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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTHASH_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTHASH_H
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/****************************************************************************
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*
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* Macros
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*
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***/
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// Define a field inside an object that is used to link it into a hash table
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#define HASHLINK(object) THashLink< object >
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// Define a POINTER to a hash table, not a hash table
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#define HASHTABLE(object,key) THashTable< object, key >
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// Define a hash table:
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// - starts with kSlotMinCount rows
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// - can grow to kDefaultSlotMaxCount rows
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// (hash table grows when a row contains more than kGrowOnListSize entries
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#define HASHTABLEDECL(object,key,link) THashTableDecl< object, key, offsetof(object,link), 0 >
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// Define a hash table in situations when a forward reference prevents use of HASHTABLEDECL
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// - Size characteristics are identical to HASHTABLEDECL
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#define HASHTABLEDYN(object,key) THashTableDyn< object, key >
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// Define a hash table with:
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// - starts with <size>
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// - row table never grows
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#define HASHTABLEDECLSIZE(object,key,link,size) THashTableDecl<object, key, offsetof(object,link), size >
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#if defined(_MSC_VER)
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#define forceinline __forceinline
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#else
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#define forceinline inline
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#endif
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/****************************************************************************
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*
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* Forward declarations
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*
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***/
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template<class T>
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class THashLink;
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template<class T>
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class TBaseHashTable;
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/****************************************************************************
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*
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* CHashValue
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*
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***/
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class CHashValue {
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private:
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static const dword s_hashTable[];
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dword m_result;
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inline void Construct () { m_result = 0x325d1eae; }
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public:
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static dword LookupHashBits (unsigned value) { ASSERT(value < 0x100); return s_hashTable[value]; }
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inline CHashValue () { Construct() ; }
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inline CHashValue (const CHashValue & source) { m_result = source.m_result; }
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inline CHashValue (const void * data, unsigned bytes) { Construct(); Hash(data, bytes); }
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inline CHashValue & operator= (const CHashValue & source) { m_result = source.m_result; return *this; }
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inline bool operator== (const CHashValue & source) const { return (m_result == source.m_result); }
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inline dword GetHash () const { return m_result; }
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forceinline void Hash (const void * data, unsigned bytes);
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forceinline void Hash8 (unsigned data);
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forceinline void Hash16 (unsigned data);
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forceinline void Hash32 (unsigned data);
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};
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//===========================================================================
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void CHashValue::Hash (const void * data, unsigned bytes) {
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for (const byte * curr = (const byte *)data, * term = curr + bytes; curr != term; ++curr)
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Hash8(*curr);
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}
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//===========================================================================
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void CHashValue::Hash8 (unsigned data) {
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m_result += s_hashTable[m_result >> 24] ^ (m_result >> 6) ^ s_hashTable[data & 0xff];
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}
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//===========================================================================
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void CHashValue::Hash16 (unsigned data) {
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Hash8(data);
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Hash8(data >> 8);
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}
