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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBPROTOCOL_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBPROTOCOL_H
/*****************************************************************************
*
* Net protocols
*
***/
const unsigned kNetProtocolServerBit = 0x80;
// These codes may not be changed unless ALL servers and clients are
// simultaneously replaced; so basically forget it =)
enum ENetProtocol {
kNetProtocolNil = 0,
// For test applications
kNetProtocolDebug = 1,
// Client connections
kNetProtocolCli2GateKeeper = 2,
kNetProtocolCli2Csr = 3,
kNetProtocolCli2Auth = 4,
kNetProtocolCli2Game = 5,
kNetProtocolCli2File = 6,
kNetProtocolCli2Unused_01 = 7,
// Server connections
kNetProtocolSrvConn = 0 | kNetProtocolServerBit,
kNetProtocolSrv2Mcp = 1 | kNetProtocolServerBit,
kNetProtocolSrv2Vault = 2 | kNetProtocolServerBit,
kNetProtocolSrv2Db = 3 | kNetProtocolServerBit,
kNetProtocolSrv2State = 4 | kNetProtocolServerBit,
kNetProtocolSrv2Log = 5 | kNetProtocolServerBit,
kNetProtocolSrv2Score = 6 | kNetProtocolServerBit,
};
// NOTE: When adding a new net protocol, be sure to update
// NetProtocolToString as well. Unfortunately, the compiler
// cannot enforce this since the protocol values are not
// numerically sequential.
const wchar * NetProtocolToString (ENetProtocol protocol);