|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef plAutoUIBase_h_inc
|
|
|
|
#define plAutoUIBase_h_inc
|
|
|
|
|
|
|
|
//#include "max.h"
|
|
|
|
//#include "plComponentBase.h"
|
|
|
|
//#include "plComponentReg.h"
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
class ParamBlockDesc2;
|
|
|
|
class IParamBlock2;
|
|
|
|
class Class_ID;
|
|
|
|
|
|
|
|
class plAutoUIParam;
|
|
|
|
class plAutoUIClassDesc;
|
|
|
|
|
|
|
|
class plAutoUIBase
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
HWND fhDlg;
|
|
|
|
std::vector<plAutoUIParam*> fParams;
|
|
|
|
|
|
|
|
ParamBlockDesc2 *fDesc;
|
|
|
|
IParamBlock2 *fPBlock;
|
|
|
|
char *fName;
|
|
|
|
|
|
|
|
HWND fhRollup;
|
|
|
|
|
|
|
|
plAutoUIBase();
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual ~plAutoUIBase();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Add control (and associated data). These should only be called at DLL load time.
|
|
|
|
// The id parameter must be unique, and while you can add and delete id's, you can
|
|
|
|
// never reuse an id.
|
|
|
|
//
|
|
|
|
// 'scriptName' is a MaxScript visible name. Here's what the help file says:
|
|
|
|
// "They should begin with an alpha character, have only alphanumerics, and have no
|
|
|
|
// spaces, punctuations, etc. The convention for multi-uint16_t names is to use
|
|
|
|
// studly-caps, eg, paintRadius."
|
|
|
|
// (Note: if this is nil, one will be generated from 'name'.)
|
|
|
|
//
|
|
|
|
// 'name' is the name that will show up in the user interface (a copy is made, so you
|
|
|
|
// can free the pointer after this function returns if it was allocated)
|
|
|
|
//
|
|
|
|
void AddCheckBox (int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
|
|
|
|
bool def=false);
|
|
|
|
void AddFloatSpinner(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
|
|
|
|
float def=0.f, float min=0.f, float max=1.f);
|
|
|
|
void AddIntSpinner (int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
|
|
|
|
int def=1, int min=0, int max=1);
|
|
|
|
void AddEditBox (int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
|
|
|
|
const char *def=nil, int lines=1);
|
|
|
|
void AddPickNodeList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
|
|
|
|
std::vector<Class_ID>* filter=nil);
|
|
|
|
void AddPickNodeButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
|
|
|
|
std::vector<Class_ID>* filter=nil, bool canConvertToType=false);
|
|
|
|
void AddPickComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
|
|
|
|
std::vector<Class_ID>* filter=nil, bool canConvertToType=false);
|
|
|
|
void AddPickComponentList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
|
|
|
|
std::vector<Class_ID>* filter=nil);
|
|
|
|
void AddPickActivatorList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickActivatorButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickDynamicTextButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickGUIDialogButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickExcludeRegionButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickAnimationButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickBehaviorButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickMaterialButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickMaterialAnimationButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickWaterComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickSwimCurrentInterfaceButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickClusterComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
|
|
|
|
void AddPickGUIPopUpMenuButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
void AddPickGUISkinButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
|
|
|
|
void AddDropDownList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<std::string>* options = nil);
|
|
|
|
void AddPickGrassComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
|
|
|
|
|
|
|
|
void CreateAutoRollup(IParamBlock2 *pb);
|
|
|
|
void DestroyAutoRollup();
|
|
|
|
|
|
|
|
const char *GetName() { return fName; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
char *IMakeScriptName(const char *fullName);
|
|
|
|
void ICreateControls();
|
|
|
|
|
|
|
|
static BOOL CALLBACK ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
BOOL DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plAutoUIBase_h_inc
|