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//===========================================================================
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void CHashValue::Hash32 (unsigned data) {
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Hash8(data);
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Hash8(data >> 8);
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Hash8(data >> 16);
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Hash8(data >> 24);
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}
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/****************************************************************************
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*
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* THashLink
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*
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***/
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template<class T>
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class THashLink {
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friend class TBaseHashTable<T>;
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private:
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unsigned m_hash;
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LINK(T) m_linkToFull;
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LINK(T) m_linkToSlot;
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public:
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inline bool IsLinked () const;
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inline T * Next ();
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inline const T * Next () const;
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inline T * Prev ();
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inline const T * Prev () const;
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inline void Unlink ();
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};
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//===========================================================================
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template<class T>
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bool THashLink<T>::IsLinked () const {
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return m_linkToFull.IsLinked();
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}
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//===========================================================================
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template<class T>
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T * THashLink<T>::Next () {
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return m_linkToFull.Next();
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}
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//===========================================================================
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template<class T>
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const T * THashLink<T>::Next () const {
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return m_linkToFull.Next();
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}
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//===========================================================================
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template<class T>
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T * THashLink<T>::Prev () {
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return m_linkToFull.Prev();
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}
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//===========================================================================
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template<class T>
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const T * THashLink<T>::Prev () const {
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return m_linkToFull.Prev();
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}
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//===========================================================================
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template<class T>
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void THashLink<T>::Unlink () {
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m_linkToFull.Unlink();
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m_linkToSlot.Unlink();
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}
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/****************************************************************************
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*
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* TBaseHashTable
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*
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***/
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template<class T>
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class TBaseHashTable {
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private:
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enum { kSlotMinCount = 8 };
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enum { kDefaultSlotMaxCount = 1024 };
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enum { kGrowOnListSize = 5 };
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LIST(T) m_fullList;
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int m_linkOffset;
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FARRAYOBJ(LIST(T)) m_slotListArray;
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unsigned m_slotMask; // always set to a power of two minus one
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unsigned m_slotMaxCount;
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inline bool CheckGrowTable (LIST(T) * slotList);
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inline const THashLink<T> & GetLink (const T * object) const;
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inline THashLink<T> & GetLink (T * object);
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inline void SetSlotCount (unsigned count);
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protected:
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inline unsigned GetHash (const T * object) const;
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inline unsigned & GetHash (T * object);
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inline const LIST(T) & GetSlotList (unsigned hash) const;
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inline LIST(T) & GetSlotList (unsigned hash);
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inline void SetLinkOffset (int linkOffset, unsigned maxSize);
