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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h" // TEMP, for STL warnings
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#include "pySceneObject.h"
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#include "../pnKeyedObject/plKey.h"
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#include "cyAvatar.h"
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#include "../plAvatar/plAvBrainHuman.h"
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#include "../pnSceneObject/plCoordinateInterface.h"
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#include "../plResMgr/plResManager.h"
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#include "../pnMessage/plCameraMsg.h"
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#include "../pfCamera/plCameraModifier.h"
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#include "../plAvatar/plArmatureMod.h"
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#include "plPhysical.h"
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#include "../plModifier/plResponderModifier.h"
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#include "../plModifier/plLogicModifier.h"
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#include "../pfPython/plPythonFileMod.h"
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#include "pyMatrix44.h"
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#include "pyKey.h"
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#include "plgDispatch.h"
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void pySceneObject::IAddObjKeyToAll(plKey key)
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{
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// set the sender and the receiver to the same thing
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cyDraw::ConvertFrom(fDraw)->AddRecvr(key);
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cyPhysics::ConvertFrom(fPhysics)->AddRecvr(key);
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cyAvatar::ConvertFrom(fAvatar)->AddRecvr(key);
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cyParticleSys::ConvertFrom(fParticle)->AddRecvr(key);
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}
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void pySceneObject::ISetAllSenderKeys()
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{
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// set the sender and the receiver to the same thing
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cyDraw::ConvertFrom(fDraw)->SetSender(fSenderKey);
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cyPhysics::ConvertFrom(fPhysics)->SetSender(fSenderKey);
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cyAvatar::ConvertFrom(fAvatar)->SetSender(fSenderKey);
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cyParticleSys::ConvertFrom(fParticle)->SetSender(fSenderKey);
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}
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pySceneObject::pySceneObject()
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{
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// make sure these are created
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fDraw = cyDraw::New();
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fPhysics = cyPhysics::New();
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fAvatar = cyAvatar::New();
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fParticle = cyParticleSys::New();
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fNetForce = false;
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}
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pySceneObject::pySceneObject(pyKey& objkey, pyKey& selfkey)
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{
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// make sure these are created
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fDraw = cyDraw::New();
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fPhysics = cyPhysics::New();
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fAvatar = cyAvatar::New();
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fParticle = cyParticleSys::New();
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addObjKey(objkey.getKey());
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setSenderKey(selfkey.getKey());
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setPyMod(selfkey);
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fNetForce = false;
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}
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pySceneObject::pySceneObject(plKey objkey,pyKey& selfkey)
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{
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// make sure these are created
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fDraw = cyDraw::New();
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fPhysics = cyPhysics::New();
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fAvatar = cyAvatar::New();
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fParticle = cyParticleSys::New();
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addObjKey(objkey);
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setSenderKey(selfkey.getKey());
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setPyMod(selfkey);
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fNetForce = false;
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}
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pySceneObject::pySceneObject(plKey objkey)
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{
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// make sure these are created
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fDraw = cyDraw::New();
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fPhysics = cyPhysics::New();
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fAvatar = cyAvatar::New();
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fParticle = cyParticleSys::New();
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addObjKey(objkey);
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setSenderKey(objkey);
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fNetForce = false;
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}
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hsBool pySceneObject::operator==(const pySceneObject &sobj) const
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{
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plKey ours = ((pySceneObject*)this)->getObjKey();
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plKey theirs = ((pySceneObject&)sobj).getObjKey();
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if ( ours == nil && theirs == nil )
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return true;
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else if ( ours != nil && theirs != nil )
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return (ours->GetUoid()==theirs->GetUoid());
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else
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return false;
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}
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// getter and setters
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void pySceneObject::addObjKey(plKey key)
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{
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if ( key != nil )
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{
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fSceneObjects.Append(key);
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IAddObjKeyToAll(key);
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}
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}
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void pySceneObject::addObjPyKey(pyKey& objkey)
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{
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if ( objkey.getKey() != nil )
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{
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fSceneObjects.Append(objkey.getKey());
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IAddObjKeyToAll(objkey.getKey());
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}
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}
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plKey pySceneObject::getObjKey()
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{
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if ( fSceneObjects.Count() > 0 )
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return fSceneObjects[0];
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else
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return nil;
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}
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PyObject* pySceneObject::getObjPyKey()
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{
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PyObject* pyobj; // Python will manage this... it only knows when everyone is done with it
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if ( fSceneObjects.Count() > 0 )
