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227 lines
6.1 KiB
227 lines
6.1 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsMemory.h"
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#include "hsSfxGlobalShade.h"
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#include "hsStream.h"
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//#include "../plPipeline/hsG3DDevice.h"
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#include "../plPipeline/plPipeline.h"
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#include "../plGLight/hsGProjector3.h"
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#include "../plSurface/hsGLayer.h"
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#include "../plSurface/hsGMaterial.h"
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#include "../plDrawable/plDrawable.h"
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#include "../plIntersect/hsBounds.h"
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void hsSfxGlobalShade::ISetIntensity(hsPoint3& pos)
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{
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if( fGSFlags & kFromFog )
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ISetFromFog(pos);
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else
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if( fGSFlags & kFromClear )
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ISetFromClear(pos);
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else
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if( fGSFlags & kFromLights )
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ISetFromLights(pos);
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fIntensity.a = hsMaximum(fIntensity.r, hsMaximum(fIntensity.g, fIntensity.b));
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}
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void hsSfxGlobalShade::ISetFromClear(hsPoint3& pos)
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{
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fIntensity.Set(0,0,0,0);
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#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
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hsG3DDevice* dev = fPipeline->Get3DDevice();
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hsGEnvironment* env = dev->GetEnvironment();
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if( env && (env->GetFlags() & hsGEnvironment::kClearColorSet) )
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{
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fIntensity = env->GetClearColor();
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}
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#endif
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}
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void hsSfxGlobalShade::ISetFromFog(hsPoint3& pos)
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{
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fIntensity.Set(0,0,0,0);
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#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
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hsG3DDevice* dev = fPipeline->Get3DDevice();
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hsGEnvironment* env = dev->GetEnvironment();
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if( env && (env->GetFlags() & hsGEnvironment::kFogColorSet) )
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{
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fIntensity = env->GetFogColor();
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}
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#endif
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}
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void hsSfxGlobalShade::ISetFromLights(hsPoint3& pos)
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{
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fIntensity = ISumLights(pos);
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}
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hsColorRGBA hsSfxGlobalShade::ISumLights(hsPoint3& pos)
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{
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hsColorRGBA accum;
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accum.Set(0,0,0,0);
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#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
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hsG3DDevice* dev = fPipeline->Get3DDevice();
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for( dev->FirstProjector(); dev->MoreProjectors(); dev->IncProjector() )
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{
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hsGProjector3* proj = dev->CurrProjector();
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if( proj->IsOmni() )
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{
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hsScalar intensity = proj->AttenuatePoint(&pos) * proj->GetIntensity();
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if( intensity > 0.f )
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{
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hsColorRGBA col = intensity * proj->GetLightColor();
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accum += col;
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}
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}
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else
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if( proj->IsPerspective() ) // spot
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{
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hsPoint4 ang;
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UInt32 clips;
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proj->GetNdcPoints(1, &pos, sizeof(pos), &ang, kClipAll, &clips);
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if( !clips
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|| !( proj->IsAttenuated() || proj->AttenuatesAlpha() || (clips & ~kClipYon) )
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)
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{
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hsScalar intensity = proj->AttenuatePoint(&pos) * proj->GetIntensity();
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if( intensity > 0.f )
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{
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hsColorRGBA col = intensity * proj->GetLightColor();
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accum += col;
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}
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}
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}
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else // directional
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{
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hsColorRGBA col = proj->GetIntensity() * proj->GetLightColor();
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accum += col;
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}
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}
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#endif
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return accum;
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}
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void hsSfxGlobalShade::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
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{
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if( fCurrentLayer )
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{
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if( fGSFlags & kAffectDiffuse )
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fCurrentLayer->SetColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
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else
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fCurrentLayer->SetAmbientColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
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}
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#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
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hsG3DDevice* dev = fPipeline->Get3DDevice();
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hsRefCnt_SafeAssign(fCurrentLayer, dev->GetCurrentLayer());
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if( fCurrentLayer )
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{
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fRestoreColor = fGSFlags & kAffectDiffuse ? fCurrentLayer->GetColor() : fCurrentLayer->GetAmbientColor();
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hsColorRGBA col = fAmbient;
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if( fGSFlags & kScalarIntensity )
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{
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col.r += fDiffuse.r * fIntensity.a;
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col.g += fDiffuse.g * fIntensity.a;
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col.b += fDiffuse.b * fIntensity.a;
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}
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else
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{
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col.r += fDiffuse.r * fIntensity.r;
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col.g += fDiffuse.g * fIntensity.g;
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col.b += fDiffuse.b * fIntensity.b;
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}
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if( fGSFlags & kAffectDiffuse )
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fCurrentLayer->SetColor(col.r, col.g, col.b, fRestoreColor.a);
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else
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fCurrentLayer->SetAmbientColor(col.r, col.g, col.b, fRestoreColor.a);
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}
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#endif
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}
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hsBool32 hsSfxGlobalShade::BeginObject(plPipeline* pipe, plDrawable* obj)
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{
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hsBool32 retVal = hsGRenderProcs::BeginObject(pipe, obj);
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const hsBounds3Ext& bnd = obj->GetLocalBounds();
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hsPoint3 pos = bnd.GetCenter();
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ISetIntensity(pos);
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return retVal;
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}
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void hsSfxGlobalShade::EndObject()
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{
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hsGRenderProcs::EndObject();
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if( fCurrentLayer )
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{
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if( fGSFlags & kAffectDiffuse )
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fCurrentLayer->SetColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
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else
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fCurrentLayer->SetAmbientColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
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hsRefCnt_SafeUnRef(fCurrentLayer);
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fCurrentLayer = nil;
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}
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}
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void hsSfxGlobalShade::Read(hsStream* s)
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{
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fGSFlags = s->ReadSwap32();
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fAmbient.Read(s);
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fDiffuse.Read(s);
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if( fGSFlags & kFromLights )
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fGSFlags |= kAffectDiffuse;
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}
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void hsSfxGlobalShade::Write(hsStream* s)
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{
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s->WriteSwap32(fGSFlags);
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fAmbient.Write(s);
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fDiffuse.Write(s);
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}
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hsSfxGlobalShade::hsSfxGlobalShade()
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{
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fCurrentLayer = nil;
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fGSFlags = 0;
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fAmbient.Set(0,0,0,0);
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fDiffuse.Set(1.f,1.f,1.f,1.f);
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}
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hsSfxGlobalShade::~hsSfxGlobalShade()
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{
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hsRefCnt_SafeUnRef(fCurrentLayer); // should be nil anyway unless we're destroyed during processing
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}
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