/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
Mead , WA 99021
* = = LICENSE = = */
# pragma warning(disable: 4284)
# include "HeadSpin.h"
# include "plClient.h"
# include "hsStream.h"
# include "plResMgr/plResManager.h"
# include "plResMgr/plKeyFinder.h"
# include "pnKeyedObject/plKey.h"
# include "pnKeyedObject/plFixedKey.h"
# include "pnMessage/plRefMsg.h"
# include "pnSceneObject/plSceneObject.h"
# include "pnSceneObject/plCoordinateInterface.h"
# include "plScene/plSceneNode.h"
# include "pnMessage/plTimeMsg.h"
# include "pnMessage/plClientMsg.h"
# include "pfCamera/plVirtualCamNeu.h"
# include "hsTimer.h"
# include "plPipeline/hsG3DDeviceSelector.h"
# include "plFile/plEncryptedStream.h"
# include "plFile/plFileUtils.h"
# include "plInputCore/plInputManager.h"
# include "plInputCore/plInputInterfaceMgr.h"
# include "plInputCore/plInputDevice.h"
# include "plPhysX/plSimulationMgr.h"
# include "plNetClient/plNetClientMgr.h"
# include "plAvatar/plAvatarMgr.h"
# include "plScene/plRelevanceMgr.h"
# include "pnTimer/plTimerCallbackManager.h"
# include "pfAudio/plListener.h"
# include "pnMessage/plCmdIfaceModMsg.h"
# include "plMessage/plRoomLoadNotifyMsg.h"
# include "pnMessage/plPlayerPageMsg.h"
# include "pnMessage/plCameraMsg.h"
# include "plMessage/plTransitionMsg.h"
# include "plMessage/plLinkToAgeMsg.h"
# include "plMessage/plPreloaderMsg.h"
# include "plMessage/plNetCommMsgs.h"
# include "plMessage/plAgeLoadedMsg.h"
# include "plMessage/plResPatcherMsg.h"
# include "pfConsoleCore/pfConsoleEngine.h"
# include "pfConsole/pfConsole.h"
# include "pfConsole/pfConsoleDirSrc.h"
# include "plScene/plPageTreeMgr.h"
# include "plScene/plVisMgr.h"
# include "plFile/hsFiles.h"
# include "pfKI/pfKI.h"
# include "plAudio/plAudioSystem.h"
# include "plAudio/plAudioCaps.h"
# include "plStatGather/plProfileManagerFull.h"
# include "plPipeline.h"
# include "plPipeline/plPipelineCreate.h"
# include "plPipeline/plPipeDebugFlags.h"
# include "plPipeline/plTransitionMgr.h"
# include "plPipeline/plCaptureRender.h"
# include "plPipeline/plDynamicEnvMap.h"
# include "plNetClient/plLinkEffectsMgr.h"
# include "plAvatar/plAvatarClothing.h"
# include "plAvatar/plArmatureMod.h"
# include "pnMessage/plProxyDrawMsg.h"
# include "plScene/plRenderRequest.h"
# include "plDrawable/plAccessGeometry.h"
# include "plPipeResReq.h"
# include "plDrawable/plVisLOSMgr.h"
# include "plGImage/plBitmap.h"
# include "plStatusLog/plStatusLog.h"
# include "plProgressMgr/plProgressMgr.h"
# include "plPipeline/plDTProgressMgr.h"
# include "plPipeline/plBinkPlayer.h"
# include "plMessage/plMovieMsg.h"
# include "plSDL/plSDL.h"
# include "pnDispatch/plDispatch.h"
# include "pnDispatch/plDispatchLogBase.h"
# include "pfGameGUIMgr/pfGameGUIMgr.h"
# include "pfPython/cyMisc.h"
# include "plMessage/plInputEventMsg.h"
# include "plMessage/plRenderRequestMsg.h"
# include "pnMessage/plEventCallbackMsg.h"
# include "plModifier/plSimpleModifier.h"
# include "plAudible.h"
# include "plMessage/plAnimCmdMsg.h"
# include "pnMessage/plSoundMsg.h"
# include "pnMessage/plAudioSysMsg.h"
# include "plMessage/plRenderMsg.h"
# include "plAgeLoader/plResPatcher.h"
# include "pfPython/cyPythonInterface.h"
# include "plUnifiedTime/plClientUnifiedTime.h"
# include "pfAnimation/plAnimDebugList.h"
# include "pfGameGUIMgr/pfGUICtrlGenerator.h"
# include "plGImage/plWinFontCache.h"
# include "plGImage/plFontCache.h"
# include "pfJournalBook/pfJournalBook.h"
# include "plAvatar/plAGAnimInstance.h"
# include "plAgeLoader/plAgeLoader.h"
# include "plClientKey/plClientKey.h"
# include "plQuality.h"
# include "plGLight/plShadowCaster.h"
# include "plNetClient/plNetLinkingMgr.h"
# include "plNetCommon/plNetCommonConstants.h"
# include "plNetGameLib/plNetGameLib.h"
# include "pfSecurePreloader/pfSecurePreloader.h"
# include "pfLocalizationMgr/pfLocalizationMgr.h"
# include "pfCsrSrv/pfCsrSrv.h"
# include "plTweak.h"
# define MSG_LOADING_BAR
// static hsVector3 gAbsDown(0,0,-1.f);
static plDispatchBase * gDisp = nil ;
static plTimerCallbackManager * gTimerMgr = nil ;
static plAudioSystem * gAudio = nil ;
hsBool plClient : : fDelayMS = false ;
plClient * plClient : : fInstance = nil ;
static hsTArray < HMODULE > fLoadedDLLs ;
plClient : : plClient ( )
: fPipeline ( nil ) ,
fDone ( false ) ,
fQuitIntro ( false ) ,
fWindowHndl ( nil ) ,
fInputManager ( nil ) ,
fConsole ( nil ) ,
fCurrentNode ( nil ) ,
fNewCamera ( nil ) ,
fpAuxInitDir ( nil ) ,
fTransitionMgr ( nil ) ,
fLinkEffectsMgr ( nil ) ,
fProgressBar ( nil ) ,
fGameGUIMgr ( nil ) ,
fKIGUIGlue ( nil ) ,
fWindowActive ( false ) ,
fAnimDebugList ( nil ) ,
fClampCap ( - 1 ) ,
fQuality ( 0 ) ,
fPageMgr ( nil ) ,
fFontCache ( nil ) ,
fHoldLoadRequests ( false ) ,
fNumLoadingRooms ( 0 ) ,
fNumPostLoadMsgs ( 0 ) ,
fPostLoadMsgInc ( 0.f )
{
# ifndef PLASMA_EXTERNAL_RELEASE
bPythonDebugConnected = false ;
# endif
hsStatusMessage ( " Constructing client \n " ) ;
plClient : : SetInstance ( this ) ;
// gNextRoom[0] = '\0';
// Setup the timer. These can be overriden with console commands.
hsTimer : : SetRealTime ( true ) ;
# ifdef HS_DEBUGGING
// hsTimer::SetRealTime(false);
hsTimer : : SetTimeClamp ( 0.1f ) ;
# else // HS_DEBUGGING
// hsTimer::SetRealTime(true);
hsTimer : : SetTimeClamp ( 0 ) ;
# endif // HS_DEBUGGING
IDetectAudioVideoSettings ( ) ; // need to do this before the console is created
/// allow console commands to start working early
// Create the console engine
fConsoleEngine = new pfConsoleEngine ( ) ;
// create network mgr before console runs
plNetClientMgr : : SetInstance ( new plNetClientMgr ) ;
plAgeLoader : : SetInstance ( new plAgeLoader ) ;
// Use it to parse the init directory
wchar_t initFolder [ MAX_PATH ] ;
PathGetInitDirectory ( initFolder , arrsize ( initFolder ) ) ;
pfConsoleDirSrc dirSrc ( fConsoleEngine , initFolder , L " *.ini " ) ;
# ifndef PLASMA_EXTERNAL_RELEASE
// internal builds also parse the local init folder
dirSrc . ParseDirectory ( L " init " , L " *.ini " ) ;
# endif
/// End of console stuff
}
plClient : : ~ plClient ( )
{
hsStatusMessage ( " Destructing client \n " ) ;
plClient : : SetInstance ( nil ) ;
delete fPageMgr ;
delete [ ] fpAuxInitDir ;
}
# include "plGImage/plAVIWriter.h"
# include "pfCharacter/pfMarkerMgr.h"
hsBool plClient : : Shutdown ( )
{
plSynchEnabler ps ( false ) ; // disable dirty state tracking during shutdown
delete fProgressBar ;
CsrSrvShutdown ( ) ;
// Just in case, clear this out (trying to fix a crash bug where this is still active at shutdown)
plDispatch : : SetMsgRecieveCallback ( nil ) ;
// Let the resmanager know we're going to be shutting down.
hsgResMgr : : ResMgr ( ) - > BeginShutdown ( ) ;
// Must kill off all movies before shutting down audio.
IKillMovies ( ) ;
plgAudioSys : : Activate ( false ) ;
plBinkPlayer : : DeInit ( ) ;
//
// Get any proxies to commit suicide.
plProxyDrawMsg * nuke = new plProxyDrawMsg ( plProxyDrawMsg : : kAllTypes
| plProxyDrawMsg : : kDestroy ) ;
plgDispatch : : MsgSend ( nuke ) ;
if ( plAVIWriter : : IsInitialized ( ) )
plAVIWriter : : Instance ( ) . Shutdown ( ) ;
hsStatusMessage ( " Shutting down client... \n " ) ;
// First, before anybody else goes away, write out our key mappings
if ( plInputInterfaceMgr : : GetInstance ( ) )
plInputInterfaceMgr : : GetInstance ( ) - > WriteKeyMap ( ) ;
// tell Python that its ok to shutdown
PythonInterface : : WeAreInShutdown ( ) ;
// Shutdown the journalBook API
pfJournalBook : : SingletonShutdown ( ) ;
/// Take down the KI
pfGameGUIMgr * mgr = pfGameGUIMgr : : GetInstance ( ) ;
if ( mgr )
mgr - > UnloadDialog ( " KIBlackBar " ) ; // unload the blackbar which will bootstrap in the rest of the KI dialogs
// Take down our GUI control generator
pfGUICtrlGenerator : : Instance ( ) . Shutdown ( ) ;
if ( plNetClientMgr : : GetInstance ( ) )
{
plNetClientMgr : : GetInstance ( ) - > Shutdown ( ) ;
plNetClientMgr : : GetInstance ( ) - > UnRegisterAs ( kNetClientMgr_KEY ) ; // deletes NetClientMgr instance
plNetClientMgr : : SetInstance ( nil ) ;
}
if ( plAgeLoader : : GetInstance ( ) )
{
plAgeLoader : : GetInstance ( ) - > Shutdown ( ) ;
plAgeLoader : : GetInstance ( ) - > UnRegisterAs ( kAgeLoader_KEY ) ; // deletes instance
plAgeLoader : : SetInstance ( nil ) ;
}
if ( pfSecurePreloader : : GetInstance ( ) )
{
pfSecurePreloader : : GetInstance ( ) - > Shutdown ( ) ; // will unregister itself
}
if ( fInputManager )
{
fInputManager - > UnRegisterAs ( kInput_KEY ) ;
fInputManager = nil ;
}
if ( fGameGUIMgr ! = nil )
{
fGameGUIMgr - > UnRegisterAs ( kGameGUIMgr_KEY ) ;
fGameGUIMgr = nil ;
}
for ( int i = 0 ; i < fRooms . Count ( ) ; i + + )
{
plSceneNode * sn = fRooms [ i ] . fNode ;
GetKey ( ) - > Release ( sn - > GetKey ( ) ) ;
}
fRooms . Reset ( ) ;
fRoomsLoading . clear ( ) ;
// Shutdown plNetClientMgr
plAccessGeometry : : DeInit ( ) ;
delete fPipeline ;
fPipeline = nil ;
if ( plSimulationMgr : : GetInstance ( ) )
plSimulationMgr : : Shutdown ( ) ;
plAvatarMgr : : ShutDown ( ) ;
plRelevanceMgr : : DeInit ( ) ;
if ( fPageMgr )
fPageMgr - > Reset ( ) ;
if ( fKIGUIGlue ! = nil )
{
fKIGUIGlue - > UnRegisterAs ( kKIGUIGlue_KEY ) ;
fKIGUIGlue = nil ;
}
if ( fTransitionMgr ! = nil )
{
fTransitionMgr - > UnRegisterAs ( kTransitionMgr_KEY ) ;
fTransitionMgr = nil ;
}
delete fConsoleEngine ;
fConsoleEngine = nil ;
if ( fLinkEffectsMgr )
{
fLinkEffectsMgr - > UnRegisterAs ( kLinkEffectsMgr_KEY ) ;
fLinkEffectsMgr = nil ;
}
plClothingMgr : : DeInit ( ) ;
if ( fFontCache ! = nil )
{
fFontCache - > UnRegisterAs ( kFontCache_KEY ) ;
fFontCache = nil ;
}
pfMarkerMgr : : Shutdown ( ) ;
delete fAnimDebugList ;
//#ifndef PLASMA_EXTERNAL_RELEASE
if ( fConsole ! = nil )
{
// UnRegisterAs destroys the object for us
fConsole - > UnRegisterAs ( kConsoleObject_KEY ) ;
fConsole = nil ;
}
//#endif
PythonInterface : : finiPython ( ) ;
if ( fNewCamera )
fNewCamera - > UnRegisterAs ( kVirtualCamera1_KEY ) ;
// mark the listener for death.
