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123 lines
4.3 KiB
123 lines
4.3 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plIsect_inc
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#define plIsect_inc
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struct hsPoint3;
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struct hsVector3;
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class plClosest
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{
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public:
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enum plClosestClampFlags
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{
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kClampLower0 = 0x1,
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kClampUpper0 = 0x2,
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kClamp0 = kClampLower0 | kClampUpper0,
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kClampLower1 = 0x4,
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kClampLower = kClampLower0 | kClampLower1,
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kClampUpper1 = 0x8,
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kClampUpper = kClampUpper0 | kClampUpper1,
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kClamp1 = kClampLower1 | kClampUpper1,
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kClamp = kClamp0 | kClamp1
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};
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// Return clamp flags for where clamped
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static UInt32 PointOnLine(const hsPoint3& p0, // Point
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const hsPoint3& p1, const hsVector3& v1, // Line
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hsPoint3& cp, // Output closest point on line to p0
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UInt32 clamp); // Clamp on ends of segment (use Lower1/Upper1)
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// Return clamp flags for where clamped
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static UInt32 PointsOnLines(const hsPoint3& p0, const hsVector3& v0,// First line
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const hsPoint3& p1, const hsVector3& v1, // Second line
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hsPoint3& cp0, // Output closest on line0 to line1
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hsPoint3& cp1, // Output closest on line1 to line0
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UInt32 clamp); // Clamp on ends
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// Return true if p0 is inside or on sphere.
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static hsBool PointOnSphere(const hsPoint3& p0, // Point
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const hsPoint3& center, hsScalar rad, // Sphere
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hsPoint3& cp); // Output closest on sphere to p0
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// Return true if p0 is inside box.
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static hsBool PointOnBox(const hsPoint3& p0, // Point
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const hsPoint3& corner, // Box defined by corner point and 3 (presumably but
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const hsVector3& axis0, // not required) ortho axes.
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const hsVector3& axis1,
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const hsVector3& axis2,
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hsPoint3& cp);
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// Return true if line intersects or is inside sphere.
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static hsBool PointOnSphere(const hsPoint3& p0, const hsVector3& v0, // Line
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const hsPoint3& center, hsScalar rad, // Sphere
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hsPoint3& cp, // Output closest on sphere to p0, or entry point if line hits sphere
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UInt32 clamp);
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// Return true if line intersects or is inside box.
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static hsBool PointOnBox(const hsPoint3& p0, const hsVector3& v0, // Line
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const hsPoint3& corner, // Box defined by corner point and 3 (presumably but
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const hsVector3& axis0, // not required) ortho axes.
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const hsVector3& axis1,
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const hsVector3& axis2,
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hsPoint3& cp,
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UInt32 clamp);
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// Return true if point inside (negative side) of plane
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static hsBool PointOnPlane(const hsPoint3& p0,
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const hsPoint3& pPln, const hsVector3& n,
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hsPoint3& cp);
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// Return true if line passes through plane.
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static hsBool PointOnPlane(const hsPoint3& p0, const hsVector3& v0,
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const hsPoint3& pPln, const hsVector3& n,
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hsPoint3& cp,
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UInt32 clamp);
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// Two identical functions, just different wrapping. First version repacks
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// parameters and calls second.
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static hsBool PointBetweenBoxes(const hsPoint3& aCorner,
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const hsVector3& aAxis0,
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const hsVector3& aAxis1,
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const hsVector3& aAxis2,
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const hsPoint3& bCorner,
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const hsVector3& bAxis0,
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const hsVector3& bAxis1,
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const hsVector3& bAxis2,
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hsPoint3& cp0, hsPoint3& cp1);
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static hsBool PointBetweenBoxes(const hsPoint3& aCorner,
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const hsVector3* aAxes[3],
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const hsPoint3& bCorner,
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const hsVector3* bAxes[3],
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hsPoint3& cp0, hsPoint3& cp1);
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};
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#endif // plVolume_inc
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