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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plWin32StaticSound_h
#define plWin32StaticSound_h
#include "plWin32Sound.h"
class hsResMgr;
class plDSoundBuffer;
class plEventCallbackMsg;
#include "plSoundEvent.h"
class plWin32StaticSound : public plWin32Sound
{
public:
plWin32StaticSound();
~plWin32StaticSound();
CLASSNAME_REGISTER( plWin32StaticSound );
GETINTERFACE_ANY( plWin32StaticSound, plWin32Sound );
virtual void Activate( hsBool forcePlay = false );
virtual void DeActivate();
virtual hsBool LoadSound( hsBool is3D );
virtual void Update();
virtual hsBool MsgReceive(plMessage* pMsg);
virtual void SetStartPos(unsigned bytes){}
protected:
hsBool fRegisteredOnThread;
virtual void IDerivedActuallyPlay( void );
virtual void ISetActualTime( double t );
virtual float GetActualTimeSec();
virtual void IAddCallback( plEventCallbackMsg *pCBMsg );
virtual void IRemoveCallback( plEventCallbackMsg *pCBMsg );
};
// Same as a plWin32StaticSound, except this registers for a plLinkEffectBCMsg to play the sound on linking.
class plWin32LinkSound : public plWin32StaticSound
{
public:
plWin32LinkSound();
~plWin32LinkSound() { }
CLASSNAME_REGISTER( plWin32LinkSound );
GETINTERFACE_ANY( plWin32LinkSound, plWin32StaticSound );
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* pMsg);
};
#endif //plWin32StaticSound_h