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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H
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#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H
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/*****************************************************************************
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*
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* Client-side Game functions
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*
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***/
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//============================================================================
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// Connect
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//============================================================================
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void NetCliGameStartConnect (
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const NetAddressNode & node
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);
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//============================================================================
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// Disconnect
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//============================================================================
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void NetCliGameDisconnect ();
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//============================================================================
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// Join Age
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//============================================================================
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typedef void (*FNetCliGameJoinAgeRequestCallback)(
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ENetError result,
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void * param
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);
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void NetCliGameJoinAgeRequest (
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unsigned ageMcpId,
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const Uuid & accountUuid,
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unsigned playerInt,
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FNetCliGameJoinAgeRequestCallback callback,
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void * param
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);
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//============================================================================
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// Propagate app-specific data
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//============================================================================
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typedef void (*FNetCliGameRecvBufferHandler)(
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unsigned type,
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unsigned bytes,
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const byte buffer[]
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);
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void NetCliGameSetRecvBufferHandler (
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FNetCliGameRecvBufferHandler handler
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);
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void NetCliGamePropagateBuffer (
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unsigned type,
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unsigned bytes,
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const byte buffer[]
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);
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//============================================================================
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// GameMgrMsg
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//============================================================================
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struct GameMsgHeader;
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typedef void (*FNetCliGameRecvGameMgrMsgHandler)(GameMsgHeader * msg);
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void NetCliGameSetRecvGameMgrMsgHandler (FNetCliGameRecvGameMgrMsgHandler handler);
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void NetCliGameSendGameMgrMsg (GameMsgHeader * msg);
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