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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsGeometry3.h"
#include "hsStream.h"
hsVector3 operator%(const hsVector3& t, const hsVector3& s)
{
hsVector3 result;
return *result.Set( hsScalarMul(t.fY, s.fZ) - hsScalarMul(s.fY, t.fZ),
-hsScalarMul(t.fX, s.fZ) + hsScalarMul(s.fX, t.fZ),
hsScalarMul(t.fX, s.fY) - hsScalarMul(s.fX, t.fY));
}
//////////////////////////////////
/////////////////////////////////
#if HS_SCALAR_IS_FIXED
hsScalar hsScalarTriple::Magnitude() const
{
hsWide result, temp;
result.Mul(fCoord[0], fCoord[0]);
temp.Mul(fCoord[1], fCoord[1]);
result.Add(&temp);
temp.Mul(fCoord[2], fCoord[2]);
result.Add(&temp);
return result.Sqrt();
}
hsScalar hsScalarTriple::MagnitudeSquared() const
{
hsWide result, temp;
result.Mul(fCoord[0], fCoord[0]);
temp.Mul(fCoord[1], fCoord[1]);
result.Add(&temp);
temp.Mul(fCoord[2], fCoord[2]);
result.Add(&temp);
return result.AsFixed();
}
#endif
void hsScalarTriple::Read(hsStream *stream)
{
// DANGER for speed read directly into these variables...ASSUMES fX,fY, and fZ are in contiguous order (PBG)
stream->Read12Bytes(&fX);
}
void hsScalarTriple::Write(hsStream *stream) const
{
stream->WriteSwapScalar(fX);
stream->WriteSwapScalar(fY);
stream->WriteSwapScalar(fZ);
}
hsPlane3::hsPlane3(const hsPoint3* pt1, const hsPoint3* pt2, const hsPoint3* pt3)
{
// convert into a point with two vectors
hsVector3 v1(pt2, pt1);
hsVector3 v2(pt3, pt1);
// calculate the normal (wedge)
fN.fX = (v1.fY * v2.fZ) - (v2.fY * v1.fZ);
fN.fY = (v1.fZ * v2.fX) - (v2.fZ * v1.fX);
fN.fZ = (v1.fX * v2.fY) - (v2.fX * v1.fY);
fN.Normalize();
fD = -pt1->InnerProduct(&fN);
}
void hsPlane3::Read(hsStream *stream)
{
fN.Read(stream);
fD=stream->ReadSwapScalar();
}
void hsPlane3::Write(hsStream *stream) const
{
fN.Write(stream);
stream->WriteSwapScalar(fD);
}