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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2VAULT_PNNPSRV2VAULT_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2VAULT_PNNPSRV2VAULT_H
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// kNetProtocolSrv2Db messages
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// Because SrvVault must remain compatible with older auth builds, these message ids
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// must not change unless all front-end servers are synchronously replaced.
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enum {
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// Player creation
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kSrv2Vault_PlayerCreateRequest = 0,
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kSrv2Vault_PlayerDeleteRequest = 1,
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kSrv2Vault_UpgradeVisitorRequest = 2,
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kSrv2Vault_ChangePlayerNameRequest = 3,
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// Account
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kSrv2Vault_AccountLoginRequest = 20,
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kSrv2Vault_AccountLogout = 21,
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// NodeRefs
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kSrv2Vault_FetchChildNodeRefs = 40,
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kSrv2Vault_NodeAdd = 41,
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kSrv2Vault_NodeRemove = 42,
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kSrv2Vault_NodeAdd2 = 43,
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kSrv2Vault_NodeRemove2 = 44,
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// Nodes
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kSrv2Vault_NodeFetch = 60,
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kSrv2Vault_CreateNodeRequest = 61,
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kSrv2Vault_NodeSave = 62,
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kSrv2Vault_DeleteNodeRequest = 63,
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kSrv2Vault_NodeFindRequest = 64,
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kSrv2Vault_SendNode = 65,
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kSrv2Vault_NodeSave2 = 66,
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// Notification targets
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kSrv2Vault_RegisterPlayerVault = 80,
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kSrv2Vault_UnregisterPlayerVault = 81,
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kSrv2Vault_RegisterAgeVault = 82,
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kSrv2Vault_UnregisterAgeVault = 83,
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kSrv2Vault_AgeInitRequest = 84,
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// Public ages
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kSrv2Vault_GetPublicAgeList = 100,
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kSrv2Vault_SetAgePublic = 101,
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kSrv2Vault_CurrentPopulationReply = 102,
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// MCP Notifications
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kSrv2Vault_AccountOnline = 140,
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kSrv2Vault_AccountOffline = 141,
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kSrv2Vault_PlayerOnline = 142,
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kSrv2Vault_PlayerOffline = 143,
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kSrv2Vault_AgeOnline = 144,
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kSrv2Vault_AgeOffline = 145,
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kSrv2Vault_PlayerJoinedAge = 146,
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kSrv2Vault_PlayerLeftAge = 147,
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};
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enum {
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// Player creation
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kVault2Srv_PlayerCreateReply = 0,
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kVault2Srv_PlayerDeleteReply = 1,
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kVault2Srv_UpgradeVisitorReply = 2,
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kVault2Srv_ChangePlayerNameReply = 3,
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// Account
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kVault2Srv_AccountLoginReply = 20,
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// NodeRefs
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kVault2Srv_NodeRefsFetched = 40,
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// Nodes
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kVault2Srv_NodeFetched = 60,
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kVault2Srv_NodeCreated = 61,
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kVault2Srv_NodeFindReply = 62,
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// Notification
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kVault2Srv_NodeChanged = 80,
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kVault2Srv_NodeAdded = 81,
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kVault2Srv_NodeRemoved = 82,
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kVault2Srv_NodeDeleted = 83,
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// Notification targets
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kVault2Srv_AgeInitReply = 102,
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// Public ages
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kVault2Srv_PublicAgeList = 120,
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kVault2Srv_CurrentPopulationRequest = 121,
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// AgeSDL
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kVault2Srv_NotifyAgeSDLChanged = 140,
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};
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//============================================================================
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// BEGIN PACKED DATA STRUCTURES
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//============================================================================
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#include <PshPack1.h>
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/*****************************************************************************
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*
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* Srv2Vault connect packet
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*
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***/
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struct Srv2Vault_ConnData {
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dword dataBytes;
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dword buildId;
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dword srvType;
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};
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struct Srv2Vault_Connect {
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AsyncSocketConnectPacket hdr;
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Srv2Vault_ConnData data;
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};
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/*****************************************************************************
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*
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* Srv2Vault packets
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*
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***/
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struct Srv2Vault_PlayerCreateRequest : SrvMsgHeader {
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Uuid accountUuid;
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wchar playerName[kMaxPlayerNameLength];
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wchar avatarShape[MAX_PATH];