// there's no need to keep this around...
plUoid lu ( kListenerMod_KEY ) ;
plKey pLKey = hsgResMgr : : ResMgr ( ) - > FindKey ( lu ) ;
if ( pLKey )
{
plListener * pLMod = plListener : : ConvertNoRef ( pLKey - > GetObjectPtr ( ) ) ;
if ( pLMod )
pLMod - > UnRegisterAs ( kListenerMod_KEY ) ;
}
plgAudioSys : : Shutdown ( ) ;
if ( pfLocalizationMgr : : InstanceValid ( ) )
pfLocalizationMgr : : Shutdown ( ) ;
ShutdownDLLs ( ) ;
plVisLOSMgr : : DeInit ( ) ;
delete fPageMgr ;
fPageMgr = nil ;
plGlobalVisMgr : : DeInit ( ) ;
# ifdef TRACK_AG_ALLOCS
DumpAGAllocs ( ) ;
# endif // TRACK_AG_ALLOCS
// This will destruct the client. Do it last.
UnRegisterAs ( kClient_KEY ) ;
return false ;
}
void plClient : : InitAuxInits ( )
{
// Use another init directory specified in Command line Arg -i
if ( fpAuxInitDir )
pfConsoleDirSrc dirSrc ( fConsoleEngine , fpAuxInitDir , " *.ini " ) ;
}
void plClient : : InitInputs ( )
{
hsStatusMessage ( " InitInputs client \n " ) ;
fInputManager = new plInputManager ( fWindowHndl ) ;
fInputManager - > CreateInterfaceMod ( fPipeline ) ;
fInputManager - > RegisterAs ( kInput_KEY ) ;
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plIMouseXEventMsg : : Index ( ) , fInputManager - > GetKey ( ) ) ;
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plIMouseYEventMsg : : Index ( ) , fInputManager - > GetKey ( ) ) ;
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plIMouseBEventMsg : : Index ( ) , fInputManager - > GetKey ( ) ) ;
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plEvalMsg : : Index ( ) , fInputManager - > GetKey ( ) ) ;
plInputDevice * pKeyboard = new plKeyboardDevice ( ) ;
fInputManager - > AddInputDevice ( pKeyboard ) ;
plInputDevice * pMouse = new plMouseDevice ( ) ;
fInputManager - > AddInputDevice ( pMouse ) ;
if ( fWindowActive )
fInputManager - > Activate ( true ) ;
}
void plClient : : ISetGraphicsDefaults ( )
{
// couldn't find display mode set defaults write to ini file
wchar_t graphicsIniFile [ MAX_PATH ] ;
PathGetInitDirectory ( graphicsIniFile , arrsize ( graphicsIniFile ) ) ;
PathAddFilename ( graphicsIniFile , graphicsIniFile , L " graphics.ini " , arrsize ( graphicsIniFile ) ) ;
IWriteDefaultGraphicsSettings ( graphicsIniFile ) ;
plPipeline : : fInitialPipeParams . Windowed = plPipeline : : fDefaultPipeParams . Windowed ;
plPipeline : : fInitialPipeParams . AntiAliasingAmount = plPipeline : : fDefaultPipeParams . AntiAliasingAmount ;
plPipeline : : fInitialPipeParams . AnisotropicLevel = plPipeline : : fDefaultPipeParams . AnisotropicLevel ;
plPipeline : : fInitialPipeParams . TextureQuality = plPipeline : : fDefaultPipeParams . TextureQuality ;
plPipeline : : fInitialPipeParams . VSync = plPipeline : : fDefaultPipeParams . VSync ;
plShadowCaster : : EnableShadowCast ( plPipeline : : fDefaultPipeParams . Shadows ? true : false ) ;
plQuality : : SetQuality ( plPipeline : : fDefaultPipeParams . VideoQuality ) ;
if ( ( fClampCap > = 0 ) & & ( fClampCap < plQuality : : GetCapability ( ) ) )
plQuality : : SetCapability ( fClampCap ) ;
plDynamicCamMap : : SetEnabled ( plPipeline : : fDefaultPipeParams . PlanarReflections ? true : false ) ;
}
hsBool plClient : : InitPipeline ( )
{
hsStatusMessage ( " InitPipeline client \n " ) ;
HWND hWnd = fWindowHndl ;
hsG3DDeviceModeRecord dmr ;
hsG3DDeviceSelector devSel ;
devSel . Enumerate ( hWnd ) ;
devSel . RemoveUnusableDevModes ( true ) ;
if ( ! devSel . GetDefault ( & dmr ) )
{
hsMessageBox ( " No suitable rendering devices found. " , " Plasma " , hsMessageBoxNormal , hsMessageBoxIconError ) ;
return true ;
}
hsG3DDeviceRecord * rec = ( hsG3DDeviceRecord * ) dmr . GetDevice ( ) ;
int res = - 1 ;
if ( ! plPipeline : : fInitialPipeParams . Windowed )
{
// find our resolution if we're not in windowed mode
for ( int i = 0 ; i < rec - > GetModes ( ) . GetCount ( ) ; i + + )
{
hsG3DDeviceMode * mode = rec - > GetMode ( i ) ;
if ( ( mode - > GetWidth ( ) = = plPipeline : : fInitialPipeParams . Width ) & &
( mode - > GetHeight ( ) = = plPipeline : : fInitialPipeParams . Height ) & &
( mode - > GetColorDepth ( ) = = plPipeline : : fInitialPipeParams . ColorDepth ) )
{
res = i ;
break ;
}
}
if ( res ! = - 1 )
{
// found it set it as the current mode.
dmr = hsG3DDeviceModeRecord ( * rec , * rec - > GetMode ( res ) ) ;
}
else
{
ISetGraphicsDefaults ( ) ;
}
}
if ( plPipeline : : fInitialPipeParams . TextureQuality = = - 1 )
{
plPipeline : : fInitialPipeParams . TextureQuality = dmr . GetDevice ( ) - > GetCap ( hsG3DDeviceSelector : : kCapsPixelShader ) ? 2 : 1 ;
}
else
{
// clamp value to range
if ( plPipeline : : fInitialPipeParams . TextureQuality > 2 ) plPipeline : : fInitialPipeParams . TextureQuality = 2 ;
if ( plPipeline : : fInitialPipeParams . TextureQuality < 0 ) plPipeline : : fInitialPipeParams . TextureQuality = 0 ;
plBitmap : : SetGlobalLevelChopCount ( 2 - plPipeline : : fInitialPipeParams . TextureQuality ) ;
}
plPipeline * pipe = plPipelineCreate : : CreatePipeline ( hWnd , & dmr ) ;
if ( pipe - > GetErrorString ( ) ! = nil )
{
ISetGraphicsDefaults ( ) ;
# ifdef PLASMA_EXTERNAL_RELEASE
hsMessageBox ( " There was an error initializing the video card. \n Setting defaults. " , " Error " , hsMessageBoxNormal ) ;
# else
hsMessageBox ( pipe - > GetErrorString ( ) , " Error creating pipeline " , hsMessageBoxNormal ) ;
# endif
delete pipe ;
devSel . GetDefault ( & dmr ) ;
pipe = plPipelineCreate : : CreatePipeline ( hWnd , & dmr ) ;
if ( pipe - > GetErrorString ( ) ! = nil )
{
// not much else we can do
return true ;
}
}
fPipeline = pipe ;
hsVector3 up ;
hsPoint3 from , at ;
from . Set ( 0 , 0 , 10.f ) ;
at . Set ( 0 , 20.f , 10.f ) ;
up . Set ( 0 , 0 , - 1.f ) ;
hsMatrix44 cam ;
cam . MakeCamera ( & from , & at , & up ) ;
float yon = 500.0f ;
pipe - > SetFOV ( 60.f , int32_t ( 60.f * pipe - > Height ( ) / pipe - > Width ( ) ) ) ;
pipe - > SetDepth ( 0.3f , yon ) ;
hsMatrix44 id ;
id . Reset ( ) ;
pipe - > SetWorldToCamera ( cam , id ) ;
pipe - > RefreshMatrices ( ) ;
// Do this so we're still black before we show progress bars, but the correct color coming out of 'em
fClearColor . Set ( 0.f , 0.f , 0.f , 1.f ) ;
pipe - > SetClear ( & fClearColor ) ;
pipe - > ClearRenderTarget ( ) ;
plAccessGeometry : : Init ( pipe ) ;
if ( fPipeline )
fPipeline - > LoadResources ( ) ;
return false ;
}
//============================================================================
void plClient : : SetClearColor ( hsColorRGBA & color )
{
fClearColor = color ;
if ( fPipeline ! = nil )
{
fPipeline - > SetClear ( & fClearColor , nil ) ;
}
}
//============================================================================
void plClient : : IDispatchMsgReceiveCallback ( )
{
if ( fInstance - > fProgressBar )
fInstance - > fProgressBar - > Increment ( 1 ) ;
static char buf [ 30 ] ;
sprintf ( buf , " Msg %d " , fInstance - > fNumPostLoadMsgs ) ;
fInstance - > IIncProgress ( fInstance - > fPostLoadMsgInc , buf ) ;
fInstance - > fNumPostLoadMsgs + + ;
}
//============================================================================
hsBool plClient : : MsgReceive ( plMessage * msg )
{
if ( plGenRefMsg * genRefMsg = plGenRefMsg : : ConvertNoRef ( msg ) ) {
// do nothing, we just use the client's key to ref vault image nodes.
return true ;
}
plClientRefMsg * pRefMsg = plClientRefMsg : : ConvertNoRef ( msg ) ;
if ( pRefMsg )
{
switch ( pRefMsg - > fType )
{
case plClientRefMsg : : kLoadRoom :
# ifndef PLASMA_EXTERNAL_RELEASE
plStatusLog : : AddLineS ( " pageouts.log " , " .. ClientRefMsg received for room %s " , pRefMsg - > GetRef ( ) ! = nil ? pRefMsg - > GetRef ( ) - > GetKey ( ) - > GetUoid ( ) . GetObjectName ( ) : " nilref " ) ;
# endif
// was it that the room was loaded?
if ( hsCheckBits ( pRefMsg - > GetContext ( ) , plRefMsg : : kOnCreate ) )
IRoomLoaded ( plSceneNode : : Convert ( pRefMsg - > GetRef ( ) ) , false ) ;
// or was it that the room was unloaded?
else if ( hsCheckBits ( pRefMsg - > GetContext ( ) , plRefMsg : : kOnDestroy ) )
IRoomUnloaded ( plSceneNode : : Convert ( pRefMsg - > GetRef ( ) ) ) ;
# ifndef PLASMA_EXTERNAL_RELEASE
else
plStatusLog : : AddLineS ( " pageouts.log " , " .. refMsg is UNHANDLED " ) ;
# endif
break ;
case plClientRefMsg : : kLoadRoomHold :
if ( hsCheckBits ( pRefMsg - > GetContext ( ) , plRefMsg : : kOnCreate ) )
IRoomLoaded ( plSceneNode : : Convert ( pRefMsg - > GetRef ( ) ) , true ) ;
break ;
//
// Manually add room.
// Add to pageMgr, but don't load the entire room.