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pyobj = pyKey::New(fSceneObjects[0]);
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else
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{
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Py_INCREF(Py_None);
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pyobj = Py_None;
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}
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return pyobj;
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}
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void pySceneObject::setSenderKey(plKey key)
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{
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fSenderKey=key;
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ISetAllSenderKeys();
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}
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void pySceneObject::setPyMod(pyKey& pymod)
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{
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fPyMod = pymod.getKey();
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}
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void pySceneObject::setPyMod(plKey& key)
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{
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fPyMod = key;
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}
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void pySceneObject::SetNetForce(hsBool state)
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{
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// set our flag
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fNetForce = state;
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// then set the netForce flag in the subs
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cyDraw::ConvertFrom(fDraw)->SetNetForce(state);
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cyPhysics::ConvertFrom(fPhysics)->SetNetForce(state);
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cyAvatar::ConvertFrom(fAvatar)->SetNetForce(state);
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cyParticleSys::ConvertFrom(fParticle)->SetNetForce(state);
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}
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const char* pySceneObject::GetName()
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{
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if ( fSceneObjects.Count() > 0 )
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return fSceneObjects[0]->GetName();
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return "";
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}
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PyObject* pySceneObject::findObj(const char* name)
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{
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PyObject* pSobj = nil;
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// search through the plKeys that we have looking for this name
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int i;
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for ( i=0; i<fSceneObjects.Count(); i++ )
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{
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if ( hsStrEQ(name,fSceneObjects[i]->GetName()) )
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{
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pSobj = pySceneObject::New(fSceneObjects[i],fPyMod);
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break;
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}
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}
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// did we find one? if not make an object with nil object
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if ( pSobj == nil )
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{
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// throw a Python error, so the coder knows it didn't work
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PyErr_SetString(PyExc_KeyError, name);
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}
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return pSobj;
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}
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//
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// deteremine if this object (or the first object in the list)
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// ...is locally owned
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hsBool pySceneObject::IsLocallyOwned()
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{
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// make sure that there are sceneobjects
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if ( fSceneObjects.Count() > 0 )
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{
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// get the object pointer of just the first one in the list
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// (We really can't tell which one the user is thinking of if they are
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// referring to multiple objects, so the first one in the list will do.)
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plSynchedObject* obj = plSynchedObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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if ( obj && obj->IsLocallyOwned() == plSynchedObject::kYes )
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return true;
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else
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// both No and Maybe answers will be assumed to be "not locally ownded"
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return false;
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}
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else
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// if we couldn't find any sceneobject, then there is no way that it could be local... heh
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return false;
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}
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//
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// get the local to world matrix
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PyObject* pySceneObject::GetLocalToWorld()
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{
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// make sure that there are sceneobjects
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if ( fSceneObjects.Count() > 0 )
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{
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// get the object pointer of just the first one in the list
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// (We really can't tell which one the user is thinking of if they are
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// referring to multiple objects, so the first one in the list will do.)
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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if ( obj )
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{
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const plCoordinateInterface* ci = obj->GetCoordinateInterface();
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if ( ci )
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return pyMatrix44::New((hsMatrix44)ci->GetLocalToWorld());
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else
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{
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char errmsg[256];
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName());
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PyErr_SetString(PyExc_RuntimeError, errmsg);
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return nil; // return nil to tell python we errored
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}
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}
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}
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// if we couldn't find any sceneobject or a coordinate interface
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return pyMatrix44::New();
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}
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//
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// get the local to world matrix
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PyObject* pySceneObject::GetWorldToLocal()
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{
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// make sure that there are sceneobjects
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if ( fSceneObjects.Count() > 0 )
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{
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// get the object pointer of just the first one in the list
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// (We really can't tell which one the user is thinking of if they are
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// referring to multiple objects, so the first one in the list will do.)
