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1371 lines
35 KiB
1371 lines
35 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plCutter.h"
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#include "plAccessSpan.h"
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#include "hsFastMath.h"
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#include "plAccessGeometry.h"
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#include "hsStream.h"
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// Test hack
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#include "plDrawableSpans.h"
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#include "plDrawableGenerator.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnSceneObject/plDrawInterface.h"
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#include "../plScene/plSceneNode.h"
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#include "../plScene/plPageTreeMgr.h"
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#include "../plSurface/hsGMaterial.h"
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#include "../plSurface/plLayerInterface.h"
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void plCutter::Read(hsStream* stream, hsResMgr* mgr)
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{
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plCreatable::Read(stream, mgr);
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fLengthU = stream->ReadSwapScalar();
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fLengthV = stream->ReadSwapScalar();
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fLengthW = stream->ReadSwapScalar();
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}
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void plCutter::Write(hsStream* stream, hsResMgr* mgr)
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{
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plCreatable::Write(stream, mgr);
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stream->WriteSwapScalar(fLengthU);
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stream->WriteSwapScalar(fLengthV);
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stream->WriteSwapScalar(fLengthW);
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}
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void plCutter::Set(const hsPoint3& pos, const hsVector3& dir, const hsVector3& out, hsBool flip)
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{
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hsVector3 du = dir % out;
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hsVector3 dv = out % du;
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hsVector3 dw = out;
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hsFastMath::NormalizeAppr(du);
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hsFastMath::NormalizeAppr(dv);
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hsFastMath::NormalizeAppr(dw);
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fBackDir = dw;
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if( flip )
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du = -du;
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fDirU = du / fLengthU;
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fDirV = dv / -fLengthV;
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fDirW = dw / fLengthW;
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du *= fLengthU * 0.5f;
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dv *= fLengthV * 0.5f;
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dw *= fLengthW * 0.5f;
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hsPoint3 corner = pos;
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corner += -du;
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corner += dv;
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corner += -dw;
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fDistU = corner.InnerProduct(fDirU);
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fDistV = corner.InnerProduct(fDirV);
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fDistW = corner.InnerProduct(fDirW);
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hsMatrix44 l2w;
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l2w.NotIdentity();
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int i;
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for( i = 0; i < 3; i++ )
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{
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l2w.fMap[i][0] = du[i];
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l2w.fMap[i][1] = dv[i];
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l2w.fMap[i][2] = dw[i];
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l2w.fMap[i][3] = pos[i];
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}
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l2w.fMap[3][0] = l2w.fMap[3][1] = l2w.fMap[3][2] = 0;
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l2w.fMap[3][3] = 1.f;
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hsPoint3 p;
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p.Set(1.f, 1.f, 1.f);
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fWorldBounds.Reset(&p);
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p.Set(-1.f, -1.f, -1.f);
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fWorldBounds.Union(&p);
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fWorldBounds.Transform(&l2w);
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fIsect.SetBounds(fWorldBounds);
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}
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inline void plCutter::ISetPosNorm(hsScalar parm, const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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dst.fPos = outVtx.fPos;
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dst.fPos += parm * (inVtx.fPos - outVtx.fPos);
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dst.fNorm = outVtx.fNorm;
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dst.fNorm += parm * (inVtx.fNorm - outVtx.fNorm);
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dst.fColor = outVtx.fColor;
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dst.fColor += parm * (inVtx.fColor - outVtx.fColor);
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}
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// A note on where the interpolation parameter is coming from.
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//
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// For the lower cases, we're looking for the point where Dot(pos, fDir) - fDist = 0.
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// Starting with p = outVtx + parm * (inVtx - outVtx) and Dot(p, fDir) == fDist, we get:
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// parm = (fDist - Dot(fDir,outVtx.fPos)) / (Dot(fDir, invVtx.fPos) - Dot(fDir, outVtx.fPos))
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//
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// UVW = Dot(fDir, fPos) - fDist
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// Dot(fDir, fPos) = UVW + fDist
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// So:
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// parm = (fDist - (outVtx.fUVW - fDist)) / ((invVtx.fUVW - fDist) - (outVtx.fUVW - fDist))
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// = -outVtx.fUVW / (inVtx.fUVW - outVtx.fUVW)
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// = outVtx.fUVW / (outVtx.fUVW - inVtx.fUVW)
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inline void plCutter::ICutoutVtxLoU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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hsScalar parm = outVtx.fUVW.fX / (outVtx.fUVW.fX - inVtx.fUVW.fX);
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ISetPosNorm(parm, inVtx, outVtx, dst);
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dst.fUVW.fX = 0;
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dst.fUVW.fY = outVtx.fUVW.fY + parm * (inVtx.fUVW.fY - outVtx.fUVW.fY);
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dst.fUVW.fZ = outVtx.fUVW.fZ + parm * (inVtx.fUVW.fZ - outVtx.fUVW.fZ);
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}
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inline void plCutter::ICutoutVtxLoV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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hsScalar parm = outVtx.fUVW.fY / (outVtx.fUVW.fY - inVtx.fUVW.fY);
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ISetPosNorm(parm, inVtx, outVtx, dst);
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dst.fUVW.fX = outVtx.fUVW.fX + parm * (inVtx.fUVW.fX - outVtx.fUVW.fX);
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dst.fUVW.fY = 0;
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dst.fUVW.fZ = outVtx.fUVW.fZ + parm * (inVtx.fUVW.fZ - outVtx.fUVW.fZ);
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}
