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487 lines
18 KiB
487 lines
18 KiB
14 years ago
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from PlasmaServer import *
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heekPlayerList = []
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curtime = 0
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lastupdate = 0
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countdownStarted = 0
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winners = []
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pot = 0
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agePlayers = [] # a list of all people in the age, tuple where 0 is ID and 1 is Key
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queueCleanup = 0 # do we need to send a cleanup message to the first person to link in?
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kNone = 0
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kRock = 1
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kPaper = 2
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kScissors = 3
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class heekPlayer:
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def __init__(self):
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self.ID = -1
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self.key = None
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self.pos = -1
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self.choice = kNone
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self.rocksWon = 0
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self.papersWon = 0
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self.scissorsWon = 0
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self.roundsWon = 0
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self.curRoundScore = 0
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self.points = -1
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self.isPlaying = 0
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self.name = ""
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self.scoreDict = { (kRock, kRock): 0,
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(kRock, kPaper): -1,
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(kRock, kScissors): 1,
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(kRock, kNone): 0,
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(kPaper, kRock): 1,
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(kPaper, kPaper): 0,
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(kPaper, kScissors): -1,
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(kPaper, kNone): 0,
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(kScissors, kRock): -1,
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(kScissors, kPaper): 1,
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(kScissors, kScissors): 0,
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(kScissors, kNone): 0,
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(kNone, kNone): 0,
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(kNone, kRock): 0,
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(kNone, kPaper): 0,
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(kNone, kScissors): 0
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}
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def ScoreAgainst(self,other):
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return self.scoreDict[(self.choice,other.choice)]
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def ResetGame(self):
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self.choice = kNone
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self.rocksWon = 0
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self.papersWon = 0
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self.scissorsWon = 0
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self.curRoundScore = 0
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self.isPlaying = 0
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def ResetRound(self):
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self.curRoundScore = 0
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self.choice = kNone
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def SendMessage(self,contents):
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msg = ptPythonMsg()
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msg.setKey(self.key)
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msg.setContents(str(contents))
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msg.send(self.ID)
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def SendToAll(message):
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global heekPlayerList
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for player in heekPlayerList:
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player.SendMessage(message)
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def CalculateRank(points):
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if points == 0:
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return 0
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gamesWinToRank = 100 # number of 1v1 games against same rank to level
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rank = 1
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curPoints = gamesWinToRank
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while 1:
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curPoints += rank*gamesWinToRank
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if points <= curPoints:
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return rank
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rank += 1
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def CalculateAnte(points):
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return CalculateRank(points)
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def SendWelcomeMsg(name,points):
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global heekPlayerList
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SendToAll("PlrWelcome "+str(points)+' '+str(CalculateAnte(points))+' '+name)
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def SendStatusMsg(player):
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player.SendMessage("Points "+str(player.points)+' '+str(CalculateAnte(player.points)))
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def RewardRoundWinners():
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global winners
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global heekPlayerList
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for winner in winners:
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winner.roundsWon += 1
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lightNum = 0
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if winner.choice == kRock:
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winner.rocksWon += 1
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lightNum = winner.rocksWon
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elif winner.choice == kPaper:
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winner.papersWon += 1
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lightNum = winner.papersWon
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elif winner.choice == kScissors:
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winner.scissorsWon += 1
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lightNum = winner.scissorsWon
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if lightNum == 0: # shouldn't happen, but just in case
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print "lightNum is 0 for some reason...len(winners)="+str(len(winners))+", winner.choice="+str(winner.choice)
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print "len(heekPlayerList)="+str(len(heekPlayerList))+", winner.ID="+str(winner.ID)+", winner.pos="+str(winner.pos)
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return
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winner.SendMessage("Win "+str(winner.choice))
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if lightNum < 3:
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light = (winner.choice-1)*2+(lightNum-1)
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winner.SendMessage("LightOn "+str(light))
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elif lightNum == 3:
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light1 = (winner.choice-1)*2
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light2 = light1+1
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winner.SendMessage("Flash "+str(light1))
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winner.SendMessage("Flash "+str(light2))
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losers = [player for player in heekPlayerList if not player in winners]
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for loser in losers:
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loser.SendMessage("Lose "+str(loser.choice))
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def CompareRoundScores(player1, player2):
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if player1.curRoundScore < player2.curRoundScore:
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return -1
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if player1.curRoundScore > player2.curRoundScore:
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return 1
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return 0
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def ComputeRoundScores():
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global heekPlayerList
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cnt = len(heekPlayerList)
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#if cnt == 1: # for single-player only
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#heekPlayerList[0].curRoundScore = 1
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for i in range(cnt-1):
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player1 = heekPlayerList[i]
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for j in range(i+1,cnt):
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player2 = heekPlayerList[j]
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player1.curRoundScore += player1.ScoreAgainst(player2)
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player2.curRoundScore += player2.ScoreAgainst(player1)
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def PickRoundWinners():
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global heekPlayerList
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global winners
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rwCopy = heekPlayerList
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rwCopy.sort(CompareRoundScores)
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big=rwCopy[len(rwCopy)-1].curRoundScore
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if big>0:
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winners = [winner for winner in rwCopy if winner.curRoundScore == big]
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def CompareRoundsWon(player1, player2):
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if player1.roundsWon < player2.roundsWon:
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return -1
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if player1.roundsWon > player2.roundsWon:
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return 1
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return 0
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def PickGameWinners():
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global winners
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gameWinners = [winner for winner in winners if winner.rocksWon == 3 or winner.papersWon == 3 or winner.scissorsWon == 3]
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if (len(gameWinners) <= 1):
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return gameWinners
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gwCopy = gameWinners
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gwCopy.sort(CompareRoundsWon)
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big=gwCopy[len(gwCopy)-1].roundsWon
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if big>0:
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gameWinners = [winner for winner in gwCopy if winner.roundsWon==big]
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return gameWinners
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def HandlePlayerReady():
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global countdownStarted
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global heekPlayerList
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if not countdownStarted:
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print "Starting countdown"
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SendToAll("StartCountdown")
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countdownStarted = 1
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return
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playersReady = [player for player in heekPlayerList if player.choice != kNone]
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allReady = (len(playersReady) == len(heekPlayerList))
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if allReady and len(playersReady)>1:
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SendToAll("StopCountdown")
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def ResetGame():
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global heekPlayerList
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global winners
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winners = []
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for player in heekPlayerList:
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player.ResetGame()
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def ResetRound():
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global heekPlayerList
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global winners
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winners = []
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for player in heekPlayerList:
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player.ResetRound()
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def PlayGame():
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global countdownStarted
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global heekPlayerList
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global pot
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if not countdownStarted:
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print "Extra countdown end message received, ignoring"
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return # extra countdown end message, ignore
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countdownStarted = 0
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playersReady = [player for player in heekPlayerList if player.choice != kNone]
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if len(playersReady) <= 1:
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print "Only one player was ready, aborting game"
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ResetRound()
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SendToAll("ShowIdleAnimation")
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return
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print "Disabling player's interfaces"
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SendToAll("Disable")
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ComputeRoundScores()
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PickRoundWinners()
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RewardRoundWinners()
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def HandleGameWinner():
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global heekPlayerList
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global pot
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gameWinners = PickGameWinners()
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if len(gameWinners) > 0:
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print "A player has won, letting admin know about it"
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x = "init"
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if (gameWinners[0].choice == kRock): # it might be possible for multiple types to win, will need to check
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x = "rock"
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elif (gameWinners[0].choice == kPaper):
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x = "paper"
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elif (gameWinners[0].choice == kScissors):
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x = "scissors"
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SendToAll("GameWin "+x)
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pointsToGive = int(pot/len(gameWinners))
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pot -= pointsToGive*len(gameWinners)
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for winner in gameWinners:
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if winner.points != -1:
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winner.SendMessage("SetPoints "+str(winner.points+pointsToGive))
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for player in heekPlayerList:
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if player.ID == winner.ID and player.key == winner.key:
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player.points += pointsToGive
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break
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ResetGame()
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for player in heekPlayerList:
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SendStatusMsg(player)
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return 1
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return 0
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def SendTableState(ID,key):
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global heekPlayerList
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for player in heekPlayerList:
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setupMsg = ptPythonMsg()
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setupMsg.setKey(key)
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setupStr = "SetupP"+str(player.pos)
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setupMsg.setContents(setupStr+"B") # enable buttons
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setupMsg.send(ID)
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if player.rocksWon >= 1:
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setupMsg.setContents(setupStr+"L0")
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setupMsg.send(ID)
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if player.rocksWon >= 2:
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setupMsg.setContents(setupStr+"L1")
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setupMsg.send(ID)
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if player.papersWon >= 1:
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setupMsg.setContents(setupStr+"L2")
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setupMsg.send(ID)
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if player.papersWon >= 2:
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setupMsg.setContents(setupStr+"L3")
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setupMsg.send(ID)
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if player.scissorsWon >= 1:
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setupMsg.setContents(setupStr+"L4")
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setupMsg.send(ID)
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if player.scissorsWon >= 2:
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setupMsg.setContents(setupStr+"L5")
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setupMsg.send(ID)
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def onInit():
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global heekPlayerList
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global lastupdate
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global countdownStarted
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global winners
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global queueCleanup
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global pot
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print "Neighborhood.py is initializing"
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heekPlayerList = []
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winners = []
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lastupdate = 0
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countdownStarted = 0
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queueCleanup = []
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pot = 0
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def onShutdown():
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print "Neighborhood.py is shutting down"
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#def onUpdate(secs):
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#global curtime
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#global lastupdate
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#global heekPlayerList
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#if lastupdate == 0:
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#lastupdate = secs
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#curtime = secs
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#if curtime - lastupdate >= 1:
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# put any code here that wants to be run every second (nothing currently)
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#lastupdate += 1
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def onClientLeft(ID):
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global heekPlayerList
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global agePlayers
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global queueCleanup
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position = -1
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for player in heekPlayerList[:]:
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if player.ID == ID:
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position = player.pos
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heekPlayerList.remove(player)
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for player in agePlayers[:]:
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if player[0] == ID:
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agePlayers.remove(player)
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if position == -1: # client wasn't playing
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return
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print "Client ID# "+str(ID)+" has left, cleaning up after him"
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if len(heekPlayerList) == 0: # no players left to cleanup the position
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if len(agePlayers) == 0: # no players in age left to cleanup the table
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queueCleanup.append(position)
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else:
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cleanup = ptPythonMsg()
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cleanup.setContents("Cleanup "+str(position))
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cleanup.setKey(agePlayers[0][1])
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cleanup.send(agePlayers[0][0])
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cleanup.setContents("ShowIdleAnimation")
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cleanup.send(agePlayers[0][0])
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for num in range(len(heekPlayerList)): # let everyone know of their new player numbers
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numberMsg = ptPythonMsg()
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numberMsg.setKey(heekPlayerList[num].key)
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numberMsg.setContents("Number "+str(num+1))
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numberMsg.send(heekPlayerList[num].ID)
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if position != -1:
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SendToAll("Drop "+str(position))
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def onMsgReceived(msg):
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global heekPlayerList
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global countdownStarted
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global agePlayers
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global queueCleanup
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global pot
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msgContents = msg.getContents()
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senderID = msg.getSenderID()
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key = msg.getKey()
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print "Message received from client. ID#: "+str(msg.getSenderID())+" Contents: "+msg.getContents()
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if len(msgContents) > 3 and msgContents[:3] == "Add": # they want to be added to our player list
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pos = msgContents[4:]
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for player in heekPlayerList:
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if player.pos == pos:
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print "Ignoring client ID# "+str(senderID)+" request to play since someone is already sitting in their requested position: "+str(pos)
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return
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print "Adding client ID# "+str(senderID)+" to player list. They are playing position "+str(pos)
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player = heekPlayer()
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player.ID = senderID
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player.key = key
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player.pos = pos
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heekPlayerList.append(player)
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reply = ptPythonMsg()
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reply.setContents("Player "+str(len(heekPlayerList)))
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reply.setKey(key)
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reply.send(senderID)
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reply.setContents("GetPoints")
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reply.send(senderID)
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reply.setContents("GetName")
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reply.send(senderID)
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elif msgContents == "Remove": # they want to be removed from our player list
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print "Removing client ID# "+str(senderID)+" from player list."