//
case plClientRefMsg : : kManualRoom :
{
if ( pRefMsg - > GetContext ( ) & plRefMsg : : kOnCreate | |
pRefMsg - > GetContext ( ) & plRefMsg : : kOnRequest )
{
hsBool found = false ;
plSceneNode * pNode = plSceneNode : : ConvertNoRef ( pRefMsg - > GetRef ( ) ) ;
int i ;
for ( i = 0 ; i < fRooms . Count ( ) ; i + + )
{
if ( fRooms [ i ] . fNode - > GetKey ( ) = = pRefMsg - > GetSender ( ) )
{
found = true ;
break ;
}
}
if ( ! found )
{
if ( pNode )
{
fRooms . Append ( plRoomRec ( pNode , 0 ) ) ;
fPageMgr - > AddNode ( pNode ) ;
}
}
}
else
{
plSceneNode * node = plSceneNode : : ConvertNoRef ( pRefMsg - > GetRef ( ) ) ;
if ( node )
{
int i ;
for ( i = 0 ; i < fRooms . Count ( ) ; i + + )
{
if ( fRooms [ i ] . fNode - > GetKey ( ) = = node - > GetKey ( ) )
{
fRooms . Remove ( i ) ;
break ;
}
}
fPageMgr - > RemoveNode ( node ) ;
}
}
}
break ;
}
}
plClientMsg * pMsg = plClientMsg : : ConvertNoRef ( msg ) ;
if ( pMsg )
{
switch ( pMsg - > GetClientMsgFlag ( ) )
{
case plClientMsg : : kQuit :
SetDone ( true ) ;
break ;
case plClientMsg : : kLoadRoom :
case plClientMsg : : kLoadRoomHold :
{
IQueueRoomLoad ( pMsg - > GetRoomLocs ( ) , ( pMsg - > GetClientMsgFlag ( ) = = plClientMsg : : kLoadRoomHold ) ) ;
if ( ! fHoldLoadRequests )
ILoadNextRoom ( ) ;
}
break ;
case plClientMsg : : kUnloadRoom :
IUnloadRooms ( pMsg - > GetRoomLocs ( ) ) ;
break ;
case plClientMsg : : kLoadNextRoom :
ILoadNextRoom ( ) ;
break ;
// Load optimizations: messages to pre-load and un-load all the keys in a given age
case plClientMsg : : kLoadAgeKeys :
{
plResManager * mgr = ( plResManager * ) hsgResMgr : : ResMgr ( ) ;
mgr - > LoadAgeKeys ( pMsg - > GetAgeName ( ) ) ;
}
break ;
case plClientMsg : : kReleaseAgeKeys :
{
plResManager * mgr = ( plResManager * ) hsgResMgr : : ResMgr ( ) ;
mgr - > DropAgeKeys ( pMsg - > GetAgeName ( ) ) ;
}
break ;
case plClientMsg : : kDisableRenderScene :
{
plClient : : GetInstance ( ) - > SetFlag ( plClient : : kFlagDBGDisableRender , true ) ;
}
break ;
case plClientMsg : : kEnableRenderScene :
{
plClient : : GetInstance ( ) - > SetFlag ( plClient : : kFlagDBGDisableRender , false ) ;
}
break ;
case plClientMsg : : kResetGraphicsDevice :
{
ResetDisplayDevice ( pMsg - > fGraphicsSettings . fWidth , pMsg - > fGraphicsSettings . fHeight , pMsg - > fGraphicsSettings . fColorDepth , pMsg - > fGraphicsSettings . fWindowed , pMsg - > fGraphicsSettings . fNumAASamples , pMsg - > fGraphicsSettings . fMaxAnisoSamples , pMsg - > fGraphicsSettings . fVSync ) ;
}
break ;
case plClientMsg : : kSetGraphicsDefaults :
{
ISetGraphicsDefaults ( ) ;
ResetDisplayDevice ( plPipeline : : fDefaultPipeParams . Width , plPipeline : : fDefaultPipeParams . Height , plPipeline : : fDefaultPipeParams . ColorDepth , plPipeline : : fDefaultPipeParams . Windowed ,
plPipeline : : fDefaultPipeParams . AntiAliasingAmount , plPipeline : : fDefaultPipeParams . AnisotropicLevel , plPipeline : : fDefaultPipeParams . VSync ) ;
}
break ;
}
return true ;
}
plRenderRequestMsg * rendReq = plRenderRequestMsg : : ConvertNoRef ( msg ) ;
if ( rendReq )
{
IAddRenderRequest ( rendReq - > Request ( ) ) ;
return true ;
}
plEventCallbackMsg * callback = plEventCallbackMsg : : ConvertNoRef ( msg ) ;
if ( callback )
{
char str [ 256 ] ;
sprintf ( str , " Callback event from %s \n " , callback - > GetSender ( )
? callback - > GetSender ( ) - > GetName ( )
: " Unknown " ) ;
hsStatusMessage ( str ) ;
static int gotten = 0 ;
if ( + + gotten > 5 )
{
plSimpleModifier * simpMod = plSimpleModifier : : ConvertNoRef ( callback - > GetSender ( ) - > ObjectIsLoaded ( ) ) ;
plAudible * aud = plAudible : : ConvertNoRef ( callback - > GetSender ( ) - > ObjectIsLoaded ( ) ) ;
if ( simpMod )
{
plAnimCmdMsg * cmd = new plAnimCmdMsg ;
cmd - > AddReceiver ( simpMod - > GetKey ( ) ) ;
cmd - > SetCmd ( plAnimCmdMsg : : kRemoveCallbacks ) ;
cmd - > AddCallback ( callback ) ;
plgDispatch : : MsgSend ( cmd ) ;
hsRefCnt_SafeUnRef ( callback ) ;
}
else if ( aud )
{
plSoundMsg * cmd = new plSoundMsg ;
cmd - > AddReceiver ( aud - > GetKey ( ) ) ;
cmd - > SetCmd ( plSoundMsg : : kRemoveCallbacks ) ;
cmd - > AddCallback ( callback ) ;
plgDispatch : : MsgSend ( cmd ) ;
hsRefCnt_SafeUnRef ( callback ) ;
}
hsStatusMessage ( " Removed \n " ) ;
gotten = 0 ;
}
return true ;
}
plMovieMsg * mov = plMovieMsg : : ConvertNoRef ( msg ) ;
if ( mov )
{
return IHandleMovieMsg ( mov ) ;
}
plLinkEffectsTriggerMsg * linkFX = plLinkEffectsTriggerMsg : : ConvertNoRef ( msg ) ;
if ( linkFX )
{
if ( ! linkFX - > IsLeavingAge ( ) )
{
# ifdef MSG_LOADING_BAR
// Temporary stat gathering stuff
#if 0 //ndef PLASMA_EXTERNAL_RELEASE
hsUNIXStream s ;
s . Open ( " Messages.txt " , " at " ) ;
static bool firstLog = true ;
if ( firstLog )
{
firstLog = false ;
s . WriteString ( " ------------------------------------ \n " ) ;
}
char buf [ 256 ] ;
sprintf ( buf , " %s %d \n " , plAgeLoader : : GetInstance ( ) - > GetCurrAgeFilename ( ) , fNumPostLoadMsgs ) ;
s . WriteString ( buf ) ;
s . Close ( ) ;
# endif
# endif
}
return true ;
}
//============================================================================
// plNetCommAuthMsg
//============================================================================
if ( plNetCommAuthMsg * authCommMsg = plNetCommAuthMsg : : ConvertNoRef ( msg ) ) {
IHandleNetCommAuthMsg ( authCommMsg ) ;
return true ;
}
//============================================================================
// plPreloaderMsg
//============================================================================
if ( plPreloaderMsg * preloaderMsg = plPreloaderMsg : : ConvertNoRef ( msg ) ) {
IHandlePreloaderMsg ( preloaderMsg ) ;
return true ;
}
//============================================================================
// plResPatcherMsg
//============================================================================
if ( plResPatcherMsg * resMsg = plResPatcherMsg : : ConvertNoRef ( msg ) ) {
plgDispatch : : Dispatch ( ) - > UnRegisterForExactType ( plResPatcherMsg : : Index ( ) , GetKey ( ) ) ;
IOnAsyncInitComplete ( ) ;
}
return hsKeyedObject : : MsgReceive ( msg ) ;
}
//============================================================================
hsBool plClient : : IHandleMovieMsg ( plMovieMsg * mov )
{
if ( ! ( mov - > GetFileName ( ) & & * mov - > GetFileName ( ) ) )
return true ;
int i ;
i = fMovies . GetCount ( ) ;
if ( ! ( mov - > GetCmd ( ) & plMovieMsg : : kMake ) )
{
for ( i = 0 ; i < fMovies . GetCount ( ) ; i + + )
{
if ( ! stricmp ( mov - > GetFileName ( ) , fMovies [ i ] - > GetFileName ( ) ) )
break ;
}
}
if ( i = = fMovies . GetCount ( ) )
{
fMovies . Append ( new plBinkPlayer ) ;
fMovies [ i ] - > SetFileName ( mov - > GetFileName ( ) ) ;
}
if ( mov - > GetCmd ( ) & plMovieMsg : : kAddCallbacks )
{
int j ;
for ( j = 0 ; j < mov - > GetNumCallbacks ( ) ; j + + )
fMovies [ i ] - > AddCallback ( mov - > GetCallback ( j ) ) ;
}
if ( mov - > GetCmd ( ) & plMovieMsg : : kMove )
fMovies [ i ] - > SetPosition ( mov - > GetCenter ( ) ) ;
if ( mov - > GetCmd ( ) & plMovieMsg : : kScale )
fMovies [ i ] - > SetScale ( mov - > GetScale ( ) ) ;
if ( mov - > GetCmd ( ) & plMovieMsg : : kColorAndOpacity )
fMovies [ i ] - > SetColor ( mov - > GetColor ( ) ) ;
if ( mov - > GetCmd ( ) & plMovieMsg : : kColor )
{
hsColorRGBA c = fMovies [ i ] - > GetColor ( ) ;
c . Set ( mov - > GetColor ( ) . r , mov - > GetColor ( ) . g , mov - > GetColor ( ) . b , c . a ) ;
fMovies [ i ] - > SetColor ( c ) ;
}
if ( mov - > GetCmd ( ) & plMovieMsg : : kOpacity )
{
hsColorRGBA c = fMovies [ i ] - > GetColor ( ) ;
c . a = mov - > GetColor ( ) . a ;
fMovies [ i ] - > SetColor ( c ) ;
}
if ( mov - > GetCmd ( ) & plMovieMsg : : kFadeIn )
{
fMovies [ i ] - > SetFadeFromColor ( mov - > GetFadeInColor ( ) ) ;
fMovies [ i ] - > SetFadeFromTime ( mov - > GetFadeInSecs ( ) ) ;
}
if ( mov - > GetCmd ( ) & plMovieMsg : : kFadeOut )
{
fMovies [ i ] - > SetFadeToColor ( mov - > GetFadeOutColor ( ) ) ;
fMovies [ i ] - > SetFadeToTime ( mov - > GetFadeOutSecs ( ) ) ;
}
if ( mov - > GetCmd ( ) & plMovieMsg : : kVolume )
fMovies [ i ] - > SetVolume ( mov - > GetVolume ( ) ) ;
if ( mov - > GetCmd ( ) & plMovieMsg : : kStart )
fMovies [ i ] - > Start ( fPipeline , fWindowHndl ) ;
if ( mov - > GetCmd ( ) & plMovieMsg : : kPause )
fMovies [ i ] - > Pause ( true ) ;
if ( mov - > GetCmd ( ) & plMovieMsg : : kResume )
fMovies [ i ] - > Pause ( false ) ;
if ( mov - > GetCmd ( ) & plMovieMsg : : kStop )
fMovies [ i ] - > Stop ( ) ;
// If a movie has lost its filename, it means something went horribly wrong
// with playing it and it has shutdown. Or we just stopped it. Either way,
// we need to clear it out of our list.