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inline void plCutter::ICutoutVtxLoW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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hsScalar parm = outVtx.fUVW.fZ / (outVtx.fUVW.fZ - inVtx.fUVW.fZ);
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ISetPosNorm(parm, inVtx, outVtx, dst);
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dst.fUVW.fX = outVtx.fUVW.fX + parm * (inVtx.fUVW.fX - outVtx.fUVW.fX);
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dst.fUVW.fY = outVtx.fUVW.fY + parm * (inVtx.fUVW.fY - outVtx.fUVW.fY);
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dst.fUVW.fZ = 0;
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}
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// Now for the upper cases, we start with Dot(pos, fDir) - fDist = 1.f
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// So parm = (fDist + 1.f - Dot(fDir, outVtx.fPos) / (Dot(fDir, invVtx.fPos) - Dot(fDir, outVtx.fPos))
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// and doing the same substitution gets
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// parm = (outVtx.fUVW - 1.f) / (outVtx.fUVW - inVtx.fUVW)
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inline void plCutter::ICutoutVtxHiU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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hsScalar parm = (outVtx.fUVW.fX - 1.f) / (outVtx.fUVW.fX - inVtx.fUVW.fX);
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ISetPosNorm(parm, inVtx, outVtx, dst);
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dst.fUVW.fX = 1.f;
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dst.fUVW.fY = outVtx.fUVW.fY + parm * (inVtx.fUVW.fY - outVtx.fUVW.fY);
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dst.fUVW.fZ = outVtx.fUVW.fZ + parm * (inVtx.fUVW.fZ - outVtx.fUVW.fZ);
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}
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inline void plCutter::ICutoutVtxHiV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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hsScalar parm = (outVtx.fUVW.fY - 1.f) / (outVtx.fUVW.fY - inVtx.fUVW.fY);
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ISetPosNorm(parm, inVtx, outVtx, dst);
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dst.fUVW.fX = outVtx.fUVW.fX + parm * (inVtx.fUVW.fX - outVtx.fUVW.fX);
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dst.fUVW.fY = 1.f;
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dst.fUVW.fZ = outVtx.fUVW.fZ + parm * (inVtx.fUVW.fZ - outVtx.fUVW.fZ);
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}
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inline void plCutter::ICutoutVtxHiW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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hsScalar parm = (outVtx.fUVW.fZ - 1.f) / (outVtx.fUVW.fZ - inVtx.fUVW.fZ);
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ISetPosNorm(parm, inVtx, outVtx, dst);
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dst.fUVW.fX = outVtx.fUVW.fX + parm * (inVtx.fUVW.fX - outVtx.fUVW.fX);
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dst.fUVW.fY = outVtx.fUVW.fY + parm * (inVtx.fUVW.fY - outVtx.fUVW.fY);
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dst.fUVW.fZ = 1.f;
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}
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// Now for the split down the middle cases, we start with Dot(pos, fDir) - fDist = 0.5f
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// So parm = (fDist + 0.5f - Dot(fDir, outVtx.fPos) / (Dot(fDir, invVtx.fPos) - Dot(fDir, outVtx.fPos))
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// and doing the same substitution gets
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// parm = (outVtx.fUVW - 0.5f) / (outVtx.fUVW - inVtx.fUVW)
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inline void plCutter::ICutoutVtxMidU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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hsScalar parm = (outVtx.fUVW.fX - 0.5f) / (outVtx.fUVW.fX - inVtx.fUVW.fX);
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ISetPosNorm(parm, inVtx, outVtx, dst);
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dst.fUVW.fX = outVtx.fUVW.fX + parm * (inVtx.fUVW.fX - outVtx.fUVW.fX); // TEST
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dst.fUVW.fX = 0.5f;
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dst.fUVW.fY = outVtx.fUVW.fY + parm * (inVtx.fUVW.fY - outVtx.fUVW.fY);
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dst.fUVW.fZ = outVtx.fUVW.fZ + parm * (inVtx.fUVW.fZ - outVtx.fUVW.fZ);
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}
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inline void plCutter::ICutoutVtxMidV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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hsScalar parm = (outVtx.fUVW.fY - 0.5f) / (outVtx.fUVW.fY - inVtx.fUVW.fY);
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ISetPosNorm(parm, inVtx, outVtx, dst);
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dst.fUVW.fY = outVtx.fUVW.fY + parm * (inVtx.fUVW.fY - outVtx.fUVW.fY); // TEST
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dst.fUVW.fX = outVtx.fUVW.fX + parm * (inVtx.fUVW.fX - outVtx.fUVW.fX);
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dst.fUVW.fY = 0.5f;
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dst.fUVW.fZ = outVtx.fUVW.fZ + parm * (inVtx.fUVW.fZ - outVtx.fUVW.fZ);
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}
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inline void plCutter::ICutoutVtxMidW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const
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{
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hsScalar parm = (outVtx.fUVW.fZ - 0.5f) / (outVtx.fUVW.fZ - inVtx.fUVW.fZ);
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ISetPosNorm(parm, inVtx, outVtx, dst);
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dst.fUVW.fZ = outVtx.fUVW.fZ + parm * (inVtx.fUVW.fZ - outVtx.fUVW.fZ); // TEST
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dst.fUVW.fX = outVtx.fUVW.fX + parm * (inVtx.fUVW.fX - outVtx.fUVW.fX);
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dst.fUVW.fY = outVtx.fUVW.fY + parm * (inVtx.fUVW.fY - outVtx.fUVW.fY);
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dst.fUVW.fZ = 0.5f;
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}
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// IPolyClip
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hsBool plCutter::IPolyClip(hsTArray<plCutoutVtx>& poly, const hsPoint3 vPos[]) const
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{
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static hsTArray<plCutoutVtx> accum;
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accum.SetCount(0);
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poly[0].fUVW.fX = vPos[0].InnerProduct(fDirU) - fDistU;
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poly[0].fUVW.fY = vPos[0].InnerProduct(fDirV) - fDistV;
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poly[0].fUVW.fZ = vPos[0].InnerProduct(fDirW) - fDistW;
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poly[1].fUVW.fX = vPos[1].InnerProduct(fDirU) - fDistU;
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poly[1].fUVW.fY = vPos[1].InnerProduct(fDirV) - fDistV;
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poly[1].fUVW.fZ = vPos[1].InnerProduct(fDirW) - fDistW;
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poly[2].fUVW.fX = vPos[2].InnerProduct(fDirU) - fDistU;
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poly[2].fUVW.fY = vPos[2].InnerProduct(fDirV) - fDistV;
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poly[2].fUVW.fZ = vPos[2].InnerProduct(fDirW) - fDistW;
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// Try an early out test.
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int i;
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for( i = 0; i < 3; i++ )
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{
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int lo = 1;
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int hi = 1;
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int j;
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for( j = 0; j < 3; j++ )
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{
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lo &= poly[j].fUVW[i] <= 0;
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hi &= poly[j].fUVW[i] >= 1.f;
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}
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if( lo || hi )
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{
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poly.SetCount(0);
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return false;
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}
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}
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// First trim to lower bounds.
