You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

130 lines
5.4 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plMeshConverter Class Header //
// Static class that converts a Max triMesh object into the geometrySpans //
// necessary for a plDrawableIce object. //
// //
//// Version History /////////////////////////////////////////////////////////
// //
// Created 4.18.2001 mcn //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plMeshConverter_h
#define _plMeshConverter_h
#include "Max.h"
#include "HeadSpin.h"
#include "hsTemplates.h"
class plMaxNode;
class plErrorMsg;
class hsConverterUtils;
class plMaxNode;
class plGeometrySpan;
struct hsPoint3;
struct hsVector3;
struct hsMatrix44;
class ISkin;
class plConvexVolume;
class plMAXVertNormal;
class BitmapTex;
class hsGMaterial;
class plExportMaterialData;
//// Class Definition ////////////////////////////////////////////////////////
class plMeshConverter
{
private:
plMeshConverter();
static hsBool fWarnBadNormals;
static char fWarnBadNormalsMsg[];
static hsBool fWarnBadUVs;
static char fWarnBadUVsMsg[];
static hsBool fWarnSuspiciousUVs;
static char fWarnSuspiciousUVsMsg[];
static char fTooManyVertsMsg[];
static char fTooManyFacesMsg[];
public:
~plMeshConverter();
static plMeshConverter& Instance();
void Init( hsBool save, plErrorMsg *msg );
void DeInit( hsBool deInitLongRecur = true );
void StuffPositionsAndNormals(plMaxNode *node, hsTArray<hsPoint3> *pos, hsTArray<hsVector3> *normals);
plConvexVolume *CreateConvexVolume( plMaxNode *node );
// doPreshading - If true, do crappy flat shading now (since we won't do any shading later)
hsBool CreateSpans( plMaxNode *node, hsTArray<plGeometrySpan *> &spanArray, bool doPreshading );
private:
bool IValidateUVs(plMaxNode* node);
void ISetBumpUvs(Int16 uvChan, hsTArray<plMAXVertNormal>& vertDPosDuvCache, TVFace* tvFace, UInt32 smGroup,
hsPoint3* uvs1, hsPoint3* uvs2, hsPoint3* uvs3);
void ISetBumpUvSrcs(hsTArray<hsTArray<plExportMaterialData> *>& ourMaterials,
hsTArray<Int16>& bumpLayIdx, hsTArray<Int16>& bumpLayChan, hsTArray<Int16>& bumpDuChan, hsTArray<Int16>& bumpDvChan);
void ISetWaterDecEnvUvSrcs(hsTArray<hsTArray<plExportMaterialData> *>& ourMaterials,
hsTArray<Int16>& bumpLayIdx, hsTArray<Int16>& bumpLayChan, hsTArray<Int16>& bumpDuChan, hsTArray<Int16>& bumpDvChan);
void ISmoothUVGradients(plMaxNode* node, Mesh* mesh,
hsTArray<hsTArray<plExportMaterialData> *>& ourMaterials,
hsTArray<Int16>& bumpLayIdx, hsTArray<Int16>& bumpLayChan,
hsTArray<plMAXVertNormal>* vertDPosDuCache, hsTArray<plMAXVertNormal>* vertDPosDvCache);
Point3 IGetUvGradient(plMaxNode* node, const hsMatrix44& uvXform44, Int16 bmpUvwSrc,
Mesh *mesh, int faceIdx,
int iUV);
int IGenerateUVs( plMaxNode *node, Mtl *maxMtl, Mesh *mesh, int faceIdx, int numChan, int numBlend,
hsPoint3 *uvs1, hsPoint3 *uvs2, hsPoint3 *uvs3 );
void IGetUVTransform( plMaxNode *node, Mtl *mtl, Matrix3 *uvTransform, int which );
UInt32 ICreateHexColor( float r, float g, float b );
UInt32 ISetHexAlpha( UInt32 color, float alpha );
Mesh* IGetNodeMesh(plMaxNode *node);
void IDeleteTempGeometry();
Mesh* IDuplicate2Sided(plMaxNode *node, Mesh* mesh);
Interface *fInterface;
hsConverterUtils& fConverterUtils;
plErrorMsg *fErrorMsg;
hsBool fIsInitialized;
// Non-nil if we converted the MAX object and have to delete it when we're done
TriObject *fTriObjToDelete;
// Non-nil if we made a copy to mess with that we need to delete when we're done
Mesh *fMeshToDelete;
};
#endif // _plMeshConverter_h