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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// Avatar Console Commands and Groups //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifdef PLASMA_EXTERNAL_RELEASE
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#define LIMIT_CONSOLE_COMMANDS 1
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#endif
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#include "pfConsoleCore/pfConsoleCmd.h"
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#include "plgDispatch.h"
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#include "pfConsole.h"
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#include "hsResMgr.h"
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#include "pfMessage/plArmatureEffectMsg.h"
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#include "plMessage/plOneShotMsg.h"
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#include "plMessage/plAvatarMsg.h"
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#include "plMessage/plInputEventMsg.h"
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#include "plMessage/plSimStateMsg.h"
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#include "plMessage/plCCRMsg.h"
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#include "plMessage/plLinkToAgeMsg.h"
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#include "pnMessage/plNotifyMsg.h"
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#include "plModifier/plSpawnModifier.h"
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#include "plResMgr/plKeyFinder.h"
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#include "plAvatar/plArmatureMod.h"
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#include "plAvatar/plAvBrainCritter.h"
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#include "plAvatar/plAvBrainHuman.h"
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#include "plAvatar/plAvBrainSwim.h"
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#include "plAvatar/plAvBrainGeneric.h"
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#include "plAvatar/plAvatarMgr.h"
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#include "plAvatar/plSeekPointMod.h"
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#include "plAvatar/plOneShotMod.h"
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#include "plAvatar/plAGAnim.h"
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#include "plAvatar/plAvBrainUser.h"
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#include "plAvatar/plAvBrainHuman.h"
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#include "plAvatar/plNPCSpawnMod.h"
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#include "plAvatar/plAGAnimInstance.h"
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#include "plAvatar/plArmatureEffects.h"
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#include "plAvatar/plAvTaskSeek.h"
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//#include "plHavok1/plSimulationMgr.h"
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#include "pnNetCommon/plNetApp.h"
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#include "plNetClient/plNetClientMgr.h"
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#include "plDrawable/plInstanceDrawInterface.h"
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#include "plDrawable/plDrawableSpans.h"
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#define PF_SANITY_CHECK( cond, msg ) { if( !( cond ) ) { PrintString( msg ); return; } }
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//// DO NOT REMOVE!!!!
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//// This is here so Microsoft VC won't decide to "optimize" this file out
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PF_CONSOLE_FILE_DUMMY(Avatar)
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//// DO NOT REMOVE!!!!
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/////////////////////////////////////////////////////////////////
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//
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// Please see pfConsoleCommands.cpp for detailed instructions on
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// how to add console commands.
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//
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/////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////
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//
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// UTILITIES - LOCAL AND OTHERWISE
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//
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/////////////////////////////////////////////////////////////////
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plKey FindSceneObjectByName(const char* name, const char* ageName, char* statusStr, bool subString=false);
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plKey FindObjectByName(const char* name, int type, const char* ageName, char* statusStr, bool subString=false);
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plKey FindObjectByNameAndType(const char* name, const char* typeName, const char* ageName,
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char* statusStr, bool subString=false);
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void PrintStringF(void pfun(const char *),const char * fmt, ...);
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PF_CONSOLE_GROUP( Avatar )
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#ifndef LIMIT_CONSOLE_COMMANDS
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PF_CONSOLE_SUBGROUP( Avatar, Spawn )
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PF_CONSOLE_SUBGROUP( Avatar, Multistage )
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PF_CONSOLE_SUBGROUP( Avatar, X ) // experimental stuff
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PF_CONSOLE_SUBGROUP( Avatar, Climb )
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PF_CONSOLE_SUBGROUP( Avatar, Turn ) // Turning config
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PF_CONSOLE_SUBGROUP( Avatar, Physics )
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PF_CONSOLE_SUBGROUP( Avatar, Warp )
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PF_CONSOLE_SUBGROUP( Avatar, Anim ) // anim commands
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PF_CONSOLE_SUBGROUP( Avatar, AG ) // animation graph stuff
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PF_CONSOLE_SUBGROUP( Avatar, LOD )
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#endif // LIMIT_CONSOLE_COMMANDS
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#include "plAvatar/plAnimStage.h"
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plAvBrainHuman * GetMainAvatarBrain()
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{
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if(avatar)
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{
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plAvBrainHuman *brain = plAvBrainHuman::ConvertNoRef(avatar->GetBrain(0));
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if(brain)
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return brain;
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}
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return nil;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// THE COMMANDS
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// SPAWNING
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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#ifndef LIMIT_CONSOLE_COMMANDS
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PF_CONSOLE_CMD( Avatar_Spawn, Show, "", "Print a list of spawn points.")