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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if ( obj )
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{
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const plCoordinateInterface* ci = obj->GetCoordinateInterface();
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if ( ci )
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return pyMatrix44::New((hsMatrix44)ci->GetWorldToLocal());
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else
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{
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char errmsg[256];
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName());
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PyErr_SetString(PyExc_RuntimeError, errmsg);
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return nil; // return nil to tell python we errored
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}
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}
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}
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// if we couldn't find any sceneobject or a coordinate interface
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return pyMatrix44::New();
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}
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//
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// get the local to world matrix
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PyObject* pySceneObject::GetLocalToParent()
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{
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// make sure that there are sceneobjects
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if ( fSceneObjects.Count() > 0 )
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{
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// get the object pointer of just the first one in the list
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// (We really can't tell which one the user is thinking of if they are
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// referring to multiple objects, so the first one in the list will do.)
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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if ( obj )
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{
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const plCoordinateInterface* ci = obj->GetCoordinateInterface();
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if ( ci )
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return pyMatrix44::New((hsMatrix44)ci->GetLocalToParent());
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else
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{
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char errmsg[256];
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName());
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PyErr_SetString(PyExc_RuntimeError, errmsg);
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return nil; // return nil to tell python we errored
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}
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}
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}
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// if we couldn't find any sceneobject or a coordinate interface
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return pyMatrix44::New();
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}
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//
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// get the local to world matrix
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PyObject* pySceneObject::GetParentToLocal()
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{
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// make sure that there are sceneobjects
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if ( fSceneObjects.Count() > 0 )
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{
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// get the object pointer of just the first one in the list
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// (We really can't tell which one the user is thinking of if they are
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// referring to multiple objects, so the first one in the list will do.)
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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if ( obj )
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{
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const plCoordinateInterface* ci = obj->GetCoordinateInterface();
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if ( ci )
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return pyMatrix44::New((hsMatrix44)ci->GetParentToLocal());
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else
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{
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char errmsg[256];
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName());
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PyErr_SetString(PyExc_RuntimeError, errmsg);
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return nil; // return nil to tell python we errored
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}
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}
|
|
|
|
}
|
|
|
|
// if we couldn't find any sceneobject or a coordinate interface
|
|
|
|
return pyMatrix44::New();