if ( ! ( fMovies [ i ] - > GetFileName ( ) & & * fMovies [ i ] - > GetFileName ( ) ) )
{
delete fMovies [ i ] ;
fMovies . Remove ( i ) ;
}
return true ;
}
int plClient : : IFindRoomByLoc ( const plLocation & loc )
{
for ( int i = 0 ; i < fRooms . Count ( ) ; i + + )
{
if ( fRooms [ i ] . fNode - > GetKey ( ) - > GetUoid ( ) . GetLocation ( ) = = loc )
return i ;
}
return - 1 ;
}
bool plClient : : IIsRoomLoading ( const plLocation & loc )
{
for ( int i = 0 ; i < fRoomsLoading . size ( ) ; i + + )
{
if ( fRoomsLoading [ i ] = = loc )
return true ;
}
return false ;
}
void plClient : : SetHoldLoadRequests ( bool hold )
{
fHoldLoadRequests = hold ;
if ( ! fHoldLoadRequests )
ILoadNextRoom ( ) ;
}
# include "plResMgr/plPageInfo.h"
void plClient : : IQueueRoomLoad ( const std : : vector < plLocation > & locs , bool hold )
{
bool allSameAge = true ;
const char * lastAgeName = nil ;
uint32_t numRooms = 0 ;
for ( int i = 0 ; i < locs . size ( ) ; i + + )
{
const plLocation & loc = locs [ i ] ;
const plPageInfo * info = plKeyFinder : : Instance ( ) . GetLocationInfo ( loc ) ;
bool alreadyLoaded = ( IFindRoomByLoc ( loc ) ! = - 1 ) ;
bool isLoading = IIsRoomLoading ( loc ) ;
if ( ! info | | alreadyLoaded | | isLoading )
{
# ifdef HS_DEBUGGING
if ( ! info )
hsStatusMessageF ( " Ignoring LoadRoom request for location 0x%x because we can't find the location " , loc . GetSequenceNumber ( ) ) ;
else if ( alreadyLoaded )
hsStatusMessageF ( " Ignoring LoadRoom request for %s-%s, since room is already loaded " , info - > GetAge ( ) , info - > GetPage ( ) ) ;
else if ( isLoading )
hsStatusMessageF ( " Ignoring LoadRoom request for %s-%s, since room is currently loading " , info - > GetAge ( ) , info - > GetPage ( ) ) ;
# endif
continue ;
}
fLoadRooms . push_back ( new LoadRequest ( loc , hold ) ) ;
if ( ! lastAgeName | | hsStrEQ ( info - > GetAge ( ) , lastAgeName ) )
lastAgeName = info - > GetAge ( ) ;
else
allSameAge = false ;
// hsStatusMessageF("+++ Loading room %s-%s", info.GetAge(), info.GetPage());
numRooms + + ;
}
if ( numRooms = = 0 )
return ;
fNumLoadingRooms + = numRooms ;
}
void plClient : : ILoadNextRoom ( )
{
LoadRequest * req = nil ;
while ( ! fLoadRooms . empty ( ) )
{
req = fLoadRooms . front ( ) ;
fLoadRooms . pop_front ( ) ;
bool alreadyLoaded = ( IFindRoomByLoc ( req - > loc ) ! = - 1 ) ;
hsBool isLoading = IIsRoomLoading ( req - > loc ) ;
if ( alreadyLoaded | | isLoading )
{
delete req ;
req = nil ;
fNumLoadingRooms - - ;
}
else
break ;
}
if ( req )
{
plClientRefMsg * pRefMsg = new plClientRefMsg ( GetKey ( ) ,
plRefMsg : : kOnCreate , - 1 ,
req - > hold ? plClientRefMsg : : kLoadRoomHold : plClientRefMsg : : kLoadRoom ) ;
fRoomsLoading . push_back ( req - > loc ) ; // flag the location as currently loading
// PageInPage is not guaranteed to finish synchronously, just FYI
plResManager * mgr = ( plResManager * ) hsgResMgr : : ResMgr ( ) ;
mgr - > PageInRoom ( req - > loc , plSceneNode : : Index ( ) , pRefMsg ) ;
delete req ;
plClientMsg * nextRoom = new plClientMsg ( plClientMsg : : kLoadNextRoom ) ;
nextRoom - > Send ( GetKey ( ) ) ;
}
}
void plClient : : IUnloadRooms ( const std : : vector < plLocation > & locs )
{
for ( int i = 0 ; i < locs . size ( ) ; i + + )
{
const plLocation & loc = locs [ i ] ;
if ( ! loc . IsValid ( ) )
continue ;
plKey nodeKey = nil ;
// First, look in our room list. It *should* be there, which allows us to avoid a
// potential nasty reload-find in the resMgr.
int roomIdx = IFindRoomByLoc ( loc ) ;
if ( roomIdx ! = - 1 )
nodeKey = fRooms [ roomIdx ] . fNode - > GetKey ( ) ;
if ( nodeKey = = nil )
{
nodeKey = plKeyFinder : : Instance ( ) . FindSceneNodeKey ( loc ) ;
}
if ( nodeKey ! = nil )
{
plSceneNode * node = plSceneNode : : ConvertNoRef ( nodeKey - > ObjectIsLoaded ( ) ) ;
if ( node )
{
# ifndef PLASMA_EXTERNAL_RELEASE
plStatusLog : : AddLineS ( " pageouts.log " , " SceneNode for %s loaded; Removing node " , node - > GetKey ( ) - > GetUoid ( ) . GetObjectName ( ) ) ;
# endif
fPageMgr - > RemoveNode ( node ) ;
}
else
{
# ifndef PLASMA_EXTERNAL_RELEASE
plStatusLog : : AddLineS ( " pageouts.log " , " SceneNode for %s NOT loaded " , nodeKey - > GetUoid ( ) . GetObjectName ( ) ) ;
# endif
}
GetKey ( ) - > Release ( nodeKey ) ; // release notify interest in scene node
uint32_t recFlags = 0 ;
if ( roomIdx ! = - 1 )
{
recFlags = fRooms [ roomIdx ] . fFlags ;
fRooms . Remove ( roomIdx ) ;
}
if ( node = = fCurrentNode )
fCurrentNode = nil ;
# ifndef PLASMA_EXTERNAL_RELEASE
plStatusLog : : AddLineS ( " pageouts.log " , " Telling netClientMgr about paging out %s " , nodeKey - > GetUoid ( ) . GetObjectName ( ) ) ;
# endif
if ( plNetClientMgr : : GetInstance ( ) ! = nil )
{
// Don't care really about the message that just came in, we care whether it was really held or not
if ( ! hsCheckBits ( recFlags , plRoomRec : : kHeld ) )
plAgeLoader : : GetInstance ( ) - > StartPagingOutRoom ( & nodeKey , 1 ) ;
// Tell NetClientManager not to expect any pageout info on this guy, since he was held
else
plAgeLoader : : GetInstance ( ) - > IgnorePagingOutRoom ( & nodeKey , 1 ) ;
}
}
else
{
# ifndef PLASMA_EXTERNAL_RELEASE
// plStatusLog::AddLineS("pageouts.log", "++ Can't find node key for paging out room %s, loc 0x%x",
// pMsg->GetRoomName() != nil ? pMsg->GetRoomName() : "",
// loc.GetSequenceNumber());
# endif
}
}
}
void plClient : : IRoomLoaded ( plSceneNode * node , bool hold )
{
fCurrentNode = node ;
// make sure we don't already have this room in the list:
hsBool bAppend = true ;
for ( int i = 0 ; i < fRooms . Count ( ) ; i + + )
{
if ( fRooms [ i ] . fNode = = fCurrentNode )
{
bAppend = false ;
break ;
}
}
if ( bAppend )
{
if ( hold )
{
fRooms . Append ( plRoomRec ( fCurrentNode , plRoomRec : : kHeld ) ) ;
}
else
{
fRooms . Append ( plRoomRec ( fCurrentNode , 0 ) ) ;
fPageMgr - > AddNode ( fCurrentNode ) ;
}
}
fNumLoadingRooms - - ;
// Shut down the progress bar if that was the last room
if ( fProgressBar ! = nil & & fNumLoadingRooms < = 0 )
{
# ifdef MSG_LOADING_BAR
if ( ! hold )
{
struct AgeMsgCount { const char * AgeName ; int NumMsgs ; } ;
static AgeMsgCount ageMsgCount [ ] =
{
{ " BahroCave " , 2600 } ,
{ " BaronCityOffice " , 670 } ,
{ " city " , 269000 } ,
{ " Cleft " , 11000 } ,
{ " Garden " , 19700 } ,
{ " Garrison " , 28800 } ,
{ " Gira " , 3300 } ,
{ " Kadish " , 19700 } ,
{ " Neighborhood " , 19900 } ,
{ " Nexus " , 1400 } ,
{ " Personal " , 20300 } ,
{ " Teledahn " , 48000 }
} ;
char name [ 256 ] ;
strcpy ( name , & fProgressBar - > GetTitle ( ) [ strlen ( " Loading " ) ] ) ;
name [ strlen ( name ) - 3 ] = ' \0 ' ;
// Get the precalculated value for how many messages will be
// sent out before the screen actually fades in
int numMsgs = 0 ;
for ( int i = 0 ; i < sizeof ( ageMsgCount ) / sizeof ( AgeMsgCount ) ; i + + )
{
if ( hsStrEQ ( ageMsgCount [ i ] . AgeName , name ) )
{
numMsgs = ageMsgCount [ i ] . NumMsgs ;
break ;
}
}
fNumPostLoadMsgs = 0 ;
// The last 10% of the age loading bar is for messages, so adjust
// our progress bar increment to fill the bar fully when all
// messages have been sent
float max = fProgressBar - > GetMax ( ) ;
float amtLeft = max - ( max * 0.9f ) ;
fPostLoadMsgInc = ( numMsgs ! = 0 ) ? amtLeft / numMsgs : 0 ;
# ifndef PLASMA_EXTERNAL_RELEASE
if ( plDispatchLogBase : : IsLogging ( ) )
plDispatchLogBase : : GetInstance ( ) - > LogStatusBarChange ( fProgressBar - > GetTitle ( ) , " displaying messages " ) ;
# endif // PLASMA_EXTERNAL_RELEASE
# endif
}
}
hsRefCnt_SafeUnRef ( fCurrentNode ) ;
plKey pRmKey = fCurrentNode - > GetKey ( ) ;
plAgeLoader : : GetInstance ( ) - > FinishedPagingInRoom ( & pRmKey , 1 ) ;
// *** this used to call "ActivateNode" (in physics) which wasn't implemented.
// *** we should make this "turn on" physics for the selected node
// *** depending on what guarantees we can make about the load state -- anything useful?
// now tell all those who are interested that a room was loaded
if ( ! hold )
{
plRoomLoadNotifyMsg * loadmsg = new plRoomLoadNotifyMsg ;
loadmsg - > SetRoom ( pRmKey ) ;
loadmsg - > SetWhatHappen ( plRoomLoadNotifyMsg : : kLoaded ) ;
plgDispatch : : MsgSend ( loadmsg ) ;
}
else
hsStatusMessageF ( " Done loading hold room %s, t=%f \n " , pRmKey - > GetName ( ) , hsTimer : : GetSeconds ( ) ) ;
plLocation loc = pRmKey - > GetUoid ( ) . GetLocation ( ) ;
for ( int i = 0 ; i < fRoomsLoading . size ( ) ; i + + )
{
if ( fRoomsLoading [ i ] = = loc )
{
fRoomsLoading . erase ( fRoomsLoading . begin ( ) + i ) ;
break ;
}
}
if ( ! fNumLoadingRooms )
IStopProgress ( ) ;
}
//============================================================================
void plClient : : IRoomUnloaded ( plSceneNode * node )
{
# ifndef PLASMA_EXTERNAL_RELEASE
plStatusLog : : AddLineS ( " pageouts.log " , " .. refMsg is onDestroy " ) ;
# endif
fCurrentNode = node ;
hsRefCnt_SafeUnRef ( fCurrentNode ) ;
plKey pRmKey = fCurrentNode - > GetKey ( ) ;
if ( plAgeLoader : : GetInstance ( ) )
plAgeLoader : : GetInstance ( ) - > FinishedPagingOutRoom ( & pRmKey , 1 ) ;
// tell all those who are interested that a room was unloaded
plRoomLoadNotifyMsg * loadmsg = new plRoomLoadNotifyMsg ;
loadmsg - > SetRoom ( pRmKey ) ;
loadmsg - > SetWhatHappen ( plRoomLoadNotifyMsg : : kUnloaded ) ;
plgDispatch : : MsgSend ( loadmsg ) ;
}
void plClient : : IReadKeyedObjCallback ( plKey key )
{
fInstance - > IIncProgress ( 1 , key - > GetName ( ) ) ;
}
//============================================================================
void plClient : : IProgressMgrCallbackProc ( plOperationProgress * progress )
{
if ( ! fInstance )
return ;
fInstance - > fMessagePumpProc ( ) ;
fInstance - > IDraw ( ) ;
}
//============================================================================
void plClient : : IIncProgress ( float byHowMuch , const char * text )
{
if ( fProgressBar ) {
# ifndef PLASMA_EXTERNAL_RELEASE
fProgressBar - > SetStatusText ( text ) ;
# endif
fProgressBar - > Increment ( byHowMuch ) ;
}
}
//============================================================================
void plClient : : IStartProgress ( const char * title , float len )
{
if ( fProgressBar )
{
fProgressBar - > SetLength ( fProgressBar - > GetMax ( ) + len ) ;
}
else
{
fProgressBar = plProgressMgr : : GetInstance ( ) - > RegisterOperation ( len , title , plProgressMgr : : kNone , false , true ) ;
# ifndef PLASMA_EXTERNAL_RELEASE
if ( plDispatchLogBase : : IsLogging ( ) )
plDispatchLogBase : : GetInstance ( ) - > LogStatusBarChange ( fProgressBar - > GetTitle ( ) , " starting " ) ;
# endif // PLASMA_EXTERNAL_RELEASE
( ( plResManager * ) hsgResMgr : : ResMgr ( ) ) - > SetProgressBarProc ( IReadKeyedObjCallback ) ;
plDispatch : : SetMsgRecieveCallback ( IDispatchMsgReceiveCallback ) ;
fLastProgressUpdate = 0.f ;
}
// Workaround for NVidia driver bug, showing up as BCO not there first time.
