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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plPipeline_inc
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#define plPipeline_inc
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#include "pnFactory/plCreatable.h"
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#include "hsGMatState.h"
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#include "hsTemplates.h"
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#include "hsStlUtils.h"
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#define MIN_WIDTH 640
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#define MIN_HEIGHT 480
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#define DEFAULT_WIDTH 800
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#define DEFAULT_HEIGHT 600
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#define DEFAULT_WINDOWED false
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#define DEFAULT_COLORDEPTH 32
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#define DEFAULT_ANTIALIASAMOUNT 0
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#define DEFAULT_ANISOLEVEL 0
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#define DEFAULT_TEXTUREQUALITY 2
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#define DEFAULT_VIDEOQUALITY 2
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#define DEFAULT_SHADOWS 0
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#define DEFAULT_PLANARREFLECTIONS 0
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struct hsPoint3;
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struct hsVector3;
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struct hsMatrix44;
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struct hsColorRGBA;
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class hsBounds3Ext;
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class hsGMaterial;
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class plDrawPrim;
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class plRenderTarget;
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class hsG3DDevice;
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class hsGView3;
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class plDrawable;
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class plGBufferGroup;
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class plLayerInterface;
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class plSpaceTree;
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class plCullPoly;
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class plRenderRequest;
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class plShadowSlave;
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class plAccessSpan;
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class plTextFont;
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class plVertexSpan;
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class plDrawableSpans;
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class plSceneObject;
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class plClothingOutfit;
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class hsGDeviceRef;
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class plFogEnvironment;
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class plLightInfo;
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class plMipmap;
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class plVisMgr;
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class plViewTransform;
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struct PipelineParams
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{
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PipelineParams():
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Width(DEFAULT_WIDTH),
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Height(DEFAULT_HEIGHT),
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Windowed(DEFAULT_WINDOWED),
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ColorDepth(DEFAULT_COLORDEPTH),
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AntiAliasingAmount(DEFAULT_ANTIALIASAMOUNT),
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AnisotropicLevel(DEFAULT_ANISOLEVEL),
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TextureQuality(DEFAULT_TEXTUREQUALITY),
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VideoQuality(DEFAULT_VIDEOQUALITY),
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Shadows(DEFAULT_SHADOWS),
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PlanarReflections(DEFAULT_PLANARREFLECTIONS),
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#ifndef PLASMA_EXTERNAL_RELEASE
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ForceSecondMonitor(false),
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#endif // PLASMA_EXTERNAL_RELEASE
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VSync(false)
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{
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}
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int Width;
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int Height;
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hsBool Windowed;
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int ColorDepth;
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int AntiAliasingAmount;
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int AnisotropicLevel;
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int TextureQuality;
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int VideoQuality;
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int Shadows;
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int PlanarReflections;
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hsBool VSync;
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#ifndef PLASMA_EXTERNAL_RELEASE
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hsBool ForceSecondMonitor;
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#endif // PLASMA_EXTERNAL_RELEASE
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};
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class plDisplayMode
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{
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public:
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int Width;
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int Height;
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int ColorDepth;
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};
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class plPipeline : public plCreatable
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{
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public:
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CLASSNAME_REGISTER( plPipeline );
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GETINTERFACE_ANY( plPipeline, plCreatable );
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// Typical 3D device
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//
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// PreRender - fill out the visList with which spans from drawable will be drawn.
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// visList is write only. On output, visList is UNSORTED visible spans.
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// Called once per scene render (maybe multiple times per frame).
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// Returns true if rendering should proceed.
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virtual hsBool PreRender(plDrawable* drawable, hsTArray<Int16>& visList, plVisMgr* visMgr=nil) = 0;
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// PrepForRender - perform any processing on the drawable data nessecary before rendering.
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// visList is read only. On input, visList is SORTED visible spans, and is ALL spans which will be drawn this render.
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// Called once per scene render.
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// Returns true if rendering should proceed.