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for( i = 0; i < poly.GetCount(); i++ )
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{
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int j = i ? i-1 : poly.GetCount()-1;
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int test = ((poly[i].fUVW.fX < 0) << 1) | (poly[j].fUVW.fX < 0);
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switch(test)
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{
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case 0:
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// Both in
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// Add this vert to outList
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accum.Append(poly[i]);
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break;
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case 1:
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// This in, last out
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// Add ClipVert(j, j-1) to outList
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// Add this vert to outList
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accum.Push();
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ICutoutVtxLoU(poly[i], poly[j], accum[accum.GetCount()-1]);
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accum.Append(poly[i]);
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break;
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case 2:
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// This out, last in
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// Add ClipVert(j-1, j) to outList
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accum.Push();
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ICutoutVtxLoU(poly[j], poly[i], accum[accum.GetCount()-1]);
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break;
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case 3:
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// Both out
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break;
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}
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}
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poly.Swap(accum);
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accum.SetCount(0);
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for( i = 0; i < poly.GetCount(); i++ )
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{
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int j = i ? i-1 : poly.GetCount()-1;
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int test = ((poly[i].fUVW.fY < 0) << 1) | (poly[j].fUVW.fY < 0);
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switch(test)
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{
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case 0:
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// Both in
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// Add this vert to outList
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||
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accum.Append(poly[i]);
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break;
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case 1:
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// This in, last out
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// Add ClipVert(j, j-1) to outList
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||
|
// Add this vert to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxLoV(poly[i], poly[j], accum[accum.GetCount()-1]);
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 2:
|
||
|
// This out, last in
|
||
|
// Add ClipVert(j-1, j) to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxLoV(poly[j], poly[i], accum[accum.GetCount()-1]);
|
||
|
break;
|
||
|
case 3:
|
||
|
// Both out
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
poly.Swap(accum);
|
||
|
accum.SetCount(0);
|
||
|
|
||
|
for( i = 0; i < poly.GetCount(); i++ )
|
||
|
{
|
||
|
int j = i ? i-1 : poly.GetCount()-1;
|
||
|
|
||
|
int test = ((poly[i].fUVW.fZ < 0) << 1) | (poly[j].fUVW.fZ < 0);
|
||
|
switch(test)
|
||
|
{
|
||
|
case 0:
|
||
|
// Both in
|
||
|
// Add this vert to outList
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 1:
|
||
|
// This in, last out
|
||
|
// Add ClipVert(j, j-1) to outList
|
||
|
// Add this vert to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxLoW(poly[i], poly[j], accum[accum.GetCount()-1]);
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 2:
|
||
|
// This out, last in
|
||
|
// Add ClipVert(j-1, j) to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxLoW(poly[j], poly[i], accum[accum.GetCount()-1]);
|
||
|
break;
|
||
|
case 3:
|
||
|
// Both out
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
poly.Swap(accum);
|
||
|
accum.SetCount(0);
|
||
|
|
||
|
// Now upper bounds
|
||
|
for( i = 0; i < poly.GetCount(); i++ )
|
||
|
{
|
||
|
int j = i ? i-1 : poly.GetCount()-1;
|
||
|
|
||
|
int test = ((poly[i].fUVW.fX > 1.f) << 1) | (poly[j].fUVW.fX > 1.f);
|
||
|
switch(test)
|
||
|
{
|
||
|
case 0:
|
||
|
// Both in
|
||
|
// Add this vert to outList
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 1:
|
||
|
// This in, last out
|
||
|
// Add ClipVert(j, j-1) to outList
|
||
|
// Add this vert to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxHiU(poly[i], poly[j], accum[accum.GetCount()-1]);
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 2:
|
||
|
// This out, last in
|
||
|
// Add ClipVert(j-1, j) to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxHiU(poly[j], poly[i], accum[accum.GetCount()-1]);
|
||
|
break;
|
||
|
case 3:
|
||
|
// Both out
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
poly.Swap(accum);
|
||
|
accum.SetCount(0);
|
||
|
|
||
|
for( i = 0; i < poly.GetCount(); i++ )
|
||
|
{
|
||
|
int j = i ? i-1 : poly.GetCount()-1;
|
||
|
|
||
|
int test = ((poly[i].fUVW.fY > 1.f) << 1) | (poly[j].fUVW.fY > 1.f);
|
||
|
switch(test)
|
||
|
{
|
||
|
case 0:
|
||
|
// Both in
|
||
|
// Add this vert to outList
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 1:
|
||
|
// This in, last out
|
||
|
// Add ClipVert(j, j-1) to outList
|
||
|
// Add this vert to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxHiV(poly[i], poly[j], accum[accum.GetCount()-1]);
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 2:
|
||
|
// This out, last in
|
||
|
// Add ClipVert(j-1, j) to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxHiV(poly[j], poly[i], accum[accum.GetCount()-1]);
|
||
|
break;
|
||
|
case 3:
|
||
|
// Both out
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
poly.Swap(accum);
|
||
|
accum.SetCount(0);
|
||
|
|
||
|
for( i = 0; i < poly.GetCount(); i++ )
|
||
|
{
|
||
|
int j = i ? i-1 : poly.GetCount()-1;
|
||
|
|
||
|
int test = ((poly[i].fUVW.fZ > 1.f) << 1) | (poly[j].fUVW.fZ > 1.f);
|
||
|
switch(test)
|
||
|
{
|
||
|
case 0:
|
||
|
// Both in
|
||
|
// Add this vert to outList
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 1:
|
||
|
// This in, last out
|
||
|
// Add ClipVert(j, j-1) to outList
|
||
|
// Add this vert to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxHiW(poly[i], poly[j], accum[accum.GetCount()-1]);
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 2:
|
||
|
// This out, last in
|
||
|
// Add ClipVert(j-1, j) to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxHiW(poly[j], poly[i], accum[accum.GetCount()-1]);
|
||
|
break;
|
||
|
case 3:
|
||
|
// Both out
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
poly.Swap(accum);
|
||
|
accum.SetCount(0);
|
||
|
|
||
|
return poly.GetCount() > 2;
|
||
|
}
|
||
|
|
||
|
// IPolyClip
|
||
|
hsBool plCutter::IFindHitPoint(const hsTArray<plCutoutVtx>& inPoly, plCutoutHit& hit) const
|
||
|
{
|
||
|
static hsTArray<plCutoutVtx> accum;
|
||
|
static hsTArray<plCutoutVtx> poly;
|
||
|
accum.SetCount(0);
|
||
|
|
||
|
poly = inPoly;
|
||
|
|
||
|
// First trim to lower bounds.
