You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
62 lines
1.8 KiB
62 lines
1.8 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#ifndef plDynaRippleMgr_inc
|
||
|
#define plDynaRippleMgr_inc
|
||
|
|
||
|
#include "plDynaDecalMgr.h"
|
||
|
|
||
|
class plArmatureUpdateMsg;
|
||
|
|
||
|
class plDynaRippleMgr : public plDynaDecalMgr
|
||
|
{
|
||
|
protected:
|
||
|
hsVector3 fInitUVW;
|
||
|
hsVector3 fFinalUVW;
|
||
|
|
||
|
virtual hsBool IRippleFromShape(const plPrintShape* shape, hsBool force=false);
|
||
|
|
||
|
virtual int INewDecal();
|
||
|
public:
|
||
|
plDynaRippleMgr();
|
||
|
virtual ~plDynaRippleMgr();
|
||
|
|
||
|
CLASSNAME_REGISTER( plDynaRippleMgr );
|
||
|
GETINTERFACE_ANY( plDynaRippleMgr, plDynaDecalMgr );
|
||
|
|
||
|
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||
|
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||
|
|
||
|
virtual hsBool MsgReceive(plMessage* msg);
|
||
|
|
||
|
void SetUVWAnim(const hsVector3& init, const hsVector3& final) { fInitUVW = init; fFinalUVW = final; }
|
||
|
const hsVector3& GetInitUVW() const { return fInitUVW; }
|
||
|
const hsVector3& GetFinalUVW() const { return fFinalUVW; }
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // plDynaRippleMgr_inc
|