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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plAvatar/plAvCallbackAction.h"
#include "hsTypes.h"
#include "plCollisionDetector.h"
#include "plMessage/plCollideMsg.h"
#include "plgDispatch.h"
#include "plMessage/plActivatorMsg.h"
#include "pnMessage/plCameraMsg.h"
#include "pnMessage/plTimeMsg.h"
#include "plMessage/plInputIfaceMgrMsg.h"
#include "pnInputCore/plControlEventCodes.h"
#include "pnNetCommon/plNetApp.h"
#include "pnSceneObject/plSceneObject.h"
#include "pnNetCommon/plNetApp.h"
#include "plNetClient/plNetLinkingMgr.h"
#include "plPhysical.h"
#include "pnMessage/plPlayerPageMsg.h"
#include "plMessage/plSimStateMsg.h"
#include "pnSceneObject/plCoordinateInterface.h"
#include "plAvatar/plArmatureMod.h"
#include "plAvatar/plAvatarMgr.h"
#include "plAvatar/plAvBrainHuman.h"
#include "plAvatar/plAvBrainDrive.h"
#include "plModifier/plDetectorLog.h"
#define USE_PHYSX_MULTIPLE_CAMREGION_ENTER 1
#define USE_PHYSX_COLLISION_FLUTTER_WORKAROUND 1
plArmatureMod* plCollisionDetector::IGetAvatarModifier(plKey key)
{
plSceneObject* avObj = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
if (avObj)
{
// search through its modifiers to see if one of them is an avatar modifier
plArmatureMod* avMod = nil;
for (int i = 0; i < avObj->GetNumModifiers(); i++)
{
const plModifier* mod = avObj->GetModifier(i);
// see if it is an avatar mod base class
avMod = const_cast<plArmatureMod*>(plArmatureMod::ConvertNoRef(mod));
if (avMod)
return avMod;
}
}
return nil;
}
bool plCollisionDetector::IIsDisabledAvatar(plKey key)
{
plArmatureMod* avMod = IGetAvatarModifier(key);
plArmatureBrain* avBrain = avMod ? avMod->GetCurrentBrain() : nil;
return (plAvBrainDrive::ConvertNoRef(avBrain) != nil);
}
hsBool plCollisionDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
// If the avatar is disabled (flying around), don't trigger
if (IIsDisabledAvatar(pCollMsg->fOtherKey))
return false;
if (fType & kTypeBump)
{
if (!fBumped && !fTriggered)
{
for (int i = 0; i < fReceivers.Count(); i++)
{
plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
pMsg->AddReceiver( fReceivers[i] );
if (fProxyKey)
pMsg->fHiteeObj = fProxyKey;
else
pMsg->fHiteeObj = GetTarget()->GetKey();
pMsg->fHitterObj = pCollMsg->fOtherKey;
pMsg->SetSender(GetKey());
pMsg->SetTriggerType( plActivatorMsg::kCollideContact );
plgDispatch::MsgSend( pMsg );
}
fBumped = true;
fTriggered = true;
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
return true;
}
if (fTriggered)
{
fBumped = true;
return true;
}
return false;
}
for (int i = 0; i < fReceivers.Count(); i++)
{
plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
pMsg->AddReceiver( fReceivers[i] );
if (fProxyKey)
pMsg->fHiteeObj = fProxyKey;
else
pMsg->fHiteeObj = GetTarget()->GetKey();
pMsg->fHitterObj = pCollMsg->fOtherKey;
pMsg->SetSender(GetKey());
if (fType & kTypeEnter && pCollMsg->fEntering)
{
pMsg->SetTriggerType( plActivatorMsg::kCollideEnter );
plgDispatch::MsgSend( pMsg );
continue;
}
if (fType & kTypeUnEnter && pCollMsg->fEntering)