|
||
|
int i;
|
||
|
for( i = 0; i < poly.GetCount(); i++ )
|
||
|
{
|
||
|
int j = i ? i-1 : poly.GetCount()-1;
|
||
|
|
||
|
int test = ((poly[i].fUVW.fX < 0.5f) << 1) | (poly[j].fUVW.fX < 0.5f);
|
||
|
switch(test)
|
||
|
{
|
||
|
case 0:
|
||
|
// Both in
|
||
|
// Add this vert to outList
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 1:
|
||
|
// This in, last out
|
||
|
// Add ClipVert(j, j-1) to outList
|
||
|
// Add this vert to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxMidU(poly[i], poly[j], accum[accum.GetCount()-1]);
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 2:
|
||
|
// This out, last in
|
||
|
// Add ClipVert(j-1, j) to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxMidU(poly[j], poly[i], accum[accum.GetCount()-1]);
|
||
|
break;
|
||
|
case 3:
|
||
|
// Both out
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
poly.Swap(accum);
|
||
|
accum.SetCount(0);
|
||
|
|
||
|
for( i = 0; i < poly.GetCount(); i++ )
|
||
|
{
|
||
|
int j = i ? i-1 : poly.GetCount()-1;
|
||
|
|
||
|
int test = ((poly[i].fUVW.fY < 0.5f) << 1) | (poly[j].fUVW.fY < 0.5f);
|
||
|
switch(test)
|
||
|
{
|
||
|
case 0:
|
||
|
// Both in
|
||
|
// Add this vert to outList
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 1:
|
||
|
// This in, last out
|
||
|
// Add ClipVert(j, j-1) to outList
|
||
|
// Add this vert to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxMidV(poly[i], poly[j], accum[accum.GetCount()-1]);
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 2:
|
||
|
// This out, last in
|
||
|
// Add ClipVert(j-1, j) to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxMidV(poly[j], poly[i], accum[accum.GetCount()-1]);
|
||
|
break;
|
||
|
case 3:
|
||
|
// Both out
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
poly.Swap(accum);
|
||
|
accum.SetCount(0);
|
||
|
|
||
|
// Now upper bounds
|
||
|
for( i = 0; i < poly.GetCount(); i++ )
|
||
|
{
|
||
|
int j = i ? i-1 : poly.GetCount()-1;
|
||
|
|
||
|
int test = ((poly[i].fUVW.fX > 0.5f) << 1) | (poly[j].fUVW.fX > 0.5f);
|
||
|
switch(test)
|
||
|
{
|
||
|
case 0:
|
||
|
// Both in
|
||
|
// Add this vert to outList
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 1:
|
||
|
// This in, last out
|
||
|
// Add ClipVert(j, j-1) to outList
|
||
|
// Add this vert to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxMidU(poly[i], poly[j], accum[accum.GetCount()-1]);
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 2:
|
||
|
// This out, last in
|
||
|
// Add ClipVert(j-1, j) to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxMidU(poly[j], poly[i], accum[accum.GetCount()-1]);
|
||
|
break;
|
||
|
case 3:
|
||
|
// Both out
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
poly.Swap(accum);
|
||
|
accum.SetCount(0);
|
||
|
|
||
|
for( i = 0; i < poly.GetCount(); i++ )
|
||
|
{
|
||
|
int j = i ? i-1 : poly.GetCount()-1;
|
||
|
|
||
|
int test = ((poly[i].fUVW.fY > 0.5f) << 1) | (poly[j].fUVW.fY > 0.5f);
|
||
|
switch(test)
|
||
|
{
|
||
|
case 0:
|
||
|
// Both in
|
||
|
// Add this vert to outList
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 1:
|
||
|
// This in, last out
|
||
|
// Add ClipVert(j, j-1) to outList
|
||
|
// Add this vert to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxMidV(poly[i], poly[j], accum[accum.GetCount()-1]);
|
||
|
accum.Append(poly[i]);
|
||
|
break;
|
||
|
case 2:
|
||
|
// This out, last in
|
||
|
// Add ClipVert(j-1, j) to outList
|
||
|
accum.Push();
|
||
|
ICutoutVtxMidV(poly[j], poly[i], accum[accum.GetCount()-1]);
|
||
|
break;
|
||
|
case 3:
|
||
|
// Both out
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// At this point, if we hit, all verts should be identical, interpolated
|
||
|
// into the center of the cutter.
|
||
|
// No verts means no hit.
|
||
|
if( !accum.GetCount() )
|
||
|
return false;
|
||
|
|
||
|
if( accum[0].fNorm.InnerProduct(fDirW) < 0 )
|
||
|
return false;
|
||
|
|
||
|
hit.fPos = accum[0].fPos;
|
||
|
hit.fNorm = accum[0].fNorm;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
hsBool plCutter::FindHitPoints(const hsTArray<plCutoutPoly>& src, hsTArray<plCutoutHit>& hits) const
|
||
|
{
|
||
|
hits.SetCount(0);
|
||
|
|
||
|
int iPoly;
|
||
|
for( iPoly = 0; iPoly < src.GetCount(); iPoly++ )
|
||
|
{
|
||
|
hsBool loU = false;
|
||
|
hsBool hiU = false;
|
||
|
hsBool loV = false;
|
||
|
hsBool hiV = false;
|
||
|
|
||
|
const plCutoutPoly& poly = src[iPoly];
|
||
|
int iv;
|
||
|
for( iv = 0; iv < poly.fVerts.GetCount(); iv++ )
|
||
|
{
|
||
|
const hsPoint3& uvw = poly.fVerts[iv].fUVW;
|
||
|
if( uvw.fX < 0.5f )
|
||
|
loU = true;
|
||
|
else
|
||
|
hiU = true;
|
||
|
if( uvw.fY < 0.5f )
|
||
|
loV = true;
|
||
|
else
|
||
|
hiV = true;
|
||
|
|
||
|
if( loU && hiU && loV && hiV )
|
||
|
{
|
||
|
plCutoutHit hit;
|
||
|
if( IFindHitPoint(poly.fVerts, hit) )
|
||
|
hits.Append(hit);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return hits.GetCount() > 0;
|
||
|
}
|
||
|
|
||
|
hsBool plCutter::FindHitPointsConstHeight(const hsTArray<plCutoutPoly>& src, hsTArray<plCutoutHit>& hits, hsScalar height) const
|
||
|
{
|
||
|
if( FindHitPoints(src, hits) )
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < hits.GetCount(); i++ )
|
||
|
hits[i].fPos.fZ = height;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void plCutter::ICutoutTransformedConstHeight(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const
|
||
|
{
|
||
|
const hsMatrix44& l2w = src.GetLocalToWorld();
|
||
|
hsMatrix44 l2wNorm;
|
||
|
src.GetWorldToLocal().GetTranspose(&l2wNorm);
|
||
|
|
||
|
hsBool baseHasAlpha = 0 != (src.GetMaterial()->GetLayer(0)->GetBlendFlags() & hsGMatState::kBlendAlpha);
|
||
|
|
||
|
plAccTriIterator tri(&src.AccessTri());
|
||
|
// For each tri
|
||
|
for( tri.Begin(); tri.More(); tri.Advance() )
|
||
|
{
|
||
|
// Do a polygon clip of tri to box
|
||
|
static hsTArray<plCutoutVtx> poly;
|
||
|
poly.SetCount(3);
|
||
|
|
||
|
// Not sure about this, whether the constant water height should be world space or local.
|
||
|
// We'll leave it in local for now.
