFACE_ANY( plParticleCollisionEffectBeat, plParticleCollisionEffect );
|
||
|
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i);
|
||
|
};
|
||
|
|
||
|
// This particle blocker just kills any particles that hit it.
|
||
|
class plParticleCollisionEffectDie : public plParticleCollisionEffect
|
||
|
{
|
||
|
public:
|
||
|
plParticleCollisionEffectDie();
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleCollisionEffectDie );
|
||
|
GETINTERFACE_ANY( plParticleCollisionEffectDie, plParticleCollisionEffect );
|
||
|
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i);
|
||
|
};
|
||
|
|
||
|
class plParticleCollisionEffectBounce : public plParticleCollisionEffect
|
||
|
{
|
||
|
protected:
|
||
|
hsScalar fBounce;
|
||
|
hsScalar fFriction;
|
||
|
public:
|
||
|
plParticleCollisionEffectBounce();
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleCollisionEffectBounce );
|
||
|
GETINTERFACE_ANY( plParticleCollisionEffectBounce, plParticleCollisionEffect );
|
||
|
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i);
|
||
|
|
||
|
virtual void Read(hsStream *s, hsResMgr *mgr);
|
||
|
virtual void Write(hsStream *s, hsResMgr *mgr);
|
||
|
|
||
|
void SetBounce(hsScalar b) { fBounce = b; }
|
||
|
hsScalar GetBounce() const { return fBounce; }
|
||
|
|
||
|
void SetFriction(hsScalar f) { fFriction = f; }
|
||
|
hsScalar GetFriction() const { return fFriction; }
|
||
|
};
|
||
|
|
||
|
class plParticleFadeVolumeEffect : public plParticleEffect
|
||
|
{
|
||
|
protected:
|
||
|
// Some cached properties. These will be the same for all
|
||
|
// particles between matching PrepareEffect and EndEffect calls.
|
||
|
hsPoint3 fMax;
|
||
|
hsPoint3 fMin;
|
||
|
hsPoint3 fNorm;
|
||
|
|
||
|
public:
|
||
|
plParticleFadeVolumeEffect();
|
||
|
~plParticleFadeVolumeEffect();
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleFadeVolumeEffect );
|
||
|
GETINTERFACE_ANY( plParticleFadeVolumeEffect, plParticleEffect );
|
||
|
|
||
|
virtual void PrepareEffect(const plEffectTargetInfo& target);
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i);
|
||
|
|
||
|
virtual void Read(hsStream *s, hsResMgr *mgr);
|
||
|
virtual void Write(hsStream *s, hsResMgr *mgr);
|
||
|
//virtual hsBool MsgReceive(plMessage *msg);
|
||
|
|
||
|
hsScalar fLength;
|
||
|
hsBool fIgnoreZ;
|
||
|
};
|
||
|
|
||
|
class plParticleWindEffect : public plParticleEffect
|
||
|
{
|
||
|
protected:
|
||
|
// The properties that define the wind. These might/should be animatable.
|
||
|
hsScalar fStrength;
|
||
|
hsScalar fConstancy;
|
||
|
hsScalar fSwirl;
|
||
|
hsBool fHorizontal;
|
||
|
hsVector3 fRefDir;
|
||
|
|
||
|
// Some cached properties. These will be the same for all
|
||
|
// particles between matching PrepareEffect and EndEffect calls.
|
||
|
// These define the current state of the wind.