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{
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plAvatarMgr *mgr = plAvatarMgr::GetInstance();
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int n = mgr->NumSpawnPoints();
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for (int i = 0; i < n; i++)
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{
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const plSpawnModifier * spawn = mgr->GetSpawnPoint(i);
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if(spawn)
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{
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PrintStringF(PrintString, "%d. %s", i, spawn->GetKey()->GetName());
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}
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}
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}
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PF_CONSOLE_CMD( Avatar_Spawn, Go, "int which", "Go a spawn point indicated by number.")
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{
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plAvatarMgr *mgr = plAvatarMgr::GetInstance();
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int n = params[0];
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int max = mgr->NumSpawnPoints();
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if(n < max)
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{
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if (avatar)
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{
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double fakeTime = 0.0f;
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avatar->SpawnAt(n, fakeTime);
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}
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}
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}
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static int whichSpawn = 0;
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PF_CONSOLE_CMD( Avatar_Spawn, next, "", "Go to the next spawn point in sequence.")
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{
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plAvatarMgr *mgr = plAvatarMgr::GetInstance();
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int max = mgr->NumSpawnPoints();
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whichSpawn = ++whichSpawn < max ? whichSpawn : 0;
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if(avatar)
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{
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PrintStringF(PrintString, "Spawning at point %d", whichSpawn);
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double fakeTime = 0.0f;
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avatar->SpawnAt(whichSpawn, fakeTime);
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}
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}
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PF_CONSOLE_CMD( Avatar_Spawn, prev, "", "Go to the prev spawn point in sequence.")
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{
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plAvatarMgr *mgr = plAvatarMgr::GetInstance();
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int max = mgr->NumSpawnPoints();
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whichSpawn= --whichSpawn >= 0 ? whichSpawn: max-1;
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if(avatar)
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{
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PrintStringF(PrintString, "Spawning at point %d", whichSpawn);
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double fakeTime = 0.0f;
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avatar->SpawnAt(whichSpawn, fakeTime);
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}
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}
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PF_CONSOLE_CMD( Avatar_Spawn, Respawn,"", "Moves the avatar back to the start point.")
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{
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if (avatar)
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{
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avatar->Spawn(0);
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}
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}
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PF_CONSOLE_CMD( Avatar_Spawn, SetSpawnOverride, "string spawnPointName", "Overrides the normal spawn point choice to be the object specified.")
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{
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plArmatureMod::SetSpawnPointOverride( (const char *)params[ 0 ] );
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char str1[ 512 ];
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sprintf( str1, "Spawn point override set to object %s", (const char *)params[ 0 ] );
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PrintString( str1 );
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}
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PF_CONSOLE_CMD( Avatar_Spawn, DontPanic,"", "Toggles the Don't panic link flag.")
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{
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if (avatar)
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{
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bool state = avatar->ToggleDontPanicLinkFlag();
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char str1[256];
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sprintf(str1, "DontPanic set to %s", state?"true":"false");
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PrintString( str1 );
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// TURN TUNING
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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PF_CONSOLE_CMD( Avatar_Turn, GetMaxTurn, "int walk", "Show the maximum turn speed in radians per second.")
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{
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plAvBrainHuman *brain = GetMainAvatarBrain();
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float maxTurn = brain->GetMaxTurnSpeed((int)params[0] != 0);
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PrintStringF(PrintString, "Avatar max turn speed is %f radians per second.", maxTurn);
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}
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PF_CONSOLE_CMD( Avatar_Turn, SetMaxTurn, "float maxTurn, int walk", "Set the maximum turn speed in radians per second.")