{
pMsg->SetTriggerType( plActivatorMsg::kEnterUnTrigger );
plgDispatch::MsgSend( pMsg );
continue;
}
if(fType & kTypeExit && !pCollMsg->fEntering)
{
pMsg->SetTriggerType( plActivatorMsg::kCollideExit );
plgDispatch::MsgSend( pMsg );
continue;
}
if(fType & kTypeUnExit && !pCollMsg->fEntering)
{
pMsg->SetTriggerType( plActivatorMsg::kExitUnTrigger );
plgDispatch::MsgSend( pMsg );
continue;
}
if (fType & kTypeAny)
{
pMsg->SetTriggerType( plActivatorMsg::kCollideContact );
plgDispatch::MsgSend( pMsg );
continue;
}
delete (pMsg);
}
return true;
}
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
if (pEval)
{
if (!fBumped && fTriggered)
{
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
for (int i = 0; i < fReceivers.Count(); i++)
{
plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
pMsg->AddReceiver( fReceivers[i] );
if (fProxyKey)
pMsg->fHiteeObj = fProxyKey;
else
pMsg->fHiteeObj = GetTarget()->GetKey();
pMsg->SetSender(GetKey());
pMsg->SetTriggerType( plActivatorMsg::kCollideUnTrigger );
plgDispatch::MsgSend( pMsg );
fTriggered = false;
}
}
else
if (fTriggered && fBumped)
{
fBumped = false;
}
return true;
}
return plDetectorModifier::MsgReceive(msg);
}
void plCollisionDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Read(stream, mgr);
stream->ReadSwap(&fType);
}
void plCollisionDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Write(stream, mgr);
stream->WriteSwap(fType);
}
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
// camera region detector
plCameraRegionDetector::~plCameraRegionDetector()
{
for(int i = 0; i < fMessages.Count(); i++)
{
plMessage* pMsg = fMessages[i];
fMessages.Remove(i);
delete(pMsg);
}
fMessages.SetCountAndZero(0);
}
void plCameraRegionDetector::ITrigger(plKey hitter, bool entering, bool immediate)
{
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
if (entering && fNumEvals - fLastExitEval <= 1 && fSavingSendMsg)
{
DetectorLog("%s: Skipping Camera Entering volume", GetKeyName());
fLastEnterEval = fNumEvals;
if (fSavingSendMsg)
{
DetectorLog("%s: Dumping saved Camera Exiting volume", GetKeyName());
}
fSavingSendMsg = false;
return;
}
if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavingSendMsg)
{
DetectorLog("%s: Skipping Exiting volume", GetKeyName());
fLastExitEval = fNumEvals;
if (fSavingSendMsg)
{
DetectorLog("%s: Dumping saved Camera Entering volume", GetKeyName());
}
fSavingSendMsg = false;
return;
}
// get rid of any saved messages... this should happen though
if (fSavingSendMsg)
{
DetectorLog("%s: Killing saved camera message... shouldn't happen", GetKeyName());
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
fSavingSendMsg = true;
fSavedMsgEnterFlag = entering;
if (entering)
{
//DetectorLog("%s: Saving camera Entering volume - Evals=%d", GetKeyName(),fNumEvals);
fLastEnterEval = fNumEvals;
}
else
{
//DetectorLog("%s: Saving camera Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
fLastExitEval = fNumEvals;
}
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
// we're saving the message to be dispatched later...