|
||
|
const hsVector3 up(0, 0, 1.f);
|
||
|
hsPoint3 vPos[3];
|
||
|
vPos[0] = l2w * hsPoint3(tri.Position(0).fX, tri.Position(0).fY, src.GetWaterHeight());
|
||
|
vPos[1] = l2w * hsPoint3(tri.Position(1).fX, tri.Position(1).fY, src.GetWaterHeight());
|
||
|
vPos[2] = l2w * hsPoint3(tri.Position(2).fX, tri.Position(2).fY, src.GetWaterHeight());
|
||
|
|
||
|
poly[0].Init(l2w * hsPoint3(tri.Position(0).fX, tri.Position(0).fY, tri.Position(0).fZ), l2wNorm * up, tri.DiffuseRGBA(0));
|
||
|
poly[1].Init(l2w * hsPoint3(tri.Position(1).fX, tri.Position(1).fY, tri.Position(1).fZ), l2wNorm * up, tri.DiffuseRGBA(1));
|
||
|
poly[2].Init(l2w * hsPoint3(tri.Position(2).fX, tri.Position(2).fY, tri.Position(2).fZ), l2wNorm * up, tri.DiffuseRGBA(2));
|
||
|
|
||
|
// If we got a polygon
|
||
|
if( IPolyClip(poly, vPos) )
|
||
|
{
|
||
|
// tessalate the polygon into dst
|
||
|
IConstruct(dst, poly, baseHasAlpha);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// We usually don't need to do any transform, because the kind of surface you
|
||
|
// would leave prints on tends to be static, with the transform folded into the
|
||
|
// verts. So it's worth having 2 separate versions of the function.
|
||
|
void plCutter::ICutoutTransformed(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const
|
||
|
{
|
||
|
const hsMatrix44& l2w = src.GetLocalToWorld();
|
||
|
hsMatrix44 l2wNorm;
|
||
|
src.GetWorldToLocal().GetTranspose(&l2wNorm);
|
||
|
|
||
|
hsBool baseHasAlpha = 0 != (src.GetMaterial()->GetLayer(0)->GetBlendFlags() & hsGMatState::kBlendAlpha);
|
||
|
|
||
|
plAccTriIterator tri(&src.AccessTri());
|
||
|
// For each tri
|
||
|
for( tri.Begin(); tri.More(); tri.Advance() )
|
||
|
{
|
||
|
// Do a polygon clip of tri to box
|
||
|
static hsTArray<plCutoutVtx> poly;
|
||
|
poly.SetCount(3);
|
||
|
|
||
|
hsPoint3 vPos[3];
|
||
|
vPos[0] = l2w * tri.Position(0);
|
||
|
vPos[1] = l2w * tri.Position(1);
|
||
|
vPos[2] = l2w * tri.Position(2);
|
||
|
|
||
|
poly[0].Init(vPos[0], l2wNorm * tri.Normal(0), tri.DiffuseRGBA(0));
|
||
|
poly[1].Init(vPos[1], l2wNorm * tri.Normal(1), tri.DiffuseRGBA(1));
|
||
|
poly[2].Init(vPos[2], l2wNorm * tri.Normal(2), tri.DiffuseRGBA(2));
|
||
|
|
||
|
// If we got a polygon
|
||
|
if( IPolyClip(poly, vPos) )
|
||
|
{
|
||
|
// tessalate the polygon into dst
|
||
|
IConstruct(dst, poly, baseHasAlpha);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plCutter::ICutoutConstHeight(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const
|
||
|
{
|
||
|
if( !(src.GetLocalToWorld().fFlags & hsMatrix44::kIsIdent) )
|
||
|
{
|
||
|
ICutoutTransformedConstHeight(src, dst);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
hsBool baseHasAlpha = 0 != (src.GetMaterial()->GetLayer(0)->GetBlendFlags() & hsGMatState::kBlendAlpha);
|
||
|
|
||
|
plAccTriIterator tri(&src.AccessTri());
|
||
|
// For each tri
|
||
|
for( tri.Begin(); tri.More(); tri.Advance() )
|
||
|
{
|
||
|
// Do a polygon clip of tri to box
|
||
|
static hsTArray<plCutoutVtx> poly;
|
||
|
poly.SetCount(3);
|
||
|
|
||
|
const hsVector3 up(0, 0, 1.f);
|
||
|
|
||
|
hsPoint3 vPos[3];
|
||
|
vPos[0].Set(tri.Position(0).fX, tri.Position(0).fY, src.GetWaterHeight());
|
||
|
vPos[1].Set(tri.Position(1).fX, tri.Position(1).fY, src.GetWaterHeight());
|
||
|
vPos[2].Set(tri.Position(2).fX, tri.Position(2).fY, src.GetWaterHeight());
|
||
|
|
||
|
poly[0].Init(hsPoint3(tri.Position(0).fX, tri.Position(0).fY, tri.Position(0).fZ), up, tri.DiffuseRGBA(0));
|
||
|
poly[1].Init(hsPoint3(tri.Position(1).fX, tri.Position(1).fY, tri.Position(1).fZ), up, tri.DiffuseRGBA(1));
|
||
|
poly[2].Init(hsPoint3(tri.Position(2).fX, tri.Position(2).fY, tri.Position(2).fZ), up, tri.DiffuseRGBA(2));
|
||
|
|
||
|
// If we got a polygon
|
||
|
if( IPolyClip(poly, vPos) )
|
||
|
{
|
||
|
// tessalate the polygon into dst
|
||
|
IConstruct(dst, poly, baseHasAlpha);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Cutout
|
||
|
void plCutter::Cutout(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const
|
||
|
{
|
||
|
if( !src.HasAccessTri() )
|
||
|
return;
|
||
|
|
||
|
if( src.HasWaterHeight() )
|
||
|
{
|
||
|
ICutoutConstHeight(src, dst);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( !(src.GetLocalToWorld().fFlags & hsMatrix44::kIsIdent) )
|
||
|
{
|
||
|
ICutoutTransformed(src, dst);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
hsBool baseHasAlpha = 0 != (src.GetMaterial()->GetLayer(0)->GetBlendFlags() & hsGMatState::kBlendAlpha);
|
||
|
|
||
|
plAccTriIterator tri(&src.AccessTri());
|
||
|
// For each tri
|
||
|
for( tri.Begin(); tri.More(); tri.Advance() )