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{
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plAvBrainHuman *brain = GetMainAvatarBrain();
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float newMaxTurn = params[0];
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brain->SetMaxTurnSpeed(newMaxTurn, (int)params[1] != 0);
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PrintStringF(PrintString, "Set the avatar max turn speed to %f radians per second.", newMaxTurn);
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}
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// TURN TIME
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PF_CONSOLE_CMD( Avatar_Turn, GetTurnTime, "int walk", "Show the amount of time required to reach max turn speed.")
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{
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plAvBrainHuman *brain = GetMainAvatarBrain();
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float turnTime = brain->GetTimeToMaxTurn((int)params[0] != 0);
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PrintStringF(PrintString, "The amount of time required to reach max avatar turn speed is %f seconds.", turnTime);
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}
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PF_CONSOLE_CMD( Avatar_Turn, SetTurnTime, "float turnTime, int walk", "Set the amount of time required to reach max turn speed.")
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{
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plAvBrainHuman *brain = GetMainAvatarBrain();
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float newTurnTime = params[0];
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brain->SetTimeToMaxTurn(newTurnTime, (int)params[1] != 0);
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PrintStringF(PrintString, "Set the amount of time required to reach max avatar turn speed to %f seconds.", newTurnTime);
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}
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// TURN TYPE
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PF_CONSOLE_CMD( Avatar_Turn, GetTurnType, "int walk", "Show the amount of time required to reach max turn speed.")
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{
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plAvBrainHuman *brain = GetMainAvatarBrain();
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int turnType = brain->GetTurnCurve((int)params[0] != 0);
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PrintStringF(PrintString, "The avatar turn curve type is %d.", turnType);
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}
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PF_CONSOLE_CMD( Avatar_Turn, SetTurnType, "int turnType, int walk", "Set the turn acceleration curve type [0..2].")
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{
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plAvBrainHuman *brain = GetMainAvatarBrain();
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int newCurveType = params[0];
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brain->SetTurnCurve(plAvBrainHuman::TurnCurve(newCurveType), (int)params[1] != 0);
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PrintStringF(PrintString, "Set turn curve to %d.", newCurveType);
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}
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PF_CONSOLE_CMD( Avatar_Turn, SetMouseTurnSensitivity, "float sensitivity", "Set how strong the mouse affects turning.")
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{
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plArmatureMod::SetMouseTurnSensitivity(params[0]);
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PrintStringF(PrintString, "Set mouse sensitivity to %f", (float)params[0]);
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// MULTISTAGE
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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// MULTISTAGE.TRIGGER
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PF_CONSOLE_CMD( Avatar_Multistage, Trigger, "string multiComp", "Triggers the named Multistage Animation component")
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{
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char str[256];
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plKey key = FindObjectByNameAndType((const char*)params[0], "plMultistageBehMod", nil, str, true);
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PrintString(str);
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if (key)
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{
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plNotifyMsg *msg = TRACKED_NEW plNotifyMsg;
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msg->fType = plNotifyMsg::kActivator;
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msg->fState = 1; // Triggered
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// Setup the event data in case this is a OneShot responder that needs it
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plKey playerKey = plAvatarMgr::GetInstance()->GetLocalAvatar()->GetKey();
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proPickedEventData *ed = TRACKED_NEW proPickedEventData;
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ed->fPicker = playerKey;
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ed->fPicked = key; // ???
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msg->AddEvent(ed);
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// Send it to the responder modifier
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msg->AddReceiver(key);
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plgDispatch::MsgSend(msg);
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}
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}
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// MULTISTAGE.ADVANCE
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PF_CONSOLE_CMD( Avatar_Multistage, Advance, "", "Advances the avatar's current multistage to the next stage.")