if (immediate)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
ISendSavedTriggerMsgs();
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
void plCameraRegionDetector::ISendSavedTriggerMsgs()
{
if (fSavingSendMsg)
{
for (int i = 0; i < fMessages.Count(); i++)
{
char str[256];
hsRefCnt_SafeRef(fMessages[i]);
if (fSavedMsgEnterFlag)
{
fMessages[i]->SetCmd(plCameraMsg::kEntering);
sprintf(str, "Entering cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count());
fIsInside = true;
}
else
{
fMessages[i]->ClearCmd(plCameraMsg::kEntering);
sprintf(str, "Exiting cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count());
fIsInside = false;
}
plgDispatch::MsgSend(fMessages[i]);
DetectorLog("%s", str);
}
}
fSavingSendMsg = false;
}
hsBool plCameraRegionDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
// camera collisions are only for the local player
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true;
#ifdef USE_PHYSX_MULTIPLE_CAMREGION_ENTER
// first determine if this is a multiple camera region enter (PHYSX BUG WORKAROUND)
if (!fWaitingForEval)
{//plObjectInVolumeCollisionDetector::MsgReceive() will flip fWaitingForEval
// and registers for the Eval, child objects of plObjectInVolumeCollisionDetector
//must decide when they are no longer interested in Evals. I suggest using IHandleEvals()
fNumEvals = 0;
fLastEnterEval=-999;
fLastExitEval=-999;
}
// end of (PHYSX BUG WORKAROUND)
#endif // USE_PHYSX_MULTIPLE_CAMREG_ENTER
}
return plObjectInVolumeDetector::MsgReceive(msg);
}
void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Read(stream, mgr);
int n = stream->ReadSwap32();
fMessages.SetCountAndZero(n);
for(int i = 0; i < n; i++ )
{
plCameraMsg* pMsg = plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream));
fMessages[i] = pMsg;
}
}
void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Write(stream, mgr);
stream->WriteSwap32(fMessages.GetCount());
for(int i = 0; i < fMessages.GetCount(); i++ )
mgr->WriteCreatable( stream, fMessages[i] );
}
void plCameraRegionDetector::IHandleEval(plEvalMsg *pEval)
{
fNumEvals++;
if (fNumEvals - fLastEnterEval > 1 && fNumEvals-fLastExitEval>1)
{
ISendSavedTriggerMsgs();
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
}
else
{
if(fSavedActivatorMsg)
DetectorLog("%s didn't send its message. fNumEvals=%d fLastEnterEval=%d, fLastExit=%d",
GetKeyName(),fNumEvals, fLastEnterEval, fLastExitEval);
}
}
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
// object-in-volume detector
void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering, bool immediate)
{
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
/* if (entering && fNumEvals - fLastExitEval <= 1 && fSavedActivatorMsg)
{
//DetectorLog("%s: Skipping Entering volume", GetKeyName());
fLastEnterEval = fNumEvals;
if (fSavedActivatorMsg)
{
//DetectorLog("%s: Dumping saved Exiting volume", GetKeyName());
delete fSavedActivatorMsg;
}
fSavedActivatorMsg = nil;
return;
}
if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavedActivatorMsg)
{
//DetectorLog("%s: Skipping Exiting volume", GetKeyName());
fLastExitEval = fNumEvals;
if (fSavedActivatorMsg)
{
//DetectorLog("%s: Dumping saved Entering volume", GetKeyName());
delete fSavedActivatorMsg;
}
fSavedActivatorMsg = nil;
return;
}
// get rid of any saved messages... this should happen though
if (fSavedActivatorMsg)
{
delete fSavedActivatorMsg;
DetectorLog("%s: Killing saved message... shouldn't happen", GetKeyName());
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
*/
if(!immediate)
{
bookKeepingList::iterator curit=fCollisionList.begin();
