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497 lines
20 KiB
497 lines
20 KiB
14 years ago
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from PlasmaServer import *
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heekTables = [] # an array of heekGames for the tables we have running
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kNone = 0
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kRock = 1
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kPaper = 2
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kScissors = 3
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class heekPlayer:
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def __init__(self):
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self.ID = -1
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self.key = None
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self.pos = -1
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self.choice = kNone
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self.rocksWon = 0
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self.papersWon = 0
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self.scissorsWon = 0
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self.roundsWon = 0
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self.curRoundScore = 0
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self.points = -1
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self.isPlaying = 0
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self.name = ""
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self.gamePlaying = None # the heekGame we are currently playing
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self.scoreDict = { (kRock, kRock): 0,
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(kRock, kPaper): -1,
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(kRock, kScissors): 1,
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(kRock, kNone): 0,
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(kPaper, kRock): 1,
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(kPaper, kPaper): 0,
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(kPaper, kScissors): -1,
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(kPaper, kNone): 0,
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(kScissors, kRock): -1,
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(kScissors, kPaper): 1,
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(kScissors, kScissors): 0,
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(kScissors, kNone): 0,
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(kNone, kNone): 0,
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(kNone, kRock): 0,
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(kNone, kPaper): 0,
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(kNone, kScissors): 0
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}
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def ScoreAgainst(self,other):
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return self.scoreDict[(self.choice,other.choice)]
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def ResetGame(self):
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self.choice = kNone
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self.rocksWon = 0
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self.papersWon = 0
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self.scissorsWon = 0
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self.curRoundScore = 0
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self.isPlaying = 0
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def ResetRound(self):
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self.curRoundScore = 0
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self.choice = kNone
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def SendMessage(self,contents):
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msg = ptPythonMsg()
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msg.setKey(self.key)
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msg.setContents(str(contents))
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msg.send(self.ID)
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def CompareRoundScores(player1, player2):
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if player1.curRoundScore < player2.curRoundScore:
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return -1
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if player1.curRoundScore > player2.curRoundScore:
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return 1
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return 0
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class heekGame:
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def __init__(self):
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self.ID = -1
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self.playerList = []
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self.countdownStarted = 0
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self.winners = []
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self.pot = 0
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self.agePlayers = [] # a list of all people in the age, tuple where 0 is ID and 1 is Key
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self.queueCleanup = [] # do we need to send a cleanup message to the first person to link in?
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def PlayerIDInGame(self,ID):
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for player in self.playerList:
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if player.ID == ID:
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return 1
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return 0
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def PlayerKeyInGame(self,key):
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for player in self.playerList:
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if player.key == key:
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return 1
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return 0
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def SendToAll(self,message):
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for player in self.playerList:
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player.SendMessage(message)
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def SendWelcomeMsg(self,name,points):
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self.SendToAll("PlrWelcome "+str(points)+' '+str(self.CalculateAnte(points))+' '+name)
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def SendStatusMsg(self,player):
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player.SendMessage("Points "+str(player.points)+' '+str(self.CalculateAnte(player.points)))
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def CalculateRank(self,points):
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if points == 0:
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return 0
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gamesWinToRank = 100 # number of 1v1 games against same rank to level
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rank = 1
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curPoints = gamesWinToRank
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while 1:
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curPoints += rank*gamesWinToRank
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if points <= curPoints:
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return rank
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rank += 1
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def CalculateAnte(self,points):
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return self.CalculateRank(points)
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def RewardRoundWinners(self):
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for winner in self.winners:
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winner.roundsWon += 1
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lightNum = 0
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if winner.choice == kRock:
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winner.rocksWon += 1
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lightNum = winner.rocksWon
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elif winner.choice == kPaper:
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winner.papersWon += 1