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// get the local to world matrix
|
|
|
|
void pySceneObject::SetTransform(pyMatrix44& l2w, pyMatrix44& w2l)
|
|
|
|
{
|
|
|
|
// make sure that there are sceneobjects
|
|
|
|
if ( fSceneObjects.Count() > 0 )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
obj->SetTransform(l2w.fMatrix,w2l.fMatrix);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// find the position of this object (if there are more than one, just the first one)
|
|
|
|
PyObject* pySceneObject::GetWorldPosition()
|
|
|
|
{
|
|
|
|
// make sure that there are sceneobjects
|
|
|
|
if ( fSceneObjects.Count() > 0 )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
const plCoordinateInterface* ci = obj->GetCoordinateInterface();
|
|
|
|
if ( ci )
|
|
|
|
return pyPoint3::New((hsPoint3)ci->GetWorldPos());
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char errmsg[256];
|
|
|
|
sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName());
|
|
|
|
PyErr_SetString(PyExc_RuntimeError, errmsg);
|
|
|
|
return nil; // return nil to tell python we errored
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if we couldn't find any sceneobject or a coordinate interface
|
|
|
|
return pyPoint3::New(hsPoint3(0,0,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// find the view vector for this object (if there are more than one, just the first one)
|
|
|
|
PyObject* pySceneObject::GetViewVector()
|
|
|
|
{
|
|
|
|
// make sure that there are sceneobjects
|
|
|
|
if ( fSceneObjects.Count() > 0 )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
const plCoordinateInterface* ci = obj->GetCoordinateInterface();
|
|
|
|
if ( ci )
|
|
|
|
return pyVector3::New(ci->GetLocalToWorld().GetAxis(hsMatrix44::kView));
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char errmsg[256];
|
|
|
|
sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName());
|
|
|
|
PyErr_SetString(PyExc_RuntimeError, errmsg);
|
|
|
|
return nil; // return nil to tell python we errored
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if we couldn't find any sceneobject or a coordinate interface
|
|
|
|
return pyVector3::New(hsVector3(0,0,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// find the up vector for this object (if there are more than one, just the first one)
|
|
|
|
PyObject* pySceneObject::GetUpVector()
|
|
|
|
{
|
|
|
|
// make sure that there are sceneobjects
|
|
|
|
if ( fSceneObjects.Count() > 0 )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
const plCoordinateInterface* ci = obj->GetCoordinateInterface();
|
|
|
|
if ( ci )
|
|
|
|
return pyVector3::New(ci->GetLocalToWorld().GetAxis(hsMatrix44::kUp));
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char errmsg[256];
|
|
|
|
sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName());
|
|
|
|
PyErr_SetString(PyExc_RuntimeError, errmsg);
|
|
|
|
return nil; // return nil to tell python we errored
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if we couldn't find any sceneobject or a coordinate interface
|
|
|
|
return pyVector3::New(hsVector3(0,0,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// find the up vector for this object (if there are more than one, just the first one)
|
|
|
|
PyObject* pySceneObject::GetRightVector()
|
|
|
|
{
|
|
|
|
// make sure that there are sceneobjects
|
|
|
|
if ( fSceneObjects.Count() > 0 )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
const plCoordinateInterface* ci = obj->GetCoordinateInterface();
|
|
|
|
if ( ci )
|
|
|
|
return pyVector3::New(ci->GetLocalToWorld().GetAxis(hsMatrix44::kRight));
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char errmsg[256];
|
|
|
|
sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName());
|
|
|
|
PyErr_SetString(PyExc_RuntimeError, errmsg);
|
|
|
|
return nil; // return nil to tell python we errored
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if we couldn't find any sceneobject or a coordinate interface
|
|
|
|
return pyVector3::New(hsVector3(0,0,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// deteremine if this object (or any of the object attached)
|
|
|
|
// ...is an avatar, of any type
|
|
|
|
hsBool pySceneObject::IsAvatar()
|
|
|
|
{
|
|
|
|
// loop through all the sceneobject... looking for avatar modifiers
|
|
|
|
int j;
|
|
|
|
for ( j=0 ; j<fSceneObjects.Count() ; j++ )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[j]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
// search through its modifiers to see if one of them is an avatar modifier
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<obj->GetNumModifiers(); i++ )
|
|
|
|
{
|
|
|
|
const plModifier* mod = obj->GetModifier(i);
|
|
|
|
// see if it is an avatar mod base class
|
|
|
|
const plArmatureMod* avatar = plArmatureMod::ConvertNoRef(mod);
|
|
|
|
if ( avatar )
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if we couldn't find any sceneobject that had an avatar mod then this ain't an avatar
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "../plAvatar/plPhysicalControllerCore.h"
|
|
|
|
|
|
|
|
PyObject* pySceneObject::GetAvatarVelocity()
|
|
|
|
{
|
|
|
|
// loop through all the sceneobject... looking for avatar modifiers
|
|
|
|
int j;
|
|
|
|
for ( j=0 ; j<fSceneObjects.Count() ; j++ )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[j]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
// search through its modifiers to see if one of them is an avatar modifier
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<obj->GetNumModifiers(); i++ )
|
|
|
|
{
|
|
|
|
const plModifier* mod = obj->GetModifier(i);
|
|
|
|
// see if it is an avatar mod base class
|