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inline void SetSlotMaxCount (unsigned count);
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public:
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inline TBaseHashTable ();
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inline TBaseHashTable (const TBaseHashTable<T> & source);
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inline TBaseHashTable<T> & operator= (const TBaseHashTable<T> & source);
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inline void Add (T * object, unsigned hash);
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inline void Clear ();
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inline void Delete (T * object);
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inline T * Head ();
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inline const T * Head () const;
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inline T * Next (const T * object);
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inline const T * Next (const T * object) const;
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inline void Order (T * linkedObject, ELinkType linkType, T * existingObject);
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inline T * Prev (const T * object);
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inline const T * Prev (const T * object) const;
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inline T * Tail ();
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inline const T * Tail () const;
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inline void Unlink (T * object);
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};
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//===========================================================================
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template<class T>
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TBaseHashTable<T>::TBaseHashTable () {
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m_slotMask = 0;
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m_slotMaxCount = kDefaultSlotMaxCount;
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// more initialization done during call to SetLinkOffset()
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}
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//===========================================================================
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template<class T>
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TBaseHashTable<T>::TBaseHashTable (const TBaseHashTable<T> & source) {
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#ifdef HS_DEBUGGING
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FATAL("No copy constructor");
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#endif
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TBaseHashTable();
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}
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//===========================================================================
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template<class T>
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TBaseHashTable<T> & TBaseHashTable<T>::operator= (const TBaseHashTable<T> & source) {
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#ifdef HS_DEBUGGING
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FATAL("No assignment operator");
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#endif
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return *this;
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}
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//===========================================================================
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template<class T>
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void TBaseHashTable<T>::Add (T * object, unsigned hash) {
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GetHash(object) = hash;
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LIST(T) * list = &GetSlotList(hash);
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if (CheckGrowTable(list))
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list = &GetSlotList(hash);
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m_fullList.Link(object);
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list->Link(object);
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}
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//===========================================================================
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template<class T>
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bool TBaseHashTable<T>::CheckGrowTable (LIST(T) * list) {
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unsigned nextCount = (m_slotMask + 1) * 2;
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if (nextCount > m_slotMaxCount)
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return false;
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unsigned listCount = 0;
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for (T * curr = list->Head(); curr; curr = list->Next(curr))
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++listCount;
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if (listCount + 1 < kGrowOnListSize)
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return false;
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SetSlotCount(nextCount);
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return true;
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}
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//===========================================================================
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template<class T>
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void TBaseHashTable<T>::Clear () {
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m_fullList.Clear();
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}
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//===========================================================================
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template<class T>
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void TBaseHashTable<T>::Delete (T * object) {
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DEL(object);
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}
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//===========================================================================
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template<class T>
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unsigned TBaseHashTable<T>::GetHash (const T * object) const {