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virtual hsBool PrepForRender(plDrawable* drawable, hsTArray<Int16>& visList, plVisMgr* visMgr=nil) = 0;
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// Render - draw the drawable to the current render target.
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// visList is read only. On input, visList is SORTED visible spans. May not be the complete list of visible spans
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// for this drawable.
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// Called multiple times per scene render e.g.:
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// Render(drawable0, visList0) // visList0 contains furthest spans in drawable0
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// Render(drawable1, visList1) // visList1 contains spans from drawable1 between drawable0's visList0 and visList2
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// Render(drawable0, visList2) // visList2 contains closest spans in drawable0.
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virtual void Render(plDrawable* d, const hsTArray<Int16>& visList) = 0;
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// Draw - Convenience wrapper for standalone renders. Calls PreRender, PrepForRender, Render. Currently for internal
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// use only, but may prove useful for procedurals (render to texture).
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virtual void Draw(plDrawable* d) = 0;
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// Device-specific ref creation. Includes buffers and fonts
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virtual plTextFont *MakeTextFont( char *face, UInt16 size ) = 0;
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// Create and/or Refresh geometry buffers
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virtual void CheckVertexBufferRef(plGBufferGroup* owner, UInt32 idx) = 0;
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virtual void CheckIndexBufferRef(plGBufferGroup* owner, UInt32 idx) = 0;
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virtual hsBool OpenAccess(plAccessSpan& dst, plDrawableSpans* d, const plVertexSpan* span, hsBool readOnly) = 0;
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virtual hsBool CloseAccess(plAccessSpan& acc) = 0;
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virtual void CheckTextureRef(plLayerInterface* lay) = 0;
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// Default fog settings
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virtual void SetDefaultFogEnviron( plFogEnvironment *fog ) = 0;
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virtual const plFogEnvironment &GetDefaultFogEnviron( void ) const = 0;
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virtual void RegisterLight(plLightInfo* light) = 0;
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virtual void UnRegisterLight(plLightInfo* light) = 0;
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enum RenderTargetFlags
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{
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kRTMainScreen = 0x0000,
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kRTOffscreen = 0x0001,
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kRTTexture = 0x0002,
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kRTPerspProjected = 0x0004,
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kRTOrthoProjected = 0x0008,
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kRTProjected = kRTPerspProjected | kRTOrthoProjected
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};
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enum RenderStateSettings
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{
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kRenderNormal = 0x0,
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kRenderProjection = 0x1,
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kRenderShadow = 0x2,
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kRenderBaseLayerOnly = 0x4,
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kRenderNoPiggyBacks = 0x8,
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kRenderClearColor = 0x10,
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kRenderClearDepth = 0x20,
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kRenderOrthogonal = 0x40,
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kRenderNoProjection = 0x80,
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kRenderNoLights = 0x100,
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kRenderShadowErase = 0x200
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};
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virtual void PushRenderRequest(plRenderRequest* req) = 0;
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virtual void PopRenderRequest(plRenderRequest* req) = 0;
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virtual void ClearRenderTarget( plDrawable* d ) = 0; // nil d reverts to ClearRenderTarget(nil, nil).
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virtual void ClearRenderTarget(const hsColorRGBA* col = nil, const hsScalar* depth = nil) = 0; // col/depth are overrides for current default.
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virtual void SetClear(const hsColorRGBA* col=nil, const hsScalar* depth=nil) = 0; // sets the default clear for current render target.