|
||
|
{
|
||
|
// Do a polygon clip of tri to box
|
||
|
static hsTArray<plCutoutVtx> poly;
|
||
|
poly.SetCount(3);
|
||
|
|
||
|
hsPoint3 vPos[3];
|
||
|
vPos[0] = tri.Position(0);
|
||
|
vPos[1] = tri.Position(1);
|
||
|
vPos[2] = tri.Position(2);
|
||
|
|
||
|
poly[0].Init(vPos[0], tri.Normal(0), tri.DiffuseRGBA(0));
|
||
|
poly[1].Init(vPos[1], tri.Normal(1), tri.DiffuseRGBA(1));
|
||
|
poly[2].Init(vPos[2], tri.Normal(2), tri.DiffuseRGBA(2));
|
||
|
|
||
|
// If we got a polygon
|
||
|
if( IPolyClip(poly, vPos) )
|
||
|
{
|
||
|
// tessalate the polygon into dst
|
||
|
IConstruct(dst, poly, baseHasAlpha);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plCutter::IConstruct(hsTArray<plCutoutPoly>& dst, hsTArray<plCutoutVtx>& poly, hsBool baseHasAlpha) const
|
||
|
{
|
||
|
int iDst = dst.GetCount();
|
||
|
dst.Push();
|
||
|
dst[iDst].fVerts.Swap(poly);
|
||
|
dst[iDst].fBaseHasAlpha = baseHasAlpha;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
hsBool plCutter::CutoutGrid(int nWid, int nLen, plFlatGridMesh& grid) const
|
||
|
{
|
||
|
hsVector3 halfU = fDirU * (fLengthU * fLengthU * 0.5f);
|
||
|
hsVector3 halfV = fDirV * (fLengthV * fLengthV * 0.5f);
|
||
|
return MakeGrid(nWid, nLen, fWorldBounds.GetCenter(), halfU, halfV, grid);
|
||
|
}
|
||
|
|
||
|
hsBool plCutter::MakeGrid(int nWid, int nLen, const hsPoint3& center, const hsVector3& halfU, const hsVector3& halfV, plFlatGridMesh& grid)
|
||
|
{
|
||
|
if( nWid < 3 )
|
||
|
nWid = 3;
|
||
|
if( !(nWid & 0x1) )
|
||
|
nWid++;
|
||
|
if( nLen < 3 )
|
||
|
nLen = 3;
|
||
|
if( !(nLen & 0x1) )
|
||
|
nLen++;
|
||
|
|
||
|
grid.fVerts.SetCount(nWid * nLen);
|
||
|
|
||
|
hsVector3 dux = halfU;
|
||
|
hsVector3 dvx = halfV;
|
||
|
dux.fZ = 0;
|
||
|
dvx.fZ = 0;
|
||
|
|
||
|
hsPoint3 corner = center;
|
||
|
corner.fZ = 0;
|
||
|
corner += -dux;
|
||
|
corner += -dvx;
|
||
|
|
||
|
hsScalar sWid = 1.f / hsScalar(nWid-1);
|
||
|
hsScalar sLen = 1.f / hsScalar(nLen-1);
|
||
|
|
||
|
dux *= 2.f * sWid;
|
||
|
dvx *= 2.f * sLen;
|
||
|
|
||
|
hsScalar du = sWid;
|
||
|
hsScalar dv = sLen;
|
||
|
int j;
|
||
|
for( j = 0; j < nLen; j++ )
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < nWid; i++ )
|
||
|
{
|
||
|
plCutoutMiniVtx& vtx = grid.fVerts[j * nWid + i];
|
||
|
|
||
|
vtx.fPos = corner;
|
||
|
vtx.fPos += dux * (hsScalar)i;
|
||
|
vtx.fPos += dvx * (hsScalar)j;
|
||
|
|
||
|
vtx.fUVW.fX = du * i;
|
||
|
vtx.fUVW.fY = dv * j;
|
||
|
vtx.fUVW.fZ = 0.5f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int idx = 0;
|
||
|
grid.fIdx.SetCount(2 * (nWid-1) * (nLen-1) * 3);
|
||
|
for( j = 1; j < nLen; )
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 1; i < nWid; )
|
||
|
{
|
||
|
grid.fIdx[idx++] = j * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = j * nWid + i;
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + (i-1);
|
||
|
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = j * nWid + i;
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + i;
|
||
|
|
||
|
i++;
|
||
|
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = j * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + i;
|
||
|
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + i;
|
||
|
grid.fIdx[idx++] = j * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = j * nWid + i;
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
j++;
|
||
|
|
||
|
for( i = 1; i < nWid; )
|
||
|
{
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = j * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + i;
|
||
|
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + i;
|
||
|
grid.fIdx[idx++] = j * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = j * nWid + i;
|
||
|
|
||
|
i++;
|
||
|
|
||
|
grid.fIdx[idx++] = j * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = j * nWid + i;
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + (i-1);
|
||
|
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + (i-1);
|
||
|
grid.fIdx[idx++] = j * nWid + i;
|
||
|
grid.fIdx[idx++] = (j-1) * nWid + i;
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
j++;
|
||
|
}
|
||
|
|
||
|
return grid.fIdx.GetCount() > 0;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
// Test hackage ensues
|
||
|
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
void TestCutter(const plKey& key, const hsVector3& size, const hsPoint3& pos)
|
||
|
{
|
||
|
plCutter cutter;
|
||
|
|
||
|
cutter.SetLength(size);
|
||
|
|
||
|
static hsVector3 dir(0, 1.f, 0);
|
||
|
static hsVector3 up(0, 0, 1.f);
|
||
|
|
||
|
cutter.Set(pos, dir, up);
|
||
|
|
||
|