// See Mantis bug 0014590.
if ( fPipeline )
fPipeline - > LoadResources ( ) ;
}
//============================================================================
void plClient : : IStopProgress ( void )
{
if ( fProgressBar )
{
# ifndef PLASMA_EXTERNAL_RELEASE
if ( plDispatchLogBase : : IsLogging ( ) )
plDispatchLogBase : : GetInstance ( ) - > LogStatusBarChange ( fProgressBar - > GetTitle ( ) , " done " ) ;
# endif // PLASMA_EXTERNAL_RELEASE
plDispatch : : SetMsgRecieveCallback ( nil ) ;
( ( plResManager * ) hsgResMgr : : ResMgr ( ) ) - > SetProgressBarProc ( IReadKeyedObjCallback ) ;
delete fProgressBar ;
fProgressBar = nil ;
plPipeResReq : : Request ( ) ;
fFlags . SetBit ( kFlagGlobalDataLoaded ) ;
if ( fFlags . IsBitSet ( kFlagAsyncInitComplete ) )
ICompleteInit ( ) ;
}
}
/*****************************************************************************
*
*
*
* * */
extern hsBool gDataServerLocal ;
# include "plQuality.h"
# include "plLoadMask.h"
#if 0
class LoginNetClientCommCallback : public plNetClientComm : : Callback
{
public :
enum Op { kAuth , kCreatePlayer , kGetPlayerList , kLeave , kDeletePlayer } ;
LoginNetClientCommCallback ( ) : plNetClientComm : : Callback ( ) , fNumCurrentOps ( 0 )
{ }
virtual void OperationStarted ( uint32_t context )
{
fNumCurrentOps + + ;
}
virtual void OperationComplete ( uint32_t context , int resultCode )
{
if ( context = = kAuth )
{
if ( hsSucceeded ( resultCode ) )
{
plClient : : GetInstance ( ) - > fAuthPassed = true ;
}
}
else if ( context = = kGetPlayerList )
{
if ( hsSucceeded ( resultCode ) )
{
uint32_t numPlayers = fCbArgs . GetInt ( 0 ) ;
uint32_t pId = - 1 ;
std : : string pName ;
for ( uint32_t i = 0 ; i < numPlayers ; i + + )
{
pId = fCbArgs . GetInt ( ( uint16_t ) ( i * 3 + 1 ) ) ;
pName = fCbArgs . GetString ( ( uint16_t ) ( i * 3 + 2 ) ) ;
if ( pName = = plClient : : GetInstance ( ) - > fUsername )
{
plClient : : GetInstance ( ) - > fPlayerID = pId ;
break ;
}
}
}
}
else if ( context = = kCreatePlayer )
{
if ( hsSucceeded ( resultCode ) )
plClient : : GetInstance ( ) - > fPlayerID = fCbArgs . GetInt ( 0 ) ;
}
else if ( context = = kDeletePlayer )
{
if ( hsSucceeded ( resultCode ) )
plClient : : GetInstance ( ) - > fPlayerID = - 1 ;
}
fNumCurrentOps - - ;
}
bool IsActive ( )
{
return fNumCurrentOps > 0 ;
}
private :
int fNumCurrentOps ;
} ;
# endif
//============================================================================
hsBool plClient : : StartInit ( )
{
hsStatusMessage ( " Init client \n " ) ;
fFlags . SetBit ( kFlagIniting ) ;
pfLocalizationMgr : : Initialize ( " dat " ) ;
plQuality : : SetQuality ( fQuality ) ;
if ( ( GetClampCap ( ) > = 0 ) & & ( GetClampCap ( ) < plQuality : : GetCapability ( ) ) )
plQuality : : SetCapability ( GetClampCap ( ) ) ;
/// 2.16.2001 mcn - Moved console engine init to constructor,
/// so we could use console commands even before the pipeline init
plDTProgressMgr : : DeclareThyself ( ) ;
// Set our callback for the progress manager so everybody else can use it
fLastProgressUpdate = 0.f ;
plProgressMgr : : GetInstance ( ) - > SetCallbackProc ( IProgressMgrCallbackProc ) ;
// Check the registry, which deletes data files that are either corrupt or
// have old version numbers. If the file still exists on the file server
// then it will be patched on-the-fly as needed (unless you're running with
// local data of course).
( ( plResManager * ) hsgResMgr : : ResMgr ( ) ) - > VerifyPages ( ) ;
// the dx8 audio system MUST be initialized
// before the database is loaded
HWND hWnd = fWindowHndl ;
SetForegroundWindow ( fWindowHndl ) ;
plgAudioSys : : Init ( hWnd ) ;
gAudio = plgAudioSys : : Sys ( ) ;
RegisterAs ( kClient_KEY ) ;
InitDLLs ( ) ;
plGlobalVisMgr : : Init ( ) ;
fPageMgr = new plPageTreeMgr ;
plVisLOSMgr : : Init ( fPipeline , fPageMgr ) ;
// init globals
plAvatarMgr : : GetInstance ( ) ;
plRelevanceMgr : : Init ( ) ;
gDisp = plgDispatch : : Dispatch ( ) ;
gTimerMgr = plgTimerCallbackMgr : : Mgr ( ) ;
//
// initialize input system
//
InitInputs ( ) ;
/// Init the console object
/// Note: this can be done last because the console engine was inited first, and
/// everything in code that works with the console does so through the console engine
fConsole = new pfConsole ( ) ;
pfConsole : : SetPipeline ( fPipeline ) ;
fConsole - > RegisterAs ( kConsoleObject_KEY ) ; // fixedKey from plFixedKey.h
fConsole - > Init ( fConsoleEngine ) ;
/// Init the font cache
fFontCache = new plFontCache ( ) ;
/// Init the transition manager
fTransitionMgr = new plTransitionMgr ( ) ;
fTransitionMgr - > RegisterAs ( kTransitionMgr_KEY ) ; // fixedKey from plFixedKey.h
fTransitionMgr - > Init ( ) ;
// Init the Age Linking effects manager
fLinkEffectsMgr = new plLinkEffectsMgr ( ) ;
fLinkEffectsMgr - > RegisterAs ( kLinkEffectsMgr_KEY ) ; // fixedKey from plFixedKey.h
fLinkEffectsMgr - > Init ( ) ;
/// Init the in-game GUI manager
fGameGUIMgr = new pfGameGUIMgr ( ) ;
fGameGUIMgr - > RegisterAs ( kGameGUIMgr_KEY ) ;
fGameGUIMgr - > Init ( ) ;
plgAudioSys : : Activate ( true ) ;
plConst ( float ) delay ( 2.f ) ;
//commenting out publisher splash for MORE
//IPlayIntroBink("avi/intro0.bik", delay, 0.f, 0.f, 1.f, 1.f, 0.75);
//if( GetDone() ) return false;
IPlayIntroBink ( " avi/intro1.bik " , 0.f , 0.f , 0.f , 1.f , 1.f , 0.75 ) ;
if ( GetDone ( ) ) return false ;
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plMovieMsg : : Index ( ) , GetKey ( ) ) ;
//
// Init Net before loading things
//
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plNetCommAuthMsg : : Index ( ) , GetKey ( ) ) ;
plNetClientMgr : : GetInstance ( ) - > Init ( ) ;
plAgeLoader : : GetInstance ( ) - > Init ( ) ;
pfSecurePreloader : : GetInstance ( ) - > Init ( ) ;
plCmdIfaceModMsg * pModMsg2 = new plCmdIfaceModMsg ;
pModMsg2 - > SetBCastFlag ( plMessage : : kBCastByExactType ) ;
pModMsg2 - > SetSender ( fConsole - > GetKey ( ) ) ;
pModMsg2 - > SetCmd ( plCmdIfaceModMsg : : kAdd ) ;
plgDispatch : : MsgSend ( pModMsg2 ) ;
// create new the virtual camera
fNewCamera = new plVirtualCam1 ;
fNewCamera - > RegisterAs ( kVirtualCamera1_KEY ) ;
fNewCamera - > Init ( ) ;
fNewCamera - > SetPipeline ( GetPipeline ( ) ) ;
float aspectratio = ( float ) fPipeline - > Width ( ) / ( float ) fPipeline - > Height ( ) ;
plVirtualCam1 : : SetAspectRatio ( aspectratio ) ;
plVirtualCam1 : : SetFOV ( plVirtualCam1 : : GetFOVw ( ) , plVirtualCam1 : : GetFOVh ( ) ) ;
pfGameGUIMgr : : GetInstance ( ) - > SetAspectRatio ( aspectratio ) ;
plMouseDevice : : Instance ( ) - > SetDisplayResolution ( ( float ) fPipeline - > Width ( ) , ( float ) fPipeline - > Height ( ) ) ;
plInputManager : : SetRecenterMouse ( false ) ;
// create the listener for the audio system:
plListener * pLMod = new plListener ;
pLMod - > RegisterAs ( kListenerMod_KEY ) ;
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plEvalMsg : : Index ( ) , pLMod - > GetKey ( ) ) ;
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plAudioSysMsg : : Index ( ) , pLMod - > GetKey ( ) ) ;
plSynchedObject : : PushSynchDisabled ( false ) ; // enable dirty tracking
if ( StrCmp ( NetCommGetStartupAge ( ) - > ageDatasetName , " StartUp " ) = = 0 )
{
plNetCommAuthMsg * msg = new plNetCommAuthMsg ( ) ;
msg - > result = kNetSuccess ;
msg - > param = nil ;
msg - > Send ( ) ;
}
// 2nd half of plClient initialization occurs after
// all network events have completed. Async events:
//
// 1) Download secure files
//
// Continue plClient init via IOnAsyncInitComplete().