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lightNum = winner.papersWon
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elif winner.choice == kScissors:
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winner.scissorsWon += 1
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lightNum = winner.scissorsWon
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if lightNum == 0: # shouldn't happen, but just in case
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print "ID: "+str(self.ID)+" lightNum is 0 for some reason...len(winners)="+str(len(self.winners))+", winner.choice="+str(winner.choice)
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print "ID: "+str(self.ID)+" len(playerList)="+str(len(self.playerList))+", winner.ID="+str(winner.ID)+", winner.pos="+str(winner.pos)
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return
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winner.SendMessage("Win "+str(winner.choice))
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if lightNum < 3:
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light = (winner.choice-1)*2+(lightNum-1)
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winner.SendMessage("LightOn "+str(light))
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elif lightNum == 3:
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light1 = (winner.choice-1)*2
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light2 = light1+1
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winner.SendMessage("Flash "+str(light1))
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winner.SendMessage("Flash "+str(light2))
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losers = [player for player in self.playerList if not player in self.winners]
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for loser in losers:
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loser.SendMessage("Lose "+str(loser.choice))
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def ComputeRoundScores(self):
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cnt = len(self.playerList)
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#if cnt == 1: # for single-player only
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#self.playerList[0].curRoundScore = 1
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for i in range(cnt-1):
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player1 = self.playerList[i]
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for j in range(i+1,cnt):
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player2 = self.playerList[j]
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player1.curRoundScore += player1.ScoreAgainst(player2)
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player2.curRoundScore += player2.ScoreAgainst(player1)
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def PickRoundWinners(self):
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rwCopy = self.playerList
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rwCopy.sort(CompareRoundScores)
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big=rwCopy[len(rwCopy)-1].curRoundScore
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if big>0:
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self.winners = [winner for winner in rwCopy if winner.curRoundScore == big]
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def PickGameWinners(self):
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gameWinners = [winner for winner in self.winners if winner.rocksWon == 3 or winner.papersWon == 3 or winner.scissorsWon == 3]
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if (len(gameWinners) <= 1):
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return gameWinners
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gwCopy = gameWinners
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gwCopy.sort(CompareRoundsWon)
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big=gwCopy[len(gwCopy)-1].roundsWon
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if big>0:
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gameWinners = [winner for winner in gwCopy if winner.roundsWon==big]
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return gameWinners
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def HandlePlayerReady(self):
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if not self.countdownStarted:
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print "ID: "+str(self.ID)+" Starting countdown"
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self.SendToAll("StartCountdown")
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self.countdownStarted = 1
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return
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playersReady = [player for player in self.playerList if player.choice != kNone]
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allReady = (len(playersReady) == len(self.playerList))
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if allReady and len(playersReady)>1:
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self.SendToAll("StopCountdown")
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def ResetGame(self):
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self.winners = []
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for player in self.playerList:
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player.ResetGame()
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def ResetRound(self):
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self.winners = []
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for player in self.playerList:
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player.ResetRound()
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def PlayGame(self):
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if not self.countdownStarted:
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print "ID: "+str(self.ID)+" Extra countdown end message received, ignoring"
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return # extra countdown end message, ignore
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self.countdownStarted = 0
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playersReady = [player for player in self.playerList if player.choice != kNone]
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if len(playersReady) <= 1:
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print "ID: "+str(self.ID)+" Only one player was ready, aborting game"
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self.ResetRound()
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self.SendToAll("ShowIdleAnimation")
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return
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print "ID: "+str(self.ID)+" Disabling player's interfaces"
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self.SendToAll("Disable")
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self.ComputeRoundScores()
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self.PickRoundWinners()
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self.RewardRoundWinners()
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def HandleGameWinner(self):
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gameWinners = self.PickGameWinners()
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if len(gameWinners) > 0:
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print "ID: "+str(self.ID)+" A player has won, letting admin know about it"
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x = "init"
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if (gameWinners[0].choice == kRock): # it might be possible for multiple types to win, will need to check
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x = "rock"
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elif (gameWinners[0].choice == kPaper):
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x = "paper"
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elif (gameWinners[0].choice == kScissors):
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x = "scissors"
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self.SendToAll("GameWin "+x)
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pointsToGive = int(self.pot/len(gameWinners))
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self.pot -= pointsToGive*len(gameWinners)
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for winner in gameWinners:
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if winner.points != -1:
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winner.SendMessage("SetPoints "+str(winner.points+pointsToGive))