while(curit!=fCollisionList.end())
{
if(hitter==(*curit)->hitter)
{//hey the object is already in my list
//try and figure out what my real state is
if(entering)
{
(*curit)->enters++;
if(!(*curit)->fSubStepCurState)
{//We weren't already in
(*curit)->fSubStepCurState =true;
}
}
else
{
(*curit)->exits++;
if((*curit)->fSubStepCurState)
{//We were already in
(*curit)->fSubStepCurState =false;
}
}
//get out
break;
}
curit++;
}
if(curit==fCollisionList.end())
{
//hitter was not in the list add him in
//hitter was not in the current frame list
//lets find out its state in the begining of the frame
ResidentSet::iterator curres = fCurrentResidents.find(hitter);
bool initialState;
if(curres != fCurrentResidents.end())
initialState =true;
else
initialState =false;
plCollisionBookKeepingInfo* BookKeeper=TRACKED_NEW plCollisionBookKeepingInfo(hitter);
if(entering)
{
BookKeeper->enters++;
BookKeeper->fSubStepCurState =true;
}
else
{
BookKeeper->exits++;
BookKeeper->fSubStepCurState =false;
}
fCollisionList.push_front(BookKeeper);
}
}
else
{
plActivatorMsg* ActivatorMsg = TRACKED_NEW plActivatorMsg;
ActivatorMsg->AddReceivers(fReceivers);
if (fProxyKey)
ActivatorMsg->fHiteeObj = fProxyKey;
else
ActivatorMsg->fHiteeObj = GetTarget()->GetKey();
ActivatorMsg->fHitterObj = hitter;
ActivatorMsg->SetSender(GetKey());
if (entering)
{
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
}
else
{
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
}
plgDispatch::MsgSend(ActivatorMsg);
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
/* fSavedActivatorMsg = TRACKED_NEW plActivatorMsg;
fSavedActivatorMsg->AddReceivers(fReceivers);
if (fProxyKey)
fSavedActivatorMsg->fHiteeObj = fProxyKey;
else
fSavedActivatorMsg->fHiteeObj = GetTarget()->GetKey();
fSavedActivatorMsg->fHitterObj = hitter;
fSavedActivatorMsg->SetSender(GetKey());
if (entering)
{
//DetectorLog("%s: Saving Entering volume - Evals=%d", GetKeyName(),fNumEvals);
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
fLastEnterEval = fNumEvals;
}
else
{
//DetectorLog("%s: Saving Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
fLastExitEval = fNumEvals;
}
*/
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
// we're saving the message to be dispatched later...
if (immediate)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// fSavedActivatorMsg = nil;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
/*
void plObjectInVolumeDetector::ISendSavedTriggerMsgs()
{
if (fSavedActivatorMsg)
{
if (fSavedActivatorMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
DetectorLog("%s: Sending Entering volume - Evals=%d", GetKeyName(),fNumEvals);
else
DetectorLog("%s: Sending Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
// we're saving the message to be dispatched later...
plgDispatch::MsgSend(fSavedActivatorMsg);
}
fSavedActivatorMsg = nil;
}
*/
hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
// If the avatar is disabled (flying around), don't trigger
if (IIsDisabledAvatar(pCollMsg->fOtherKey))
return false;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
if (!fWaitingForEval)
{
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = true;
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0));
return true;
}
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
if (pEval)
{
//if (fSavedActivatorMsg)
// DetectorLog("%s: InVolumeEval=%d with saved message", GetKeyName(), fNumEvals);
//else
// DetectorLog("%s: InVolumeEval=%d without saved message", GetKeyName(), fNumEvals);
IHandleEval(pEval);
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg);
if (pageMsg && pageMsg->fUnload)
{
