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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBPROTOCOL_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBPROTOCOL_H
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/*****************************************************************************
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*
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* Net protocols
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*
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***/
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const unsigned kNetProtocolServerBit = 0x80;
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// These codes may not be changed unless ALL servers and clients are
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// simultaneously replaced; so basically forget it =)
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enum ENetProtocol {
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kNetProtocolNil = 0,
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// For test applications
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kNetProtocolDebug = 1,
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// Client connections
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kNetProtocolCli2GateKeeper = 2,
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kNetProtocolCli2Csr = 3,
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kNetProtocolCli2Auth = 4,
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kNetProtocolCli2Game = 5,
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kNetProtocolCli2File = 6,
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kNetProtocolCli2Unused_01 = 7,
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// Server connections
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kNetProtocolSrvConn = 0 | kNetProtocolServerBit,
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kNetProtocolSrv2Mcp = 1 | kNetProtocolServerBit,
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kNetProtocolSrv2Vault = 2 | kNetProtocolServerBit,
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kNetProtocolSrv2Db = 3 | kNetProtocolServerBit,
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kNetProtocolSrv2State = 4 | kNetProtocolServerBit,
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kNetProtocolSrv2Log = 5 | kNetProtocolServerBit,
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kNetProtocolSrv2Score = 6 | kNetProtocolServerBit,
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};
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// NOTE: When adding a new net protocol, be sure to update
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// NetProtocolToString as well. Unfortunately, the compiler
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// cannot enforce this since the protocol values are not
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// numerically sequential.
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const wchar * NetProtocolToString (ENetProtocol protocol);
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