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for player in self.playerList:
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if player.ID == winner.ID and player.key == winner.key:
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player.points += pointsToGive
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break
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self.ResetGame()
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for player in self.playerList:
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self.SendStatusMsg(player)
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return 1
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return 0
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def SendTableState(self,ID,key):
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for player in self.playerList:
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setupMsg = ptPythonMsg()
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setupMsg.setKey(key)
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setupStr = "SetupP"+str(player.pos)
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setupMsg.setContents(setupStr+"B") # enable buttons
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setupMsg.send(ID)
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if player.rocksWon >= 1:
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setupMsg.setContents(setupStr+"L0")
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setupMsg.send(ID)
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if player.rocksWon >= 2:
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setupMsg.setContents(setupStr+"L1")
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setupMsg.send(ID)
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if player.papersWon >= 1:
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setupMsg.setContents(setupStr+"L2")
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setupMsg.send(ID)
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if player.papersWon >= 2:
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setupMsg.setContents(setupStr+"L3")
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setupMsg.send(ID)
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if player.scissorsWon >= 1:
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setupMsg.setContents(setupStr+"L4")
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setupMsg.send(ID)
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if player.scissorsWon >= 2:
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setupMsg.setContents(setupStr+"L5")
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setupMsg.send(ID)
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def ClientLeft(self,ID):
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position = -1
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for player in self.playerList[:]:
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if player.ID == ID:
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position = player.pos
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self.playerList.remove(player)
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for player in self.agePlayers[:]:
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if player[0] == ID:
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self.agePlayers.remove(player)
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if position == -1: # client wasn't playing
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return
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print "ID: "+str(self.ID)+" Client ID# "+str(ID)+" has left, cleaning up after him"
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if len(self.playerList) == 0: # no players left to cleanup the position
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if len(self.agePlayers) == 0: # no players in age left to cleanup the table
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self.queueCleanup.append(position)
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else:
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cleanup = ptPythonMsg()
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cleanup.setContents("Cleanup "+str(position))
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cleanup.setKey(self.agePlayers[0][1])
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cleanup.send(self.agePlayers[0][0])
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cleanup.setContents("ShowIdleAnimation")
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cleanup.send(self.agePlayers[0][0])
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for num in range(len(self.playerList)): # let everyone know of their new player numbers
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numberMsg = ptPythonMsg()
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numberMsg.setKey(self.playerList[num].key)
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numberMsg.setContents("Number "+str(num+1))
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numberMsg.send(self.playerList[num].ID)
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if position != -1:
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self.SendToAll("Drop "+str(position))
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def HandleAdd(self,senderID,key,pos):
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for player in self.playerList:
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if player.pos == pos:
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print "ID: "+str(self.ID)+" Ignoring client ID# "+str(senderID)+" request to play since someone is already sitting in their requested position: "+str(pos)
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return
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print "ID: "+str(self.ID)+" Adding client ID# "+str(senderID)+" to player list. They are playing position "+str(pos)
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player = heekPlayer()
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player.ID = senderID
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player.key = key
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player.pos = pos
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self.playerList.append(player)
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reply = ptPythonMsg()
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reply.setContents("Player "+str(len(self.playerList)))
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reply.setKey(key)
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reply.send(senderID)
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reply.setContents("GetPoints")
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reply.send(senderID)
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reply.setContents("GetName")
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reply.send(senderID)
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def HandleRemove(self,senderID,key):
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print "ID: "+str(self.ID)+" Removing client ID# "+str(senderID)+" from player list."
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for player in self.playerList:
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if player.ID == senderID and player.key == key:
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self.playerList.remove(player)
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if len(self.playerList) == 0: # last player left
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print "ID: "+str(self.ID)+" Last player is requesting a leave, telling him to clean up"
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if self.countdownStarted:
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player.SendMessage("StopCountdown")
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self.countdownStarted = 0
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player.SendMessage("ShowIdleAnimation")
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if player.points != -1:
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print "ID: "+str(self.ID)+" Giving last player the remaining points in the pot: "+str(self.pot)
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player.SendMessage("SetPoints "+str(player.points+self.pot))
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self.pot = 0
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player.SendMessage("Goodbye")
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#self.ResetGame()