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{
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if (avatar)
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|
|
{
|
|
|
|
plKey avKey = avatar->GetKey();
|
|
|
|
|
|
|
|
plAvBrainGenericMsg *msg = TRACKED_NEW plAvBrainGenericMsg(nil, avKey, plAvBrainGenericMsg::kNextStage, 0, true, 0.5f);
|
|
|
|
msg->Send();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// MULTISTAGE.REGRESS
|
|
|
|
PF_CONSOLE_CMD( Avatar_Multistage, Regress, "", "Regresses the avatar's current multistage to the previous stage.")
|
|
|
|
{
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
if (avatar)
|
|
|
|
{
|
|
|
|
plKey avKey = avatar->GetKey();
|
|
|
|
|
|
|
|
plAvBrainGenericMsg *msg = TRACKED_NEW plAvBrainGenericMsg(nil, avKey, plAvBrainGenericMsg::kPrevStage, 0, true, 0.5f);
|
|
|
|
msg->Send();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_Multistage, Mode, "string stage1, string stage2, string stage3", "make a simple multistage")
|
|
|
|
{
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
const char *one = params[0];
|
|
|
|
const char *two = params[1];
|
|
|
|
const char *three = params[2];
|
|
|
|
|
|
|
|
PushSimpleMultiStage(avatar, one, two, three, true, true, plAGAnim::kBodyFull);
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// MISCKELANYOUS
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, Debug, "", "Toggle the avatar debug display.")
|
|
|
|
{
|
|
|
|
static int toggle = 0;
|
|
|
|
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
if(avatar)
|
|
|
|
{
|
|
|
|
toggle = toggle ? 0 : 1;
|
|
|
|
avatar->SetDebugState(toggle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, DebugByID, "int PlayerID", "Show debug display for a specific avatar.")
|
|
|
|
{
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->FindAvatarByPlayerID((int)params[0]);
|
|
|
|
if (avatar)
|
|
|
|
{
|
|
|
|
avatar->SetDebugState(!avatar->GetDebugState());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, LogSmartSeek, "int enabled", "Enable/Disable smart seek logging (avatar.log)")
|
|
|
|
{
|
|
|
|
plAvTaskSeek::fLogProcess = ((int)params[0] == 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, PopBrain, "", "Remove the topmost brain from the avatar. Careful there, sport.")
|
|
|
|
{
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
if(avatar)
|
|
|
|
{
|
|
|
|
avatar->PopBrain();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "plScene/plRelevanceMgr.h"
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar,
|
|
|
|
MarkRelevanceRegion,
|
|
|
|
"string regionA, string regionB, int wantsUpdate",
|
|
|
|
"Mark whether avatars in regionA want updates on those on regionB" )
|
|
|
|
{
|
|
|
|
plRelevanceMgr *mgr = plRelevanceMgr::Instance();
|
|
|
|
char *regA = params[0];
|
|
|
|
char *regB = params[1];
|
|
|
|
mgr->MarkRegion(mgr->GetIndex(regA), mgr->GetIndex(regB), params[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar,
|
|
|
|
ToggleRelevanceRegions,
|
|
|
|
"",
|
|
|
|
"Enable/Disable all relevance regions" )
|
|
|
|
{
|
|
|
|
plRelevanceMgr *mgr = plRelevanceMgr::Instance();
|
|
|
|
mgr->SetEnabled(!mgr->GetEnabled());
|
|
|
|
|
|
|
|
char buff[256];
|
|
|
|
sprintf(buff, "All relevance regions are now %s", (mgr->GetEnabled() ? "ENABLED" : "DISABLED"));
|
|
|
|
PrintString(buff);
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, SeekPoint, "string seekpoint", "Move to the given seekpoint.")
