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363 lines
10 KiB
363 lines
10 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLSCALARCHANNEL_INC
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#define PLSCALARCHANNEL_INC
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// INCLUDES
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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// base
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#include "plAGChannel.h"
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#include "plAGApplicator.h"
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// FORWARDS
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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class plController;
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class plAnimTimeConvert;
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class plSimpleStateVariable;
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class plControllerCacheInfo;
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// DEFINITIONS
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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//////////////////
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// PLSCALARCHANNEL
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//////////////////
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// an animation channel that outputs a scalar value
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class plScalarChannel : public plAGChannel
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{
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protected:
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float fResult;
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public:
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plScalarChannel();
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virtual ~plScalarChannel();
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// AG PROTOCOL
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virtual const float & Value(double time, bool peek = false);
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virtual void Value(float &result, double time, bool peek = false);
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// combine it (allocates combine object)
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virtual plAGChannel * MakeCombine(plAGChannel * channelB);
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// blend it (allocates blend object)
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virtual plAGChannel * MakeBlend(plAGChannel * channelB, plScalarChannel * channelBias, int blendPriority);
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// const eval at time zero
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virtual plAGChannel * MakeZeroState();
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// make a timeScale instance
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virtual plAGChannel * MakeTimeScale(plScalarChannel *timeSource);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plScalarChannel );
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GETINTERFACE_ANY( plScalarChannel, plAGChannel );
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};
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///////////////////
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// PLSCALARCONSTANT
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///////////////////
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// A scalar source that just keeps handing out the same value
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class plScalarConstant : public plScalarChannel
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{
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public:
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plScalarConstant();
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plScalarConstant(float value);
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virtual ~plScalarConstant();
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void Set(float value) { fResult = value; }
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float Get() { return fResult; }
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plScalarConstant );
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GETINTERFACE_ANY( plScalarConstant, plScalarChannel );
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void Read(hsStream *stream, hsResMgr *mgr);
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void Write(hsStream *stream, hsResMgr *mgr);
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};
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////////////////////
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// PLSCALARTIMESCALE
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////////////////////
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// Adapts the time scale before passing it to the next channel in line.
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// Use to instance animations while allowing each instance to run at different speeds.
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class plScalarTimeScale : public plScalarChannel
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{
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protected:
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plScalarChannel *fTimeSource;
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plScalarChannel *fChannelIn;
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public:
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plScalarTimeScale();
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plScalarTimeScale(plScalarChannel *channel, plScalarChannel *timeSource);
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virtual ~plScalarTimeScale();
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virtual bool IsStoppedAt(double time);
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virtual const float & Value(double time, bool peek = false);
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virtual plAGChannel * Detach(plAGChannel * channel);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plScalarTimeScale );
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GETINTERFACE_ANY( plScalarTimeScale, plScalarChannel );
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};
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////////////////
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// PLSCALARBLEND
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////////////////
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// blends two scalars into one with weighting
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class plScalarBlend : public plScalarChannel
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{
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protected:
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plScalarChannel * fChannelA;
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plScalarChannel * fChannelB;
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plScalarChannel * fChannelBias;
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public:
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// xTORs
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plScalarBlend();
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plScalarBlend(plScalarChannel * channelA, plScalarChannel * channelB, plScalarChannel * channelBias);
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virtual ~plScalarBlend();
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// SPECIFICS
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const plScalarChannel * GetChannelA() const { return fChannelA; }
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void SetChannelA(plScalarChannel * channel) { fChannelA = channel; }
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const plScalarChannel * GetChannelB() const { return fChannelB; }
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void SetChannelB(plScalarChannel * channel) { fChannelB = channel; }
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const plScalarChannel * GetChannelBias() const { return fChannelBias; }
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void SetChannelBias(plScalarChannel * channel) { fChannelBias = channel; }
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virtual bool IsStoppedAt(double time);
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// AG PROTOCOL
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virtual const float & Value(double time, bool peek = false);
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// remove the specified channel from our graph
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virtual plAGChannel * Detach(plAGChannel * channel);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plScalarBlend );
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GETINTERFACE_ANY( plScalarBlend, plScalarChannel );
