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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plFileSystem_Defined
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#define plFileSystem_Defined
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#include "plString.h"
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#include <cstdio>
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#include <cstddef>
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#if HS_BUILD_FOR_WIN32
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# define PATH_SEPARATOR '\\'
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# define PATH_SEPARATOR_STR "\\"
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#else
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# define PATH_SEPARATOR '/'
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# define PATH_SEPARATOR_STR "/"
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#endif
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/** Represents a filename or path, including utilities for manipulating,
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* splitting, and joining path components.
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* \sa plFileInfo
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*/
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class plFileName
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{
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public:
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/** Construct an empty filename. */
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plFileName() { }
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/** Construct a filename from the UTF-8 character data in \a cstr. */
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plFileName(const char *cstr) : fName(cstr) { }
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/** Construct a filename from the plString argument \a copy. */
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plFileName(const plString ©) : fName(copy) { }
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/** Copy constructor. */
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plFileName(const plFileName ©) : fName(copy.fName) { }
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/** Assignment operator. Same as plFileName(const char *). */
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plFileName &operator=(const char *cstr)
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{
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fName.operator=(cstr);
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return *this;
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}
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/** Assignment operator. Same as plFileName(const plString &). */
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plFileName &operator=(const plString ©)
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{
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fName.operator=(copy);
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return *this;
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}
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/** Assignment operator. Same as plFileName(const plFileName &). */
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plFileName &operator=(const plFileName ©)
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{
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fName.operator=(copy.fName);
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return *this;
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}
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/** Comparison operator. */
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bool operator==(const char *other) const { return fName.operator==(other); }
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/** Comparison operator. */
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bool operator==(const plFileName &other) const { return fName.operator==(other.fName); }
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/** Inverse of operator==(const char *other) const. */
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bool operator!=(const char *other) const { return fName.operator!=(other); }
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/** Inverse of operator==(const plFileName &other) const. */
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bool operator!=(const plFileName &other) const { return fName.operator!=(other.fName); }
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/** Operator overload for use in containers which depend on \c std::less. */
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bool operator<(const plFileName &other) const { return fName.Compare(other.fName) < 0; }
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/** Functor which compares two filenames case-insensitively for sorting. */
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struct less_i
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{
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bool operator()(const plFileName &_L, const plFileName &_R) const
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{ return _L.fName.Compare(_R.fName, plString::kCaseInsensitive) < 0; }
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};
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/** Return whether this filename is valid (not empty). */
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bool IsValid() const { return !fName.IsEmpty(); }
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/** Return the length of the filename string (UTF-8). */
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size_t GetSize() const { return fName.GetSize(); }
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/** Convert the filename to a string. This does not resolve relative
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* paths or normalize slashes, it just returns the stored name string.
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*/
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const plString &AsString() const { return fName; }
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/** Return the name portion of the path (including extension).
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* For example:
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* <pre>plFileName("C:\\Path\\Filename.ext") => "Filename.ext"</pre>
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*/
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plString GetFileName() const;
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/** Return the file extension from the filename.
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* For example:
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* <pre>plFileName("C:\\Path\\Filename.ext") => "ext"</pre>
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*/
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plString GetFileExt() const;
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/** Return the name portion of the path, excluding its extension.
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* For example:
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* <pre>plFileName("C:\\Path\\Filename.ext") => "Filename"</pre>
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*/
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plString GetFileNameNoExt() const;
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/** Return the path with the filename portion stripped off.
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* For example:
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* <pre>plFileName("C:\\Path\\Filename.ext") => "C:\\Path"</pre>
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*/
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plFileName StripFileName() const;
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/** Return the filename with the extension stripped off.
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* For example:
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* <pre>plFileName("C:\\Path\\Filename.ext") => "C:\\Path\\Filename"</pre>
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*/
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plFileName StripFileExt() const;
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/** Normalize slashes to a particular format. By default, we use the
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* OS's native slash format.
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* For example:
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* <pre>plFileName("C:\\Path/Filename.ext").Normalize('\\') => "C:\\Path\\Filename.ext"</pre>
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*/
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plFileName Normalize(char slash = PATH_SEPARATOR) const;
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/** Expand relative filenames and ./.. pieces to an absolute path. */
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plFileName AbsolutePath() const;
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/** Join two path components together with the correct path separator.
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* For example:
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* <pre>plFileName::Join("C:\\Path", "Filename.ext") => "C:\\Path\\Filename.ext"</pre>
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*/
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static plFileName Join(const plFileName &base, const plFileName &path);
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/** Join three path components together with the correct path separator.
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* \todo Make this more efficient.
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*/
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static plFileName Join(const plFileName &base, const plFileName &path,
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const plFileName& path2)
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{ return Join(Join(base, path), path2); }
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/** Join four path components together with the correct path separator.
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* \todo Make this more efficient.
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*/
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static plFileName Join(const plFileName &base, const plFileName &path,
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const plFileName& path2, const plFileName &path3)
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{ return Join(Join(Join(base, path), path2), path3); }
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/** Append UTF-8 data from a C-style string pointer to the end of this
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* filename object. Not to be confused with Join() -- do not use this
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* for joining path components, or you will be shot by Zrax.