|
|
|
|
{
|
|
|
|
char *spName = params[0];
|
|
|
|
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
if(avatar)
|
|
|
|
{
|
|
|
|
char buff[256];
|
|
|
|
plKey seekKey = FindSceneObjectByName(spName, nil, buff);
|
|
|
|
plSeekPointMod *mod = plAvatarMgr::GetInstance()->FindSeekPoint(spName);
|
|
|
|
|
|
|
|
if(mod)
|
|
|
|
{
|
|
|
|
plKey seekKey = mod->GetKey();
|
|
|
|
plSeekPointMod *seekMod = (plSeekPointMod *)seekKey->GetObjectPtr();
|
|
|
|
plSceneObject *seekTarget = seekMod->GetTarget(0);
|
|
|
|
plKey targetKey = seekTarget->GetKey();
|
|
|
|
|
|
|
|
plKey avKey = avatar->GetKey();
|
|
|
|
hsScalar unused = 0.0f;
|
|
|
|
plAvSeekMsg *msg = TRACKED_NEW plAvSeekMsg(nil, avKey, targetKey, unused, false);
|
|
|
|
|
|
|
|
plgDispatch::MsgSend(msg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, ShowLocations, "", "Show player positions/orientations" )
|
|
|
|
{
|
|
|
|
hsBool curVal = plNetClientApp::GetInstance()->GetFlagsBit(plNetClientApp::kShowAvatars);
|
|
|
|
plNetClientApp::GetInstance()->SetFlagsBit(plNetClientApp::kShowAvatars, !curVal);
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar,
|
|
|
|
SetFootEffect,
|
|
|
|
"int group",
|
|
|
|
"Force the avatar to use certain footstep effects" )
|
|
|
|
{
|
|
|
|
const plArmatureMod *avMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
if (avMod)
|
|
|
|
{
|
|
|
|
plArmatureEffectStateMsg *msg = TRACKED_NEW plArmatureEffectStateMsg();
|
|
|
|
msg->AddReceiver(avMod->GetArmatureEffects()->GetKey());
|
|
|
|
msg->fSurface = (int)params[0];
|
|
|
|
plgDispatch::MsgSend(msg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, SetStealthMode, "int mode", "Set the stealth mode of your avatar.")
|
|
|
|
{
|
|
|
|
const plArmatureMod *avMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
if (avMod)
|
|
|
|
{
|
|
|
|
int mode=params[0];
|
|
|
|
plKey avKey=avMod->GetTarget(0)->GetKey();
|
|
|
|
int level = mode==plAvatarStealthModeMsg::kStealthVisible ? 0 : 1;
|
|
|
|
|
|
|
|
// send msg to make myself invisible locally
|
|
|
|
plAvatarStealthModeMsg *msg = TRACKED_NEW plAvatarStealthModeMsg();
|
|
|
|
msg->SetSender(avKey);
|
|
|
|
msg->fMode = mode;
|
|
|
|
msg->fLevel = level;
|
|
|
|
plgDispatch::MsgSend(msg);
|
|
|
|
|
|
|
|
// send net msg to other players to synch them up
|
|
|
|
// the msg will go to their NetClientMgr who will decide whether they see
|
|
|
|
// our avatar as total or semi-invisible based on the invis level.
|
|
|
|
plCCRInvisibleMsg *invisMsg = TRACKED_NEW plCCRInvisibleMsg; // ctor sets flags and receiver
|
|
|
|
invisMsg->fInvisLevel=level;
|
|
|
|
invisMsg->fAvKey=avKey;
|
|
|
|
invisMsg->Send();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, SortFaces, "", "Toggle sorting of polys on the avatar" )
|
|
|
|
{
|
|
|
|
const plArmatureMod *avMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
const plSceneObject *so = avMod->GetClothingSO(0);
|
|
|
|
|
|
|
|
plInstanceDrawInterface *idi = plInstanceDrawInterface::ConvertNoRef(const_cast<plDrawInterface*>(so->GetDrawInterface()));
|
|
|
|
plDrawableSpans *drawable = idi->GetInstanceDrawable();
|
|
|
|
drawable->SetNativeProperty(plDrawable::kPropSortFaces, !drawable->GetNativeProperty(plDrawable::kPropSortFaces));
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // LIMIT_CONSOLE_COMMANDS
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, SetMouseTurnSensitivity, "float sensitivity", "Set how strong the mouse affects turning.")
|
|
|
|
{
|
|
|
|
plArmatureMod::SetMouseTurnSensitivity(params[0]);
|
|
|
|
|
|
|
|
PrintStringF(PrintString, "Set mouse sensitivity to %f", (float)params[0]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, ClickToTurn, "bool b", "Set click-to-turn functionality.")