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break
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for num in range(len(self.playerList)): # let everyone know of their new player numbers
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numberMsg = ptPythonMsg()
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numberMsg.setKey(self.playerList[num].key)
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numberMsg.setContents("Number "+str(num+1))
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numberMsg.send(self.playerList[num].ID)
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def HandleChoice(self,senderID,key,choice):
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print "ID: "+str(self.ID)+" Player #"+str(senderID)+" has chosen "+str(choice)
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for player in self.playerList:
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if player.ID == senderID and player.key == key:
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if player.points != -1 and not player.isPlaying:
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ante = self.CalculateAnte(player.points)
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player.points -= ante
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self.pot += ante
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player.isPlaying = 1
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player.SendMessage("SetPoints "+str(player.points))
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player.choice = choice
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self.HandlePlayerReady()
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def HandleCountdownFinished(self):
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print "ID: "+str(self.ID)+" Countdown has finished"
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self.PlayGame()
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def HandleChoiceAnimFinished(self):
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print "ID: "+str(self.ID)+" Choice animation has finished"
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if not self.HandleGameWinner():
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self.ResetRound()
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self.SendToAll("ShowIdleAnimation")
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self.SendToAll("Enable")
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def HandleWinAnimFinished(self):
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self.SendToAll("ShowIdleAnimation")
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self.SendToAll("Enable")
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def HandleLinkIn(self,senderID,key):
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self.agePlayers.append((senderID,key))
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if len(self.queueCleanup) != 0:
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for item in self.queueCleanup:
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cleanup = ptPythonMsg()
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cleanup.setContents("Cleanup "+str(item))
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cleanup.setKey(self.agePlayers[0][1])
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cleanup.send(self.agePlayers[0][0])
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self.queueCleanup = []
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idle = ptPythonMsg()
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idle.setContents("ShowIdleAnimation")
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idle.setKey(self.agePlayers[0][1])
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idle.send(self.agePlayers[0][0])
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self.SendTableState(senderID,key)
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def HandlePoints(self,senderID,key,points):
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print "ID: "+str(self.ID)+" Player ID# "+str(senderID)+" has "+str(points)+" points"
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for player in self.playerList:
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if player.ID == senderID and player.key == key:
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player.points = points
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if player.name != "":
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self.SendWelcomeMsg(player.name,player.points)
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def HandleName(self,senderID,key,name):
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for player in self.playerList:
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if player.ID == senderID and player.key == key:
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player.name = name
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if player.points != -1:
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self.SendWelcomeMsg(player.name,player.points)
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return
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def onInit():
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global heekTables
|
||
|
print "RestorationGuild.py is initializing"
|
||
|
heekTables = []
|
||
|
|
||
|
def onShutdown():
|
||
|
print "RestorationGuild.py is shutting down"
|
||
|
|
||
|
#def onUpdate(secs):
|
||
|
#global curtime
|
||
|
#global lastupdate
|
||
|
#global heekPlayerList
|
||
|
#if lastupdate == 0:
|
||
|
#lastupdate = secs
|
||
|
#curtime = secs
|
||
|
#if curtime - lastupdate >= 1:
|
||
|
# put any code here that wants to be run every second (nothing currently)
|
||
|
#lastupdate += 1
|
||
|
|
||
|
def onClientLeft(ID):
|
||
|
global heekTables
|
||
|
for table in heekTables:
|
||
|
table.ClientLeft(ID)
|
||
|
|
||
|
def onMsgReceived(msg):
|
||
|
global heekTables
|
||
|
msgContents = msg.getContents()
|
||
|
senderID = msg.getSenderID()
|
||
|
key = msg.getKey()
|
||
|
print "Message received from client. ID#: "+str(msg.getSenderID())+" Contents: "+msg.getContents()
|
||
|
if len(msgContents) > 3 and msgContents[:3] == "Add": # they want to be added to our player list
|
||
|
options = msgContents[4:].split(' ')
|
||
|
pos = options[0]
|
||
|
tableID = options[1]
|
||
|
for table in heekTables:
|
||
|
if table.ID == tableID:
|
||
|
table.HandleAdd(senderID,key,pos)
|
||
|
elif msgContents == "Remove": # they want to be removed from our player list
|
||
|
for table in heekTables:
|
||
|
if table.PlayerIDInGame(senderID):
|
||
|
table.HandleRemove(senderID,key)
|
||
|
elif msgContents == "Rock":
|
||
|
for table in heekTables:
|
||
|
if table.PlayerIDInGame(senderID):
|
||
|
table.HandleChoice(senderID,key,kRock)
|
||
|
elif msgContents == "Paper":
|
||
|
for table in heekTables:
|
||
|
if table.PlayerIDInGame(senderID):
|
||
|
table.HandleChoice(senderID,key,kPaper)
|
||
|
elif msgContents == "Scissors":
|
||
|
for table in heekTables:
|
||
|
if table.PlayerIDInGame(senderID):
|
||
|
table.HandleChoice(senderID,key,kScissors)
|
||
|
elif msgContents == "CountdownFinished":
|
||
|
for table in heekTables:
|
||
|
if table.PlayerIDInGame(senderID):
|
||
|
table.HandleCountdownFinished()
|
||
|
elif msgContents == "ChoiceAnimFinished":
|
||
|
for table in heekTables:
|
||
|
if table.PlayerIDInGame(senderID):
|
||
|
table.HandleChoiceAnimFinished()
|
||
|
elif msgContents == "GameWinAnimFinished":
|
||
|
for table in heekTables:
|
||
|
if table.PlayerIDInGame(senderID):
|
||
|
table.HandleWinAnimFinished()
|
||
|
elif len(msgContents) > 6 and msgContents[:6] == "LinkIn": # client telling us it's in the age
|
||
|
tableID = msgContents[7:]
|
||
|
for table in heekTables:
|
||
|
if table.ID == tableID:
|
||
|
table.HandleLinkIn(senderID,key)
|
||
|
return
|
||
|
# must be a new table, add it to our list
|
||
|
print("Table ID # " + str(tableID) + " isn't in our list of games, adding it")
|
||
|
newTable = heekGame()
|
||
|
newTable.ID = tableID
|
||
|
newTable.HandleLinkIn(senderID,key)
|
||
|
heekTables.append(newTable)
|
||
|
elif len(msgContents) > 6 and msgContents[:6] == "Points":
|
||
|
points = int(msgContents[7:])
|
||
|
for table in heekTables:
|
||
|
if table.PlayerIDInGame(senderID):
|
||
|
table.HandlePoints(senderID,key,points)
|
||
|
elif len(msgContents) > 4 and msgContents[:4] == "Name":
|
||
|
name = msgContents[5:]
|
||
|
for table in heekTables:
|
||
|
if table.PlayerIDInGame(senderID):
|
||
|
table.HandleName(senderID,key,name)
|
||
|
else:
|
||
|
print "Unknown message, not handling"
|