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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAnimPath_inc
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#define plAnimPath_inc
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#include "hsTemplates.h"
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#include "hsGeometry3.h"
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#include "hsMatrix44.h"
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#include "plTransform/hsAffineParts.h"
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#include "pnFactory/plCreatable.h"
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class plCompoundController;
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class plAnimPath : public plCreatable
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{
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public:
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enum Flags
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{
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kNone = 0x0,
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kFavorFwdSearch = 0x1, // only move fwd on the curve when searching
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kFavorBwdSearch = 0x2, // only move bwd on the curve when searching
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kCalcPosOnly = 0x4, // only compute pos when calling SetCurTime()
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kFarthest = 0x8,
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kWrap = 0x10,
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kIncrement = 0x20, // find the nearest / farthest point, but increment toward it
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};
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protected:
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// The final product info
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hsMatrix44 fXform;
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hsPoint3 fPos;
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hsVector3 fVel;
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hsVector3 fAccel;
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float fTime; // presumably seconds
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// The paramters (and options) for this curve.
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uint32_t fAnimPathFlags; // currently set at runtime only
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float fMinDistSq;
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float fLength; // presumably seconds
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// Controller stuff only works in local space.
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hsMatrix44 fLocalToWorld;
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hsMatrix44 fWorldToLocal;
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// Bounding sphere available for ignoring out of range
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hsPoint3 fCenter;
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float fRadius;
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plCompoundController* fController;
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hsAffineParts fParts;
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// These are temps during a search. They're here to avoid recalc.
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mutable float fLastTime;
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mutable float fLastDistSq;
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mutable float fThisTime;
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mutable float fThisDistSq;
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mutable float fNextTime;
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mutable float fNextDistSq;
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mutable float fDelTime;
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mutable hsPoint3 fPrevPos, fCurPos;
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void ICalcBounds();
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float ICalcTotalLength();
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float IShiftFore(hsPoint3 &pt) const;
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float IShiftBack(hsPoint3 &pt) const;
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float ISubDivFore(hsPoint3 &pt) const;
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float ISubDivBack(hsPoint3 &pt) const;
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void IInitInterval(float time, float delTime, hsPoint3 &pt) const;
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float ICheckInterval(hsPoint3 &pt) const;
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float IBestTime() const { return fLastDistSq < fThisDistSq
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? (fLastDistSq < fNextDistSq
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? fLastTime
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: fNextTime)
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: (fThisDistSq < fNextDistSq
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? fThisTime
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: fNextTime); }
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// Visualization helper
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void IMakeSegment(hsTArray<uint16_t>& idx, hsTArray<hsPoint3>& pos,
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hsPoint3& p1, hsPoint3& p2);
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// For computing arclen
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struct ArcLenDeltaInfo
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{
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float fT;
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float fArcLenDelta; // arc len distance from prev sample point (array entry)
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ArcLenDeltaInfo(float t, float del) : fT(t),fArcLenDelta(del) {}
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ArcLenDeltaInfo() : fT(0),fArcLenDelta(0) {}
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};
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hsTArray<ArcLenDeltaInfo> fArcLenDeltas;
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public:
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plAnimPath();
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virtual ~plAnimPath();
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CLASSNAME_REGISTER( plAnimPath );
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GETINTERFACE_ANY( plAnimPath, plCreatable );
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void Reset();
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void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
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const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
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const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
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// Visualization helper
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void MakeDrawList(hsTArray<uint16_t>& idx, hsTArray<hsPoint3>& pos);
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void SetAnimPathFlags(uint32_t f) { fAnimPathFlags=f; }
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uint32_t GetAnimPathFlags() const { return fAnimPathFlags; }
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void SetWrap(bool on) { if(on)fAnimPathFlags |= kWrap; else fAnimPathFlags &= ~kWrap; }
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bool GetWrap() const { return 0 != (fAnimPathFlags & kWrap); }
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void SetFarthest(bool on) { if(on)fAnimPathFlags |= kFarthest; else fAnimPathFlags &= ~kFarthest; }
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bool GetFarthest() const { return 0 != (fAnimPathFlags & kFarthest); }
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void SetCurTime(float t, uint32_t calcFlags=0);
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float GetCurTime() const { return fTime; }
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void SetController(plCompoundController* tmc);
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plCompoundController* GetController() const { return fController; }
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float GetLength() const { return fLength; } // seconds
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void SetMinDistance(float d) { fMinDistSq = d*d; }
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float GetMinDistance() const;
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hsMatrix44* GetMatrix44(hsMatrix44* xOut) const { *xOut = fXform; return xOut; }
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hsPoint3* GetPosition(hsPoint3* pOut) const { *pOut = fPos; return pOut; }
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hsVector3* GetVelocity(hsVector3* vOut) const { *vOut = fVel; return vOut; }
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hsVector3* GetDirection(hsVector3* dOut) const { dOut->Set(fXform.fMap[0][2], fXform.fMap[1][2], fXform.fMap[2][2]); return dOut; }
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hsVector3* GetUp(hsVector3* uOut) const { uOut->Set(fXform.fMap[0][1], fXform.fMap[1][1], fXform.fMap[2][1]); return uOut; }
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hsVector3* GetAcceleration(hsVector3* aOut) const { *aOut = fAccel; return aOut; }
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bool OutOfRange(hsPoint3 &pt, float range) const;
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const hsAffineParts* Parts() const { return &fParts; }
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void InitParts(const hsAffineParts& p) { fParts = p; }
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float GetExtremePoint(hsPoint3 &worldPt) const; // Exhaustive search
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float GetExtremePoint(float lastTime, float delTime, hsPoint3 &worldPt) const; // Incremental search
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// for arclen usage
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void ComputeArcLenDeltas(int32_t numSamples=256);
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float GetLookAheadTime(float startTime, float arcLength, bool bwd, int32_t* startSrchIdx);
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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};
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#endif //plAnimPath_inc
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