|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "hsThread.h"
|
|
|
|
#include "hsExceptions.h"
|
|
|
|
|
|
|
|
extern "C" {
|
|
|
|
static OSStatus gEntryPoint(void* param)
|
|
|
|
{
|
|
|
|
return ((hsThread*)param)->Run();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
hsThread::hsThread(uint32_t stackSize) : fTaskId(0), fStackSize(stackSize), fQuit(false)
|
|
|
|
{
|
|
|
|
if (MPLibraryIsLoaded() == false)
|
|
|
|
throw "MPLibraryIsLoaded() returned false";
|
|
|
|
}
|
|
|
|
|
|
|
|
hsThread::~hsThread()
|
|
|
|
{
|
|
|
|
this->Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsThread::Start()
|
|
|
|
{
|
|
|
|
if (fTaskId == 0)
|
|
|
|
{ OSStatus status = ::MPCreateQueue(&fNotifyQ);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
|
|
|
|
status = ::MPCreateTask(gEntryPoint, this, fStackSize, fNotifyQ, nil, nil, 0, &fTaskId);
|
|
|
|
if (status)
|
|
|
|
{ ::MPDeleteQueue(fNotifyQ);
|
|
|
|
throw hsOSException(status);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
hsDebugMessage("Calling hsThread::Start() more than once", 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsThread::Stop()
|
|
|
|
{
|
|
|
|
if (fTaskId)
|
|
|
|
{ this->fQuit = true;
|
|
|
|
|
|
|
|
OSStatus status = ::MPTerminateTask(fTaskId, 0);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
|
|
|
|
// Wait for the task to tell us that its actually quit
|
|
|
|
status = ::MPWaitOnQueue(fNotifyQ, nil, nil, nil, kDurationForever);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
|
|
|
|
status = ::MPDeleteQueue(fNotifyQ);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
|
|
|
|
fTaskId = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void* hsThread::Alloc(size_t size)
|
|
|
|
{
|
|
|
|
return ::MPAllocate(size);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsThread::Free(void* p)
|
|
|
|
{
|
|
|
|
if (p)
|
|
|
|
::MPFree(p);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsThread::ThreadYield()
|
|
|
|
{
|
|
|
|
::MPYield();
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
hsMutex::hsMutex()
|
|
|
|
{
|
|
|
|
OSStatus status = ::MPCreateCriticalRegion(&fCriticalRegion);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMutex::~hsMutex()
|
|
|
|
{
|
|
|
|
OSStatus status = ::MPDeleteCriticalRegion(fCriticalRegion);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsMutex::Lock()
|
|
|
|
{
|
|
|
|
OSStatus status = ::MPEnterCriticalRegion(fCriticalRegion, kDurationForever);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsMutex::Unlock()
|
|
|
|
{
|
|
|
|
OSStatus status = ::MPExitCriticalRegion(fCriticalRegion);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
hsSemaphore::hsSemaphore(int initialValue)
|
|
|
|
{
|
|
|
|
OSStatus status = MPCreateSemaphore(kPosInfinity32, initialValue, &fSemaId);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsSemaphore::~hsSemaphore()
|
|
|
|
{
|
|
|
|
OSStatus status = MPDeleteSemaphore(fSemaId);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool hsSemaphore::Wait(hsMilliseconds timeToWait)
|
|
|
|
{
|
|
|
|
Duration duration;
|
|
|
|
|
|
|
|
if (timeToWait == kPosInfinity32)
|
|
|
|
duration = kDurationForever;
|
|
|
|
else
|
|
|
|
duration = 0; // THEY DON'T IMPLEMENT delay times yet !!!
|
|
|
|
|
|
|
|
OSStatus status = MPWaitOnSemaphore(fSemaId, duration);
|
|
|
|
/*
|
|
|
|
if (status == kMPTimeoutErr)
|
|
|
|
return false;
|
|
|
|
*/
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSemaphore::Signal()
|
|
|
|
{
|
|
|
|
OSStatus status = MPSignalSemaphore(fSemaId);
|
|
|
|
hsThrowIfOSErr(status);
|
|
|
|
}
|
|
|
|
|