|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// NAME: cyAnimation
|
|
|
|
//
|
|
|
|
// PURPOSE: Class wrapper to map animation functions to plasma2 message
|
|
|
|
//
|
|
|
|
|
|
|
|
#include "plgDispatch.h"
|
|
|
|
#include "plMessage/plAnimCmdMsg.h"
|
|
|
|
#include "pnMessage/plEventCallbackMsg.h"
|
|
|
|
|
|
|
|
#include "cyAnimation.h"
|
|
|
|
|
|
|
|
cyAnimation::cyAnimation()
|
|
|
|
{
|
|
|
|
fSender = nil;
|
|
|
|
fAnimName = nil;
|
|
|
|
fNetForce = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
cyAnimation::cyAnimation(pyKey& sender)
|
|
|
|
{
|
|
|
|
SetSender(sender);
|
|
|
|
fAnimName = nil;
|
|
|
|
fNetForce = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// copy constructor
|
|
|
|
cyAnimation::cyAnimation(const cyAnimation& anim)
|
|
|
|
{
|
|
|
|
fSender = anim.fSender;
|
|
|
|
fRecvr = anim.fRecvr;
|
|
|
|
// here is why we needed the copy constructor
|
|
|
|
fAnimName = hsStrcpy(anim.fAnimName); // make our own copy of this string
|
|
|
|
fNetForce = anim.fNetForce;
|
|
|
|
}
|
|
|
|
|
|
|
|
// clean up on the way out
|
|
|
|
cyAnimation::~cyAnimation()
|
|
|
|
{
|
|
|
|
if (fAnimName != nil )
|
|
|
|
{
|
|
|
|
delete [] fAnimName;
|
|
|
|
fAnimName = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// setters
|
|
|
|
void cyAnimation::SetSender(pyKey& sender)
|
|
|
|
{
|
|
|
|
fSender = sender.getKey();
|
|
|
|
}
|
|
|
|
|
|
|
|
void cyAnimation::AddRecvr(pyKey& recvr)
|
|
|
|
{
|
|
|
|
fRecvr.Append(recvr.getKey());
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* cyAnimation::GetFirstRecvr()
|
|
|
|
{
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
return pyKey::New(fRecvr[0]);
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
void cyAnimation::SetAnimName(const char* name)
|
|
|
|
{
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
delete [] fAnimName;
|
|
|
|
fAnimName = hsStrcpy(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
void cyAnimation::SetNetForce(hsBool state)
|
|
|
|
{
|
|
|
|
// set our flag
|
|
|
|
fNetForce = state;
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Play
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Play animation from start to end (whatever is already set)
|
|
|
|
//
|
|
|
|
void cyAnimation::Play()
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
|
|
|
|
// NOTE: The animation modifier will set the animation back to the starting point automatically
|
|
|
|
|
|
|
|
// then continue from there
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kGoToBegin);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kContinue);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Stop
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Stop an animation
|
|
|
|
//
|
|
|
|
void cyAnimation::Stop()
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kStop);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Resume
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Continue playing animation from wherever it last stopped
|
|
|
|
//
|
|
|
|
void cyAnimation::Resume()
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kContinue);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : PlayRange
|
|
|
|
// PARAMETERS : start - start time for the range
|
|
|
|
// : end - end time of the range
|
|
|
|
//
|
|
|
|
// PURPOSE : Play an animation only from specific time start to end
|
|
|
|
//
|
|
|
|
void cyAnimation::PlayRange(float start, float end)
|
|
|
|
{
|
|
|
|
SkipToTime(start);
|
|
|
|
PlayToTime(end);
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : PlayToTime
|
|
|
|
// PARAMETERS : time - where to stop playing animation
|
|
|
|
//
|
|
|
|
// PURPOSE : Play (continue) an animation until the specified time is reached
|
|
|
|
//
|
|
|
|
void cyAnimation::PlayToTime(float time)
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kPlayToTime);
|
|
|
|
pMsg->fTime = time;
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : PlayToPercentage
|
|
|
|
// PARAMETERS : zeroToOne - How far (scale of 0 to 1) to play into the anim
|
|
|
|
//
|
|
|
|
// PURPOSE : Play (continue) an animation until the specified point is reached
|
|
|
|
//
|
|
|
|
void cyAnimation::PlayToPercentage(float zeroToOne)
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kPlayToPercentage);