plSceneObject* so = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
|
||
|
if( !so )
|
||
|
return;
|
||
|
const plDrawInterface* di = so->GetDrawInterface();
|
||
|
if( !di )
|
||
|
return;
|
||
|
|
||
|
static plDrawableSpans* drawable = nil;
|
||
|
hsBool newDrawable = !drawable;
|
||
|
hsBool haveNormal = true;
|
||
|
|
||
|
hsTArray<UInt32> retIndex;
|
||
|
|
||
|
hsTArray<plAccessSpan> src;
|
||
|
plAccessGeometry::Instance()->OpenRO(di, src);
|
||
|
|
||
|
if( !src.GetCount() )
|
||
|
return;
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < src.GetCount(); i++ )
|
||
|
{
|
||
|
|
||
|
static hsTArray<plCutoutPoly> dst;
|
||
|
dst.SetCount(0);
|
||
|
#if 1
|
||
|
cutter.Cutout(src[i], dst);
|
||
|
#else
|
||
|
hsPoint3 corner;
|
||
|
hsVector3 ax[3];
|
||
|
cutter.GetWorldBounds().GetCorner(&corner);
|
||
|
cutter.GetWorldBounds().GetAxes(ax+0, ax+1, ax+2);
|
||
|
int iAx = 0;
|
||
|
int jAx = 1;
|
||
|
dst.SetCount(6);
|
||
|
int xx;
|
||
|
for( xx = 0; xx < 3; xx++ )
|
||
|
{
|
||
|
dst[xx].fVerts.SetCount(4);
|
||
|
|
||
|
dst[xx].fVerts[0].fPos = corner;
|
||
|
dst[xx].fVerts[0].fNorm.Set(0,0,1.f);
|
||
|
dst[xx].fVerts[0].fUVW.Set(0,0,0);
|
||
|
|
||
|
dst[xx].fVerts[1].fPos = corner;
|
||
|
dst[xx].fVerts[1].fPos += ax[iAx];
|
||
|
dst[xx].fVerts[1].fNorm.Set(0,0,1.f);
|
||
|
dst[xx].fVerts[1].fUVW.Set(1,0,0);
|
||
|
|
||
|
dst[xx].fVerts[2].fPos = corner;
|
||
|
dst[xx].fVerts[2].fPos += ax[iAx];
|
||
|
dst[xx].fVerts[2].fPos += ax[jAx];
|
||
|
dst[xx].fVerts[2].fNorm.Set(0,0,1.f);
|
||
|
dst[xx].fVerts[2].fUVW.Set(1.f,1.f,0);
|
||
|
|
||
|
dst[xx].fVerts[3].fPos = corner;
|
||
|
dst[xx].fVerts[3].fPos += ax[jAx];
|
||
|
dst[xx].fVerts[3].fNorm.Set(0,0,1.f);
|
||
|
dst[xx].fVerts[3].fUVW.Set(0,1.f,0);
|
||
|
|
||
|
iAx++;
|
||
|
jAx = iAx > 1 ? 0 : iAx+1;
|
||
|
}
|
||
|
corner += ax[0];
|
||
|
corner += ax[1];
|
||
|
corner += ax[2];
|
||
|
ax[0] = -ax[0];
|
||
|
ax[1] = -ax[1];
|
||
|
ax[2] = -ax[2];
|
||
|
iAx = 0;
|
||
|
jAx = 1;
|
||
|
for( xx = 3; xx < 6; xx++ )
|
||
|
{
|
||
|
dst[xx].fVerts.SetCount(4);
|
||
|
|
||
|
dst[xx].fVerts[0].fPos = corner;
|
||
|
dst[xx].fVerts[0].fNorm.Set(0,0,1.f);
|
||
|
dst[xx].fVerts[0].fUVW.Set(0,0,0);
|
||
|
|
||
|
dst[xx].fVerts[3].fPos = corner;
|
||
|
dst[xx].fVerts[3].fPos += ax[iAx];
|
||
|
dst[xx].fVerts[3].fNorm.Set(0,0,1.f);
|
||
|
dst[xx].fVerts[3].fUVW.Set(1.f,0,0);
|
||
|
|
||
|
dst[xx].fVerts[2].fPos = corner;
|
||
|
dst[xx].fVerts[2].fPos += ax[iAx];
|
||
|
dst[xx].fVerts[2].fPos += ax[jAx];
|
||
|
dst[xx].fVerts[2].fNorm.Set(0,0,1.f);
|
||
|
dst[xx].fVerts[2].fUVW.Set(1.f,1.f,0);
|
||
|
|
||
|
dst[xx].fVerts[1].fPos = corner;
|
||
|
dst[xx].fVerts[1].fPos += ax[jAx];
|
||
|
dst[xx].fVerts[1].fNorm.Set(0,0,1.f);
|
||
|
dst[xx].fVerts[1].fUVW.Set(0,1.f,0);
|
||
|
|
||
|
iAx++;
|
||
|
jAx = iAx > 1 ? 0 : iAx+1;
|
||
|
}
|
||
|
haveNormal = false;
|
||
|
#endif
|
||
|
|
||
|
// What's our total number of verts?
|
||
|
// Total number of tris?
|
||
|
int numVerts = 0;
|
||
|
int numTris = 0;
|
||
|
int j;
|
||
|
for( j = 0; j < dst.GetCount(); j++ )
|
||
|
{
|
||
|
if( dst[j].fVerts.GetCount() )
|
||
|
{
|
||
|
numVerts += dst[j].fVerts.GetCount();
|
||
|
numTris += dst[j].fVerts.GetCount()-2;
|
||
|
}
|
||
|
}
|
||
|
if( !numTris )
|
||
|
continue;
|
||
|
|
||
|
hsTArray<hsPoint3> pos;
|
||
|
pos.SetCount(numVerts);
|
||
|
hsTArray<hsVector3> norm;
|
||
|
norm.SetCount(numVerts);
|
||
|
hsTArray<hsPoint3> uvw;
|
||
|
uvw.SetCount(numVerts);
|
||
|
hsTArray<hsColorRGBA> col;
|
||
|
col.SetCount(numVerts);
|
||
|
|
||
|
int iPoly = 0;
|
||
|
int iVert = 0;
|
||
|
int iv;
|
||
|
for( iv = 0; iv < numVerts; iv++ )
|
||
|
{
|
||
|
pos[iv] = dst[iPoly].fVerts[iVert].fPos;
|
||
|
norm[iv] = dst[iPoly].fVerts[iVert].fNorm;
|
||
|
uvw[iv] = dst[iPoly].fVerts[iVert].fUVW;
|
||
|
col[iv] = dst[iPoly].fVerts[iVert].fColor;
|
||
|
|
||
|
hsScalar opac = uvw[iv].fZ < 0.25f
|
||
|
? uvw[iv].fZ * 4.f
|
||
|
: uvw[iv].fZ > 0.75f
|
||
|
? (1.f - uvw[iv].fZ) * 4.f
|
||
|
: 1.f;
|
||
|
|
||
|
opac *= norm[iv].fZ;
|
||
|
if( opac < 0 )
|
||
|
opac = 0;
|
||
|
|
||
|
if( dst[iPoly].fBaseHasAlpha )
|
||
|
col[iv].a *= opac;
|
||
|
else
|
||
|
col[iv].a = opac;
|
||
|
|
||
|
if( ++iVert >= dst[iPoly].fVerts.GetCount() )
|
||
|
{
|
||
|
iVert = 0;
|
||
|
iPoly++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hsTArray<UInt16> idx;
|
||
|
|
||
|
UInt16 base = 0;
|
||
|
for( j = 0; j < dst.GetCount(); j++ )
|
||
|
{
|
||
|
UInt16 next = base+1;
|
||
|
int k;
|
||
|
for( k = 2; k < dst[j].fVerts.GetCount(); k++ )
|
||
|
{
|
||
|
idx.Append(base);
|
||
|
idx.Append(next++);
|
||
|
idx.Append(next);
|
||
|