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virtual hsColorRGBA GetClearColor() const = 0;
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virtual hsScalar GetClearDepth() const = 0;
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virtual hsGDeviceRef *MakeRenderTargetRef( plRenderTarget *owner ) = 0;
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virtual void PushRenderTarget( plRenderTarget *target ) = 0;
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virtual plRenderTarget *PopRenderTarget( void ) = 0;
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virtual hsBool BeginRender() = 0;
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virtual hsBool EndRender() = 0;
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virtual void RenderScreenElements( void ) = 0;
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virtual hsBool BeginDrawable(plDrawable* d) = 0;
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virtual hsBool EndDrawable(plDrawable* d) = 0;
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virtual void BeginVisMgr(plVisMgr* visMgr) = 0;
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virtual void EndVisMgr(plVisMgr* visMgr) = 0;
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virtual hsBool IsFullScreen() const = 0;
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virtual UInt32 Width() const = 0;
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virtual UInt32 Height() const = 0;
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virtual UInt32 ColorDepth() const = 0;
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virtual void Resize( UInt32 width, UInt32 height ) = 0;
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// Culling. Might be used in Update before bothering to do any serious computation.
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virtual hsBool TestVisibleWorld(const hsBounds3Ext& wBnd) = 0;
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virtual hsBool TestVisibleWorld(const plSceneObject* sObj) = 0;
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virtual hsBool HarvestVisible(plSpaceTree* space, hsTArray<Int16>& visList) = 0;
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virtual hsBool SubmitOccluders(const hsTArray<const plCullPoly*>& polyList) = 0;
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virtual void SetDebugFlag( UInt32 flag, hsBool on ) = 0;
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virtual hsBool IsDebugFlagSet( UInt32 flag ) const = 0;
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virtual void SetMaxCullNodes(UInt16 n) = 0; // Debug/analysis only
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virtual UInt16 GetMaxCullNodes() const = 0; // Debug/analysis only
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// Properties
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enum Properties
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{
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kPropDontDeleteTextures = 0x00000001 // Keeps the pipeline from deleting textures on
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// MakeTextureRef, regardless of the kUserOwnsBitmap flag
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};
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virtual hsBool CheckResources() = 0; // Do we need to call LoadResources?
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virtual void LoadResources() = 0;
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virtual void SetProperty( UInt32 prop, hsBool on ) = 0;
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virtual hsBool GetProperty( UInt32 prop ) const = 0;
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virtual UInt32 GetMaxLayersAtOnce() const = 0;
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// Drawable type mask
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virtual void SetDrawableTypeMask( UInt32 mask ) = 0;
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virtual UInt32 GetDrawableTypeMask( void ) const = 0;
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virtual void SetSubDrawableTypeMask( UInt32 mask ) = 0;
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virtual UInt32 GetSubDrawableTypeMask( void ) const = 0;
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// View state
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virtual hsPoint3 GetViewPositionWorld() const = 0;
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virtual hsVector3 GetViewAcrossWorld() const = 0;
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virtual hsVector3 GetViewUpWorld() const = 0;
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virtual hsVector3 GetViewDirWorld() const = 0;
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virtual void GetViewAxesWorld(hsVector3 axes[3] /* ac,up,at */ ) const = 0;
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virtual void GetFOV(hsScalar& fovX, hsScalar& fovY) const = 0;
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virtual void SetFOV(hsScalar fovX, hsScalar fovY) = 0;
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virtual void GetSize(hsScalar& width, hsScalar& height) const = 0;
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virtual void SetSize(hsScalar width, hsScalar height) = 0;
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virtual void GetDepth(hsScalar& hither, hsScalar& yon) const = 0;
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virtual void SetDepth(hsScalar hither, hsScalar yon) = 0;
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virtual void SetZBiasScale( hsScalar scale ) = 0;
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virtual hsScalar GetZBiasScale( void ) const = 0;
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virtual const hsMatrix44& GetWorldToCamera() const = 0;
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virtual const hsMatrix44& GetCameraToWorld() const = 0;
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virtual void SetWorldToCamera(const hsMatrix44& w2c, const hsMatrix44& c2w) = 0;
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virtual const hsMatrix44& GetWorldToLocal() const = 0;
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virtual const hsMatrix44& GetLocalToWorld() const = 0;
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virtual const plViewTransform& GetViewTransform() const = 0;
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virtual void ScreenToWorldPoint( int n, UInt32 stride, Int32 *scrX, Int32 *scrY,
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hsScalar dist, UInt32 strideOut, hsPoint3 *worldOut ) = 0;
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virtual void RefreshMatrices( void ) = 0;
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virtual void RefreshScreenMatrices( void ) = 0;
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// Overrides, always push returns whatever is necessary to restore on pop.
