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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.cpp
*
***/
#include "../../Pch.h"
#pragma hdrstop
#include "pnAceNtInt.h"
namespace Nt {
/****************************************************************************
*
* Private data
*
***/
// Use non-allocated arrays for worker threads since they're used so frequently.
const unsigned kMaxWorkerThreads = 32; // handles 8-processor computer w/hyperthreading
static bool s_running;
static HANDLE s_waitEvent;
static long s_ioThreadCount;
static HANDLE s_ioThreadHandles[kMaxWorkerThreads];
static HANDLE s_ioPort;
static unsigned s_pageSizeMask;
/****************************************************************************
*
* Waitable event handles
*
***/
//===========================================================================
CNtWaitHandle::CNtWaitHandle () {
m_refCount = 1;
m_event = CreateEvent(
(LPSECURITY_ATTRIBUTES) nil,
true, // manual reset
false, // initial state
(LPCTSTR) nil
);
}
//===========================================================================
CNtWaitHandle::~CNtWaitHandle () {
CloseHandle(m_event);
}
//===========================================================================
void CNtWaitHandle::IncRef () {
InterlockedIncrement(&m_refCount);
}
//===========================================================================
void CNtWaitHandle::DecRef () {
if (!InterlockedDecrement(&m_refCount))
DEL(this);
}
//===========================================================================
bool CNtWaitHandle::WaitForObject (unsigned timeMs) const {
return WAIT_TIMEOUT != WaitForSingleObject(m_event, timeMs);
}
//===========================================================================
void CNtWaitHandle::SignalObject () const {
SetEvent(m_event);
}
/****************************************************************************
*
* OPERATIONS
*
***/
//===========================================================================
static void INtOpDispatch (
NtObject * ntObj,
Operation * op,
dword bytes
) {
for (;;) {
switch (op->opType) {
case kOpConnAttempt:
INtSocketOpCompleteSocketConnect((NtOpConnAttempt *) op);
// operation not associated with ntObj so there is no next operation.
// operation has already been deleted by OpCompleteSocketConnect.
return;
case kOpQueuedSocketWrite:
INtSocketOpCompleteQueuedSocketWrite((NtSock *) ntObj, (NtOpSocketWrite *) op);
// operation converted into kOpSocketWrite so we cannot move
// to next operation until write operation completes
return;
case kOpSocketRead:
ASSERT(bytes != (dword) -1);
INtSocketOpCompleteSocketRead((NtSock *) ntObj, bytes);
return;
case kOpSocketWrite:
ASSERT(bytes != (dword) -1);
INtSocketOpCompleteSocketWrite((NtSock *) ntObj, (NtOpSocketWrite *) op);
break;
case kOpQueuedFileRead:
case kOpQueuedFileWrite:
INtFileOpCompleteQueuedReadWrite((NtFile *) ntObj, (NtOpFileReadWrite *) op);
// operation converted into kOpFileWrite so we cannot move
// to next operation until write operation completes
return;
case kOpFileRead:
case kOpFileWrite:
ASSERT(bytes != (dword) -1);
if (!INtFileOpCompleteReadWrite((NtFile *) ntObj, (NtOpFileReadWrite *) op, bytes))
return;
break;
case kOpFileFlush:
INtFileOpCompleteFileFlush((NtFile *) ntObj, (NtOpFileFlush *) op);
break;
case kOpSequence:
INtFileOpCompleteSequence((NtFile *) ntObj, (NtOpFileSequence *) op);
break;
DEFAULT_FATAL(opType);
}
// if this operation is not at the head of the list then it can't be completed
// because nextCompleteSequence would be prematurely incremented. Instead
// convert the operation to OP_NULL, which will get completed when it reaches
// the head of the list.
ntObj->critsect.Enter();
if (ntObj->opList.Prev(op)) {
// setting the completion flag must be done inside the critical section
// because it will be checked by sibling operations when they have the
// critical section.
op->pending = 0;
ntObj->critsect.Leave();
return;
}
// complete processing this event, and, since we're still inside the critical
// section, finish all completed operations since we don't have to leave the
// critical section to do so. This is a big win because a single operation
// that takes a long time to complete can backlog a long list of completed ops.
