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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIMultiLineEditCtrl Header //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfGUIMultiLineEditCtrl_h
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#define _pfGUIMultiLineEditCtrl_h
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#include "pfGUIControlMod.h"
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#include "hsTemplates.h"
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#include "../plInputCore/plInputDevice.h"
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class plMessage;
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class hsGMaterial;
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class plTextGenerator;
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class pfMLScrollProc;
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class pfGUIValueCtrl;
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struct plUndoAction;
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class pfGUIMultiLineEditProc
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{
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public:
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pfGUIMultiLineEditProc() {}
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virtual ~pfGUIMultiLineEditProc() {}
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// we've hit the end of the control list (by moving the cursor)
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virtual void OnEndOfControlList(Int32 cursorPos) {}
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// we've hit the beginning of the control ist (by moving the cursor)
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virtual void OnBeginningOfControlList(Int32 cursorPos) {}
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};
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class pfGUIMultiLineEditCtrl : public pfGUIControlMod
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{
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public:
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enum Direction
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{
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kLineStart = 1,
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kLineEnd,
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kBufferStart,
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kBufferEnd,
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kOneBack,
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kOneForward,
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kOneWordBack,
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kOneWordForward,
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kOneLineUp,
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kOneLineDown,
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kPageUp,
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kPageDown
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};
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protected:
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mutable hsTArray<wchar_t> fBuffer; // Because AcquireArray() isn't const
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hsTArray<Int32> fLineStarts;
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UInt16 fLineHeight, fCurrCursorX, fCurrCursorY;
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Int32 fCursorPos, fLastCursorLine;
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hsBool fIgnoreNextKey, fReadyToRender;
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hsBounds3Ext fLastP2PArea;
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Int8 fLockCount;
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UInt8 fCalcedFontSize; // The font size that we calced our line height at
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UInt8 fLastKeyModifiers;
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wchar_t fLastKeyPressed;
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static wchar_t fColorCodeChar, fStyleCodeChar;
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static UInt32 fColorCodeSize, fStyleCodeSize;
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wchar_t fLastDeadKey; // if the previous key was a dead key, its value goes here
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wchar_t fDeadKeyConverter[256][256]; // first index is the dead key, second index is the char to combine it with
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void SetupDeadKeyConverter();
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
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virtual void IPostSetUpDynTextMap( void );
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virtual void IUpdate( void );
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void IUpdate( Int32 startLine, Int32 endLine );
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friend class pfMLScrollProc;
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pfGUIValueCtrl *fScrollControl;
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pfMLScrollProc *fScrollProc;
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Int32 fScrollPos;
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Int32 fBufferLimit;
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pfGUIMultiLineEditCtrl *fNextCtrl; // used for linking multiple controls together to share a buffer
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pfGUIMultiLineEditCtrl *fPrevCtrl;
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pfGUIMultiLineEditProc *fEventProc; // where we send events to
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std::string fFontFace;
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hsColorRGBA fFontColor;
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UInt8 fFontSize;
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UInt8 fFontStyle;
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enum flagsSet
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{
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kFontFaceSet = 1,
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kFontColorSet = 2,
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kFontSizeSet = 4,
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kFontStyleSet = 8
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};
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UInt8 fFontFlagsSet;
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int fTopMargin,fLeftMargin,fBottomMargin,fRightMargin;
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void IMoveCursor( Direction dir );
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void IMoveCursorTo( Int32 position ); // Updates selection
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void ISetCursor( Int32 newPosition ); // Doesn't update selection
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Int32 IRecalcLineStarts( Int32 startingLine, hsBool force, hsBool dontUpdate = false );
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void IRecalcFromCursor( hsBool forceUpdate = false );
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Int32 IFindCursorLine( Int32 cursorPos = -1 ) const;
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hsBool IStoreLineStart( UInt32 line, Int32 start );
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void IOffsetLineStarts( UInt32 position, Int32 offset, hsBool offsetSelectionEnd = false );
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Int32 IPointToPosition( Int16 x, Int16 y, hsBool searchOutsideBounds = false );
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Int32 ICalcNumVisibleLines( void ) const;
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void IReadColorCode( Int32 &pos, hsColorRGBA &color ) const;
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void IReadStyleCode( Int32 &pos, UInt8 &fontStyle ) const;
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UInt32 IRenderLine( UInt16 x, UInt16 y, Int32 start, Int32 end, hsBool dontRender = false );
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hsBool IFindLastColorCode( Int32 pos, hsColorRGBA &color, hsBool ignoreFirstCharacter = false ) const;
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hsBool IFindLastStyleCode( Int32 pos, UInt8 &style, hsBool ignoreFirstCharacter = false ) const;
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inline static bool IIsCodeChar( const wchar_t c );
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inline static bool IIsRenderable( const wchar_t c );