|
|
|
|
{
|
|
|
|
bool b = params[0];
|
|
|
|
plArmatureMod::fClickToTurn = b;
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar, FakeLinkToObj, "string objName", "Pseudo-Link the avatar to the specified object's location")
|
|
|
|
{
|
|
|
|
char *spName = params[0];
|
|
|
|
char buff[256];
|
|
|
|
plKey seekKey = FindSceneObjectByName(spName, nil, buff);
|
|
|
|
if (!seekKey)
|
|
|
|
{
|
|
|
|
PrintString("Can't find object with that name, fake link failed.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
plPseudoLinkEffectMsg* msg = TRACKED_NEW plPseudoLinkEffectMsg;
|
|
|
|
msg->fAvatarKey = plNetClientMgr::GetInstance()->GetLocalPlayerKey();
|
|
|
|
msg->fLinkObjKey = seekKey;
|
|
|
|
plgDispatch::MsgSend(msg);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef LIMIT_CONSOLE_COMMANDS
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// PHYSICS
|
|
|
|
//
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_Physics, TogglePhysical, "", "Disable/enable physics on the avatar.")
|
|
|
|
{
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
if(avatar)
|
|
|
|
{
|
|
|
|
plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg;
|
|
|
|
pMsg->SetControlActivated(true);
|
|
|
|
pMsg->SetControlCode(B_CONTROL_TOGGLE_PHYSICAL);
|
|
|
|
|
|
|
|
avatar->MsgReceive(pMsg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Animation
|
|
|
|
//
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_Anim, BlendAnim, "string Animation, float blendFactor", "Blend the given animation with the current animation.")
|
|
|
|
{
|
|
|
|
char *animationName = params[0];
|
|
|
|
float blendFactor = params[1];
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
if (avatar && animationName)
|
|
|
|
{
|
|
|
|
plAGAnim * anim = plAGAnim::FindAnim(animationName);
|
|
|
|
if(anim)
|
|
|
|
{
|
|
|
|
plAGAnimInstance * inst = avatar->AttachAnimationBlended(animationName, blendFactor);
|
|
|
|
inst->SetLoop(true);
|
|
|
|
} else
|
|
|
|
PrintString("BlendAnim: Couldn't find animation.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_Anim, BlendAnimPri, "string Animation, float blendFactor, int priority", "Blend animation using priority.")
|
|
|
|
{
|
|
|
|
char *animationName = params[0];
|
|
|
|
float blendFactor = params[1];
|
|
|
|
int priority = params[2];
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
if (avatar && animationName)
|
|
|
|
{
|
|
|
|
plAGAnim * anim = plAGAnim::FindAnim(animationName);
|
|
|
|
if(anim)
|
|
|
|
{
|
|
|
|
plAGAnimInstance * inst = avatar->AttachAnimationBlended(animationName, blendFactor, priority);
|
|
|
|
inst->SetLoop(true);
|
|
|
|
} else
|
|
|
|
PrintString("BlendAnim: Couldn't find animation.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_Anim, PlaySimpleAnim, "string AvatarName, string Animation", "Play a simple (root not animated) one time animation on the avatar")
|
|
|
|
{
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->FindAvatarByModelName(params[0]);
|
|
|
|
if (avatar)
|
|
|
|
avatar->PlaySimpleAnim(params[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_Anim, DetachAnim, "string Animation", "Remove the given animation from the avatar.")
|
|
|
|
{
|
|
|
|
char *animationName = params[0];
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
if (avatar && animationName)
|
|
|
|
{
|
|
|
|
plAGAnimInstance * instance = avatar->FindAnimInstance(animationName);
|
|
|
|
if(instance)
|
|
|
|
avatar->DetachAnimation(instance);
|
|
|
|
else
|
|
|
|
PrintString("DetachAnim: Couldn't find animation on avatar.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_Anim, SetBlend, "string Animation, float blend", "Set the blend of the given animation.")
|
|
|
|
{
|
|
|
|
char *animationName = params[0];
|
|
|
|
float blend = params[1];
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
if (avatar && animationName)
|
|
|
|
{
|
|
|
|
plAGAnimInstance *anim = avatar->FindAnimInstance(animationName);
|
|
|
|
if(anim)
|
|
|
|
anim->SetBlend(blend);
|
|
|
|
else
|
|
|
|
PrintString("SetBlend: Couldn't find animation.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// LOD
|
|
|
|
//
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_LOD, SetLOD, "int lod", "Show only the selected LOD.")
