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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAvatarCreatable_inc
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#define plAvatarCreatable_inc
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#include "pnFactory/plCreator.h"
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#include "plSeekPointMod.h"
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REGISTER_CREATABLE( plSeekPointMod );
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#include "plOneShotMod.h"
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REGISTER_CREATABLE( plOneShotMod );
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#include "plMultistageBehMod.h"
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REGISTER_CREATABLE( plMultistageBehMod );
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#include "plArmatureMod.h"
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REGISTER_CREATABLE( plArmatureModBase );
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REGISTER_CREATABLE( plArmatureMod );
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REGISTER_CREATABLE( plArmatureLODMod );
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#include "plArmatureEffects.h"
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REGISTER_CREATABLE( plArmatureEffectsMgr );
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REGISTER_NONCREATABLE( plArmatureEffect );
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REGISTER_CREATABLE( plArmatureEffectFootSound );
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#include "plAvBrain.h"
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REGISTER_NONCREATABLE(plArmatureBrain);
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#include "plAvBrainHuman.h"
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REGISTER_CREATABLE(plAvBrainHuman);
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#include "plAvBrainDrive.h"
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REGISTER_CREATABLE(plAvBrainDrive);
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#include "plAvLadderModifier.h"
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REGISTER_CREATABLE( plAvLadderMod );
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#include "plAvatarClothing.h"
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REGISTER_CREATABLE(plClothingItem);
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REGISTER_CREATABLE(plClothingOutfit);
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REGISTER_CREATABLE(plClothingBase);
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REGISTER_CREATABLE(plClothingMgr);
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#include "plAvBrainGeneric.h"
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REGISTER_CREATABLE(plAvBrainGeneric);
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#include "plAvatarTasks.h"
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REGISTER_NONCREATABLE( plAvTask );
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REGISTER_CREATABLE( plAvAnimTask );
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REGISTER_CREATABLE( plAvSeekTask )
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REGISTER_CREATABLE( plAvOneShotTask );
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REGISTER_CREATABLE( plAvOneShotLinkTask );
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#include "plAnimStage.h"
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REGISTER_CREATABLE( plAnimStage );
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#include "plAvTaskSeek.h"
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REGISTER_CREATABLE( plAvTaskSeek );
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#include "plAvatarSDLModifier.h"
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REGISTER_CREATABLE( plAvatarSDLModifier );
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REGISTER_CREATABLE( plAvatarPhysicalSDLModifier );
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#include "plClothingSDLModifier.h"
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REGISTER_CREATABLE( plClothingSDLModifier );
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#include "plAvatarMgr.h"
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REGISTER_NONCREATABLE( plAvatarMgr );
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#include "plNPCSpawnMod.h"
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REGISTER_CREATABLE( plNPCSpawnMod );
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#include "plAvBrainSwim.h"
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REGISTER_CREATABLE( plAvBrainSwim );
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#include "plAvBrainClimb.h"
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REGISTER_CREATABLE( plAvBrainClimb );
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#include "plAvBrainCoop.h"
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REGISTER_CREATABLE( plAvBrainCoop );
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#include "plCoopCoordinator.h"
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REGISTER_CREATABLE( plCoopCoordinator );
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#include "plAvTaskBrain.h"
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REGISTER_CREATABLE( plAvTaskBrain );
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#include "plSittingModifier.h"
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REGISTER_CREATABLE( plSittingModifier );
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#include "plSwimRegion.h"
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REGISTER_CREATABLE( plSwimRegionInterface );
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REGISTER_CREATABLE( plSwimCircularCurrentRegion );
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REGISTER_CREATABLE( plSwimStraightCurrentRegion );
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#include "plAvBrainCritter.h"
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REGISTER_CREATABLE( plAvBrainCritter );
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#include "plAvBrainRideAnimatedPhysical.h"
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REGISTER_CREATABLE(plAvBrainRideAnimatedPhysical)
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#endif // plAvatarCreatable_inc
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