|
||
|
hsVector3 fWindVec;
|
||
|
hsVector3 fRandDir;
|
||
|
hsVector3 fDir;
|
||
|
double fLastDirSecs;
|
||
|
public:
|
||
|
|
||
|
plParticleWindEffect();
|
||
|
~plParticleWindEffect();
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleWindEffect );
|
||
|
GETINTERFACE_ANY( plParticleWindEffect, plParticleEffect );
|
||
|
|
||
|
virtual void PrepareEffect(const plEffectTargetInfo& target);
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i) = 0;
|
||
|
|
||
|
virtual void Read(hsStream *s, hsResMgr *mgr);
|
||
|
virtual void Write(hsStream *s, hsResMgr *mgr);
|
||
|
|
||
|
void SetStrength(hsScalar v) { fStrength = v; }
|
||
|
hsScalar GetStrength() const { return fStrength; }
|
||
|
|
||
|
void SetConstancy(hsScalar c) { fConstancy = c; }
|
||
|
hsScalar GetConstancy() const { return fConstancy; }
|
||
|
|
||
|
void SetSwirl(hsScalar s) { fSwirl = s; }
|
||
|
hsScalar GetSwirl() const { return fSwirl; }
|
||
|
|
||
|
void SetHorizontal(hsBool on) { fHorizontal = on; }
|
||
|
hsBool GetHorizontal() const { return fHorizontal; }
|
||
|
|
||
|
void SetRefDirection(const hsVector3& v);
|
||
|
const hsVector3& GetRefDirection() const { return fRefDir; }
|
||
|
};
|
||
|
|
||
|
class plParticleLocalWind : public plParticleWindEffect
|
||
|
{
|
||
|
protected:
|
||
|
hsVector3 fScale;
|
||
|
hsScalar fSpeed;
|
||
|
|
||
|
hsVector3 fPhase;
|
||
|
hsVector3 fInvScale;
|
||
|
double fLastPhaseSecs;
|
||
|
|
||
|
public:
|
||
|
plParticleLocalWind();
|
||
|
~plParticleLocalWind();
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleLocalWind );
|
||
|
GETINTERFACE_ANY( plParticleLocalWind, plParticleWindEffect );
|
||
|
|
||
|
virtual void PrepareEffect(const plEffectTargetInfo& target);
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i);
|
||
|
|
||
|
void SetScale(const hsVector3& v) { fScale = v; }
|
||
|
const hsVector3& GetScale() const { return fScale; }
|
||
|
|
||
|
void SetSpeed(hsScalar v) { fSpeed = v; }
|
||
|
hsScalar GetSpeed() const { return fSpeed; }
|
||
|
|
||
|
virtual void Read(hsStream *s, hsResMgr *mgr);
|
||
|
virtual void Write(hsStream *s, hsResMgr *mgr);
|
||
|
|
||
|
};
|
||
|
|
||
|
class plParticleUniformWind : public plParticleWindEffect
|
||
|
{
|
||
|
protected:
|
||
|
|
||
|
hsScalar fFreqMin;
|
||
|
hsScalar fFreqMax;
|
||
|
hsScalar fFreqCurr;
|
||
|
hsScalar fFreqRate;
|
||
|
double fCurrPhase;
|
||
|
|
||
|
double fLastFreqSecs;
|
||
|
|
||
|
hsScalar fCurrentStrength;
|
||
|
public:
|
||
|
plParticleUniformWind();
|
||
|
~plParticleUniformWind();
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleUniformWind );
|
||
|
GETINTERFACE_ANY( plParticleUniformWind, plParticleWindEffect );
|
||
|
|
||
|
virtual void PrepareEffect(const plEffectTargetInfo& target);
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i);
|
||
|
|
||
|
void SetFrequencyRange(hsScalar minSecsPerCycle, hsScalar maxSecsPerCycle);
|
||
|
void SetFrequencyRate(hsScalar secsPerCycle);
|
||
|
|
||
|
virtual void Read(hsStream *s, hsResMgr *mgr);
|
||
|
virtual void Write(hsStream *s, hsResMgr *mgr);
|
||
|
|
||
|
};
|
||
|
|
||
|
class plParticleInfluenceInfo
|
||
|
{
|
||
|
public:
|
||
|
hsVector3 fAvgVel;
|
||
|
hsVector3 fRepDir;
|
||
|
};
|
||
|
|
||
|
class plParticleFlockEffect : public plParticleEffect
|
||
|
{
|
||
|
//protected:
|
||
|
protected:
|
||
|
hsPoint3 fTargetOffset; // Worldspace offset from our target to get the true goal
|
||
|
hsPoint3 fDissenterTarget; // Where to particles go when they get scared and leave us?