|
|
|
const plArmatureMod* avatar = plArmatureMod::ConvertNoRef(mod);
|
|
|
|
if ( avatar && avatar->GetController() )
|
|
|
|
{
|
|
|
|
hsVector3 vel = avatar->GetController()->GetLinearVelocity();
|
|
|
|
return pyVector3::New(vel);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if we couldn't find any sceneobject that had an avatar mod then this ain't an avatar
|
|
|
|
return pyVector3::New(hsVector3(0,0,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// deteremine if this object (or the first object in the list)
|
|
|
|
// ...is a human avatar
|
|
|
|
hsBool pySceneObject::IsHumanAvatar()
|
|
|
|
{
|
|
|
|
// loop through all the sceneobject... looking for avatar modifiers
|
|
|
|
int j;
|
|
|
|
for ( j=0 ; j<fSceneObjects.Count() ; j++ )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
// search through its modifiers to see if one of them is an avatar modifier
|
|
|
|
int i;
|
|
|
|
for ( i=0; i<obj->GetNumModifiers(); i++ )
|
|
|
|
{
|
|
|
|
const plModifier* mod = obj->GetModifier(i);
|
|
|
|
// see if it is an avatar mod base class
|
|
|
|
plArmatureMod* avatar = (plArmatureMod*)plArmatureMod::ConvertNoRef(mod);
|
|
|
|
if ( avatar )
|
|
|
|
{
|
|
|
|
plArmatureBrain* brain = avatar->GetCurrentBrain();
|
|
|
|
plAvBrainHuman* human = plAvBrainHuman::ConvertNoRef(brain);
|
|
|
|
if ( human )
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if we couldn't find any sceneobject that had an avatar mod then this ain't an avatar
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// switch to / from this object (assuming that it is actually a camera)
|
|
|
|
void pySceneObject::PushCutsceneCamera(hsBool cut, pyKey& avKey)
|
|
|
|
{
|
|
|
|
if ( fSceneObjects.Count() > 0 )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
for (int i = 0; i < obj->GetNumModifiers(); i++)
|
|
|
|
{
|
|
|
|
const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i));
|
|
|
|
if (pCam)
|
|
|
|
{
|
|
|
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
|
|
|
|
pMsg->SetSender(pCam->GetKey());
|
|
|
|
pMsg->SetBCastFlag(plMessage::kBCastByType);
|
|
|
|
// set command to do the transition
|
|
|
|
if (cut)
|
|
|
|
pMsg->SetCmd(plCameraMsg::kPythonOverridePushCut);
|
|
|
|
else
|
|
|
|
pMsg->SetCmd(plCameraMsg::kPythonOverridePush);
|
|
|
|
// set the new camera
|
|
|
|
pMsg->SetNewCam(pCam->GetKey());
|
|
|
|
pMsg->SetTriggerer(avKey.getKey());
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pySceneObject::PopCutsceneCamera(pyKey& avKey)
|
|
|
|
{
|
|
|
|
if ( fSceneObjects.Count() > 0 )
|
|
|
|
{
|
|
|
|
// get the object pointer of just the first one in the list
|
|
|
|
// (We really can't tell which one the user is thinking of if they are
|
|
|
|
// referring to multiple objects, so the first one in the list will do.)
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
for (int i = 0; i < obj->GetNumModifiers(); i++)
|
|
|
|
{
|
|
|
|
const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i));
|
|
|
|
if (pCam)
|
|
|
|
{
|
|
|
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
|
|
|
|
pMsg->SetSender(pCam->GetKey());
|
|
|
|
pMsg->SetBCastFlag(plMessage::kBCastByType);
|
|
|
|
// set command to do the transition
|
|
|
|
pMsg->SetCmd(plCameraMsg::kPythonOverridePop);
|
|
|
|
// set the new camera
|
|
|
|
pMsg->SetTriggerer(avKey.getKey());
|
|
|
|
pMsg->SetNewCam(pCam->GetKey());
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void pySceneObject::PushCamera(pyKey& avKey)
|
|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
for (int i = 0; i < obj->GetNumModifiers(); i++)
|
|
|
|
{
|
|
|
|
const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i));
|
|
|
|
if (pCam)
|
|
|
|
{
|
|
|
|
|
|
|
|
// create message
|
|
|
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
|
|
|
|
pMsg->SetSender(pCam->GetKey());
|
|
|
|
pMsg->SetBCastFlag(plMessage::kBCastByType);
|
|
|
|
|
|
|
|
// set command to do the transition
|
|
|
|
pMsg->SetCmd(plCameraMsg::kResponderTrigger);
|
|
|
|
pMsg->SetCmd(plCameraMsg::kRegionPushCamera);
|
|
|
|
// set the new camera
|
|
|
|
pMsg->SetTriggerer(avKey.getKey());
|
|
|
|
pMsg->SetNewCam(pCam->GetKey());
|
|
|
|
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pySceneObject::PushCameraCut(pyKey& avKey)
|
|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
for (int i = 0; i < obj->GetNumModifiers(); i++)
|
|
|
|
{
|
|
|
|
const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i));
|
|
|
|
if (pCam)
|
|
|
|
{
|
|
|
|
|
|
|
|
// create message
|
|
|
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
|
|
|
|
pMsg->SetSender(pCam->GetKey());
|
|
|
|
pMsg->SetBCastFlag(plMessage::kBCastByType);
|
|
|
|
|
|
|
|
// set command to do the transition
|
|
|
|
pMsg->SetCmd(plCameraMsg::kResponderTrigger);
|
|
|
|
pMsg->SetCmd(plCameraMsg::kRegionPushCamera);
|
|
|
|
pMsg->SetCmd(plCameraMsg::kCut);
|
|
|
|
// set the new camera
|
|
|
|
pMsg->SetTriggerer(avKey.getKey());
|
|
|
|
pMsg->SetNewCam(pCam->GetKey());
|
|
|
|
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : Pop
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// PARAMETERS :
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//
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// PURPOSE : Restore the state of the virtual camera with a previously saved setting
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//
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void pySceneObject::PopCamera(pyKey& avKey)
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{
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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if ( obj )