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virtual hsGMaterial* PushOverrideMaterial(hsGMaterial* mat) = 0;
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virtual void PopOverrideMaterial(hsGMaterial* restore) = 0;
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virtual hsGMaterial* GetOverrideMaterial() const = 0;
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virtual plLayerInterface* AppendLayerInterface(plLayerInterface* li, hsBool onAllLayers = false) = 0;
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virtual plLayerInterface* RemoveLayerInterface(plLayerInterface* li, hsBool onAllLayers = false) = 0;
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virtual UInt32 GetMaterialOverrideOn(hsGMatState::StateIdx category) const = 0;
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virtual UInt32 GetMaterialOverrideOff(hsGMatState::StateIdx category) const = 0;
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virtual hsGMatState PushMaterialOverride(const hsGMatState& state, hsBool on) = 0;
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virtual hsGMatState PushMaterialOverride(hsGMatState::StateIdx cat, UInt32 which, hsBool on) = 0;
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virtual void PopMaterialOverride(const hsGMatState& restore, hsBool on) = 0;
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virtual const hsGMatState& GetMaterialOverride(hsBool on) const = 0;
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virtual hsColorOverride PushColorOverride(const hsColorOverride& over) = 0;
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virtual void PopColorOverride(const hsColorOverride& restore) = 0;
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virtual const hsColorOverride& GetColorOverride() const = 0;
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virtual void SubmitShadowSlave(plShadowSlave* slave) = 0;
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virtual void SubmitClothingOutfit(plClothingOutfit* co) = 0;
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// These all return true if the gamma was successfully set.
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virtual hsBool SetGamma(hsScalar eR, hsScalar eG, hsScalar eB) = 0;
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virtual hsBool SetGamma(const UInt16* const tabR, const UInt16* const tabG, const UInt16* const tabB) = 0; // len table = 256.
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virtual hsBool SetGamma(hsScalar e) { return SetGamma(e, e, e); }
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virtual hsBool SetGamma(const UInt16* const table) { return SetGamma(table, table, table); }
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// flipVertical is for the AVI writer, which wants it's frames upside down
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virtual hsBool CaptureScreen( plMipmap *dest, bool flipVertical = false, UInt16 desiredWidth = 0, UInt16 desiredHeight = 0 ) = 0;
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// Returns an un-named (GetKey()==nil) mipmap same dimensions as targ. You are responsible for deleting said mipMap.
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virtual plMipmap* ExtractMipMap(plRenderTarget* targ) = 0;
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/// Error handling
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virtual const char *GetErrorString( void ) = 0;
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// info about current rendering device
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virtual void GetSupportedDisplayModes(std::vector<plDisplayMode> *res, int ColorDepth = 32 ) = 0;
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virtual int GetMaxAnisotropicSamples() = 0;
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virtual int GetMaxAntiAlias(int Width, int Height, int ColorDepth) = 0;
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int GetDesktopWidth() { return fDesktopParams.Width; }
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int GetDesktopHeight() { return fDesktopParams.Height; }
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int GetDesktopColorDepth() { return fDesktopParams.ColorDepth; }
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PipelineParams *GetDefaultParams() { return &fDefaultPipeParams; }
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virtual void ResetDisplayDevice(int Width, int Height, int ColorDepth, hsBool Windowed, int NumAASamples, int MaxAnisotropicSamples, hsBool vSync = false ) = 0;
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static PipelineParams fDefaultPipeParams;
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static PipelineParams fInitialPipeParams;
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plDisplayMode fDesktopParams;
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};
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#endif // plPipeline_inc
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