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84 lines
2.7 KiB
84 lines
2.7 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plWin32GroupedSound - Grouped version of a static sound. Lots of short //
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// sounds stored in the buffer, all share the same //
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// DSound playback buffer and only one plays at a //
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// time. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef plWin32GroupedSound_h
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#define plWin32GroupedSound_h
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#include "plWin32StaticSound.h"
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class hsResMgr;
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class plDSoundBuffer;
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class plEventCallbackMsg;
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#include "plSoundEvent.h"
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class plWin32GroupedSound : public plWin32StaticSound
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{
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public:
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plWin32GroupedSound();
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~plWin32GroupedSound();
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CLASSNAME_REGISTER( plWin32GroupedSound );
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GETINTERFACE_ANY( plWin32GroupedSound, plWin32StaticSound );
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virtual hsBool LoadSound( hsBool is3D );
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virtual hsBool MsgReceive( plMessage *pMsg );
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void SetPositionArray( UInt16 numSounds, UInt32 *posArray, hsScalar *volumeArray );
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hsScalar GetSoundLength( Int16 soundIndex );
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virtual double GetLength() { return GetSoundLength( fCurrentSound ); }
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protected:
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UInt16 fCurrentSound;
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UInt32 fCurrentSoundLength;
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hsTArray<UInt32> fStartPositions; // In bytes
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hsTArray<hsScalar> fVolumes;
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// Some extra handy info for us
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UInt8 fNumDestChannels, fNumDestBytesPerSample;
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virtual void IDerivedActuallyPlay( void );
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virtual void IRead( hsStream *s, hsResMgr *mgr );
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virtual void IWrite( hsStream *s, hsResMgr *mgr );
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UInt32 IGetSoundByteLength( Int16 soundIndex );
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void IFillCurrentSound( Int16 newCurrent = -1 );
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// Abstracting a few things here for the incidentalMgr
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virtual void * IGetDataPointer( void ) const;
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virtual UInt32 IGetDataLength( void ) const;
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};
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#endif //plWin32GroupedSound_h
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