You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

79 lines
2.2 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_COMPONENTMGR_H
#define PL_COMPONENTMGR_H
#include "hsTypes.h"
#include "max.h"
#include "utilapi.h"
#include <vector>
using namespace std;
class ClassDesc2;
class Class_ID;
#define COMPONENT_MGR_CID Class_ID(0x5b870ba2, 0xb7b1da2)
//
// Manages the ClassDesc's for all components. Each component calls a macro that
// registers it with the component mgr. Then when Max loads the plugin the plugin
// enumeration functions call this to get all the registered ones. This saves us
// from having to go change those functions every time we add a new component.
//
// 8/28/01: Added globals -Colin
//
class hsResMgr;
class plFactory;
class plTimerCallbackManager;
class plTimerShare;
class plComponentMgr : public UtilityObj
{
private:
vector<ClassDesc*> fDescs;
plComponentMgr() {};
public:
static plComponentMgr &Inst();
// Required Max functions
virtual void BeginEditParams(Interface *ip,IUtil *iu) {}
virtual void EndEditParams(Interface *ip,IUtil *iu) {}
virtual void SelectionSetChanged(Interface *ip,IUtil *iu) {}
virtual void DeleteThis() {}
virtual UInt32 Count();
virtual ClassDesc *Get(UInt32 i);
virtual UInt32 FindClassID(Class_ID id);
// Registers a component. Only used by the classdesc macro.
virtual void Register(ClassDesc *desc);
};
#endif //PL_COMPONENTMGR_H