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{
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for (int i = 0; i < obj->GetNumModifiers(); i++)
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{
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const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i));
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if (pCam)
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{
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// create message
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plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
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pMsg->SetSender(pCam->GetKey());
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pMsg->SetBCastFlag(plMessage::kBCastByType);
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// set command to do the transition
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pMsg->SetCmd(plCameraMsg::kRegionPushCamera);
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// set the new camera
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pMsg->SetTriggerer(avKey.getKey());
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pMsg->SetNewCam(pCam->GetKey());
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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}
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}
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std::vector<PyObject*> pySceneObject::GetResponders()
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{
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std::vector<PyObject*> pyPL;
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if ( fSceneObjects.Count() > 0 )
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{
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// get the object pointer of just the first one in the list
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// (We really can't tell which one the user is thinking of if they are
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// referring to multiple objects, so the first one in the list will do.)
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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if ( obj )
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{
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for (int i = 0; i < obj->GetNumModifiers(); i++)
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{
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const plResponderModifier* resp = plResponderModifier::ConvertNoRef(obj->GetModifier(i));
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if (resp)
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pyPL.push_back(pyKey::New(resp->GetKey()));
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}
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}
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}
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return pyPL;
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}
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std::vector<PyObject*> pySceneObject::GetPythonMods()
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{
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std::vector<PyObject*> pyPL;
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if ( fSceneObjects.Count() > 0 )
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{
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|
// get the object pointer of just the first one in the list
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// (We really can't tell which one the user is thinking of if they are
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|
// referring to multiple objects, so the first one in the list will do.)
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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if ( obj )
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{
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for (int i = 0; i < obj->GetNumModifiers(); i++)
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{
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const plPythonFileMod* resp = plPythonFileMod::ConvertNoRef(obj->GetModifier(i));
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if (resp)
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pyPL.push_back(pyKey::New(resp->GetKey()));
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}
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}
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}
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return pyPL;
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}
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|
|
#include "../plMessage/plAnimCmdMsg.h"
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#include "../pnMessage/plNotifyMsg.h"
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void pySceneObject::Animate()
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{
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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if ( obj )
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{
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plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
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pMsg->AddReceiver(obj->GetKey());
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pMsg->SetCmd(plAnimCmdMsg::kGoToBegin);
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pMsg->SetCmd(plAnimCmdMsg::kContinue);
