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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyMarkerMgr_h_inc
#define pyMarkerMgr_h_inc
//////////////////////////////////////////////////////////////////////
//
// pyMarkerMgr - a wrapper class to provide interface to the pfMarkerMgr stuff
//
//////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include <Python.h>
#include "pyGlueHelpers.h"
class pyMarkerMgr
{
protected:
pyMarkerMgr() {}
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptMarkerMgr);
PYTHON_CLASS_NEW_DEFINITION;
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyMarkerMgr object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMarkerMgr); // converts a PyObject to a pyMarkerMgr (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
static void AddPlasmaConstantsClasses(PyObject *m);
void AddMarker(double x, double y, double z, UInt32 id, bool justCreated);
void RemoveMarker(UInt32 id);
void RemoveAllMarkers();
void SetSelectedMarker(UInt32 markerID);
UInt32 GetSelectedMarker();
void ClearSelectedMarker();
void SetMarkersRespawn(bool respawn);
bool GetMarkersRespawn();
void CaptureQuestMarker(UInt32 id, bool captured); // for QUEST games (no teams)
void CaptureTeamMarker(UInt32 id, int team); // for TEAM games (0 = not captured)
// Shows your markers locally, so you can see where they are
void ShowMarkersLocal();
void HideMarkersLocal();
bool AreLocalMarkersShowing();
};
#endif // pyMarkerMgr_h_inc