ITrigger(pageMsg->fPlayer, false);
}
return plCollisionDetector::MsgReceive(msg);
}
void plObjectInVolumeDetector::IHandleEval(plEvalMsg* pEval)
{
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
for(bookKeepingList::reverse_iterator it= fCollisionList.rbegin();it!=fCollisionList.rend(); it++)
{
bool alreadyInside;
ResidentSet::iterator HitIt;
HitIt = fCurrentResidents.find((*it)->hitter);
if(HitIt != fCurrentResidents.end()) alreadyInside = true;
else alreadyInside=false;
plActivatorMsg* actout=TRACKED_NEW plActivatorMsg;
actout->fHitterObj=((*it)->hitter);
actout->SetSender(GetKey());
if (fProxyKey)
actout->fHiteeObj = fProxyKey;
else
actout->fHiteeObj = GetTarget()->GetKey();
if((*it)->fSubStepCurState)//current substate says we are entered
{//different enters and exits
//figure out what to do
if(!alreadyInside)
{//we are actuall entering
actout->SetTriggerType(plActivatorMsg::kVolumeEnter);
fCurrentResidents.insert((*it)->hitter);
actout->AddReceivers(fReceivers);
actout->Send();
DetectorLog("%s sent an Enter ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName() );
}
else
{
DetectorLog("%s squelched an Enter ActivatorMsg.", GetKeyName());
delete actout;
}
}
else
{
//fSubStepCurState says we are outside
if(alreadyInside)
{//we are actuall exiting
actout->SetTriggerType(plActivatorMsg::kVolumeExit);
fCurrentResidents.erase((*it)->hitter);
actout->AddReceivers(fReceivers);
actout->Send();
DetectorLog("%s sent an Exit ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName());
}
else
{
DetectorLog("%s squelched an Exit ActivatorMsg.", GetKeyName());
delete actout;
}
}
}
DetectorLog("*********");
for(bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); it ++)
{
delete (*it);
}
DetectorLog("This is the regions inhabitants after the op");
for(ResidentSet::iterator it = fCurrentResidents.begin(); it!= fCurrentResidents.end(); it++)
{
DetectorLog("%s", (*it)->GetName());
}
DetectorLog("*********");
fCollisionList.clear();
}
void plObjectInVolumeDetector::SetTarget(plSceneObject* so)
{
plCollisionDetector::SetTarget(so);
if (so)
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
else
plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey());
}
void plObjectInVolumeDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plCollisionDetector::Read(stream, mgr);
}
void plObjectInVolumeDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plCollisionDetector::Write(stream, mgr);
}
///////////////////////////////////////////////////////////////////////////////
plObjectInVolumeAndFacingDetector::plObjectInVolumeAndFacingDetector() :
fFacingTolerance(0),
fNeedWalkingForward(false),
fAvatarInVolume(false),
fTriggered(false)
{
}
plObjectInVolumeAndFacingDetector::~plObjectInVolumeAndFacingDetector()
{
}
void plObjectInVolumeAndFacingDetector::SetFacingTolerance(int degrees)
{
fFacingTolerance = hsCosine(hsScalarDegToRad(degrees));
}
void plObjectInVolumeAndFacingDetector::ICheckForTrigger()
{
plArmatureMod* armMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
plSceneObject* avatar = armMod ? armMod->GetTarget(0) : nil;
plSceneObject* target = GetTarget();
if (armMod && target)
{
hsVector3 playerView = avatar->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView);
hsVector3 objView = target->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView);
playerView.Normalize();
objView.Normalize();
hsScalar dot = playerView * objView;
// hsStatusMessageF("Dot: %f Tolerance: %f", dot, fFacingTolerance);
bool facing = dot >= fFacingTolerance;
bool movingForward = false;
if (fNeedWalkingForward)
{
// And are we walking towards it?