bool continueDispatch;
for (;;) {
// wake up any other threads waiting on this event
CNtWaitHandle * signalComplete = op->signalComplete;
op->signalComplete = nil;
// since this operation is at the head of the list we can complete it
if (op->asyncId && !++ntObj->nextCompleteSequence)
++ntObj->nextCompleteSequence;
Operation * next = ntObj->opList.Next(op);
ntObj->opList.Delete(op);
op = next;
// set event *after* operation is complete
if (signalComplete) {
signalComplete->SignalObject();
signalComplete->DecRef();
}
// if we just deleted the last operation then stop dispatching
if (!op) {
continueDispatch = false;
break;
}
// opTypes >= kOpSequence complete when they reach the head of the list
continueDispatch = op->opType >= kOpSequence;
if (op->pending)
break;
InterlockedDecrement(&ntObj->ioCount);
}
ntObj->critsect.Leave();
INtConnCompleteOperation(ntObj);
if (!continueDispatch)
break;
// certain operations which depend upon the value of bytes (reads & writes)
// can only be dispatched when they are completed normally. To ensure that
// we're not accidentally processing an operation that shouldn't be executed,
// set the bytes field to an invalid value.
bytes = (dword) -1;
}
}
//===========================================================================
static unsigned THREADCALL NtWorkerThreadProc (AsyncThread * thread) {
ThreadDenyBlock();
unsigned sleepMs = INFINITE;
while (s_running) {
// process I/O operations
{
dword bytes;
NtObject * ntObj;
Operation * op;
(void) GetQueuedCompletionStatus(
s_ioPort,
&bytes,
#ifdef _WIN64
(PULONG_PTR) &ntObj,
#else
(LPDWORD) &ntObj,
#endif
(LPOVERLAPPED *) &op,
sleepMs
);
if (op) {
// Queue for deadlock detection
#ifdef SERVER
void * check = CrashAddDeadlockCheck(thread->handle, L"pnAceNt.NtWorkerThread");
#endif
// Dispatch event to app
INtOpDispatch(ntObj, op, bytes);
// Unqueue from deadlock detection
#ifdef SERVER
CrashRemoveDeadlockCheck(check);
#endif
sleepMs = 0;
continue;
}
}
sleepMs = INFINITE;
continue;
}
return 0;
}
/****************************************************************************
*
* Module functions
*
***/
//===========================================================================
void INtConnPostOperation (NtObject * ntObj, Operation * op, unsigned bytes) {
PostQueuedCompletionStatus(
s_ioPort,
bytes,
#ifdef _WIN64
(ULONG_PTR) ntObj,
#else
(DWORD) ntObj,
#endif
&op->overlapped
);
}
//===========================================================================
AsyncId INtConnSequenceStart (NtObject * ntObj) {
unsigned result;
if (0 == (result = ++ntObj->nextStartSequence))
result = ++ntObj->nextStartSequence;
return (AsyncId) result;
}
//===========================================================================
bool INtConnInitialize (NtObject * ntObj) {
if (!CreateIoCompletionPort(ntObj->handle, s_ioPort, (DWORD) ntObj, 0)) {
LogMsg(kLogFatal, "CreateIoCompletionPort failed");
return false;
}
return true;
}
//===========================================================================
void INtConnCompleteOperation (NtObject * ntObj) {
// are we completing the last operation for this object?