|
|
|
|
{
|
|
|
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
|
|
|
|
|
|
|
if(avatar)
|
|
|
|
{
|
|
|
|
plArmatureLODMod *lodder = plArmatureLODMod::ConvertNoRef(avatar);
|
|
|
|
|
|
|
|
if(lodder)
|
|
|
|
{
|
|
|
|
int lod = params[0];
|
|
|
|
|
|
|
|
lodder->SetLOD(lod);
|
|
|
|
} else {
|
|
|
|
PrintString("SetLOD: found avatar, but it doesn't support LOD.");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
PrintString("SetLOD: couldn't find avatar with that name.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_LOD, LimitLOD, "int newLOD", "Zero is (always) highest detail; 2 is (currently) lowest." )
|
|
|
|
{
|
|
|
|
int newLOD = params[0];
|
|
|
|
|
|
|
|
if(newLOD >= 0 && newLOD <= 2)
|
|
|
|
plArmatureLODMod::fMinLOD = newLOD;
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_LOD, SetLODDistance, "float newDist", "Set Distance for switching Avatar LOD" )
|
|
|
|
{
|
|
|
|
plArmatureLODMod::fLODDistance = float(params[0]);
|
|
|
|
}
|
|
|
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_LOD, GetLODDistance, "", "Get Distance for switching Avatar LOD" )
|
|
|
|
{
|
|
|
|
char buffer[256];
|
|
|
|
|
|
|
|
sprintf(buffer, "Lod Distance = %f", plArmatureLODMod::fLODDistance);
|
|
|
|
PrintString(buffer);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// CLIMBING
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "plAvatar/plAvBrainClimb.h"
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PF_CONSOLE_CMD( Avatar_Climb, Start, "string direction", "Specify initial mount direction: up, down, left, right")
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{
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plArmatureMod *avMod = const_cast<plArmatureMod *>(plAvatarMgr::GetInstance()->GetLocalAvatar());
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if(avMod)
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{
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const char *dirStr = params[0];
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plAvBrainClimb::Mode mode;
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if(stricmp(dirStr, "up") == 0)
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mode = plAvBrainClimb::kMountingUp;
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else if(stricmp(dirStr, "down") == 0)
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mode = plAvBrainClimb::kMountingDown;
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else if(stricmp(dirStr, "left") == 0)
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mode = plAvBrainClimb::kMountingLeft;
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else if(stricmp(dirStr, "right") == 0)
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mode = plAvBrainClimb::kMountingRight;
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plAvBrainClimb *brain = TRACKED_NEW plAvBrainClimb(mode);
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avMod->PushBrain(brain);
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}
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}
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PF_CONSOLE_CMD( Avatar_Climb, EnableDismount, "string direction", "Let the avatar dismount in the specified direction.")
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{
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plArmatureMod *avMod = const_cast<plArmatureMod *>(plAvatarMgr::GetInstance()->GetLocalAvatar());
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if(avMod)
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{
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plKey mgr = plAvatarMgr::GetInstance()->GetKey();
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plKey avKey = avMod->GetKey();
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const char *dirStr = params[0];
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plClimbMsg::Direction dir;
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if(stricmp(dirStr, "up") == 0)
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dir = plClimbMsg::kUp;
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else if(stricmp(dirStr, "down") == 0)
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dir = plClimbMsg::kDown;
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else if(stricmp(dirStr, "left") == 0)
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dir = plClimbMsg::kLeft;
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else if(stricmp(dirStr, "right") == 0)
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dir = plClimbMsg::kRight;
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plClimbMsg *msg = TRACKED_NEW plClimbMsg(mgr, avKey, plClimbMsg::kEnableDismount, dir, true);
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msg->Send();
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}
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}
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PF_CONSOLE_CMD( Avatar_Climb, EnableClimb, "string direction, int onOff", "Allow or forbid climbing in the given direction.")