|
|
|
|
pMsg->fTime = zeroToOne;
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SkipToTime
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Jump the animation to the specified time
|
|
|
|
// : Doesn't start or stop playing of animation
|
|
|
|
//
|
|
|
|
void cyAnimation::SkipToTime(float time)
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kGoToTime);
|
|
|
|
pMsg->fTime = time;
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Looped
|
|
|
|
// PARAMETERS : looped - state to change to
|
|
|
|
//
|
|
|
|
// PURPOSE : Set whether the animation is to be looped or not
|
|
|
|
//
|
|
|
|
void cyAnimation::Looped(hsBool looped)
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
if ( looped )
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kSetLooping);
|
|
|
|
else
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kUnSetLooping);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Backwards
|
|
|
|
// PARAMETERS : backwards - state of the backwards flag
|
|
|
|
//
|
|
|
|
// PURPOSE : Sets the backwards state for the animation
|
|
|
|
//
|
|
|
|
void cyAnimation::Backwards(hsBool backwards)
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
if ( backwards )
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kSetBackwards);
|
|
|
|
else
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kSetForewards);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SetLoopStart and SetLoopEnd
|
|
|
|
// PARAMETERS : value - sets the start or the end of the animation
|
|
|
|
//
|
|
|
|
void cyAnimation::SetLoopStart(float start)
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kSetLoopBegin);
|
|
|
|
pMsg->fLoopBegin = start;
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void cyAnimation::SetLoopEnd(float end)
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kSetLoopEnd);
|
|
|
|
pMsg->fLoopEnd = end;
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Speed
|
|
|
|
// PARAMETERS : speed - speed to set the animation to
|
|
|
|
//
|
|
|
|
// PURPOSE : Sets the speed of the animation
|
|
|
|
// : Doesn't start or stop playing animation
|
|
|
|
//
|
|
|
|
void cyAnimation::Speed(float speed)
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kSetSpeed);
|
|
|
|
pMsg->fSpeed = speed;
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cyAnimation::IRunOneCmd(int cmd)
|
|
|
|
{
|
|
|
|
// must have a receiver!
|
|
|
|
if ( fRecvr.Count() > 0 )
|
|
|
|
{
|
|
|
|
// create message
|
|
|
|
plAnimCmdMsg* pMsg = new plAnimCmdMsg;
|
|
|
|
// check if this needs to be network forced to all clients
|
|
|
|
if (fNetForce )
|
|
|
|
{
|
|
|
|
// set the network propagate flag to make sure it gets to the other clients
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetPropagate);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kNetForce);
|
|
|
|
}
|
|
|
|
if ( fSender )
|
|
|
|
pMsg->SetSender(fSender);
|
|
|
|
// add all our receivers to the message receiver list
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<fRecvr.Count(); i++ )
|
|
|
|
{
|
|
|
|
pMsg->AddReceiver(fRecvr[i]);
|
|
|
|
}
|
|
|
|
// set the notetrack name (if there is one)
|
|
|
|
if ( fAnimName != nil )
|
|
|
|
pMsg->SetAnimName(fAnimName);
|
|
|
|
pMsg->SetCmd(cmd);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void cyAnimation::SkipToBegin()
|
|
|
|
{
|
|
|
|
IRunOneCmd(plAnimCmdMsg::kGoToBegin);
|
|
|
|
}
|
|
|
|
|
|
|
|
void cyAnimation::SkipToEnd()
|
|
|
|
{
|
|
|
|
IRunOneCmd(plAnimCmdMsg::kGoToEnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
void cyAnimation::SkipToLoopBegin()
|
|
|
|
{
|
|
|
|
IRunOneCmd(plAnimCmdMsg::kGoToLoopBegin);
|
|
|
|
}
|
|
|
|
|
|
|
|
void cyAnimation::SkipToLoopEnd()
|
|
|
|
{
|
|
|
|
IRunOneCmd(plAnimCmdMsg::kGoToLoopEnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Bump the animation ahead one frame (whatever deltime is)
|
|
|
|
//
|
|
|
|
void cyAnimation::IncrementForward()
|
|
|
|
{
|
|
|
|
IRunOneCmd(plAnimCmdMsg::kIncrementForward);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Bump the animation back one frame (whatever deltime is)
|
|
|
|
//
|
|
|
|
void cyAnimation::IncrementBackward()
|
|
|
|
{
|
|
|
|
IRunOneCmd(plAnimCmdMsg::kIncrementBackward);
|
|
|
|
}
|