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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIDialogMod Header //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfGUIDialogMod_h
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#define _pfGUIDialogMod_h
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#include "pnModifier/plSingleModifier.h"
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#include "pfGameGUIMgr.h"
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#include "hsMatrix44.h"
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class plMessage;
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class plPostEffectMod;
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class pfGUIControlMod;
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class pfGUIDialogProc;
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class pfGUIListElement;
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class pfGUIColorScheme;
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class pfGUIDialogMod : public plSingleModifier
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{
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private:
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pfGUIDialogMod *fNext, **fPrevPtr;
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protected:
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UInt32 fTagID; // 0 if none
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UInt32 fVersion; // Nice for syncing to C++ code
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plPostEffectMod *fRenderMod;
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hsBool fEnabled;
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char fName[ 128 ];
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hsTArray<pfGUIControlMod *> fControls;
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pfGUIControlMod *fControlOfInterest;
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pfGUIControlMod *fFocusCtrl;
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pfGUIControlMod *fMousedCtrl; // Which one is the mouse over?
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pfGUIColorScheme *fColorScheme;
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pfGUIDialogProc *fHandler;
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plKey fProcReceiver; // Non-nil means we handle everything by creating notify messages and sending them to this key
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hsTArray<pfGUIListElement *> fDragElements;
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hsBool fDragMode, fDragReceptive;
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pfGUIControlMod *fDragTarget;
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pfGUIControlMod *fDragSource;
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plKey fSceneNodeKey;
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
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void IHandleDrag( hsPoint3 &mousePt, pfGameGUIMgr::EventType event, UInt8 modifiers );
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public:
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enum
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{
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kRenderModRef = 0,
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kControlRef,
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kRefDerviedStart
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};
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enum Flags
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{
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kModal,
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kDerivedFlagsStart
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};
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pfGUIDialogMod();
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virtual ~pfGUIDialogMod();
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CLASSNAME_REGISTER( pfGUIDialogMod );
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GETINTERFACE_ANY( pfGUIDialogMod, plSingleModifier );
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virtual hsBool MsgReceive( plMessage* pMsg );
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virtual void Read( hsStream* s, hsResMgr* mgr );
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virtual void Write( hsStream* s, hsResMgr* mgr );
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void SetSceneNodeKey( plKey &key ) { fSceneNodeKey = key; }
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plKey GetSceneNodeKey( void );
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virtual void SetEnabled( hsBool e );
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hsBool IsEnabled( void ) { return fEnabled; }
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const char *GetName( void ) { return fName; }
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void ScreenToWorldPoint( hsScalar x, hsScalar y, hsScalar z, hsPoint3 &outPt );
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hsPoint3 WorldToScreenPoint( const hsPoint3 &inPt );
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virtual hsBool HandleMouseEvent( pfGameGUIMgr::EventType event, hsScalar mouseX, hsScalar mouseY, UInt8 modifiers );
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hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers );
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hsBool HandleKeyPress( char key, UInt8 modifiers );
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void UpdateInterestingThings( hsScalar mouseX, hsScalar mouseY, UInt8 modifiers, hsBool modalPreset );
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void SetControlOfInterest( pfGUIControlMod *c );
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pfGUIControlMod *GetControlOfInterest( void ) const { return fControlOfInterest; }
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UInt32 GetDesiredCursor( void ) const;
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void UpdateAspectRatio( void );
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void UpdateAllBounds( void );
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void RefreshAllControls( void );
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void AddControl( pfGUIControlMod *ctrl );
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UInt32 GetNumControls( void ) { return fControls.GetCount(); }
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pfGUIControlMod *GetControl( UInt32 idx ) { return fControls[ idx ]; }
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pfGUIColorScheme *GetColorScheme( void ) const { return fColorScheme; }
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void LinkToList( pfGUIDialogMod **prevPtr )
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{
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fNext = *prevPtr;
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if( *prevPtr )
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(*prevPtr)->fPrevPtr = &fNext;
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fPrevPtr = prevPtr;
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*prevPtr = this;
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}
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void Unlink( void )
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{
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if( fNext )
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fNext->fPrevPtr = fPrevPtr;
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*fPrevPtr = fNext;
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fPrevPtr = nil;
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fNext = nil;
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}
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void SetFocus( pfGUIControlMod *ctrl );
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void Show( void );
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void ShowNoReset( void );
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void Hide( void );
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hsBool IsVisible( void ) { return IsEnabled(); }
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pfGUIControlMod *GetFocus( void ) { return fFocusCtrl; }
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pfGUIDialogMod *GetNext( void ) { return fNext; }
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UInt32 GetTagID( void ) { return fTagID; }
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pfGUIControlMod *GetControlFromTag( UInt32 tagID );
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void SetHandler( pfGUIDialogProc *hdlr );
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pfGUIDialogProc *GetHandler( void ) const { return fHandler; }
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plPostEffectMod *GetRenderMod( void ) const { return fRenderMod; }
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// This sets the handler for the dialog and ALL of its controls
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void SetHandlerForAll( pfGUIDialogProc *hdlr );
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// Just a little macro-type thing here
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void SetControlHandler( UInt32 tagID, pfGUIDialogProc *hdlr );
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/// Methods for doing drag & drop of listElements
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void ClearDragList( void );
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void AddToDragList( pfGUIListElement *e );
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void EnterDragMode( pfGUIControlMod *source );
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UInt32 GetVersion( void ) const { return fVersion; }
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// Export only
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void SetRenderMod( plPostEffectMod *mod ) { fRenderMod = mod; }
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void SetName( const char *name ) { hsStrncpy( fName, name, sizeof( fName ) - 1 ); }
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void AddControlOnExport( pfGUIControlMod *ctrl );
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void SetTagID( UInt32 id ) { fTagID = id; }
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void SetProcReceiver( plKey key ) { fProcReceiver = key; }
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void SetVersion( UInt32 version ) { fVersion = version; }
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};
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#endif // _pfGUIDialogMod_h
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