return true ;
}
//============================================================================
void plClient : : IPatchGlobalAgeFiles ( void )
{
plResPatcher * patcher = plResPatcher : : GetInstance ( ) ;
if ( ! gDataServerLocal )
{
patcher - > RequestManifest ( L " CustomAvatars " ) ;
patcher - > RequestManifest ( L " GlobalAnimations " ) ;
patcher - > RequestManifest ( L " GlobalAvatars " ) ;
patcher - > RequestManifest ( L " GlobalClothing " ) ;
patcher - > RequestManifest ( L " GlobalMarkers " ) ;
patcher - > RequestManifest ( L " GUI " ) ;
}
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plResPatcherMsg : : Index ( ) , GetKey ( ) ) ;
patcher - > Start ( ) ;
}
void plClient : : InitDLLs ( )
{
hsStatusMessage ( " Init dlls client \n " ) ;
char str [ 255 ] ;
typedef void ( * PInitGlobalsFunc ) ( hsResMgr * , plFactory * , plTimerCallbackManager * , plTimerShare * ,
plNetClientApp * ) ;
hsFolderIterator modDllFolder ( " ModDLL \\ " ) ;
while ( modDllFolder . NextFileSuffix ( " .dll " ) )
{
modDllFolder . GetPathAndName ( str ) ;
HMODULE hMod = LoadLibrary ( str ) ;
if ( hMod )
{
PInitGlobalsFunc initGlobals = ( PInitGlobalsFunc ) GetProcAddress ( hMod , " InitGlobals " ) ;
initGlobals ( hsgResMgr : : ResMgr ( ) , plFactory : : GetTheFactory ( ) , plgTimerCallbackMgr : : Mgr ( ) ,
hsTimer : : GetTheTimer ( ) , plNetClientApp : : GetInstance ( ) ) ;
fLoadedDLLs . Append ( hMod ) ;
}
}
}
void plClient : : ShutdownDLLs ( )
{
int j ;
for ( j = 0 ; j < fLoadedDLLs . GetCount ( ) ; j + + )
{
BOOL ret = FreeLibrary ( fLoadedDLLs [ j ] ) ;
if ( ! ret )
hsStatusMessage ( " Failed to free lib \n " ) ;
}
fLoadedDLLs . Reset ( ) ;
}
hsBool plClient : : MainLoop ( )
{
# if defined(HAVE_CYPYTHONIDE) && !defined(PLASMA_EXTERNAL_RELEASE)
if ( PythonInterface : : UsePythonDebugger ( ) )
{
PythonInterface : : PythonDebugger ( ) - > Update ( ) ;
if ( PythonInterface : : PythonDebugger ( ) - > IsConnected ( ) )
{
bPythonDebugConnected = true ;
if ( PythonInterface : : DebuggerRequestedExit ( ) & & PythonInterface : : PythonDebugger ( ) - > ExitOnStop ( ) )
SetDone ( true ) ; // debugger requested that we stop running, so exit nicely
}
else
bPythonDebugConnected = false ;
}
# endif
# ifdef PLASMA_EXTERNAL_RELEASE
if ( DebugIsDebuggerPresent ( ) )
{
NetCliAuthLogClientDebuggerConnect ( ) ;
SetDone ( true ) ;
}
# endif
if ( plClient : : fDelayMS )
Sleep ( 5 ) ;
// Reset our stats
plProfileManager : : Instance ( ) . BeginFrame ( ) ;
if ( IUpdate ( ) )
return true ;
if ( IDraw ( ) )
return true ;
plProfileManagerFull : : Instance ( ) . EndFrame ( ) ;
plProfileManager : : Instance ( ) . EndFrame ( ) ;
// Draw the stats
plProfileManagerFull : : Instance ( ) . Update ( ) ;
return false ;
}
# include "plProfile.h"
plProfile_Extern ( DrawTime ) ;
plProfile_Extern ( UpdateTime ) ;
plProfile_CreateTimer ( " ResMgr " , " Update " , ResMgr ) ;
plProfile_CreateTimer ( " DispatchQueue " , " Update " , DispatchQueue ) ;
plProfile_CreateTimer ( " RenderSetup " , " Update " , RenderMsg ) ;
plProfile_CreateTimer ( " Simulation " , " Update " , Simulation ) ;
plProfile_CreateTimer ( " NetTime " , " Update " , UpdateNetTime ) ;
plProfile_Extern ( TimeMsg ) ;
plProfile_Extern ( EvalMsg ) ;
plProfile_Extern ( TransformMsg ) ;
plProfile_Extern ( CameraMsg ) ;
plProfile_Extern ( AnimatingPhysicals ) ;
plProfile_Extern ( StoppedAnimPhysicals ) ;
plProfile_CreateTimer ( " BeginRender " , " Render " , BeginRender ) ;
plProfile_CreateTimer ( " ClearRender " , " Render " , ClearRender ) ;
plProfile_CreateTimer ( " PreRender " , " Render " , PreRender ) ;
plProfile_CreateTimer ( " MainRender " , " Render " , MainRender ) ;
plProfile_CreateTimer ( " PostRender " , " Render " , PostRender ) ;
plProfile_CreateTimer ( " Movies " , " Render " , Movies ) ;
plProfile_CreateTimer ( " Console " , " Render " , Console ) ;
plProfile_CreateTimer ( " StatusLog " , " Render " , StatusLog ) ;
plProfile_CreateTimer ( " ProgressMgr " , " Render " , ProgressMgr ) ;
plProfile_CreateTimer ( " ScreenElem " , " Render " , ScreenElem ) ;
plProfile_CreateTimer ( " EndRender " , " Render " , EndRender ) ;
hsBool plClient : : IUpdate ( )
{
plProfile_BeginTiming ( UpdateTime ) ;
// reset timer on first frame if realtime and not clamping, to avoid initial large delta
if ( hsTimer : : GetSysSeconds ( ) = = 0 & & hsTimer : : IsRealTime ( ) & & hsTimer : : GetTimeClamp ( ) = = 0 )
hsTimer : : SetRealTime ( true ) ;
plProfile_BeginTiming ( DispatchQueue ) ;
plgDispatch : : Dispatch ( ) - > MsgQueueProcess ( ) ;
plProfile_EndTiming ( DispatchQueue ) ;
const char * inputUpdate = " Update " ;
if ( fInputManager ) // Is this used anymore? Seems to always be nil.
fInputManager - > Update ( ) ;
hsTimer : : IncSysSeconds ( ) ;
plClientUnifiedTime : : SetSysTime ( ) ; // keep a unified time, based on sysSeconds
// Time may have been clamped in IncSysSeconds, depending on hsTimer's current mode.
double currTime = hsTimer : : GetSysSeconds ( ) ;
float delSecs = hsTimer : : GetDelSysSeconds ( ) ;
// do not change this ordering
plProfile_BeginTiming ( UpdateNetTime ) ;
plNetClientMgr : : GetInstance ( ) - > Update ( currTime ) ;
plProfile_EndTiming ( UpdateNetTime ) ;
// update python
//plCaptureRender::Update(fPipeline);
plCaptureRender : : Update ( ) ;
cyMisc : : Update ( currTime ) ;
// This TimeMsg doesn't really do much, except somehow it flushes the dispatch
// after the NetClientMgr updates, delivering any SelfDestruct messages in the
// queue. This is important to prevent objects that are about to go away from
// starting trouble during their update. So to get rid of this message, some
// other way of flushing the dispatch after NegClientMgr's update is needed. mf
plProfile_BeginTiming ( TimeMsg ) ;
plTimeMsg * msg = new plTimeMsg ( nil , nil , nil , nil ) ;
plgDispatch : : MsgSend ( msg ) ;
plProfile_EndTiming ( TimeMsg ) ;
plProfile_BeginTiming ( EvalMsg ) ;
plEvalMsg * eval = new plEvalMsg ( nil , nil , nil , nil ) ;
plgDispatch : : MsgSend ( eval ) ;
plProfile_EndTiming ( EvalMsg ) ;
char * xFormLap1 = " Main " ;
plProfile_BeginLap ( TransformMsg , xFormLap1 ) ;
plTransformMsg * xform = new plTransformMsg ( nil , nil , nil , nil ) ;
plgDispatch : : MsgSend ( xform ) ;
plProfile_EndLap ( TransformMsg , xFormLap1 ) ;
plCoordinateInterface : : SetTransformPhase ( plCoordinateInterface : : kTransformPhaseDelayed ) ;
if ( fAnimDebugList )
fAnimDebugList - > ShowReport ( ) ;
plProfile_BeginTiming ( Simulation ) ;
plSimulationMgr : : GetInstance ( ) - > Advance ( delSecs ) ;
plProfile_EndTiming ( Simulation ) ;
// At this point, we just register for a plDelayedTransformMsg when dirtied.
if ( ! plCoordinateInterface : : GetDelayedTransformsEnabled ( ) )
{
char * xFormLap2 = " Simulation " ;
plProfile_BeginLap ( TransformMsg , xFormLap2 ) ;
xform = new plTransformMsg ( nil , nil , nil , nil ) ;
plgDispatch : : MsgSend ( xform ) ;
plProfile_EndLap ( TransformMsg , xFormLap2 ) ;
}
else
{
char * xFormLap3 = " Delayed " ;
plProfile_BeginLap ( TransformMsg , xFormLap3 ) ;
xform = new plDelayedTransformMsg ( nil , nil , nil , nil ) ;
plgDispatch : : MsgSend ( xform ) ;
plProfile_EndLap ( TransformMsg , xFormLap3 ) ;
}
plCoordinateInterface : : SetTransformPhase ( plCoordinateInterface : : kTransformPhaseNormal ) ;
plProfile_BeginTiming ( CameraMsg ) ;
plCameraMsg * cameras = new plCameraMsg ;
cameras - > SetCmd ( plCameraMsg : : kUpdateCameras ) ;
cameras - > SetBCastFlag ( plMessage : : kBCastByExactType ) ;
plgDispatch : : MsgSend ( cameras ) ;
plProfile_EndTiming ( CameraMsg ) ;
return false ;
}
hsBool plClient : : IDrawProgress ( ) {
// HACK: Don't draw while we're caching some room loads, otherwise the
// progress bar will jump around while we're calculating the size
if ( fHoldLoadRequests )
return false ;
// Reset our stats
plProfileManager : : Instance ( ) . BeginFrame ( ) ;
plProfile_BeginTiming ( DrawTime ) ;
if ( fPipeline - > BeginRender ( ) )
{
return IFlushRenderRequests ( ) ;
}
// Override the clear color to black.
fPipeline - > ClearRenderTarget ( & hsColorRGBA ( ) . Set ( 0.f , 0.f , 0.f , 1.f ) ) ;
# ifndef PLASMA_EXTERNAL_RELEASE
fConsole - > Draw ( fPipeline ) ;
# endif
plStatusLogMgr : : GetInstance ( ) . Draw ( ) ;
plProgressMgr : : GetInstance ( ) - > Draw ( fPipeline ) ;
fPipeline - > RenderScreenElements ( ) ;
fPipeline - > EndRender ( ) ;
plProfile_EndTiming ( DrawTime ) ;
plProfileManager : : Instance ( ) . EndFrame ( ) ;
return false ;
}
hsBool plClient : : IDraw ( )
{
// Limit framerate
static float lastDrawTime ;
static const float kMaxFrameRate = 1.f / 30.f ;
float currTime = ( float ) hsTimer : : GetSeconds ( ) ;
if ( ! fPipeline - > IsDebugFlagSet ( plPipeDbg : : kFlagNVPerfHUD ) )
{
// If we're using NVPerfHUD to step through draw calls,
// We're going to have a frame delta of zero. In that
// case we need to draw no matter what, and we don't
// care as much about starving other threads because
// we're presumably just debugging a graphics glitch.
if ( ( currTime - lastDrawTime ) < kMaxFrameRate )
return true ;
}
lastDrawTime = currTime ;
// If we're shutting down, don't attempt to draw. Doing so
// tends to cause a device reload each frame.
if ( fDone )
return true ;
if ( plProgressMgr : : GetInstance ( ) - > IsActive ( ) )
return IDrawProgress ( ) ;
plProfile_Extern ( VisEval ) ;
plProfile_BeginTiming ( VisEval ) ;
plGlobalVisMgr : : Instance ( ) - > Eval ( fPipeline - > GetViewPositionWorld ( ) ) ;
plProfile_EndTiming ( VisEval ) ;
plProfile_BeginTiming ( RenderMsg ) ;
plRenderMsg * rendMsg = new plRenderMsg ( fPipeline ) ;
plgDispatch : : MsgSend ( rendMsg ) ;
plProfile_EndTiming ( RenderMsg ) ;
plPreResourceMsg * preMsg = new plPreResourceMsg ( fPipeline ) ;
plgDispatch : : MsgSend ( preMsg ) ;
// This might not be the ideal place for this, but it
// needs to be AFTER the plRenderMsg is sent, and
// BEFORE BeginRender. (plRenderMsg causes construction of
// Dynamic objects (e.g. RT's), BeginRender uses them (e.g. shadows).