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return GetLink(object).m_hash;
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}
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//===========================================================================
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template<class T>
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unsigned & TBaseHashTable<T>::GetHash (T * object) {
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return GetLink(object).m_hash;
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}
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//===========================================================================
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template<class T>
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const THashLink<T> & TBaseHashTable<T>::GetLink (const T * object) const {
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return *(const THashLink<T> *)((const byte *)object + m_linkOffset);
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}
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//===========================================================================
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template<class T>
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THashLink<T> & TBaseHashTable<T>::GetLink (T * object) {
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return *(THashLink<T> *)((byte *)object + m_linkOffset);
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}
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//===========================================================================
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template<class T>
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const LIST(T) & TBaseHashTable<T>::GetSlotList (unsigned hash) const {
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return m_slotListArray[hash & m_slotMask];
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}
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//===========================================================================
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template<class T>
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LIST(T) & TBaseHashTable<T>::GetSlotList (unsigned hash) {
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return m_slotListArray[hash & m_slotMask];
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}
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//===========================================================================
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template<class T>
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T * TBaseHashTable<T>::Head () {
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return m_fullList.Head();
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}
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//===========================================================================
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template<class T>
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const T * TBaseHashTable<T>::Head () const {
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return m_fullList.Head();
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}
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//===========================================================================
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template<class T>
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|
T * TBaseHashTable<T>::Next (const T * object) {
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|
|
return m_fullList.Next(object);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
const T * TBaseHashTable<T>::Next (const T * object) const {
|
|
|
|
return m_fullList.Next(object);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
void TBaseHashTable<T>::Order (T * linkedObject, ELinkType linkType, T * existingObject) {
|
|
|
|
THashLink<T> & link = GetLink(linkedObject);
|
|
|
|
ASSERT(link.m_linkToFull.IsLinked());
|
|
|
|
m_fullList.Link(linkedObject, linkType, existingObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
T * TBaseHashTable<T>::Prev (const T * object) {
|
|
|
|
return m_fullList.Prev(object);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
const T * TBaseHashTable<T>::Prev (const T * object) const {
|
|
|
|
return m_fullList.Prev(object);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
void TBaseHashTable<T>::SetLinkOffset (int linkOffset, unsigned maxSize) {
|
|
|
|
ASSERT(!m_fullList.Head());
|
|
|
|
ASSERT(!m_slotListArray.Count());
|
|
|
|
ASSERT(!m_slotMask);
|
|
|
|
|
|
|
|
m_linkOffset = linkOffset;
|
|
|
|
m_fullList.SetLinkOffset(m_linkOffset + offsetof(THashLink<T>, m_linkToFull));
|
|
|
|
|
|
|
|
if (!m_slotMask)
|
|
|
|
SetSlotCount(max(kSlotMinCount, MathNextPow2(maxSize)));
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
void TBaseHashTable<T>::SetSlotCount (unsigned count) {
|
|
|
|
ASSERT(!(count & (count - 1))); // power of two
|
|
|
|
ASSERT(count >= 2);
|
|
|
|
|
|
|
|
if (count == m_slotMask + 1)
|
|
|
|
return;
|
|
|
|
m_slotMask = count - 1;
|
|
|
|
|
|
|
|
m_slotListArray.ZeroCount();
|
|
|
|
m_slotListArray.SetCount(count);
|
|
|
|
for (unsigned loop = 0; loop < count; ++loop)
|
|
|
|
m_slotListArray[loop].SetLinkOffset(m_linkOffset + offsetof(THashLink<T>, m_linkToSlot));
|
|
|
|
|
|
|
|
for (T * curr = Head(); curr; curr = Next(curr))
|
|
|
|
GetSlotList(GetHash(curr)).Link(curr);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
void TBaseHashTable<T>::SetSlotMaxCount (unsigned count) {
|
|
|
|
if (count)
|
|
|
|
m_slotMaxCount = max(kSlotMinCount, count);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
T * TBaseHashTable<T>::Tail () {
|
|
|
|
return m_fullList.Tail();
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
const T * TBaseHashTable<T>::Tail () const {
|
|
|
|
return m_fullList.Tail();
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T>
|
|
|
|
void TBaseHashTable<T>::Unlink (T * object) {
|
|
|
|
THashLink<T> & link = GetLink(object);
|
|
|
|
link.Unlink();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* THashTable
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
template<class T, class K>
|
|
|
|
class THashTable : public TBaseHashTable<T> {
|
|
|
|
|
|
|
|
public:
|
|
|
|
inline void Add (T * object);
|
|
|
|
inline void Add (T * object, unsigned hash);
|
|
|
|
inline T * Find (const K & key);
|
|
|
|
inline T * FindNext (const K & key, T * object);
|
|
|
|
inline const T * Find (const K & key) const;
|
|
|
|
inline const T * FindNext (const K & key, const T * object) const;
|
|
|
|
