You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
156 lines
4.9 KiB
156 lines
4.9 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#ifndef plResponderModifier_inc
|
||
|
#define plResponderModifier_inc
|
||
|
|
||
|
#include "hsStlUtils.h"
|
||
|
#include "../pnModifier/plSingleModifier.h"
|
||
|
#include "../pnMessage/plMessage.h"
|
||
|
|
||
|
|
||
|
class plNotifyMsg;
|
||
|
class plAnimCmdMsg;
|
||
|
class plResponderSDLModifier;
|
||
|
class plResponderModifier : public plSingleModifier
|
||
|
{
|
||
|
friend class plResponderSDLModifier;
|
||
|
protected:
|
||
|
typedef std::map<Int8,Int8> WaitToCmd;
|
||
|
|
||
|
class plResponderCmd
|
||
|
{
|
||
|
public:
|
||
|
plResponderCmd() : fMsg(nil), fWaitOn(-1) {}
|
||
|
plResponderCmd(plMessage *msg, Int8 waitOn) : fMsg(msg), fWaitOn(waitOn) {}
|
||
|
|
||
|
plMessage *fMsg;
|
||
|
Int8 fWaitOn; // Index into fCompletedEvents of who we're waiting on
|
||
|
};
|
||
|
class plResponderState
|
||
|
{
|
||
|
public:
|
||
|
hsTArray<plResponderCmd> fCmds;
|
||
|
Int8 fNumCallbacks; // So we know how far to search into the bitvector to find out when we're done
|
||
|
Int8 fSwitchToState; // State to switch to when all commands complete
|
||
|
WaitToCmd fWaitToCmd;
|
||
|
};
|
||
|
|
||
|
hsTArray<plResponderState> fStates;
|
||
|
|
||
|
Int8 fCurState; // The current state (first index for fCommandList)
|
||
|
Int8 fCurCommand; // The command we are currently waiting to send (or -1 if we're not sending)
|
||
|
bool fNetRequest; // Was the last trigger a net request
|
||
|
hsBitVector fCompletedEvents; // Which events that commands are waiting on have completed
|
||
|
bool fEnabled;
|
||
|
plKey fPlayerKey; // The player who triggered this last
|
||
|
plKey fTriggerer; // Whoever triggered us (for sending notify callbacks)
|
||
|
hsBool fEnter; // Is our current trigger a volume enter?
|
||
|
bool fGotFirstLoad; // Have we gotten our first SDL load?
|
||
|
|
||
|
plResponderSDLModifier* fResponderSDLMod; // handles saving and restoring state
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
kDetectTrigger = 0x1,
|
||
|
kDetectUnTrigger = 0x2,
|
||
|
kSkipFFSound = 0x4
|
||
|
};
|
||
|
UInt8 fFlags;
|
||
|
UInt32 fNotifyMsgFlags; // store the msg flags of the notify which triggered us
|
||
|
|
||
|
void Trigger(plNotifyMsg *msg);
|
||
|
bool IIsLocalOnlyCmd(plMessage* cmd);
|
||
|
bool IContinueSending();
|
||
|
|
||
|
Int8 ICmdFromWait(Int8 waitIdx);
|
||
|
|
||
|
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
|
||
|
|
||
|
static bool fDebugAnimBox; // Draws a box on screen when an animation is started
|
||
|
static void IDebugAnimBox(bool start);
|
||
|
void IDebugPlayMsg(plAnimCmdMsg* msg);
|
||
|
|
||
|
// Trigger the responder (regardless of what it's doing) and "fast forward" it to the final state
|
||
|
// If python is true, only run animations
|
||
|
void IFastForward(bool python);
|
||
|
// If the message is FF-able, returns it (or a FF-able version)
|
||
|
plMessage* IGetFastForwardMsg(plMessage* msg, bool python);
|
||
|
|
||
|
void ISetResponderStateFromNotify(plNotifyMsg* msg);
|
||
|
void ISetResponderState(Int8 state);
|
||
|
|
||
|
void ILog(UInt32 color, const char* format, ...);
|
||
|
|
||
|
friend class plResponderComponent;
|
||
|
friend class plResponderWait;
|
||
|
|
||
|
public:
|
||
|
plResponderModifier();
|
||
|
~plResponderModifier();
|
||
|
|
||
|
CLASSNAME_REGISTER( plResponderModifier );
|
||
|
GETINTERFACE_ANY( plResponderModifier, plSingleModifier );
|
||
|
|
||
|
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||
|
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||
|
|
||
|
virtual hsBool MsgReceive(plMessage* msg);
|
||
|
|
||
|
const plResponderSDLModifier* GetSDLModifier() const { return fResponderSDLMod; }
|
||
|
|
||
|
static bool ToggleDebugAnimBox() { return fDebugAnimBox = !fDebugAnimBox; }
|
||
|
static void NoLogString(const char* str);
|
||
|
|
||
|
// Restore callback state after load
|
||
|
void Restore();
|
||
|
|
||
|
const Int8 GetState() const { return fCurState; }
|
||
|
//
|
||
|
// Export time only
|
||
|
//
|
||
|
void AddCommand(plMessage* pMsg, int state=0);
|
||
|
void AddCallback(Int8 state, Int8 cmd, Int8 callback);
|
||
|
};
|
||
|
|
||
|
// Message for changing the enable state in a responder modifier
|
||
|
class plResponderEnableMsg : public plMessage
|
||
|
{
|
||
|
public:
|
||
|
bool fEnable;
|
||
|
|
||
|
plResponderEnableMsg() : fEnable(true) {}
|
||
|
plResponderEnableMsg(bool enable) : fEnable(enable) {}
|
||
|
|
||
|
CLASSNAME_REGISTER(plResponderEnableMsg);
|
||
|
GETINTERFACE_ANY(plResponderEnableMsg, plMessage);
|
||
|
|
||
|
// IO
|
||
|
void Read(hsStream* stream, hsResMgr* mgr);
|
||
|
void Write(hsStream* stream, hsResMgr* mgr);
|
||
|
};
|
||
|
|
||
|
#endif // plResponderModifier_inc
|