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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDXTextureRef.h - Hardware Texture DeviceRef Definition //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 4.25.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDXTextureRef_h
#define _plDXTextureRef_h
#include "hsMatrix44.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
#include "plDXDeviceRef.h"
//// Definition ///////////////////////////////////////////////////////////////
class plBitmap;
class plDXTextureRef : public plDXDeviceRef
{
public:
enum Flags
{
kExternData = 0x00000002, // fData points to user data, don't delete
kRenderTarget = 0x00000004, // Created via a render target
kCubicMap = 0x00000008, // Texture is really a cubic map texture
kPerspProjection = 0x00000010, // Perspective projection
kOrthoProjection = 0x00000020, // Orthogonal projection
kProjection = kPerspProjection | kOrthoProjection,
kOffscreenRT = 0x00000040, // Offscreen renderTarget. Never used as an actual texture,
// but handy to still have it as a textureRef
kUVWNormal = 0x00000080 // Use the normal as the UVW src
};
IDirect3DBaseTexture9 *fD3DTexture;
D3DFORMAT fFormatType; // Format of the D3D texture object
UInt32 fMMLvs; // Number of mipmap levels
UInt32 fMaxWidth; // Width of the highest mipmap level
UInt32 fMaxHeight; // Height of the highest mipmap level (no pun intended)
UInt32 fNumPix; // total num texels in all mip levels
UInt32 fDataSize; // size of fData[0..n] in bytes
UInt32* fLevelSizes; // fLevelSize[i] == size in bytes of level i
//UInt32 fCurrLOD; // Current LOD setting for this texture
plBitmap *fOwner;
void* fData; // for reloading
UInt32 GetFlags( void ) { return fFlags; }
void SetFlags( UInt32 flag ) { fFlags = flag; }
plDXTextureRef& Set( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );
plDXTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );
virtual ~plDXTextureRef();
void Link( plDXTextureRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
plDXTextureRef *GetNext( void ) { return (plDXTextureRef *)fNext; }
void Release( void );
};
class plDXCubeTextureRef : public plDXTextureRef
{
public:
void *fFaceData[ 5 ]; // First face is in the inherited fData
plDXCubeTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ) :
plDXTextureRef( tp, ml, mw, mh, np, sz, manSize, lSz, pd, ed, renderTarget )
{
}
};
#endif // _plDXTextureRef_h