inline T * Unduplicate (T * object, const K & key);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T, class K>
|
|
|
|
inline void THashTable<T,K>::Add (T * object) {
|
|
|
|
TBaseHashTable<T>::Add(object, object->GetHash());
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T, class K>
|
|
|
|
inline void THashTable<T,K>::Add (T * object, unsigned hash) {
|
|
|
|
TBaseHashTable<T>::Add(object, hash);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T, class K>
|
|
|
|
T * THashTable<T,K>::Find (const K & key) {
|
|
|
|
return (T *)((const THashTable<T,K> *)this)->Find(key);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T, class K>
|
|
|
|
T * THashTable<T,K>::FindNext (const K & key, T * object) {
|
|
|
|
return (T *)((const THashTable<T,K> *)this)->FindNext(key, object);
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T, class K>
|
|
|
|
const T * THashTable<T,K>::Find (const K & key) const {
|
|
|
|
unsigned hash = key.GetHash();
|
|
|
|
const LIST(T) & slotList = this->GetSlotList(hash);
|
|
|
|
for (const T * curr = slotList.Head(); curr; curr = slotList.Next(curr))
|
|
|
|
if ((GetHash(curr) == hash) && (*curr == key))
|
|
|
|
return curr;
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T, class K>
|
|
|
|
const T * THashTable<T,K>::FindNext (const K & key, const T * object) const {
|
|
|
|
unsigned hash = key.GetHash();
|
|
|
|
const LIST(T) & slotList = this->GetSlotList(hash);
|
|
|
|
for (const T * curr = slotList.Next(object); curr; curr = slotList.Next(curr))
|
|
|
|
if ((GetHash(curr) == hash) && (*curr == key))
|
|
|
|
return curr;
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T, class K>
|
|
|
|
T * THashTable<T,K>::Unduplicate (T * object, const K & key) {
|
|
|
|
T * existing = Find(key);
|
|
|
|
if (existing) {
|
|
|
|
DEL(object);
|
|
|
|
return existing;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Add(object);
|
|
|
|
return object;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* THashTableDecl
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
template<class T, class K, int linkOffset, unsigned maxSize>
|
|
|
|
class THashTableDecl : public THashTable<T,K> {
|
|
|
|
|
|
|
|
public:
|
|
|
|
inline THashTableDecl ();
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T, class K, int linkOffset, unsigned maxSize>
|
|
|
|
THashTableDecl<T,K,linkOffset,maxSize>::THashTableDecl () {
|
|
|
|
this->SetLinkOffset(linkOffset, maxSize);
|
|
|
|
this->SetSlotMaxCount(maxSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* THashTableDyn
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
template<class T, class K>
|
|
|
|
class THashTableDyn : public THashTable<T,K> {
|
|
|
|
|
|
|
|
public:
|
|
|
|
void Initialize (int linkOffset, unsigned maxSize = 0);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class T, class K>
|
|
|
|
void THashTableDyn<T,K>::Initialize (int linkOffset, unsigned maxSize) {
|
|
|
|
this->SetLinkOffset(linkOffset, maxSize);
|
|
|
|
this->SetSlotMaxCount(maxSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* THashKeyVal
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
class THashKeyVal {
|
|
|
|
public:
|
|
|
|
THashKeyVal () : m_value(0) { }
|
|
|
|
THashKeyVal (const T & value) : m_value(value) { }
|
|
|
|
bool operator== (const THashKeyVal & rhs) const {
|
|
|
|
return m_value == rhs.m_value;
|
|
|
|
}
|
|
|
|
unsigned GetHash () const {
|
|
|
|
CHashValue hash(&m_value, sizeof(m_value));
|
|
|
|
return hash.GetHash();
|
|
|
|
}
|
|
|
|
const T & GetValue () const { return m_value; }
|
|
|
|
void SetValue (const T & value) { m_value = value; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
T m_value;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* CHashKeyStrPtr / CHashKeyStrPtrI
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class C>
|
|
|
|
class THashKeyStrBase {
|
|
|
|
public:
|
|
|
|
const C * GetString () const {
|
|
|
|
return m_str;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
THashKeyStrBase () : m_str(nil) { }
|
|
|
|
THashKeyStrBase (const C str[]) : m_str(str) { }
|
|
|
|
virtual ~THashKeyStrBase () { }
|
|
|
|
|
|
|
|
const C * m_str;
|
|
|
|
};
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class C>
|
|
|
|
class THashKeyStrCmp : public THashKeyStrBase<C> {
|
|
|
|
public:
|
|
|
|
bool operator== (const THashKeyStrCmp & rhs) const {
|
|
|
|
return StrCmp(this->m_str, rhs.m_str) == 0;
|
|
|
|
}
|
|
|
|
unsigned GetHash () const {
|
|
|
|
return StrHash(this->m_str);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
THashKeyStrCmp () { }
|
|
|
|
THashKeyStrCmp (const C str[]) : THashKeyStrBase<C>(str) { }
|
|
|
|
};
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
template<class C>
|
|
|
|
class THashKeyStrCmpI : public THashKeyStrBase<C> {
|
|
|
|
public:
|
|
|
|
bool operator== (const THashKeyStrCmpI & rhs) const {
|
|
|
|
return StrCmpI(this->m_str, rhs.m_str) == 0;
|
|
|
|
}
|
|
|
|
unsigned GetHash () const {
|
|
|
|
return StrHashI(this->m_str);
|
|
|
|
}
|
|
|
|
protected:
|
|
|
|
|
|
|
|
THashKeyStrCmpI () { }
|
|
|
|
THashKeyStrCmpI (const C str[]) : THashKeyStrBase<C>(str) { }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* THashKeyStrPtr
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
template <class C, class T>
|
|
|
|
class THashKeyStrPtr : public T {
|
|
|
|
public:
|
|
|
|
THashKeyStrPtr () { }
|
|
|
|
THashKeyStrPtr (const C str[]) : T(str) { }
|
|
|
|
void SetString (const C str[]) {
|
|
|
|
this->m_str = str;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef THashKeyStrPtr< wchar, THashKeyStrCmp<wchar> > CHashKeyStrPtr;
|
|
|
|
typedef THashKeyStrPtr< wchar, THashKeyStrCmpI<wchar> > CHashKeyStrPtrI;
|
|
|
|
typedef THashKeyStrPtr< char, THashKeyStrCmp<char> > CHashKeyStrPtrChar;
|
|
|
|
typedef THashKeyStrPtr< char, THashKeyStrCmpI<char> > CHashKeyStrPtrCharI;
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* THashKeyStr
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
template <class C, class T>
|
|
|
|
class THashKeyStr : public T {
|
|
|
|
public:
|
|
|
|
THashKeyStr () { }
|
|
|
|
THashKeyStr (const C str[]) { SetString(str); }
|
|
|
|
THashKeyStr (const THashKeyStr &); // intentionally unimplemented
|
|
|
|
THashKeyStr & operator= (const THashKeyStr &); // intentionally unimplemented
|
|
|
|
~THashKeyStr () {
|
|
|
|
SetString(nil);
|
|
|
|
}
|
|
|
|
void SetString (const C str[]) { // deprecated
|
|
|
|
if (this->m_str)
|
|
|
|
FREE(const_cast<C *>(this->m_str));
|
|
|
|
if (str)
|
|
|
|
this->m_str = StrDup(str);
|
|
|
|
else
|
|
|
|
this->m_str = nil;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef THashKeyStr< wchar, THashKeyStrCmp<wchar> > CHashKeyStr;
|
|
|
|
typedef THashKeyStr< wchar, THashKeyStrCmpI<wchar> > CHashKeyStrI;
|
|
|
|
typedef THashKeyStr< char, THashKeyStrCmp<char> > CHashKeyStrChar;
|
|
|
|
typedef THashKeyStr< char, THashKeyStrCmpI<char> > CHashKeyStrCharI;
|