if ( plPipeResReq : : Check ( ) | | fPipeline - > CheckResources ( ) )
{
fPipeline - > LoadResources ( ) ;
}
plProfile_EndTiming ( UpdateTime ) ;
plProfile_BeginTiming ( DrawTime ) ;
plProfile_BeginTiming ( BeginRender ) ;
if ( fPipeline - > BeginRender ( ) )
{
plProfile_EndTiming ( BeginRender ) ;
return IFlushRenderRequests ( ) ;
}
plProfile_EndTiming ( BeginRender ) ;
plProfile_BeginTiming ( ClearRender ) ;
fPipeline - > ClearRenderTarget ( ) ;
plProfile_EndTiming ( ClearRender ) ;
plProfile_BeginTiming ( PreRender ) ;
if ( ! fFlags . IsBitSet ( kFlagDBGDisableRRequests ) )
IProcessPreRenderRequests ( ) ;
plProfile_EndTiming ( PreRender ) ;
plProfile_BeginTiming ( MainRender ) ;
if ( ! fFlags . IsBitSet ( kFlagDBGDisableRender ) )
fPageMgr - > Render ( fPipeline ) ;
plProfile_EndTiming ( MainRender ) ;
plProfile_BeginTiming ( PostRender ) ;
if ( ! fFlags . IsBitSet ( kFlagDBGDisableRRequests ) )
IProcessPostRenderRequests ( ) ;
plProfile_EndTiming ( PostRender ) ;
plProfile_BeginTiming ( Movies ) ;
IServiceMovies ( ) ;
plProfile_EndTiming ( Movies ) ;
# ifndef PLASMA_EXTERNAL_RELEASE
plProfile_BeginTiming ( Console ) ;
fConsole - > Draw ( fPipeline ) ;
plProfile_EndTiming ( Console ) ;
# endif
plProfile_BeginTiming ( StatusLog ) ;
plStatusLogMgr : : GetInstance ( ) . Draw ( ) ;
plProfile_EndTiming ( StatusLog ) ;
plProfile_BeginTiming ( ProgressMgr ) ;
plProgressMgr : : GetInstance ( ) - > Draw ( fPipeline ) ;
plProfile_EndTiming ( ProgressMgr ) ;
fLastProgressUpdate = hsTimer : : GetSeconds ( ) ;
plProfile_BeginTiming ( ScreenElem ) ;
fPipeline - > RenderScreenElements ( ) ;
plProfile_EndTiming ( ScreenElem ) ;
plProfile_BeginTiming ( EndRender ) ;
fPipeline - > EndRender ( ) ;
plProfile_EndTiming ( EndRender ) ;
plProfile_EndTiming ( DrawTime ) ;
return false ;
}
void plClient : : IServiceMovies ( )
{
int i ;
for ( i = 0 ; i < fMovies . GetCount ( ) ; i + + )
{
hsAssert ( fMovies [ i ] - > GetFileName ( ) & & * fMovies [ i ] - > GetFileName ( ) , " Lost our movie " ) ;
if ( ! fMovies [ i ] - > NextFrame ( ) )
{
delete fMovies [ i ] ;
fMovies . Remove ( i ) ;
i - - ;
}
}
}
void plClient : : IKillMovies ( )
{
int i ;
for ( i = 0 ; i < fMovies . GetCount ( ) ; i + + )
delete fMovies [ i ] ;
fMovies . Reset ( ) ;
}
hsBool plClient : : IPlayIntroBink ( const char * movieName , float endDelay , float posX , float posY , float scaleX , float scaleY , float volume /* = 1.0 */ )
{
SetQuitIntro ( false ) ;
plBinkPlayer player ;
player . SetPosition ( posX , posY ) ;
player . SetScale ( scaleX , scaleY ) ;
player . SetFileName ( movieName ) ;
player . SetFadeToTime ( endDelay ) ;
player . SetFadeToColor ( hsColorRGBA ( ) . Set ( 0 , 0 , 0 , 1.f ) ) ;
player . SetVolume ( volume ) ;
bool firstTry = true ; // flag to make sure that we don't quit before we even start
if ( player . Start ( fPipeline , fWindowHndl ) )
{
while ( true )
{
if ( fInstance )
fInstance - > fMessagePumpProc ( ) ;
if ( GetDone ( ) )
return true ;
if ( firstTry )
{
firstTry = false ;
SetQuitIntro ( false ) ;
}
else
{
if ( GetQuitIntro ( ) )
return true ;
}
hsBool done = false ;
if ( ! fPipeline - > BeginRender ( ) )
{
fPipeline - > ClearRenderTarget ( ) ;
done = ! player . NextFrame ( ) ;
fPipeline - > EndRender ( ) ;
}
if ( done )
return true ;
}
return true ;
}
return false ;
}
hsBool plClient : : IFlushRenderRequests ( )
{
// For those requesting ack's, we could go through and send them
// mail telling them their request was ill-timed. But hopefully,
// the lack of an acknowledgement will serve as notice.
int i ;
for ( i = 0 ; i < fPreRenderRequests . GetCount ( ) ; i + + )
hsRefCnt_SafeUnRef ( fPreRenderRequests [ i ] ) ;
fPreRenderRequests . Reset ( ) ;
for ( i = 0 ; i < fPostRenderRequests . GetCount ( ) ; i + + )
hsRefCnt_SafeUnRef ( fPostRenderRequests [ i ] ) ;
fPostRenderRequests . Reset ( ) ;
return false ;
}
void plClient : : IProcessRenderRequests ( hsTArray < plRenderRequest * > & reqs )
{
int i ;
for ( i = 0 ; i < reqs . GetCount ( ) ; i + + )
{
reqs [ i ] - > Render ( fPipeline , fPageMgr ) ;
hsRefCnt_SafeUnRef ( reqs [ i ] ) ;
}
reqs . SetCount ( 0 ) ;
}
void plClient : : IProcessPreRenderRequests ( )
{
IProcessRenderRequests ( fPreRenderRequests ) ;
}
void plClient : : IProcessPostRenderRequests ( )
{
IProcessRenderRequests ( fPostRenderRequests ) ;
}
void plClient : : IAddRenderRequest ( plRenderRequest * req )
{
if ( req - > GetPriority ( ) < 0 )
{
int i ;
for ( i = 0 ; i < fPreRenderRequests . GetCount ( ) ; i + + )
{
if ( req - > GetPriority ( ) < fPreRenderRequests [ i ] - > GetPriority ( ) )
break ;
}
fPreRenderRequests . Insert ( i , req ) ;
hsRefCnt_SafeRef ( req ) ;
}
else
{
int i ;
for ( i = 0 ; i < fPostRenderRequests . GetCount ( ) ; i + + )
{
if ( req - > GetPriority ( ) < fPostRenderRequests [ i ] - > GetPriority ( ) )
break ;
}
fPostRenderRequests . Insert ( i , req ) ;
hsRefCnt_SafeRef ( req ) ;
}
}
hsG3DDeviceModeRecord plClient : : ILoadDevMode ( const char * devModeFile )
{
hsStatusMessage ( " Load DevMode client \n " ) ;
HWND hWnd = fWindowHndl ;
hsUNIXStream stream ;
hsBool gottaCreate = false ;
// If DevModeFind is specified, use the old method
// if ((GetGameFlags() & kDevModeFind))
// FindAndSaveDevMode(hWnd, devModeFile);
// Otherwise, use the new method
hsG3DDeviceModeRecord dmr ;
if ( stream . Open ( devModeFile , " rb " ) )
{
/// It's there, but is the device record valid?
hsG3DDeviceRecord selRec ;
hsG3DDeviceMode selMode ;
selRec . Read ( & stream ) ;
if ( selRec . IsInvalid ( ) )
{
hsStatusMessage ( " WARNING: Old DeviceRecord found on file. Setting defaults... " ) ;
gottaCreate = true ;
}
else
{
/// Read the rest in
selMode . Read ( & stream ) ;
uint16_t performance = stream . ReadLE16 ( ) ;
if ( performance < 25 )
plBitmap : : SetGlobalLevelChopCount ( 2 ) ;
else if ( performance < 75 )
plBitmap : : SetGlobalLevelChopCount ( 1 ) ;
else
plBitmap : : SetGlobalLevelChopCount ( 0 ) ;
}
stream . Close ( ) ;
dmr = hsG3DDeviceModeRecord ( selRec , selMode ) ;
}
else
gottaCreate = true ;
if ( gottaCreate )
{
hsG3DDeviceSelector devSel ;
devSel . Enumerate ( hWnd ) ;
devSel . RemoveUnusableDevModes ( true ) ;
if ( ! devSel . GetDefault ( & dmr ) )
{
//hsAssert(0, "plGame::LoadDevMode - No acceptable hardware found");
hsMessageBox ( " No suitable rendering devices found. " , " realMYST " , hsMessageBoxNormal ) ;
return dmr ;
}
if ( stream . Open ( devModeFile , " wb " ) )
{
dmr . GetDevice ( ) - > Write ( & stream ) ;
dmr . GetMode ( ) - > Write ( & stream ) ;
stream . WriteLE16 ( ( uint16_t ) ( 0 * 100 ) ) ;
stream . Close ( ) ;
}
}
return dmr ;
}
void plClient : : ResetDisplayDevice ( int Width , int Height , int ColorDepth , hsBool Windowed , int NumAASamples , int MaxAnisotropicSamples , hsBool VSync )
{
if ( ! fPipeline ) return ;
WindowActivate ( false ) ;
ResizeDisplayDevice ( Width , Height , Windowed ) ;
fPipeline - > ResetDisplayDevice ( Width , Height , ColorDepth , Windowed , NumAASamples , MaxAnisotropicSamples , VSync ) ;
WindowActivate ( true ) ;
}
void plClient : : ResizeDisplayDevice ( int Width , int Height , hsBool Windowed )
{
if ( plMouseDevice : : Instance ( ) )
plMouseDevice : : Instance ( ) - > SetDisplayResolution ( ( float ) Width , ( float ) Height ) ;
float aspectratio = ( float ) Width / ( float ) Height ;
if ( pfGameGUIMgr : : GetInstance ( ) )
pfGameGUIMgr : : GetInstance ( ) - > SetAspectRatio ( aspectratio ) ;
uint32_t winStyle , winExStyle ;
if ( Windowed )
{
winStyle = WS_OVERLAPPEDWINDOW ;
winExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE ;
} else {
winStyle = WS_POPUP ;
winExStyle = WS_EX_APPWINDOW ;
}
SetWindowLong ( fWindowHndl , GWL_STYLE , winStyle ) ;
SetWindowLong ( fWindowHndl , GWL_EXSTYLE , winExStyle ) ;
uint32_t flags = SWP_NOCOPYBITS | SWP_SHOWWINDOW | SWP_FRAMECHANGED ;
uint32_t OutsideWidth , OutsideHeight ;
HWND insertAfter ;
if ( Windowed )
{
RECT winRect = { 0 , 0 , Width , Height } ;
AdjustWindowRectEx ( & winRect , winStyle , false , winExStyle ) ;
OutsideWidth = winRect . right - winRect . left ;
OutsideHeight = winRect . bottom - winRect . top ;
insertAfter = HWND_NOTOPMOST ;
} else {
OutsideWidth = Width ;
OutsideHeight = Height ;
insertAfter = HWND_TOP ;
}
SetWindowPos ( fWindowHndl , insertAfter , 0 , 0 , OutsideWidth , OutsideHeight , flags ) ;
}
void WriteBool ( hsStream * stream , char * name , hsBool on )
{
char command [ 256 ] ;
sprintf ( command , " %s %s \r \n " , name , on ? " true " : " false " ) ;
stream - > WriteString ( command ) ;
}
void WriteInt ( hsStream * stream , char * name , int val )
{
char command [ 256 ] ;
sprintf ( command , " %s %d \r \n " , name , val ) ;
stream - > WriteString ( command ) ;
}
void WriteString ( hsStream * stream , const char * name , const char * val )
{
char command [ 256 ] ;
sprintf ( command , " %s %s \r \n " , name , val ) ;
stream - > WriteString ( command ) ;
}
// Detect audio/video settings and save them to their respective ini file, if ini files don't exist
void plClient : : IDetectAudioVideoSettings ( )
{
// Setup default pipeline settings
hsBool devmode = true ;
hsG3DDeviceModeRecord dmr ;
hsG3DDeviceSelector devSel ;
devSel . Enumerate ( fWindowHndl ) ;
devSel . RemoveUnusableDevModes ( true ) ;
if ( ! devSel . GetDefault ( & dmr ) )
devmode = false ;
hsG3DDeviceRecord * rec = ( hsG3DDeviceRecord * ) dmr . GetDevice ( ) ;
const hsG3DDeviceMode * mode = dmr . GetMode ( ) ;
hsBool pixelshaders = rec - > GetCap ( hsG3DDeviceSelector : : kCapsPixelShader ) ;
int psMajor = 0 , psMinor = 0 ;
rec - > GetPixelShaderVersion ( psMajor , psMinor ) ;
hsBool refDevice = false ;
if ( rec - > GetG3DHALorHEL ( ) = = hsG3DDeviceSelector : : kHHD3DRefDev )
refDevice = true ;
plPipeline : : fDefaultPipeParams . ColorDepth = hsG3DDeviceSelector : : kDefaultDepth ;
# if defined(HS_DEBUGGING) || defined(DEBUG)
plPipeline : : fDefaultPipeParams . Windowed = true ;
# else
plPipeline : : fDefaultPipeParams . Windowed = false ;
# endif
// Use current desktop resolution for fullscreen mode
if ( ! plPipeline : : fDefaultPipeParams . Windowed )
{
plPipeline : : fDefaultPipeParams . Width = GetSystemMetrics ( SM_CXSCREEN ) ;
plPipeline : : fDefaultPipeParams . Height = GetSystemMetrics ( SM_CYSCREEN ) ;
}
else
{
plPipeline : : fDefaultPipeParams . Width = hsG3DDeviceSelector : : kDefaultWidth ;
plPipeline : : fDefaultPipeParams . Height = hsG3DDeviceSelector : : kDefaultHeight ;
}
plPipeline : : fDefaultPipeParams . Shadows = 0 ;
// enable shadows if TnL is available, meaning not an intel extreme.