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for player in heekPlayerList:
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if player.ID == senderID and player.key == key:
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heekPlayerList.remove(player)
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if len(heekPlayerList) == 0: # last player left
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print "Last player is requesting a leave, telling him to clean up"
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if countdownStarted:
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player.SendMessage("StopCountdown")
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countdownStarted = 0
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player.SendMessage("ShowIdleAnimation")
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if player.points != -1:
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print "Giving last player the remaining points in the pot: "+str(pot)
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player.SendMessage("SetPoints "+str(player.points+pot))
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pot = 0
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player.SendMessage("Goodbye")
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#ResetGame()
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break
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for num in range(len(heekPlayerList)): # let everyone know of their new player numbers
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numberMsg = ptPythonMsg()
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numberMsg.setKey(heekPlayerList[num].key)
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numberMsg.setContents("Number "+str(num+1))
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numberMsg.send(heekPlayerList[num].ID)
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elif msgContents == "Rock":
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print "Player #"+str(senderID)+" has chosen rock"
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for player in heekPlayerList:
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if player.ID == senderID and player.key == key:
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if player.points != -1 and not player.isPlaying:
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ante = CalculateAnte(player.points)
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player.points -= ante
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pot += ante
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player.isPlaying = 1
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player.SendMessage("SetPoints "+str(player.points))
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player.choice = kRock
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HandlePlayerReady()
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return
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elif msgContents == "Paper":
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print "Player #"+str(senderID)+" has chosen paper"
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for player in heekPlayerList:
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if player.ID == senderID and player.key == key:
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if player.points != -1 and not player.isPlaying:
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ante = CalculateAnte(player.points)
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player.points -= ante
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pot += ante
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player.isPlaying = 1
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player.SendMessage("SetPoints "+str(player.points))
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player.choice = kPaper
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HandlePlayerReady()
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return
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elif msgContents == "Scissors":
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print "Player #"+str(senderID)+" has chosen scissors"
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for player in heekPlayerList:
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if player.ID == senderID and player.key == key:
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|
if player.points != -1 and not player.isPlaying:
|
||
|
ante = CalculateAnte(player.points)
|
||
|
player.points -= ante
|
||
|
pot += ante
|
||
|
player.isPlaying = 1
|
||
|
player.SendMessage("SetPoints "+str(player.points))
|
||
|
player.choice = kScissors
|
||
|
HandlePlayerReady()
|
||
|
return
|
||
|
elif msgContents == "CountdownFinished":
|
||
|
print "Countdown has finished"
|
||
|
PlayGame()
|
||
|
elif msgContents == "ChoiceAnimFinished":
|
||
|
print "Choice animation has finished"
|
||
|
if not HandleGameWinner():
|
||
|
ResetRound()
|
||
|
SendToAll("ShowIdleAnimation")
|
||
|
SendToAll("Enable")
|
||
|
elif msgContents == "GameWinAnimFinished":
|
||
|
SendToAll("ShowIdleAnimation")
|
||
|
SendToAll("Enable")
|
||
|
elif msgContents == "LinkIn": # client telling us it's in the age
|
||
|
agePlayers.append((senderID,key))
|
||
|
if len(queueCleanup) != 0:
|
||
|
for item in queueCleanup:
|
||
|
cleanup = ptPythonMsg()
|
||
|
cleanup.setContents("Cleanup "+str(item))
|
||
|
cleanup.setKey(agePlayers[0][1])
|
||
|
cleanup.send(agePlayers[0][0])
|
||
|
queueCleanup = []
|
||
|
idle = ptPythonMsg()
|
||
|
idle.setContents("ShowIdleAnimation")
|
||
|
idle.setKey(agePlayers[0][1])
|
||
|
idle.send(agePlayers[0][0])
|
||
|
SendTableState(senderID,key)
|
||
|
elif len(msgContents) > 6 and msgContents[:6] == "Points":
|
||
|
points = int(msgContents[7:])
|
||
|
print "Player ID# "+str(senderID)+" has "+str(points)+" points"
|
||
|
for player in heekPlayerList:
|
||
|
if player.ID == senderID and player.key == key:
|
||
|
player.points = points
|
||
|
if player.name != "":
|
||
|
SendWelcomeMsg(player.name,player.points)
|
||
|
return
|
||
|
elif len(msgContents) > 4 and msgContents[:4] == "Name":
|
||
|
name = msgContents[5:]
|
||
|
for player in heekPlayerList:
|
||
|
if player.ID == senderID and player.key == key:
|
||
|
player.name = name
|
||
|
if player.points != -1:
|
||
|
SendWelcomeMsg(player.name,player.points)
|
||
|
return
|
||
|
else:
|
||
|
print "Unknown message, not handling"
|