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*/
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plFileName &operator+=(const char *cstr) { return operator=(fName + cstr); }
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/** Append the string \a str to the end of this filename object.
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* Not to be confused with Join() -- do not use this for joining path
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* components, or you will be shot by Zrax.
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*/
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plFileName &operator+=(const plString &str) { return operator=(fName + str); }
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private:
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plString fName;
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// See the comments in plString's nullptr_t constructors for more info:
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plFileName(std::nullptr_t) { }
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void operator=(std::nullptr_t) { }
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void operator==(std::nullptr_t) const { }
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void operator!=(std::nullptr_t) const { }
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};
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/** Concatentate a plFileName with a string constant. Not to be confused with
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* plFileName::Join() -- do not use this for joining path components, or you
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* will be shot by Zrax.
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*/
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inline plFileName operator+(const plFileName &left, const char *right)
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{ return left.AsString() + right; }
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/** Concatentate a plFileName with a string constant. Not to be confused with
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* plFileName::Join() -- do not use this for joining path components, or you
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* will be shot by Zrax.
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*/
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inline plFileName operator+(const char *left, const plFileName &right)
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{ return left + right.AsString(); }
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/** Structure to get information about a file by name.
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* \sa plFileName
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*/
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class plFileInfo
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{
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public:
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/** Construct an invalid plFileInfo which points to no file. */
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plFileInfo()
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: fFileSize(-1), fCreateTime(), fModifyTime(), fFlags() { }
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/** Construct a plFileInfo and fill it with info about the specified
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* file, if it exists.
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*/
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explicit plFileInfo(const plFileName &filename);
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/** Retrieve the filename associated with this info structure. */
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const plFileName &FileName() const { return fName; }
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/** Return whether the plFileInfo has been initialized. */
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bool IsValid() const { return fName.IsValid(); }
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/** Determine whether the file exists on the filesystem. */
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bool Exists() const { return (fFlags & kEntryExists); }
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/** Returns the size of the file on the disk, in bytes. */
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int64_t FileSize() const { return fFileSize; }
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/** Returns the creation time of the file. */
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uint64_t CreateTime() const { return fCreateTime; }
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/** Returns the last modification time of the file. */
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uint64_t ModifyTime() const { return fModifyTime; }
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/** Returns \p true if this file is a directory. */
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bool IsDirectory() const { return (fFlags & kIsDirectory); }
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/** Returns \p true if this file is a regular file. */
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bool IsFile() const { return (fFlags & kIsNormalFile); }
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private:
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plFileName fName;
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int64_t fFileSize;
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uint64_t fCreateTime, fModifyTime;
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enum {
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kEntryExists = (1<<0),
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kIsDirectory = (1<<1),
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kIsNormalFile = (1<<2),
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};
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uint32_t fFlags;
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};
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namespace plFileSystem
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{
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/** Get the current working directory of the application. */
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plFileName GetCWD();
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/** Change the current working directory. */
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bool SetCWD(const plFileName &cwd);
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/** Open a file using the correct platform fopen API. */
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FILE *Open(const plFileName &filename, const char *mode);
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/** Delete a file from the filesystem. */
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bool Unlink(const plFileName &filename);
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/** Move or rename a file. */
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bool Move(const plFileName &from, const plFileName &to);
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/** Copy a file to a new location. */
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bool Copy(const plFileName &from, const plFileName &to);
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/** Create a directory. If \a checkParents is \p true, this will also
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* check the whole path and create any parent directories as needed.
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*/
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bool CreateDir(const plFileName &dir, bool checkParents = false);
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/** Fetch a list of files contained in the supplied \a path.
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* If \a pattern is specified (e.g. "*.tmp"), use that to filter
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* matches. Otherwise, all files in the path will be returned.
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* Note that returned filenames include the provided path -- to
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* get only the filename, call .GetFileName() on an entry.
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*/
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std::vector<plFileName> ListDir(const plFileName &path,
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const char *pattern = nullptr);
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/** Fetch a list of subdirectories in the specified \a path.
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* The returned list does not include the "." or ".." entries.
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*/
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std::vector<plFileName> ListSubdirs(const plFileName &path);
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/** Get the User's data directory. If it doesn't exist, this will
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* create it.
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*/
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plFileName GetUserDataPath();
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/** Get the Init script direcotory. If it doesn't exist, this will
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* create it. */
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plFileName GetInitPath();
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/** Get the Log output directory. If it doesn't exist, this will
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* create it. */
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plFileName GetLogPath();
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/** Get the full path and filename of the current process. */
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plFileName GetCurrentAppPath();
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/** Create a temporary filename. If path is specified, the returned
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* filename will be relative to the supplied path -- otherwise, the
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* system temp path is used.
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*/
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plFileName GetTempFilename(const char *prefix = "tmp", const plFileName &path = "");
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}
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#endif // plFileSystem_Defined
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