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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// plInputDevice.h
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#ifndef PL_INPUT_DEVICE_H
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#define PL_INPUT_DEVICE_H
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#include "HeadSpin.h"
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#include "hsWindows.h"
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//#include "../pnInputCore/plControlDefinition.h"
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#include "../pnInputCore/plOSMsg.h"
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#include "hsBitVector.h"
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#include "hsTemplates.h"
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class plMessage;
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enum plKeyDef;
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struct plMouseInfo;
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class plPipeline;
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class plInputDevice
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{
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public:
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enum Flags
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{
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kDisabled = 0x1
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};
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protected:
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UInt32 fFlags;
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public:
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plInputDevice() {;}
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virtual ~plInputDevice() {;}
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virtual const char* GetInputName() = 0;
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UInt32 GetFlags() { return fFlags; }
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void SetFlags(UInt32 f) { fFlags = f; }
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virtual void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat) {;}
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virtual void HandleMouseEvent(plOSMsg message, plMouseState state) {;}
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virtual void HandleWindowActivate(bool bActive, HWND hWnd) {;}
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virtual hsBool MsgReceive(plMessage* msg) {return false;}
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virtual void Shutdown() {;}
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};
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class plKeyEventMsg;
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class plKeyboardDevice : public plInputDevice
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{
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hsBool fAltKeyDown;
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hsBool fShiftKeyDown;
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hsBool fCtrlKeyDown;
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hsBool fCapsLockKeyDown;
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int fControlMode;
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hsBool fCapsLockLock;
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static bool fKeyboardState[256]; // virtual key code is the index, bool is whether it is down or not
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static hsBool fIgnoreCapsLock; // set if we want it to ignore this key when translating characters (i.e. for chatting)
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static hsBool fKeyIsDeadKey; // the key we just got was a dead key, store the value if you're a text input object
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static plKeyboardDevice* fInstance;
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void InitKeyboardMaps();
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void InitKeyboardState();
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void ReleaseAllKeys();
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public:
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enum
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{
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CONSOLE_MODE = 0,
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CONSOLE_FULL,
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STANDARD_MODE,
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};
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plKeyboardDevice();
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~plKeyboardDevice();
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void SetControlMode(int i) { fControlMode = i; }
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const char* GetInputName() { return "keyboard"; }
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void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat);
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virtual void HandleWindowActivate(bool bActive, HWND hWnd);
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virtual hsBool IsCapsLockKeyOn();
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virtual void Shutdown();
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#if HS_BUILD_FOR_WIN32
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void ForceNumLock(hsBool on);
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#endif
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static hsBool IgnoreCapsLock() { return fIgnoreCapsLock; }
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static void IgnoreCapsLock(hsBool ignore) { fIgnoreCapsLock = ignore; }
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static hsBool KeyIsDeadKey() { return fKeyIsDeadKey; }
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static plKeyboardDevice* GetInstance() { return fInstance; }
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static char KeyEventToChar( plKeyEventMsg *msg );
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protected:
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hsBool fStartedUpWithNumLockOn; // maintaining a separate flag since apparently the other one can get confused
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hsBool fPrevNumLockOn;
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};
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class plPlate;
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#define CURSOR_UP "cursor_up.png"
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#define CURSOR_UPWARD "cursor_upward.png"
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#define CURSOR_DOWN "cursor_down.png"
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#define CURSOR_RIGHT "cursor_right.png"
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#define CURSOR_LEFT "cursor_left.png"
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#define CURSOR_OPEN "cursor_open.png"
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#define CURSOR_GRAB "cursor_grab.png"
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#define CURSOR_CLICKED "cursor_clicked.png"
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#define CURSOR_POISED "cursor_poised.png"
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#define CURSOR_4WAY_OPEN "cursor_4way_open.png"
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#define CURSOR_4WAY_CLOSED "cursor_4way_closed.png"
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#define CURSOR_UPDOWN_OPEN "cursor_updown_open.png"
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#define CURSOR_UPDOWN_CLOSED "cursor_updown_closed.png"
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#define CURSOR_LEFTRIGHT_OPEN "cursor_leftright_open.png"
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#define CURSOR_LEFTRIGHT_CLOSED "cursor_leftright_closed.png"
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#define CURSOR_OFFER_BOOK "cursor_book.png"
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#define CURSOR_OFFER_BOOK_HI "cursor_book_poised.png"
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#define CURSOR_OFFER_BOOK_CLICKED "cursor_book_clicked.png"
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#define CURSOR_CLICK_DISABLED "cursor_disabled.png"
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#define CURSOR_HAND "cursor_up.png"
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#define CURSOR_ARROW "cursor_up.png"
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class plInputEventMsg;
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class plMouseDevice : public plInputDevice
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{
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public:
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plMouseDevice();
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~plMouseDevice();
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const char* GetInputName() { return "mouse"; }
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hsBool HasControlFlag(int f) const { return fControlFlags.IsBitSet(f); }
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void SetControlFlag(int f)
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{
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fControlFlags.SetBit(f);
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}
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void ClearControlFlag(int which) { fControlFlags.ClearBit( which ); }
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void SetCursorX(hsScalar x);
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void SetCursorY(hsScalar y);
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hsScalar GetCursorX() { return fXPos; }
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hsScalar GetCursorY() { return fYPos; }
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UInt32 GetButtonState() { return fButtonState; }
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hsScalar GetCursorOpacity() { return fOpacity; }
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void SetDisplayResolution(hsScalar Width, hsScalar Height);
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virtual hsBool MsgReceive(plMessage* msg);
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static plMouseDevice* Instance() { return plMouseDevice::fInstance; }
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static void SetMsgAlways(bool b) { plMouseDevice::bMsgAlways = b; }
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static void ShowCursor(hsBool override = false);
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static void NewCursor(char* cursor);
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static void HideCursor(hsBool override = false);
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static bool GetHideCursor() { return plMouseDevice::bCursorHidden; }
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static void SetCursorOpacity( hsScalar opacity = 1.f );
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static bool GetInverted() { return plMouseDevice::bInverted; }
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static void SetInverted(bool inverted) { plMouseDevice::bInverted = inverted; }
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static void AddNameToCursor(const char* name);
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static void AddIDNumToCursor(UInt32 idNum);
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static void AddCCRToCursor();
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protected:
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plInputEventMsg* fXMsg;
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plInputEventMsg* fYMsg;
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plInputEventMsg* fB2Msg;
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// mouse button event queues (only hold 2)
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plInputEventMsg* fLeftBMsg[2];
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plInputEventMsg* fRightBMsg[2];
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plInputEventMsg* fMiddleBMsg[2];
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hsScalar fXPos;
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hsScalar fYPos;
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int fWXPos; // the windows coordinates of the cursor
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int fWYPos;
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UInt32 fButtonState;
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hsScalar fOpacity;
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hsBitVector fControlFlags;
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plPlate *fCursor;
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char* fCursorID;
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static plMouseDevice* fInstance;
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static plMouseInfo fDefaultMouseControlMap[];
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void CreateCursor( char* cursor );
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void IUpdateCursorSize();
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static bool bMsgAlways;
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static bool bCursorHidden;
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static bool bCursorOverride;
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static bool bInverted;
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static hsScalar fWidth, fHeight;
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};
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#endif // PL_INPUT_DEVICE_H
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