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{
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plArmatureMod *avMod = const_cast<plArmatureMod *>(plAvatarMgr::GetInstance()->GetLocalAvatar());
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if(avMod)
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{
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plKey mgr = plAvatarMgr::GetInstance()->GetKey();
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plKey avKey = avMod->GetKey();
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const char *dirStr = params[0];
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plClimbMsg::Direction dir;
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if(stricmp(dirStr, "up") == 0)
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dir = plClimbMsg::kUp;
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else if(stricmp(dirStr, "down") == 0)
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dir = plClimbMsg::kDown;
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else if(stricmp(dirStr, "left") == 0)
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dir = plClimbMsg::kLeft;
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else if(stricmp(dirStr, "right") == 0)
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dir = plClimbMsg::kRight;
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hsBool enable = static_cast<int>(params[1]) ? true : false;
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plClimbMsg *msg = TRACKED_NEW plClimbMsg(mgr, avKey, plClimbMsg::kEnableClimb, dir, enable);
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msg->Send();
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}
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}
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PF_CONSOLE_CMD( Avatar_Climb, Release, "", "")
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{
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plArmatureMod *avMod = const_cast<plArmatureMod *>(plAvatarMgr::GetInstance()->GetLocalAvatar());
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if(avMod)
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{
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plKey mgr = plAvatarMgr::GetInstance()->GetKey();
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plKey avKey = avMod->GetKey();
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plClimbMsg *msg = TRACKED_NEW plClimbMsg(mgr, avKey, plClimbMsg::kRelease);
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msg->Send();
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}
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}
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PF_CONSOLE_CMD( Avatar_Climb, FallOff, "", "")
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{
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plArmatureMod *avMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if(avMod)
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{
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plKey mgr = plAvatarMgr::GetInstance()->GetKey();
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plKey avKey = avMod->GetKey();
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plClimbMsg *msg = TRACKED_NEW plClimbMsg(mgr, avKey, plClimbMsg::kFallOff);
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msg->Send();
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// SWIMMING
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//
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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PF_CONSOLE_SUBGROUP( Avatar, Swim )
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PF_CONSOLE_CMD( Avatar_Swim, Start, "", "")
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{
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plArmatureMod *avMod = const_cast<plArmatureMod*>(plAvatarMgr::GetInstance()->GetLocalAvatar());
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if(avMod)
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{
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plAvBrainSwim * brayne = TRACKED_NEW plAvBrainSwim();
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avMod->PushBrain(brayne);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// WARP
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// void WarpPlayerToAnother(hsBool iMove, UInt32 remoteID)
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PF_CONSOLE_CMD( Avatar_Warp, WarpToPlayer, "int PlayerID", "Warp our player to the same position as another player.")
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{
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plAvatarMgr::WarpPlayerToAnother(true, (int)params[0]);
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}
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PF_CONSOLE_CMD( Avatar_Warp, WarpPlayerHere, "int PlayerID", "Warp another player to the same position as us.")
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{
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plAvatarMgr::WarpPlayerToAnother(false, (int)params[0]);
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}
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PF_CONSOLE_CMD( Avatar_Warp, WarpToXYZ, "float x, float y, float z", "Warp our avatar to the given location.")
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{
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plAvatarMgr::WarpPlayerToXYZ((float)params[0], (float)params[1], (float)params[2]);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
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//
|
|
|
|
// AG (Animation Graph)
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|
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//
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|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
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#include "hsTimer.h"
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PF_CONSOLE_CMD( Avatar_AG, DumpFull, "", "print out the animation graph for the avatar")
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{
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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double time = hsTimer::GetSysSeconds();
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avatar->DumpAniGraph(nil, false, time);
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}
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PF_CONSOLE_CMD( Avatar_AG, DumpFullOptimized, "", "print out the optimized animation graph for the avatar")
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{
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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double time = hsTimer::GetSysSeconds();
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avatar->DumpAniGraph(nil, true, time);
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}
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PF_CONSOLE_CMD( Avatar_AG, DumpSingle, "string boneName", "print out the animation graph for the given (avatar) bone")
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{
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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double time = hsTimer::GetSysSeconds();
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const char *bone = params[0];
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avatar->DumpAniGraph(bone, false, time);
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}
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PF_CONSOLE_CMD( Avatar_AG, DumpSingleOptimized, "string boneName", "print out the optimized animatoin graph for the given (avatar) bone")
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{
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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double time = hsTimer::GetSysSeconds();
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const char *bone = params[0];
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avatar->DumpAniGraph(bone, true, time);
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}
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#endif // LIMIT_CONSOLE_COMMANDS
|