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};
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////////////////////////////
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// PLSCALARCONTROLLERCHANNEL
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////////////////////////////
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// converts a plController-style animation into a plScalarChannel
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class plScalarControllerChannel : public plScalarChannel
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{
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protected:
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plController *fController;
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public:
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// xTORs
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plScalarControllerChannel();
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plScalarControllerChannel(plController *controller);
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virtual ~plScalarControllerChannel();
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// AG PROTOCOL
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virtual const float & Value(double time, bool peek = false);
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virtual const float & Value(double time, bool peek, plControllerCacheInfo *cache);
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virtual plAGChannel *MakeCacheChannel(plAnimTimeConvert *atc);
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// PLASMA PROTOCOL
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// rtti
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CLASSNAME_REGISTER( plScalarControllerChannel );
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GETINTERFACE_ANY( plScalarControllerChannel, plScalarChannel );
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// persistence
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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virtual void Read(hsStream *s, hsResMgr *mgr);
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};
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/////////////////////////////////
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// PLSCALARCONTROLLERCACHECHANNEL
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/////////////////////////////////
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// Same as plScalarController, but with caching info
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class plScalarControllerCacheChannel : public plScalarChannel
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{
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protected:
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plControllerCacheInfo *fCache;
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plScalarControllerChannel *fControllerChannel;
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public:
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plScalarControllerCacheChannel();
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plScalarControllerCacheChannel(plScalarControllerChannel *channel, plControllerCacheInfo *cache);
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virtual ~plScalarControllerCacheChannel();
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virtual const float & Value(double time, bool peek = false);
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virtual plAGChannel * Detach(plAGChannel * channel);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plScalarControllerCacheChannel );
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GETINTERFACE_ANY( plScalarControllerCacheChannel, plScalarChannel );
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// Created at runtime only, so no Read/Write
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};
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////////////////////
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// PLATCChannel
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////////////////////
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// Channel interface for a plAnimTimeConvert object
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class plATCChannel : public plScalarChannel
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{
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protected:
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plAnimTimeConvert *fConvert;
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public:
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plATCChannel();
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plATCChannel(plAnimTimeConvert *convert);
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virtual ~plATCChannel();
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virtual bool IsStoppedAt(double time);
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virtual const float & Value(double time, bool peek = false);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plATCChannel );
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GETINTERFACE_ANY( plATCChannel, plScalarChannel );
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};
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////////////////////
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// PLSCALARSDLCHANNEL
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////////////////////
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// Returns the value of an SDL scalar variable
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class plScalarSDLChannel : public plScalarChannel
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{
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protected:
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plSimpleStateVariable *fVar;
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float fLength;
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public:
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plScalarSDLChannel();
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plScalarSDLChannel(float length);
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virtual ~plScalarSDLChannel();
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virtual bool IsStoppedAt(double time);
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virtual const float & Value(double time, bool peek = false);
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void SetVar(plSimpleStateVariable *var) { fVar = var; }
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plScalarSDLChannel );
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GETINTERFACE_ANY( plScalarSDLChannel, plScalarChannel );
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};
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////////////////////////////
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//
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// Channel Applicator classes
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class plScalarChannelApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plScalarChannelApplicator );
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GETINTERFACE_ANY( plScalarChannelApplicator, plAGApplicator );
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};
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class plSpotInnerApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plSpotInnerApplicator );
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GETINTERFACE_ANY( plSpotInnerApplicator, plAGApplicator );
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};
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class plSpotOuterApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plSpotOuterApplicator );
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GETINTERFACE_ANY( plSpotOuterApplicator, plAGApplicator );
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};
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class plOmniApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plOmniApplicator );
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GETINTERFACE_ANY( plOmniApplicator, plAGApplicator );
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};
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class plOmniSqApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plOmniSqApplicator );
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GETINTERFACE_ANY( plOmniSqApplicator, plAGApplicator );
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};
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class plOmniCutoffApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plOmniCutoffApplicator );
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GETINTERFACE_ANY( plOmniCutoffApplicator, plAGApplicator );
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};
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#endif
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