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wchar friendInvite[MAX_PATH];
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byte explorer;
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};
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struct Srv2Vault_PlayerDeleteRequest : SrvMsgHeader {
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Uuid accountId;
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dword playerId;
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};
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struct Srv2Vault_UpgradeVisitorRequest : SrvMsgHeader {
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Uuid accountId;
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dword playerId;
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};
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struct Srv2Vault_AccountLoginRequest : SrvMsgHeader {
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Uuid accountUuid;
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};
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struct Srv2Vault_AccountLogout : SrvMsgHeader {
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Uuid accountUuid;
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};
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struct Srv2Vault_FetchChildNodeRefs : SrvMsgHeader {
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dword parentId;
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dword maxDepth;
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};
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struct Srv2Vault_NodeFetch : SrvMsgHeader {
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dword nodeId;
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};
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struct Srv2Vault_CreateNodeRequest : SrvMsgHeader {
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Uuid accountId;
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dword creatorId;
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dword nodeBytes;
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byte nodeBuffer[1];
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};
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struct Srv2Vault_DeleteNodeRequest : SrvMsgHeader {
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dword nodeId;
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unsigned playerCheckId;
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unsigned isRequestFromAuth;
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};
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struct Srv2Vault_NodeSave : SrvMsgHeader {
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dword nodeId;
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unsigned playerCheckId;
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unsigned isRequestFromAuth;
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Uuid revisionId;
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dword nodeBytes;
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byte nodeBuffer[1];
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};
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struct Srv2Vault_NodeSave2 : SrvMsgHeader {
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dword nodeId;
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unsigned playerCheckId;
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unsigned isRequestFromAuth;
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Uuid revisionId;
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dword nodeBytes;
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byte nodeBuffer[1];
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};
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struct Srv2Vault_NodeAdd : SrvMsgHeader {
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NetVaultNodeRef ref;
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};
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struct Srv2Vault_NodeAdd2 : SrvMsgHeader {
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NetVaultNodeRef ref;
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};
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struct Srv2Vault_NodeRemove : SrvMsgHeader {
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dword parentId;
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dword childId;
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unsigned playerCheckId;
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unsigned isRequestFromAuth;
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};
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struct Srv2Vault_NodeRemove2 : SrvMsgHeader {
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dword parentId;
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dword childId;
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unsigned playerCheckId;
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unsigned isRequestFromAuth;
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};
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struct Srv2Vault_NodeFindRequest : SrvMsgHeader {
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// Template node to match
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dword nodeBytes;
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byte nodeBuffer[1]; // [nodeBytes], actually
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// no more fields after var length alloc
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};
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struct Srv2Vault_SendNode : SrvMsgHeader {
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dword srcPlayerId; // sender
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dword srcNodeId; // sent item
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dword dstPlayerId; // recipient
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};
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struct Srv2Vault_RegisterPlayerVault : SrvMsgHeader {
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Uuid accountId;
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dword playerId;
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};
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struct Srv2Vault_UnregisterPlayerVault : SrvMsgHeader {
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Uuid accountId;
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};
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struct Srv2Vault_RegisterAgeVault : SrvMsgHeader {
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Uuid accountId;
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dword ageId; // age's vault node id
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};
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struct Srv2Vault_UnregisterAgeVault : SrvMsgHeader {
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Uuid accountId;
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};
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struct Srv2Vault_AgeInitRequest : SrvMsgHeader {
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Uuid accountId;
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dword playerId;
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Uuid ageInstId;
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Uuid parentAgeInstId;
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dword ageLanguage;
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dword ageSequenceNumber;
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// packed fields:
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// wchar ageFilename[]
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// wchar ageInstName[]
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// wchar ageUserName[]
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// wchar ageDesc[]
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};
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struct Srv2Vault_GetPublicAgeList : SrvMsgHeader {
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wchar ageName[kMaxAgeNameLength];
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};