plArmatureBrain* abrain = armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain();
plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain);
if (brain && brain->IsMovingForward() && brain->fCallbackAction->IsOnGround())
movingForward = true;
}
else
movingForward = true;
if (facing && movingForward && !fTriggered)
{
DetectorLog("%s: Trigger InVolume&Facing", GetKeyName());
fTriggered = true;
ITrigger(avatar->GetKey(), true, true);
}
else if (!facing && fTriggered)
{
DetectorLog("%s: Untrigger InVolume&Facing", GetKeyName());
fTriggered = false;
ITrigger(avatar->GetKey(), false, true);
}
}
}
hsBool plObjectInVolumeAndFacingDetector::MsgReceive(plMessage* msg)
{
// Avatar is entering or exiting our detector box
plCollideMsg* collMsg = plCollideMsg::ConvertNoRef(msg);
if (collMsg)
{
// make sure this is the local player... the notify will be the thing that propagates over the network
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != collMsg->fOtherKey)
return true;
// If the avatar is disabled (flying around), don't trigger
if (IIsDisabledAvatar(collMsg->fOtherKey))
return false;
fAvatarInVolume = (collMsg->fEntering != 0);
if (fAvatarInVolume)
{
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
ICheckForTrigger();
}
else
{
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
// Avatar is leaving the volume, make sure to untrigger if we haven't already
if (fTriggered)
{
fTriggered = false;
ITrigger(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false, true);
}
}
return true;
}
// Avatar is inside our detector box, so every frame we check if we need to trigger
plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg);
if (evalMsg)
{
ICheckForTrigger();
return true;
}
return plObjectInVolumeDetector::MsgReceive(msg);
}
void plObjectInVolumeAndFacingDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plObjectInVolumeDetector::Read(stream, mgr);
fFacingTolerance = stream->ReadSwapScalar();
fNeedWalkingForward = stream->Readbool();
}
void plObjectInVolumeAndFacingDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plObjectInVolumeDetector::Write(stream, mgr);
stream->WriteSwapScalar(fFacingTolerance);
stream->Writebool(fNeedWalkingForward);
}
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
// subworld region detector
plSubworldRegionDetector::~plSubworldRegionDetector()
{
}
hsBool plSubworldRegionDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true;
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
if (avMod)
{
DetectorLog("%s subworld detector %s", pCollMsg->fEntering ? "Entering" : "Exiting", GetKeyName());
if ((pCollMsg->fEntering && !fOnExit) ||
(!pCollMsg->fEntering && fOnExit))
{
if (fSub)
{
plSceneObject* SO = plSceneObject::ConvertNoRef(fSub->ObjectIsLoaded());
if (SO)
{
DetectorLogSpecial("Switching to subworld %s", fSub->GetName());
plKey nilKey;
plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), fSub);
msg->Send();
}
}
else
{
DetectorLogSpecial("Switching to main subworld");
plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), nil);
msg->Send();
}
}
}
return true;
}
return plCollisionDetector::MsgReceive(msg);
}
void plSubworldRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Read(stream, mgr);
fSub = mgr->ReadKey(stream);
fOnExit = stream->ReadBool();
}
void plSubworldRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Write(stream, mgr);
mgr->WriteKey(stream, fSub);
stream->WriteBool(fOnExit);
}
///////////////////////////////////
///////////////////////////////////
/// plPanicLinkDetector
///////////////////////////////////
hsBool plPanicLinkRegion::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true;
if (pCollMsg->fEntering)
{
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
if (avMod)
{
hsPoint3 kinPos;
if (avMod->GetController())
{
avMod->GetController()->GetKinematicPosition(kinPos);
DetectorLogSpecial("Avatar is panic linking. KinPos at %f,%f,%f and is %s",kinPos.fX,kinPos.fY,kinPos.fZ,avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
}
avMod->PanicLink(fPlayLinkOutAnim);
}
}
return true;
}
return plCollisionDetector::MsgReceive(msg);
}
void plPanicLinkRegion::Read(hsStream* stream, hsResMgr* mgr)
{
plCollisionDetector::Read(stream, mgr);
fPlayLinkOutAnim = stream->ReadBool();
}
