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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plKey_h_inc
#define plKey_h_inc
#include "hsTypes.h"
#include "plRefFlags.h"
class hsKeyedObject;
class plRefMsg;
class plUoid;
class hsBitVector;
//// plKey ///////////////////////////////////////////////////////////////////
// Pointer to a plKeyData struct, which is a handle to a keyedObject
class plKeyData;
class plKeyImp;
class plKey
{
public:
// Constructors and destructors and copy stuff
plKey();
plKey(const plKey& rhs);
plKey(void* ptr); // For constructing a nil key
~plKey();
plKey& operator=(const plKey& rhs);
hsBool operator==(const plKey& rhs) const;
hsBool operator==(const plKeyData* rhs) const;
hsBool operator!=(const plKey& rhs) const { return !(*this == rhs); }
hsBool operator!=(const plKeyData* rhs) const { return !(*this == rhs); }
plKeyData* operator->() const;
plKeyData& operator*() const;
operator plKeyImp*() const { return (plKeyImp*)fKeyData; }
static plKey Make(plKeyData* data) { return plKey(data, false); }
protected:
// Pointer to our real key
plKeyData* fKeyData;
void IIncRef();
void IDecRef();
// Internal constructor, extra param is to distinguish it from the void* constructor
plKey(plKeyData* data, hsBool ignore);
};
//// plKeyData ///////////////////////////////////////////////////////////////
// Base virtual class that provides the essential functionality you would
// want from a plKey-ish thing.
class plKeyData
{
public:
virtual const plUoid& GetUoid() const=0;
virtual const char* GetName() const=0;
virtual hsKeyedObject* GetObjectPtr()=0;
virtual hsKeyedObject* ObjectIsLoaded() const=0;
virtual hsKeyedObject* VerifyLoaded() = 0;
//----------------------
// Allow a keyed object to behave as if it has an active ref when in fact the object
// should only be active ref'ed by a non-keyed parent. Essentially just bumps/decs
// the active ref count to facilitate normal object creation/destruction
//----------------------
virtual hsKeyedObject* RefObject(plRefFlags::Type flags = plRefFlags::kActiveRef)=0;
virtual void UnRefObject(plRefFlags::Type flags = plRefFlags::kActiveRef)=0;
//----------------------
// Release has two behaviors, depending on whether the ref is active or passive:
// Active - Release decs the ActiveRefCnt. When it gets to zero, the object will be deleted.
// Passive - Unregisters my interest in when the object is created or destroyed.
//----------------------
virtual void Release(plKey targetKey)=0;
virtual UInt16 GetActiveRefs() const = 0;
virtual UInt16 GetNumNotifyCreated() const = 0;
virtual plRefMsg* GetNotifyCreated(int i) const = 0;
virtual const hsBitVector& GetActiveBits() const = 0;
protected:
// Protected so only the registry can create it
plKeyData();
virtual ~plKeyData();
#ifdef HS_DEBUGGING
// Debugging info fields
const char* fIDName;
const char* fClassType;
#endif
//// RefCount Stuff //////////////////////////////////////////////////////////
// The refcounts on plKeyData/plKeyImps are zero-based. When you first create
// a new plKeyImp (which should ONLY ever be done inside the resMgr), it gets
// a refcount of zero. Assigning a new plKey to represent it bumps it to 1,
// and when that key goes away, the refcount drops to zero and the ResManager
// is notified of the fact and may delete the keyImp.
// So the only refcounts on keys outside of the resMgr should be one or more;
// only inside the resMgr should there EVER exist keys with a refcount of 0.
//
// Using our own refCount system instead of hsRefCnt allows us to make it all
// protected, so that only plKey can actually ref/unref, which is as it should
// be.
// Only one class should ever touch this...
friend class plKey;
// Refcount--the number of plKeys that have pointers to us.
UInt16 fRefCount;
};
#endif // plKey_h_inc