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struct Srv2Vault_SetAgePublic : SrvMsgHeader {
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dword playerId;
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dword ageInfoId;
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byte publicOrNot;
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};
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struct Srv2Vault_CurrentPopulationReply : SrvMsgHeader {
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dword ageCount;
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unsigned agePopulations[1]; // [ageCount], actually
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// no more fields after var length alloc
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};
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struct Srv2Vault_ChangePlayerNameRequest : SrvMsgHeader {
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Uuid accountId;
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dword playerId;
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wchar newName[kMaxPlayerNameLength];
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};
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struct Srv2Vault_AccountOnline : SrvMsgHeader {
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Uuid acctId;
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dword buildId;
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dword authNode;
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};
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struct Srv2Vault_AccountOffline : SrvMsgHeader {
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Uuid acctId;
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dword buildId;
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};
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struct Srv2Vault_PlayerOnline : SrvMsgHeader {
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Uuid acctId;
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dword buildId;
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dword playerId;
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};
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struct Srv2Vault_PlayerOffline : SrvMsgHeader {
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dword playerId;
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dword buildId;
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};
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struct Srv2Vault_AgeOnline : SrvMsgHeader {
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Uuid ageInstId;
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dword buildId;
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dword gameNode;
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};
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struct Srv2Vault_AgeOffline : SrvMsgHeader {
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Uuid ageInstId;
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dword buildId;
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};
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struct Srv2Vault_PlayerJoinedAge : SrvMsgHeader {
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dword playerId;
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Uuid ageInstId;
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dword buildId;
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};
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struct Srv2Vault_PlayerLeftAge : SrvMsgHeader {
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dword playerId;
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dword buildId;
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};
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/*****************************************************************************
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*
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* Vault2Srv packets
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*
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***/
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struct Vault2Srv_PlayerCreateReply : SrvMsgHeader {
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dword playerId;
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};
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struct Vault2Srv_AccountLoginReply : SrvMsgHeader {
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dword playerInfoCount;
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SrvPlayerInfo playerInfos[1];
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};
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struct Vault2Srv_NodeRefsFetched : SrvMsgHeader {
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dword refCount;
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NetVaultNodeRef refs[1];
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};
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struct Vault2Srv_NodeFetched : SrvMsgHeader {
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dword nodeBytes;
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byte nodeBuffer[1];
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};
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struct Vault2Srv_NodeCreated : SrvMsgHeader {
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dword nodeId;
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};
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struct Vault2Srv_NodeChanged : SrvMsgHeader {
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dword nodeId;
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Uuid revisionId;
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Uuid accountId; // the notify target
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};
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struct Vault2Srv_NodeAdded : SrvMsgHeader {
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NetVaultNodeRef ref;
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Uuid accountId; // the notify target
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};
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struct Vault2Srv_NodeRemoved : SrvMsgHeader {
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dword parentId;
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dword childId;
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Uuid accountId; // the notify target
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};
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struct Vault2Srv_NodeDeleted : SrvMsgHeader {
|
|
|
|
dword nodeId;
|
|
|
|
Uuid accountId; // the notify target
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Vault2Srv_NodeFindReply : SrvMsgHeader {
|
|
|
|
// out: ids of matching nodes
|
|
|
|
dword nodeIdCount;
|
|
|
|
dword nodeIds[1]; // [nodeIdCount], actually
|
|
|
|
// no more fields after var length alloc
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Vault2Srv_AgeInitReply : SrvMsgHeader {
|
|
|
|
dword ageNodeId;
|
|
|
|
dword ageInfoNodeId;
|
|
|
|
Uuid accountId; // the requestor
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Vault2Srv_PublicAgeList : SrvMsgHeader {
|
|
|
|
dword ageCount;
|
|
|
|
NetAgeInfo ages[1]; // [ageCount], actually
|
|
|
|
// no more fields after var length alloc
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Vault2Srv_NotifyAgeSDLChanged : SrvMsgHeader {
|
|
|
|
wchar ageName[kMaxAgeNameLength];
|
|
|
|
Uuid ageInstId;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Vault2Srv_CurrentPopulationRequest : SrvMsgHeader {
|
|
|
|
dword ageCount;
|
|
|
|
Uuid ageInstIds[1]; // [ageCount], actually
|
|
|
|
// no more fields after var length alloc
|
|
|
|
};
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
// END PACKED DATA STRUCTURES
|
|
|
|
//============================================================================
|
|
|
|
#include <PopPack.h>
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Srv2Vault functions
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
bool Srv2VaultValidateConnect (
|
|
|
|
AsyncNotifySocketListen * listen,
|
|
|
|
Srv2Vault_ConnData * connectPtr
|
|
|
|
);
|