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pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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|
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}
|
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|
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|
|
Int8 pySceneObject::GetResponderState()
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|
|
{
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|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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|
|
if ( obj )
|
|
|
|
{
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|
|
|
for (int i = 0; i < obj->GetNumModifiers(); i++)
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|
|
|
{
|
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|
|
const plResponderModifier* resp = plResponderModifier::ConvertNoRef(obj->GetModifier(i));
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|
|
if (resp)
|
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|
|
return resp->GetState();
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|
|
}
|
|
|
|
}
|
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|
|
return -1;
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|
|
}
|
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|
|
void pySceneObject::RewindAnim(const char* animName)
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|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
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|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
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|
|
pMsg->AddReceiver(obj->GetKey());
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|
|
pMsg->SetAnimName(animName);
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|
pMsg->SetCmd(plAnimCmdMsg::kGoToBegin);
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|
|
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
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|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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|
|
|
}
|
|
|
|
}
|
|
|
|
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|
|
void pySceneObject::PlayAnim(const char* animName)
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|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
|
|
|
|
pMsg->AddReceiver(obj->GetKey());
|
|
|
|
pMsg->SetAnimName(animName);
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|
|
pMsg->SetCmd(plAnimCmdMsg::kContinue);
|
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|
|
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
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|
|
void pySceneObject::StopAnim(const char* animName)
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|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
|
|
|
|
pMsg->AddReceiver(obj->GetKey());
|
|
|
|
pMsg->SetAnimName(animName);
|
|
|
|
pMsg->SetCmd(plAnimCmdMsg::kStop);
|
|
|
|
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
|
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pySceneObject::RunResponder(int state)
|
|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
const plModifier* pMod = obj->GetModifierByType(plResponderModifier::Index());
|
|
|
|
if (pMod)
|
|
|
|
{
|
|
|
|
plNotifyMsg* pMsg = TRACKED_NEW plNotifyMsg;
|
|
|
|
pMsg->fType = plNotifyMsg::kResponderChangeState;
|
|
|
|
pMsg->AddResponderStateEvent(state);
|
|
|
|
pMsg->AddReceiver(pMod->GetKey());
|
|
|
|
pMsg->Send();
|
|
|
|
|
|
|
|
plNotifyMsg* pMsg0 = TRACKED_NEW plNotifyMsg;
|
|
|
|
pMsg0->fState = true;
|
|
|
|
pMsg0->AddReceiver(pMod->GetKey());
|
|
|
|
pMsg0->Send();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void pySceneObject::FFResponder(int state)
|
|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
const plModifier* pMod = obj->GetModifierByType(plResponderModifier::Index());
|
|
|
|
if (pMod)
|
|
|
|
{
|
|
|
|
plNotifyMsg* pMsg = TRACKED_NEW plNotifyMsg;
|
|
|
|
pMsg->fType = plNotifyMsg::kResponderFF;
|
|
|
|
pMsg->AddResponderStateEvent(state);
|
|
|
|
pMsg->AddReceiver(pMod->GetKey());
|
|
|
|
pMsg->Send();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "../pnSceneObject/plAudioInterface.h"
|
|
|
|
#include "../NucleusLib/inc/plAudible.h"
|
|
|
|
|
|
|
|
void pySceneObject::SetSoundFilename(int index, const char* filename, bool isCompressed)
|
|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
const plAudioInterface* ai = obj->GetAudioInterface();
|
|
|
|
if (ai)
|
|
|
|
{
|
|
|
|
plAudible* au = ai->GetAudible();
|
|
|
|
if (au)
|
|
|
|
{
|
|
|
|
au->SetFilename(index, filename, isCompressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int pySceneObject::GetSoundObjectIndex(const char* sndObj)
|
|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if ( obj )
|
|
|
|
{
|
|
|
|
const plAudioInterface* ai = obj->GetAudioInterface();
|
|
|
|
if (ai)
|
|
|
|
{
|
|
|
|
plAudible* au = ai->GetAudible();
|
|
|
|
if (au)
|
|
|
|
{
|
|
|
|
return au->GetSoundIndex(sndObj);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pySceneObject::VolumeSensorIgnoreExtraEnters(bool ignore)
|
|
|
|
{
|
|
|
|
if (fSceneObjects.Count() > 0)
|
|
|
|
{
|
|
|
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
|
|
|
if (obj)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < obj->GetNumModifiers(); ++i)
|
|
|
|
{
|
|
|
|
plLogicModifier* logic = const_cast<plLogicModifier*>(plLogicModifier::ConvertNoRef(obj->GetModifier(i)));
|
|
|
|
if (logic)
|
|
|
|
logic->VolumeIgnoreExtraEnters(ignore);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|