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inline static Int32 IOffsetToNextChar( wchar_t stringChar );
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inline Int32 IOffsetToNextCharFromPos( Int32 pos ) const;
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void IActuallyInsertColor( Int32 pos, hsColorRGBA &color );
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void IActuallyInsertStyle( Int32 pos, UInt8 style );
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void IUpdateScrollRange( void );
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wchar_t *ICopyRange( Int32 start, Int32 end ) const;
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Int32 ICharPosToBufferPos( Int32 charPos ) const;
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void IUpdateBuffer();
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void IUpdateLineStarts();
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void ISetGlobalBuffer();
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void ISetLineStarts(hsTArray<Int32> lineStarts);
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void IHitEndOfControlList(Int32 cursorPos);
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void IHitBeginningOfControlList(Int32 cursorPos);
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public:
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enum
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{
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kRefScrollCtrl = kRefDerivedStart
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};
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pfGUIMultiLineEditCtrl();
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virtual ~pfGUIMultiLineEditCtrl();
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CLASSNAME_REGISTER( pfGUIMultiLineEditCtrl );
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GETINTERFACE_ANY( pfGUIMultiLineEditCtrl, pfGUIControlMod );
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virtual hsBool MsgReceive( plMessage* pMsg );
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virtual void Read( hsStream* s, hsResMgr* mgr );
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virtual void Write( hsStream* s, hsResMgr* mgr );
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virtual void HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers );
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virtual void HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers );
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virtual void HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers );
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virtual hsBool HandleKeyPress( char key, UInt8 modifiers );
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virtual hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers );
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virtual void PurgeDynaTextMapImage();
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virtual void UpdateColorScheme() { fFontFlagsSet = 0; pfGUIControlMod::UpdateColorScheme(); }
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// Extended event types
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enum ExtendedEvents
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{
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kValueChanging,
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kScrollPosChanged,
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kKeyPressedEvent
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};
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void SetScrollPosition( Int32 topLine );
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Int32 GetScrollPosition();
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void MoveCursor( Direction dir );
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void InsertChar( char c );
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void InsertChar( wchar_t c);
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void InsertString( const char *string );
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void InsertString( const wchar_t *string );
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void InsertColor( hsColorRGBA &color );
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void InsertStyle( UInt8 fontStyle );
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void DeleteChar( void );
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void ClearBuffer( void );
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void SetBuffer( const char *asciiText );
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void SetBuffer( const wchar_t *asciiText );
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void SetBuffer( const UInt8 *codedText, UInt32 length );
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void SetBuffer( const UInt16 *codedText, UInt32 length );
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char *GetNonCodedBuffer( void ) const;
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wchar_t *GetNonCodedBufferW( void ) const;
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UInt8 *GetCodedBuffer( UInt32 &length ) const;
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UInt16 *GetCodedBufferW( UInt32 &length ) const;
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UInt32 GetBufferSize();
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void SetBufferLimit(Int32 limit) { fBufferLimit = limit; }
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Int32 GetBufferLimit() { return fBufferLimit; }
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void GetThisKeyPressed( char &key, UInt8 &modifiers ) const { key = (char)fLastKeyPressed; modifiers = fLastKeyModifiers; }
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void Lock( void );
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void Unlock( void );
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hsBool IsLocked( void ) const { return ( fLockCount > 0 ) ? true : false; }
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void SetScrollEnable( hsBool state );
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void ForceUpdate() {/*IRecalcLineStarts(0,true);*/IUpdateLineStarts(); IUpdate();}
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void SetNext( pfGUIMultiLineEditCtrl *newNext );
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void ClearNext();
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void SetPrev( pfGUIMultiLineEditCtrl *newPrev );
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void ClearPrev();
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void SetEventProc( pfGUIMultiLineEditProc *eventProc );
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void ClearEventProc();
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Int32 GetFirstVisibleLine();
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Int32 GetLastVisibleLine();
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Int32 GetNumVisibleLines() {return ICalcNumVisibleLines();}
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void SetGlobalStartLine(Int32 line);
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void SetCursorToLoc(Int32 loc) {ISetCursor(loc);}
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void SetMargins(int top, int left, int bottom, int right);
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UInt8 GetFontSize() {return fFontSize;} // because we're too cool to use the color scheme crap
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void SetFontFace(std::string fontFace);
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void SetFontColor(hsColorRGBA fontColor) {fFontColor = fontColor; fFontFlagsSet |= kFontColorSet;}
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void SetFontSize(UInt8 fontSize);
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void SetFontStyle(UInt8 fontStyle) {fFontStyle = fontStyle; fFontFlagsSet |= kFontStyleSet;}
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hsBool ShowingBeginningOfBuffer();
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hsBool ShowingEndOfBuffer();
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void DeleteLinesFromTop(int numLines); // cursor and scroll position might be off after this call, not valid on connected controls
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};
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#endif // _pfGUIMultiLineEditCtrl_h
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