|
||
|
hsScalar fInfAvgRadSq; // Square of the radius of influence for average velocity matching.
|
||
|
hsScalar fInfRepRadSq; // Same, for repelling from neighbors.
|
||
|
hsScalar fAvgVelStr; // How strongly are we influenced by average dir?
|
||
|
hsScalar fRepDirStr; // Same for repelling
|
||
|
hsScalar fGoalOrbitStr; // Same for the goal (when we're within the desired distance)
|
||
|
hsScalar fGoalChaseStr; // Same for the goal (when we're too far away, and chasing it)
|
||
|
hsScalar fGoalDistSq;
|
||
|
hsScalar fFullChaseDistSq;
|
||
|
hsScalar fMaxOrbitSpeed;
|
||
|
hsScalar fMaxChaseSpeed;
|
||
|
|
||
|
UInt16 fMaxParticles;
|
||
|
hsScalar *fDistSq; // Table of distances from particle to particle
|
||
|
plParticleInfluenceInfo *fInfluences;
|
||
|
|
||
|
void IUpdateDistances(const plEffectTargetInfo &target);
|
||
|
void IUpdateInfluences(const plEffectTargetInfo &target);
|
||
|
|
||
|
public:
|
||
|
plParticleFlockEffect();
|
||
|
~plParticleFlockEffect();
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleFlockEffect );
|
||
|
GETINTERFACE_ANY( plParticleFlockEffect, plParticleEffect );
|
||
|
|
||
|
virtual void PrepareEffect(const plEffectTargetInfo& target);
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i);
|
||
|
|
||
|
void SetTargetOffset(const hsPoint3 &offset) { fTargetOffset = offset; }
|
||
|
void SetDissenterTarget(const hsPoint3 &target) { fDissenterTarget = target; }
|
||
|
void SetInfluenceAvgRadius(hsScalar val) { fInfAvgRadSq = val * val; }
|
||
|
void SetInfluenceRepelRadius(hsScalar val) { fInfRepRadSq = val * val; }
|
||
|
void SetGoalRadius(hsScalar val) { fGoalDistSq = val * val; }
|
||
|
void SetFullChaseRadius(hsScalar val) { fFullChaseDistSq = val * val; }
|
||
|
void SetConformStr(hsScalar val) { fAvgVelStr = val; }
|
||
|
void SetRepelStr(hsScalar val) { fRepDirStr = val; }
|
||
|
void SetGoalOrbitStr(hsScalar val) { fGoalOrbitStr = val; }
|
||
|
void SetGoalChaseStr(hsScalar val) { fGoalChaseStr = val; }
|
||
|
void SetMaxOrbitSpeed(hsScalar val) { fMaxOrbitSpeed = val; }
|
||
|
void SetMaxChaseSpeed(hsScalar val) { fMaxChaseSpeed = val; }
|
||
|
void SetMaxParticles(UInt16 num);
|
||
|
|
||
|
virtual void Read(hsStream *s, hsResMgr *mgr);
|
||
|
virtual void Write(hsStream *s, hsResMgr *mgr);
|
||
|
virtual hsBool MsgReceive(plMessage *msg);
|
||
|
};
|
||
|
|
||
|
class plParticleFollowSystemEffect : public plParticleEffect
|
||
|
{
|
||
|
public:
|
||
|
CLASSNAME_REGISTER( plParticleFollowSystemEffect );
|
||
|
GETINTERFACE_ANY( plParticleFollowSystemEffect, plParticleEffect );
|
||
|
|
||
|
plParticleFollowSystemEffect();
|
||
|
|
||
|
virtual void PrepareEffect(const plEffectTargetInfo& target);
|
||
|
virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i);
|
||
|
virtual void EndEffect(const plEffectTargetInfo& target);
|
||
|
|
||
|
protected:
|
||
|
hsMatrix44 fOldW2L;
|
||
|
hsBool fEvalThisFrame;
|
||
|
};
|
||
|
|
||
|
#endif
|