|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
#define USES_GAME_BLUESPIRAL
|
|
|
|
#include "../Pch.h"
|
|
|
|
#pragma hdrstop
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Local types
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
struct IBlueSpiral {
|
|
|
|
pfGmBlueSpiral * gameCli;
|
|
|
|
|
|
|
|
IBlueSpiral (pfGmBlueSpiral * gameCli);
|
|
|
|
|
|
|
|
// pfGameCli event notification handlers
|
|
|
|
void Recv (GameMsgHeader * msg, void * param);
|
|
|
|
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
|
|
|
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
|
|
|
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
|
|
|
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
|
|
|
|
|
|
|
// BlueSpiral network message handlers
|
|
|
|
void RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param);
|
|
|
|
void RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param);
|
|
|
|
void RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param);
|
|
|
|
void RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param);
|
|
|
|
void RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Factory functions
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
static pfGameCli * BlueSpiralFactory (
|
|
|
|
unsigned gameId,
|
|
|
|
plKey receiver
|
|
|
|
) {
|
|
|
|
return NEWZERO(pfGmBlueSpiral)(gameId, receiver);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
AUTO_INIT_FUNC(RegisterBlueSpiralFactory) {
|
|
|
|
|
|
|
|
static GameTypeReg reg = {
|
|
|
|
BlueSpiralFactory,
|
|
|
|
kGameTypeId_BlueSpiral,
|
|
|
|
L"BlueSpiral"
|
|
|
|
};
|
|
|
|
|
|
|
|
GameMgrRegisterGameType(reg);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* IBlueSpiral
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
IBlueSpiral::IBlueSpiral (pfGmBlueSpiral * gameCli)
|
|
|
|
: gameCli(gameCli)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void IBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
|
|
|
|
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
|
|
|
gameCliMsg->Set(gameCli, msg);
|
|
|
|
gameCliMsg->Send(gameCli->GetReceiver());
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void IBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
|
|
|
|
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
|
|
|
gameCliMsg->Set(gameCli, msg);
|
|
|
|
gameCliMsg->Send(gameCli->GetReceiver());
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void IBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
|
|
|
|
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
|
|
|
gameCliMsg->Set(gameCli, msg);
|
|
|
|
gameCliMsg->Send(gameCli->GetReceiver());
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void IBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
|
|
|
|
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
|
|
|
gameCliMsg->Set(gameCli, msg);
|
|
|
|
gameCliMsg->Send(gameCli->GetReceiver());
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void IBlueSpiral::RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param) {
|
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
|
|
|
gameCliMsg->Set(gameCli, msg);
|
|
|
|
gameCliMsg->Send(gameCli->GetReceiver());
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void IBlueSpiral::RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param) {
|
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
|
|
|
gameCliMsg->Set(gameCli, msg);
|
|
|
|
gameCliMsg->Send(gameCli->GetReceiver());
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void IBlueSpiral::RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param) {
|
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
|
|
|
gameCliMsg->Set(gameCli, msg);
|
|
|
|
gameCliMsg->Send(gameCli->GetReceiver());
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void IBlueSpiral::RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param) {
|
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
|
|
|
gameCliMsg->Set(gameCli, msg);
|
|
|
|
gameCliMsg->Send(gameCli->GetReceiver());
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void IBlueSpiral::RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param) {
|
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
|
|
|
gameCliMsg->Set(gameCli, msg);
|
|
|
|
gameCliMsg->Send(gameCli->GetReceiver());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* pfGmBlueSpiral
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
pfGmBlueSpiral::pfGmBlueSpiral (
|
|
|
|
unsigned gameId,
|
|
|
|
plKey receiver
|
|
|
|
)
|
|
|
|
: pfGameCli(gameId, receiver)
|
|
|
|
{
|
|
|
|
internal = NEWZERO(IBlueSpiral)(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
pfGmBlueSpiral::~pfGmBlueSpiral () {
|
|
|
|
|
|
|
|
DEL(internal);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void pfGmBlueSpiral::Recv (GameMsgHeader * msg, void * param) {
|
|
|
|
|
|
|
|
#define DISPATCH(a) case kSrv2Cli_BlueSpiral_##a: { \
|
|
|
|
const Srv2Cli_BlueSpiral_##a & m = *(const Srv2Cli_BlueSpiral_##a *)msg; \
|
|
|
|
internal->Recv##a(m, param); \
|
|
|
|
} \
|
|
|
|
break; //
|
|
|
|
switch (msg->messageId) {
|
|
|
|
DISPATCH(ClothOrder);
|
|
|
|
DISPATCH(SuccessfulHit);
|
|
|
|
DISPATCH(GameWon);
|
|
|
|
DISPATCH(GameOver);
|
|
|
|
DISPATCH(GameStarted);
|
|
|
|
DEFAULT_FATAL(msg->messageId);
|
|
|
|
}
|
|
|
|
#undef DISPATCH
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void pfGmBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
|
|
|
|
|
|
|
internal->OnPlayerJoined(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void pfGmBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
|
|
|
|
|
|
|
internal->OnPlayerLeft(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void pfGmBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
|
|
|
|
|
|
|
internal->OnInviteFailed(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void pfGmBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
|
|
|
|
|
|
|
internal->OnOwnerChange(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void pfGmBlueSpiral::StartGame () {
|
|
|
|
|
|
|
|
Cli2Srv_BlueSpiral_StartGame msg;
|
|
|
|
msg.messageId = kCli2Srv_BlueSpiral_StartGame;
|
|
|
|
msg.messageBytes = sizeof(msg);
|
|
|
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
|
|
|
msg.transId = 0;
|
|
|
|
|
|
|
|
GameMgrSend(&msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void pfGmBlueSpiral::HitCloth (int clothNum) {
|
|
|
|
|
|
|
|
Cli2Srv_BlueSpiral_HitCloth msg;
|
|
|
|
msg.messageId = kCli2Srv_BlueSpiral_HitCloth;
|
|
|
|
msg.messageBytes = sizeof(msg);
|
|
|
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
|
|
|
msg.transId = 0;
|
|
|
|
msg.clothNum = clothNum;
|
|
|
|
|
|
|
|
GameMgrSend(&msg);
|
|
|
|
}
|