if (InterlockedDecrement(&ntObj->ioCount))
return;
DWORD err = GetLastError();
switch (ntObj->ioType) {
case kNtFile:
INtFileDelete((NtFile *) ntObj);
break;
case kNtSocket:
INtSockDelete((NtSock *) ntObj);
break;
default:
LogMsg(kLogError, "NtConnCompleteOp %p %u", ntObj, ntObj->ioType);
break;
}
}
/*****************************************************************************
*
* Module exports
*
***/
//===========================================================================
void NtInitialize () {
// ensure initialization only occurs once
if (s_running)
return;
s_running = true;
// create a cleanup event
s_waitEvent = CreateEvent(
(LPSECURITY_ATTRIBUTES) 0,
true, // manual reset
false, // initial state off
(LPCTSTR) nil // name
);
if (!s_waitEvent)
ErrorFatal(__LINE__, __FILE__, "CreateEvent %#x", GetLastError());
// create IO completion port
if (0 == (s_ioPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0)))
ErrorFatal(__LINE__, __FILE__, "CreateIoCompletionPort %#x", GetLastError());
// calculate number of IO worker threads to create
if (!s_pageSizeMask) {
SYSTEM_INFO si;
GetSystemInfo(&si);
s_pageSizeMask = si.dwPageSize - 1;
// Set worker thread count
s_ioThreadCount = si.dwNumberOfProcessors * 2;
if (s_ioThreadCount > kMaxWorkerThreads) {
s_ioThreadCount = kMaxWorkerThreads;
LogMsg(kLogError, "kMaxWorkerThreads too small!");
}
}
// create IO worker threads
for (long thread = 0; thread < s_ioThreadCount; thread++) {
s_ioThreadHandles[thread] = (HANDLE) AsyncThreadCreate(
NtWorkerThreadProc,
(void *) thread,
L"NtWorkerThread"
);
}
INtFileInitialize();
INtSocketInitialize();
}
//===========================================================================
// DANGER: calling this function will slam closed any files which are still open.
// MOST PROGRAMS DO NOT NEED TO CALL THIS FUNCTION. In general, the best way to
// shut down the program is to simply let the atexit() handler take care of it.
void NtDestroy (unsigned exitThreadWaitMs) {
// cleanup modules that post completion notifications as part of their shutdown
INtFileStartCleanup();
INtSocketStartCleanup(exitThreadWaitMs);
// cleanup worker threads
s_running = false;
if (s_ioPort) {
// Post a completion notification to worker threads to wake them up
long thread;
for (thread = 0; thread < s_ioThreadCount; thread++)
PostQueuedCompletionStatus(s_ioPort, 0, 0, 0);
// Close each thread
for (thread = 0; thread < s_ioThreadCount; thread++) {
if (s_ioThreadHandles[thread]) {
WaitForSingleObject(s_ioThreadHandles[thread], exitThreadWaitMs);
CloseHandle(s_ioThreadHandles[thread]);
s_ioThreadHandles[thread] = nil;
}
}
// Cleanup port
CloseHandle(s_ioPort);
s_ioPort = 0;
}
if (s_waitEvent) {
CloseHandle(s_waitEvent);
s_waitEvent = 0;
}
INtFileDestroy();
INtSocketDestroy();
}
//===========================================================================
void NtSignalShutdown () {
SetEvent(s_waitEvent);
}
//===========================================================================
void NtWaitForShutdown () {
if (s_waitEvent)
WaitForSingleObject(s_waitEvent, INFINITE);
}
} using namespace Nt;
/****************************************************************************
*
* Public exports
*
***/
//===========================================================================
void NtGetApi (AsyncApi * api) {
api->initialize = NtInitialize;
api->destroy = NtDestroy;
api->signalShutdown = NtSignalShutdown;
api->waitForShutdown = NtWaitForShutdown;
api->sleep = NtSleep;
api->fileOpen = NtFileOpen;
api->fileClose = NtFileClose;
api->fileRead = NtFileRead;
api->fileWrite = NtFileWrite;
api->fileFlushBuffers = NtFileFlushBuffers;
api->fileSetLastWriteTime = NtFileSetLastWriteTime;
api->fileGetLastWriteTime = NtFileGetLastWriteTime;
api->fileCreateSequence = NtFileCreateSequence;
api->fileSeek = NtFileSeek;
api->socketConnect = NtSocketConnect;
api->socketConnectCancel = NtSocketConnectCancel;
api->socketDisconnect = NtSocketDisconnect;
api->socketDelete = NtSocketDelete;
api->socketSend = NtSocketSend;
api->socketWrite = NtSocketWrite;
api->socketSetNotifyProc = NtSocketSetNotifyProc;
api->socketSetBacklogAlloc = NtSocketSetBacklogAlloc;
api->socketStartListening = NtSocketStartListening;
api->socketStopListening = NtSocketStopListening;
api->socketEnableNagling = NtSocketEnableNagling;
}