/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
Mead , WA 99021
* = = LICENSE = = */
# ifndef _pyVaultPlayerInfoListNode_h_
# define _pyVaultPlayerInfoListNode_h_
//////////////////////////////////////////////////////////////////////
//
// pyVaultPlayerInfoListNode - a wrapper class to provide interface to the RelVaultNode
//
//////////////////////////////////////////////////////////////////////
# include "HeadSpin.h"
# include "hsStlUtils.h"
# include <Python.h>
# include "pyGlueHelpers.h"
# include "pyVaultFolderNode.h"
struct RelVaultNode ;
class pyVaultPlayerInfoNode ;
class pyVaultPlayerInfoListNode : public pyVaultFolderNode
{
protected :
// should only be created from C++ side
pyVaultPlayerInfoListNode ( RelVaultNode * nfsNode ) ;
//create from the Python side
pyVaultPlayerInfoListNode ( int n = 0 ) ;
public :
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND ( ptVaultPlayerInfoListNode ) ;
static PyObject * New ( RelVaultNode * nfsNode ) ;
static PyObject * New ( int n = 0 ) ;
PYTHON_CLASS_CHECK_DEFINITION ; // returns true if the PyObject is a pyVaultPlayerInfoListNode object
PYTHON_CLASS_CONVERT_FROM_DEFINITION ( pyVaultPlayerInfoListNode ) ; // converts a PyObject to a pyVaultPlayerInfoListNode (throws error if not correct type)
static void AddPlasmaClasses ( PyObject * m ) ;
//==================================================================
// class RelVaultNode : public plVaultFolderNode
//
virtual hsBool HasPlayer ( uint32_t playerID ) ;
hsBool AddPlayer ( uint32_t playerID ) ;
void RemovePlayer ( uint32_t playerID ) ;
PyObject * GetPlayer ( uint32_t playerID ) ; // returns pyVaultPlayerInfoNode
void Sort ( ) ;
} ;
# endif // _pyVaultPlayerInfoListNode_h_