if ( rec - > GetG3DHALorHEL ( ) = = hsG3DDeviceSelector : : kHHD3DTnLHalDev )
plPipeline : : fDefaultPipeParams . Shadows = 1 ;
// enable planar reflections if pixelshaders are available
if ( pixelshaders & & ! refDevice )
{
plPipeline : : fDefaultPipeParams . PlanarReflections = 1 ;
}
else
{
plPipeline : : fDefaultPipeParams . PlanarReflections = 0 ;
}
// enable 2x antialiasing and anisotropic to 2 samples if pixelshader version is greater that 2.0
if ( psMajor > = 2 & & ! refDevice )
{
plPipeline : : fDefaultPipeParams . AntiAliasingAmount = rec - > GetMaxAnisotropicSamples ( ) ? 2 : 0 ;
plPipeline : : fDefaultPipeParams . AnisotropicLevel = mode - > GetNumFSAATypes ( ) ? 2 : 0 ;
}
else
{
plPipeline : : fDefaultPipeParams . AntiAliasingAmount = 0 ;
plPipeline : : fDefaultPipeParams . AnisotropicLevel = 0 ;
}
if ( refDevice )
{
plPipeline : : fDefaultPipeParams . TextureQuality = 0 ;
plPipeline : : fDefaultPipeParams . VideoQuality = 0 ;
}
else
{
plPipeline : : fDefaultPipeParams . TextureQuality = psMajor > = 2 ? 2 : 1 ;
plPipeline : : fDefaultPipeParams . VideoQuality = pixelshaders ? 2 : 1 ;
}
plPipeline : : fDefaultPipeParams . VSync = false ;
// card specific overrides
if ( strstr ( rec - > GetDriverDesc ( ) , " FX 5200 " ) )
{
plPipeline : : fDefaultPipeParams . AntiAliasingAmount = 0 ;
}
int val = 0 ;
hsStream * stream = nil ;
hsUNIXStream s ;
wchar_t audioIniFile [ MAX_PATH ] , graphicsIniFile [ MAX_PATH ] ;
PathGetInitDirectory ( audioIniFile , arrsize ( audioIniFile ) ) ;
StrCopy ( graphicsIniFile , audioIniFile , arrsize ( audioIniFile ) ) ;
PathAddFilename ( audioIniFile , audioIniFile , L " audio.ini " , arrsize ( audioIniFile ) ) ;
PathAddFilename ( graphicsIniFile , graphicsIniFile , L " graphics.ini " , arrsize ( graphicsIniFile ) ) ;
# ifndef PLASMA_EXTERNAL_RELEASE
// internal builds can use the local dir
if ( PathDoesFileExist ( L " init//audio.ini " ) )
StrCopy ( audioIniFile , L " init//audio.ini " , arrsize ( audioIniFile ) ) ;
if ( PathDoesFileExist ( L " init//graphics.ini " ) )
StrCopy ( graphicsIniFile , L " init//graphics.ini " , arrsize ( audioIniFile ) ) ;
# endif
//check to see if audio.ini exists
if ( s . Open ( audioIniFile ) )
{
s . Close ( ) ;
}
else
{
stream = plEncryptedStream : : OpenEncryptedFileWrite ( audioIniFile ) ;
plAudioCaps caps = plAudioCapsDetector : : Detect ( false , true ) ;
val = 6 ;
if ( ( hsPhysicalMemory ( ) < 256 ) | | plProfileManager : : Instance ( ) . GetProcessorSpeed ( ) < 1350000000 )
{
val = 3 ;
}
char deviceName [ 256 ] ;
sprintf ( deviceName , " \" %s \" " , DEFAULT_AUDIO_DEVICE_NAME ) ;
WriteBool ( stream , " Audio.Initialize " , caps . IsAvailable ( ) ) ;
WriteBool ( stream , " Audio.UseEAX " , false ) ;
WriteInt ( stream , " Audio.SetPriorityCutoff " , val ) ;
WriteInt ( stream , " Audio.MuteAll " , false ) ;
WriteInt ( stream , " Audio.SetChannelVolume SoundFX " , 1 ) ;
WriteInt ( stream , " Audio.SetChannelVolume BgndMusic " , 1 ) ;
WriteInt ( stream , " Audio.SetChannelVolume Ambience " , 1 ) ;
WriteInt ( stream , " Audio.SetChannelVolume NPCVoice " , 1 ) ;
WriteInt ( stream , " Audio.EnableVoiceRecording " , 1 ) ;
WriteString ( stream , " Audio.SetDeviceName " , deviceName ) ;
stream - > Close ( ) ;
delete stream ;
stream = nil ;
}
// check to see if graphics.ini exists
if ( s . Open ( graphicsIniFile ) )
{
s . Close ( ) ;
}
else
{
IWriteDefaultGraphicsSettings ( graphicsIniFile ) ;
}
}
void plClient : : IWriteDefaultGraphicsSettings ( const wchar_t * destFile )
{
hsStream * stream = plEncryptedStream : : OpenEncryptedFileWrite ( destFile ) ;
WriteInt ( stream , " Graphics.Width " , plPipeline : : fDefaultPipeParams . Width ) ;
WriteInt ( stream , " Graphics.Height " , plPipeline : : fDefaultPipeParams . Height ) ;
WriteInt ( stream , " Graphics.ColorDepth " , plPipeline : : fDefaultPipeParams . ColorDepth ) ;
WriteBool ( stream , " Graphics.Windowed " , plPipeline : : fDefaultPipeParams . Windowed ) ;
WriteInt ( stream , " Graphics.AntiAliasAmount " , plPipeline : : fDefaultPipeParams . AntiAliasingAmount ) ;
WriteInt ( stream , " Graphics.AnisotropicLevel " , plPipeline : : fDefaultPipeParams . AnisotropicLevel ) ;
WriteInt ( stream , " Graphics.TextureQuality " , plPipeline : : fDefaultPipeParams . TextureQuality ) ;
WriteInt ( stream , " Quality.Level " , plPipeline : : fDefaultPipeParams . VideoQuality ) ;
WriteInt ( stream , " Graphics.Shadow.Enable " , plPipeline : : fDefaultPipeParams . Shadows ) ;
WriteInt ( stream , " Graphics.EnablePlanarReflections " , plPipeline : : fDefaultPipeParams . PlanarReflections ) ;
WriteBool ( stream , " Graphics.EnableVSync " , plPipeline : : fDefaultPipeParams . VSync ) ;
stream - > Close ( ) ;
delete stream ;
stream = nil ;
}
void plClient : : WindowActivate ( bool active )
{
if ( GetDone ( ) )
return ;
if ( ! fWindowActive ! = ! active )
{
if ( fInputManager ! = nil )
fInputManager - > Activate ( active ) ;
plArmatureMod : : WindowActivate ( active ) ;
}
fWindowActive = active ;
}
//============================================================================
void plClient : : IOnAsyncInitComplete ( ) {
// Init State Desc Language (files should now be downloaded and in place)
plSDLMgr : : GetInstance ( ) - > SetNetApp ( plNetClientMgr : : GetInstance ( ) ) ;
plSDLMgr : : GetInstance ( ) - > Init ( plSDL : : kDisallowTimeStamping ) ;
PythonInterface : : initPython ( ) ;
// set the pipeline for the python cyMisc module so that it can do a screen capture
cyMisc : : SetPipeline ( fPipeline ) ;
// Load our custom fonts from our current dat directory
fFontCache - > LoadCustomFonts ( " dat " ) ;
plWinFontCache : : GetInstance ( ) . LoadCustomFonts ( " dat " ) ;
// We'd like to do a SetHoldLoadRequests here, but the GUI stuff doesn't draw right
// if you try to delay the loading for it. To work around that, we allocate a
// global loading bar in advance and set it to a big enough range that when the GUI's
// are done loading about the right amount of it is filled.
fNumLoadingRooms + + ;
IStartProgress ( " Loading Global... " , 0 ) ;
/// Init the KI
pfGameGUIMgr * mgr = pfGameGUIMgr : : GetInstance ( ) ;
mgr - > LoadDialog ( " KIBlackBar " ) ; // load the blackbar which will bootstrap in the rest of the KI dialogs
// Init the journal book API
pfJournalBook : : SingletonInit ( ) ;
SetHoldLoadRequests ( true ) ;
fProgressBar - > SetLength ( fProgressBar - > GetProgress ( ) ) ;
plClothingMgr : : Init ( ) ;
// Load in any clothing data
( ( plResManager * ) hsgResMgr : : ResMgr ( ) ) - > PageInAge ( " GlobalClothing " ) ;
pfMarkerMgr : : Instance ( ) ;
fAnimDebugList = new plAnimDebugList ( ) ;
/// Now parse final init files (*.fni). These are files just like ini files, only to be run
/// after all hell has broken loose in the client.
wchar_t initFolder [ MAX_PATH ] ;
PathGetInitDirectory ( initFolder , arrsize ( initFolder ) ) ;
pfConsoleDirSrc dirSrc ( fConsoleEngine , initFolder , L " net*.fni " ) ; // connect to net first
# ifndef PLASMA_EXTERNAL_RELEASE
// internal builds also parse the local init folder
dirSrc . ParseDirectory ( L " init " , L " net*.fni " ) ;
# endif
dirSrc . ParseDirectory ( initFolder , L " *.fni " ) ;
# ifndef PLASMA_EXTERNAL_RELEASE
// internal builds also parse the local init folder
dirSrc . ParseDirectory ( L " init " , L " *.fni " ) ;
# endif
// run fni in the Aux Init dir
if ( fpAuxInitDir )
{
dirSrc . ParseDirectory ( fpAuxInitDir , " net*.fni " ) ; // connect to net first
dirSrc . ParseDirectory ( fpAuxInitDir , " *.fni " ) ;
}
fNumLoadingRooms - - ;
( ( plResManager * ) hsgResMgr : : ResMgr ( ) ) - > PageInAge ( " GlobalAnimations " ) ;
SetHoldLoadRequests ( false ) ;
// Tell the transition manager to start faded out. This is so we don't
// get a frame or two of non-faded drawing before we do our initial fade in
( void ) ( new plTransitionMsg ( plTransitionMsg : : kFadeOut , 0.0f , true ) ) - > Send ( ) ;
fFlags . SetBit ( kFlagAsyncInitComplete ) ;
if ( fFlags . IsBitSet ( kFlagGlobalDataLoaded ) )
ICompleteInit ( ) ;
}
//============================================================================
void plClient : : ICompleteInit ( ) {
// Reset clear color on the pipeline
// fPipeline->ClearRenderTarget( &fClearColor, &depth );
plSimulationMgr : : GetInstance ( ) - > Resume ( ) ; // start the sim at the last possible minute
fFlags . SetBit ( kFlagIniting , false ) ;
hsStatusMessage ( " Client init complete. " ) ;
// Tell everyone we're ready to rock.
plClientMsg * clientMsg = new plClientMsg ( plClientMsg : : kInitComplete ) ;
clientMsg - > SetBCastFlag ( plMessage : : kBCastByType ) ;
clientMsg - > Send ( ) ;
CsrSrvInitialize ( ) ;
}
//============================================================================
void plClient : : IHandlePreloaderMsg ( plPreloaderMsg * msg ) {
plgDispatch : : Dispatch ( ) - > UnRegisterForExactType ( plPreloaderMsg : : Index ( ) , GetKey ( ) ) ;
if ( pfSecurePreloader * sp = pfSecurePreloader : : GetInstance ( ) )
sp - > Shutdown ( ) ;
if ( ! msg - > fSuccess ) {
char str [ 1024 ] ;
StrPrintf (
str ,
arrsize ( str ) ,
" Secure file preloader failed "
) ;
plNetClientApp : : GetInstance ( ) - > QueueDisableNet ( true , str ) ;
return ;
}
IPatchGlobalAgeFiles ( ) ;
}
//============================================================================
void plClient : : IHandleNetCommAuthMsg ( plNetCommAuthMsg * msg ) {
plgDispatch : : Dispatch ( ) - > UnRegisterForExactType ( plNetCommAuthMsg : : Index ( ) , GetKey ( ) ) ;
if ( IS_NET_ERROR ( msg - > result ) ) {
char str [ 1024 ] ;
StrPrintf (
str ,
arrsize ( str ) ,
// fmt
" Authentication failed: NetError %u, %S. \n "
, // values
msg - > result ,
NetErrorToString ( msg - > result )
) ;
plNetClientApp : : GetInstance ( ) - > QueueDisableNet ( true , str ) ;
return ;
}
plgDispatch : : Dispatch ( ) - > RegisterForExactType ( plPreloaderMsg : : Index ( ) , GetKey ( ) ) ;
// Precache our secure files
pfSecurePreloader : : GetInstance ( ) - > Start ( ) ;
}