}
|
||
|
base = ++next;
|
||
|
}
|
||
|
|
||
|
drawable = plDrawableGenerator::GenerateDrawable( numVerts, pos.AcquireArray(),
|
||
|
haveNormal ? norm.AcquireArray() : nil,
|
||
|
uvw.AcquireArray(), 1,
|
||
|
col.AcquireArray(),
|
||
|
true,
|
||
|
nil,
|
||
|
idx.GetCount(), idx.AcquireArray(),
|
||
|
src[i].GetMaterial(),
|
||
|
hsMatrix44::IdentityMatrix(),
|
||
|
true,
|
||
|
&retIndex,
|
||
|
drawable);
|
||
|
|
||
|
}
|
||
|
|
||
|
if( drawable && newDrawable )
|
||
|
drawable->SetSceneNode(so->GetSceneNode());
|
||
|
|
||
|
}
|
||
|
|
||
|
void TestCutter2(const plKey& key, const hsVector3& size, const hsPoint3& pos, hsBool flip)
|
||
|
{
|
||
|
plCutter cutter;
|
||
|
|
||
|
cutter.SetLength(size);
|
||
|
|
||
|
static hsVector3 dir(0, 1.f, 0);
|
||
|
static hsVector3 up(0, 0, 1.f);
|
||
|
|
||
|
cutter.Set(pos, dir, up, flip);
|
||
|
|
||
|
plSceneObject* so = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
|
||
|
if( !so )
|
||
|
return;
|
||
|
|
||
|
plSceneNode* node = plSceneNode::ConvertNoRef(so->GetSceneNode()->ObjectIsLoaded());
|
||
|
if( !node )
|
||
|
return;
|
||
|
|
||
|
static plDrawableSpans* drawable = nil;
|
||
|
hsBool newDrawable = !drawable;
|
||
|
hsBool haveNormal = true;
|
||
|
|
||
|
hsTArray<UInt32> retIndex;
|
||
|
|
||
|
hsTArray<plDrawVisList> drawVis;
|
||
|
node->Harvest(&cutter.GetIsect(), drawVis);
|
||
|
if( !drawVis.GetCount() )
|
||
|
return;
|
||
|
|
||
|
hsTArray<plAccessSpan> src;
|
||
|
|
||
|
int numSpan = 0;
|
||
|
int iDraw;
|
||
|
for( iDraw = 0; iDraw < drawVis.GetCount(); iDraw++ )
|
||
|
numSpan += drawVis[iDraw].fVisList.GetCount();
|
||
|
|
||
|
src.SetCount(numSpan);
|
||
|
|
||
|
int i;
|
||
|
|
||
|
iDraw = 0;
|
||
|
int iSpan = 0;
|
||
|
for( i = 0; i < numSpan; i++ )
|
||
|
{
|
||
|
plAccessGeometry::Instance()->OpenRO(drawVis[iDraw].fDrawable, drawVis[iDraw].fVisList[iSpan], src[i]);
|
||
|
|
||
|
if( ++iSpan >= drawVis[iDraw].fVisList.GetCount() )
|
||
|
{
|
||
|
iDraw++;
|
||
|
iSpan = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
for( i = 0; i < src.GetCount(); i++ )
|
||
|
{
|
||
|
static hsTArray<plCutoutPoly> dst;
|
||
|
dst.SetCount(0);
|
||
|
cutter.Cutout(src[i], dst);
|
||
|
|
||
|
// What's our total number of verts?
|
||
|
// Total number of tris?
|
||
|
int numVerts = 0;
|
||
|
int numTris = 0;
|
||
|
int j;
|
||
|
for( j = 0; j < dst.GetCount(); j++ )
|
||
|
{
|
||
|
if( dst[j].fVerts.GetCount() )
|
||
|
{
|
||
|
numVerts += dst[j].fVerts.GetCount();
|
||
|
numTris += dst[j].fVerts.GetCount()-2;
|
||
|
}
|
||
|
}
|
||
|
if( !numTris )
|
||
|
continue;
|
||
|
|
||
|
hsTArray<hsPoint3> pos;
|
||
|
pos.SetCount(numVerts);
|
||
|
hsTArray<hsVector3> norm;
|
||
|
norm.SetCount(numVerts);
|
||
|
hsTArray<hsPoint3> uvw;
|
||
|
uvw.SetCount(numVerts);
|
||
|
hsTArray<hsColorRGBA> col;
|
||
|
col.SetCount(numVerts);
|
||
|
|
||
|
int iPoly = 0;
|
||
|
int iVert = 0;
|
||
|
int iv;
|
||
|
for( iv = 0; iv < numVerts; iv++ )
|
||
|
{
|
||
|
pos[iv] = dst[iPoly].fVerts[iVert].fPos;
|
||
|
norm[iv] = dst[iPoly].fVerts[iVert].fNorm;
|
||
|
uvw[iv] = dst[iPoly].fVerts[iVert].fUVW;
|
||
|
col[iv] = dst[iPoly].fVerts[iVert].fColor;
|
||
|
|
||
|
hsScalar opac = uvw[iv].fZ < 0.25f
|
||
|
? uvw[iv].fZ * 4.f
|
||
|
: uvw[iv].fZ > 0.75f
|
||
|
? (1.f - uvw[iv].fZ) * 4.f
|
||
|
: 1.f;
|
||
|
|
||
|
opac *= norm[iv].fZ;
|
||
|
if( opac < 0 )
|
||
|
opac = 0;
|
||
|
|
||
|
if( dst[iPoly].fBaseHasAlpha )
|
||
|
col[iv].a *= opac;
|
||
|
else
|
||
|
col[iv].a = opac;
|
||
|
|
||
|
|
||
|
if( ++iVert >= dst[iPoly].fVerts.GetCount() )
|
||
|
{
|
||
|
iVert = 0;
|
||
|
iPoly++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hsTArray<UInt16> idx;
|
||
|
|
||
|
UInt16 base = 0;
|
||
|
for( j = 0; j < dst.GetCount(); j++ )
|
||
|
{
|
||
|
UInt16 next = base+1;
|
||
|
int k;
|
||
|
for( k = 2; k < dst[j].fVerts.GetCount(); k++ )
|
||
|
{
|
||
|
idx.Append(base);
|
||
|
idx.Append(next++);
|
||
|
idx.Append(next);
|
||
|
}
|
||
|
base = ++next;
|
||
|
}
|
||
|
|
||
|
drawable = plDrawableGenerator::GenerateDrawable( numVerts, pos.AcquireArray(),
|
||
|
haveNormal ? norm.AcquireArray() : nil,
|
||
|
uvw.AcquireArray(), 1,
|
||
|
col.AcquireArray(),
|
||
|
false,
|
||
|
nil,
|
||
|
idx.GetCount(), idx.AcquireArray(),
|
||
|
src[i].GetMaterial(),
|
||
|
hsMatrix44::IdentityMatrix(),
|
||
|
true,
|
||
|
&retIndex,
|
||
|
drawable);
|
||
|
|
||
|
}
|
||
|
|
||
|
for( i = 0; i < numSpan; i++ )
|
||
|
{
|
||
|
plAccessGeometry::Instance()->Close(src[i]);
|
||
|
}
|
||
|
|
||
|
if( drawable && newDrawable )
|
||
|
drawable->SetSceneNode(so->GetSceneNode());
|
||
|
|
||
|
}
|