void plPanicLinkRegion::Write(hsStream* stream, hsResMgr* mgr)
{
plCollisionDetector::Write(stream, mgr);
stream->WriteBool(fPlayLinkOutAnim);
}
/////////////////////////////////////////////////////////////////
//
// PLSIMPLEREGIONSENSOR
//
/////////////////////////////////////////////////////////////////
// ctor default
plSimpleRegionSensor::plSimpleRegionSensor()
: fEnterMsg(nil), fExitMsg(nil)
{
}
// ctor canonical
plSimpleRegionSensor::plSimpleRegionSensor(plMessage *enterMsg, plMessage *exitMsg)
: fEnterMsg(enterMsg), fExitMsg(exitMsg)
{
}
// dtor
plSimpleRegionSensor::~plSimpleRegionSensor()
{
if(fEnterMsg)
fEnterMsg->UnRef();
if(fExitMsg)
fExitMsg->UnRef();
}
// WRITE
void plSimpleRegionSensor::Write(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Write(stream, mgr);
if(fEnterMsg)
{
stream->Writebool(true);
mgr->WriteCreatable(stream, fEnterMsg);
} else {
stream->Writebool(false);
}
if(fExitMsg)
{
stream->Writebool(true);
mgr->WriteCreatable(stream, fExitMsg);
} else {
stream->Writebool(false);
}
}
// READ
void plSimpleRegionSensor::Read(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Read(stream, mgr);
if(stream->Readbool())
{
fEnterMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
} else {
fEnterMsg = nil;
}
if(stream->Readbool())
{
fExitMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
hsAssert(fExitMsg, "Corrupted plSimpleRegionSensor during read.");
} else {
fExitMsg = nil;
}
}
// MSGRECEIVE
hsBool plSimpleRegionSensor::MsgReceive(plMessage *msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
// make sure this is the local player... the notify will be the thing that propagates over the network
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true;
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
if(pCollMsg->fEntering)
{
if(fEnterMsg)
{
fEnterMsg->ClearReceivers();
fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
fEnterMsg->Ref();
fEnterMsg->Send();
}
}
else {
if(fExitMsg)
{
fExitMsg->ClearReceivers();
fExitMsg->AddReceiver(theThingWhatDoneHitUs);
fExitMsg->Ref();
fExitMsg->Send();
}
}
return true;
}
return plSingleModifier::MsgReceive(msg);
}
// IEVAL
hsBool plSimpleRegionSensor::IEval(double secs, hsScalar del, UInt32 dirty)
{
return false;
}
//////////////////////////////////////////////////////////////////////////////
// Nuke the Read/Write functions on the next file format change
void plSwimDetector::Write(hsStream *stream, hsResMgr *mgr)
{
plSimpleRegionSensor::Write(stream, mgr);
stream->WriteByte(0);
stream->WriteSwapScalar(0);
stream->WriteSwapScalar(0);
}
void plSwimDetector::Read(hsStream *stream, hsResMgr *mgr)
{
plSimpleRegionSensor::Read(stream, mgr);
stream->ReadByte();
stream->ReadSwapScalar();
stream->ReadSwapScalar();
}
hsBool plSwimDetector::MsgReceive(plMessage *msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
//removed local player check because this will apply the brain to the local
//controller of the foreign avatar which we still want.
//and if we prop swim state by notify messages we still have a chance of missing it from players
//who were in the region before we linked in
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
if(pCollMsg->fEntering)
{
if(fEnterMsg)
{
fEnterMsg->ClearReceivers();
fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
fEnterMsg->Ref();
fEnterMsg->Send();
}
}
else {
if(fExitMsg)
{
fExitMsg->ClearReceivers();
fExitMsg->AddReceiver(theThingWhatDoneHitUs);
fExitMsg->Ref();
fExitMsg->Send();
}
}
return true;
}
return plSimpleRegionSensor::MsgReceive(msg);
}
hsBool plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
//removed local player check because this will apply the brain to the local
//controller of the foreign avatar which we still want.
//and if we prop state by notify messages we still have a chance of missing it from players
//who were in the region before we linked in
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
if(pCollMsg->fEntering)
{
if(fEnterMsg)
{
fEnterMsg->ClearReceivers();
fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
fEnterMsg->Ref();
fEnterMsg->Send();
}
}
else {
if(fExitMsg)
{
fExitMsg->ClearReceivers();
fExitMsg->AddReceiver(theThingWhatDoneHitUs);
fExitMsg->Ref();
fExitMsg->Send();
}
}
return true;
}
return plSimpleRegionSensor::MsgReceive(msg);
}